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Drako Death
22
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Posted - 2012.09.11 13:09:00 -
[31] - Quote
I think a lot of this will be fixed when we can create teams instead of 4 man squads and there is a larger form of organization! I know that the TCD would not have issues due to the way we communicate with each other. Right now teaming is gimped in my perspective. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.11 13:11:00 -
[32] - Quote
Ahem to the OP you're forgetting to drop booste for extender, and natural shield recharge into account Then bottom rowing with power diagnostics which increase shield recharge rates and amount.
What we have here is a land drake. Eith an effective EHP in the 20k+ shields.
You also forgot to take skills into account on the tank driver side.
With this accounted for an assault forge gun shot damage gets nullified every 4 seconds. |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.09.11 13:15:00 -
[33] - Quote
Azmode Deamus wrote: Tanks should be balanced by one squad against an other squad.
What I mean is a squad of four militia suits should be able to take down a squad in. Militia tank.
A proto tank should wreck the squad of AV militia but fear a full squad full of proto heavies. People say "oh tanks. Ohhh tanks are SO expensive!" but a squad of four heavies in proto gear is just as expensive but also is vulnerable to everything else in the game. Tanks can't die to a militia scrambler pistol but heavies can.
Heavy tanks also shouldn't be able to roll around without infantry support without bein swarmed and disabled by enemy infantry. There needs to be a way for regular infantry to disable any type of tank. For instance if I'm able to jump on top of a tank I should be able to shoot or kill the crew of it. Or hack it while on top. Or set RE explosives on top and blow it to hell and back.
I would also like to see heavies get 1) a bonus resistance against vehicles weapons.
Tanks can solo anything in this game except other tanks. I would love to see tank on tank battles but the problem is that tanks have no hard counters. Having to have half of the enem team switch to AV just to kill a squad of three is unacceptable. It should be balanced by three versus three/four. It's much easier coordination a team in a vehicle anyway.
Somewhat agree. Tank vs tank is applicable it's just when one team gets five tanks in there's no chance in hell you're tank is even going to get dropped because they killed it before it even hits the ground.
Four heavies with forge guns is being optimistic and at one point I ran a squad with some corp-mates comprised of two forge guns, a swarm launcher, and a logistics guy with nanohives. We killed a -single- tank of the two they dropped in the entire match, the rest was spent tentatively dodging bullets and switching to sidearms to counter the infantry that kept running after us.
The only reason we killed that tank is because he stopped - by the glory of satan perhaps - while the other just kept driving a giant circle over the map making hit-and-still-running kills. We'd get a few shots off on him but eventually we figured out we'd never kill him so long as he was maintaining his top speed, never slowing down.
Further more are the tank drivers who sit on the edge of the map or on tops of hills with their back to the red zone so there's only one approach - directly infront of them.
CCP has stated they might reduce the maximum speed but **** all that will do considering they're adding Boosters/Accelerators which are more than likely going to take up the low slots that shield-tanks don't even use in the first ******* place. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.09.11 13:15:00 -
[34] - Quote
Azmode Deamus wrote: Tanks should be balanced by one squad against an other squad.
What I mean is a squad of four militia suits should be able to take down a squad in. Militia tank.
A proto tank should wreck the squad of AV militia but fear a full squad full of proto heavies. People say "oh tanks. Ohhh tanks are SO expensive!" but a squad of four heavies in proto gear is just as expensive but also is vulnerable to everything else in the game. Tanks can't die to a militia scrambler pistol but heavies can.
Heavy tanks also shouldn't be able to roll around without infantry support without bein swarmed and disabled by enemy infantry. There needs to be a way for regular infantry to disable any type of tank. For instance if I'm able to jump on top of a tank I should be able to shoot or kill the crew of it. Or hack it while on top. Or set RE explosives on top and blow it to hell and back.
I would also like to see heavies get 1) a bonus resistance against vehicles weapons.
Tanks can solo anything in this game except other tanks. I would love to see tank on tank battles but the problem is that tanks have no hard counters. Having to have half of the enem team switch to AV just to kill a squad of three is unacceptable. It should be balanced by three versus three/four. It's much easier coordination a team in a vehicle anyway.
Yeah! its not like three heavys roll up to the side of a tank and while the tank is distracted by the empty LAV the three forge gunners kill the tank......er wait!!
Either way its a win for me since if AV is buffed then I can say kitten it! to tanks and go back to my fav. fit of heavy/SMG/forge gun combo and say goodby to all this tank fitting nonsense.
Hmmm so if I want my fav. combo buffed then I need to post a thread about how tanks are OP?? |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.09.11 13:16:00 -
[35] - Quote
Iron Wolf Saber wrote:Ahem to the OP you're forgetting to drop booste for extender, and natural shield recharge into account Then bottom rowing with power diagnostics which increase shield recharge rates and amount.
What we have here is a land drake. Eith an effective EHP in the 20k+ shields.
You also forgot to take skills into account ont eh tank driver side.
Most epic response ever |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.11 13:17:00 -
[36] - Quote
Either way the natural shield regenreation on some of these buffer tanks would recharge damage lost to an assault forge gun in about 4 seconds.
Also on muraders there is natural resists too. |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.09.11 13:19:00 -
[37] - Quote
Iron Wolf Saber wrote:Either way the natural shield regenreation on some of these buffer tanks would recharge damage lost to an assault forge gun in about 4 seconds.
Also on muraders there is natural resists too.
Oh really? Didn't know about that. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.11 13:21:00 -
[38] - Quote
Aeon Amadi wrote:Iron Wolf Saber wrote:Either way the natural shield regenreation on some of these buffer tanks would recharge damage lost to an assault forge gun in about 4 seconds.
Also on muraders there is natural resists too. Oh really? Didn't know about that.
Damage bonus and resistsances but they're hidden stats last time I looked at them (THANKFULLY Resists are getting dropped off on the murader next build) |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.09.11 13:25:00 -
[39] - Quote
Iron Wolf Saber wrote:Either way the natural shield regenreation on some of these buffer tanks would recharge damage lost to an assault forge gun in about 4 seconds.
Also on muraders there is natural resists too.
So how do you get 1500/fg skills- tankresists 500 damage fixed in four seconds??
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.09.11 13:27:00 -
[40] - Quote
Iron Wolf Saber wrote:Aeon Amadi wrote:Iron Wolf Saber wrote:Either way the natural shield regenreation on some of these buffer tanks would recharge damage lost to an assault forge gun in about 4 seconds.
Also on muraders there is natural resists too. Oh really? Didn't know about that. Damage bonus and resistsances but they're hidden stats last time I looked at them (THANKFULLY Resists are getting dropped off on the murader next build)
YIPEE! hides forge gun/smg combo. Part of me wants balance but part of me wants to one shot tanks with a forge gun.
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.11 13:31:00 -
[41] - Quote
Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Either way the natural shield regenreation on some of these buffer tanks would recharge damage lost to an assault forge gun in about 4 seconds.
Also on muraders there is natural resists too. So how do you get 1500/fg skills- tankresists 500 damage fixed in four seconds??
More like 600-700 damage a shot with mods unless you want to do it all in ehp math.
Shield Amounts/shields per second and from current observations the shield in dust 514 are not scaled so that 30% of shields is peak recharge. However there is a scale os some sorts as 90% shields on vehicles take the longer than 10% to rechage. How much this 'arc' goes up and down is not yet well known or understood. Where as in eve's its more like shields at 30-40% having 1.5% recharge rage vs 95% shields 0.25 rate.
I unfourutnately dont sit down in front of a spread sheet to get exact numbers, maybe I should. |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.09.11 13:41:00 -
[42] - Quote
Iron Wolf Saber wrote:Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Either way the natural shield regenreation on some of these buffer tanks would recharge damage lost to an assault forge gun in about 4 seconds.
Also on muraders there is natural resists too. So how do you get 1500/fg skills- tankresists 500 damage fixed in four seconds?? More like 600-700 damage a shot with mods unless you want to do it all in ehp math. Shield Amounts/shields per second and from current observations the shield in dust 514 are not scaled so that 30% of shields is peak recharge. However there is a scale os some sorts as 90% shields on vehicles take the longer than 10% to rechage. How much this 'arc' goes up and down is not yet well known or understood. Where as in eve's its more like shields at 30-40% having 1.5% recharge rage vs 95% shields 0.25 rate. I unfourutnately dont sit down in front of a spread sheet to get exact numbers, maybe I should.
Build enough POSes/Stations and you learn how to jot down numbers in a hurry >_>; |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.11 13:46:00 -
[43] - Quote
Iron Wolf Saber wrote:Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Either way the natural shield regenreation on some of these buffer tanks would recharge damage lost to an assault forge gun in about 4 seconds.
Also on muraders there is natural resists too. So how do you get 1500/fg skills- tankresists 500 damage fixed in four seconds?? More like 600-700 damage a shot with mods unless you want to do it all in ehp math. Shield Amounts/shields per second and from current observations the shield in dust 514 are not scaled so that 30% of shields is peak recharge. However there is a scale os some sorts as 90% shields on vehicles take the longer than 10% to rechage. How much this 'arc' goes up and down is not yet well known or understood. Where as in eve's its more like shields at 30-40% having 1.5% recharge rage vs 95% shields 0.25 rate. I unfourutnately dont sit down in front of a spread sheet to get exact numbers, maybe I should.
The most I see is a shield recharge of 40 unless I use reppers and try as I might I am unable to get that number higher?? Is there a way to boost the passive shield recharge to 200 per second with out using reppers??
Anywho hopefully next build I go back to forge gunning since I am tired of hearing that its either my tank fits are bad or that I am a terrible driver.
I have yet to hear that its due to some folks being very good at AV thats resulting in my loosing tanks. And hopefully next build some of those folks that keep killing my tanks will drive tanks so that I can return the favor.
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.11 13:56:00 -
[44] - Quote
Yeah I used to slay tanks quite often last build and this build its like they're laughing at me. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
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Posted - 2012.09.11 14:09:00 -
[45] - Quote
AV was way more balanced last build. I had a nice proto scout with Swarm Launchers who could give pretty much any tank a run for its money. It was extremely hard to kill a tank solo, but it was within the realm of possibility.
Of course I was crazy OP against infantry with the old Boundless Breach SMG and shield regen that was so fast that most people didn't realize they had ever damaged me.
Things seem to be improving, though. It's still nigh impossible to kill tanks faster than the enemy can call more in, but with more people at least trying AV stuff it's possible to beat the HAVs back from objectives. A match yesterday had two enemy tanks that went a combined 50/0 while losing handily because we'd just respawn with AV 'nades en masse and force them to retreat.
With the upcoming HAV changes, we may actually see more dropships and non-militia LAVs on the field. (They've been the real losers in the AV/HAV nerf war.) |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
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Posted - 2012.09.11 14:11:00 -
[46] - Quote
q00t wrote:In conventional terms, tanks should be scared ****less of air power, at the moment they're not because it only takes one guy with a swarm launcher to scare the air power off. Why? The dropship is the equivalent of a transport helicopter with two door gunners, not the Dust analogue of an attack helicopter. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.09.11 14:21:00 -
[47] - Quote
Tech Ohm Eaven wrote:Sha Kharn Clone wrote:Your horrible in tanks then. Not once has a corp mate of mine lost one of my tanks on his very first time in one to AV infantry.
I really mean that..the very very first time they have ever driven a tank and no I didnt babysit them with RR. An ELITE FPS guy with an ELITE tank build. Oh kay then. ELITE FPS guys with ELITE tank builds are OP. Yeah lets buff the AV to the point where tank builds like yours are killable so that tank driving is pointless. Ok. You win. Its not that 90 % of FPS folks are average and 10% are elite. Nope its the 90% of folks that are horrible...ok noted.
Um hello this is my first FPS on any console so give the Elite stuff a rest only found out 2 weeks what ADS stands 4 . The whole point is I'm not pro yet I can ROFL stomp AV teams with my god tank.
Also I dont know if AV buff is the way to go. I mean what then happens to LAV's and dropships ?
I'm sorry I made you mad |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.09.11 14:25:00 -
[48] - Quote
Aeon Amadi wrote:Iron Wolf Saber wrote:Ahem to the OP you're forgetting to drop booste for extender, and natural shield recharge into account Then bottom rowing with power diagnostics which increase shield recharge rates and amount.
What we have here is a land drake. Eith an effective EHP in the 20k+ shields.
You also forgot to take skills into account ont eh tank driver side. Most epic response ever
Yep land drakes are the way to go against AV infantry thats 4 sure.
Only thing in New Eden more OP than the Drake is a Dust drake tank lolz |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.09.11 14:35:00 -
[49] - Quote
A tank is a KITTEN TANK!
Even a forge gunner should have trouble. it MUST take a team effort.
trus me, it is equally frustrating having a forge gunner bunny hopping around, or popping up from cover with a charged gun let loose a round, and then go back into hiding. We can't hit that, so NERF Forge guns!!!
See a trend here. STFU, learn to play. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.11 14:38:00 -
[50] - Quote
You and your 2 gunners with aoe weapons cant hit a slow moving fatsuit ? Your prob right i bet hardly any hvy forge gunners get killed by tanks |
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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.09.11 14:42:00 -
[51] - Quote
Sha Kharn Clone wrote:You and your 2 gunners with aoe weapons cant hit a slow moving fatsuit ? Your prob right i bet hardly any hvy forge gunners get killed by tanks
Not if he's hiding behind something. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.11 14:46:00 -
[52] - Quote
yea you have a good point with that one. If you then try to flank him so his cover is no longer giving cover well he would prob just sprint away or climb up one of the hills like a goat. I'm with you buddy I hate the fact that heavys can run about and hide so easy. They need to be slower or somthing. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.11 14:52:00 -
[53] - Quote
Sha Kharn Clone wrote:yea you have a good point with that one. If you then try to flank him so his cover is no longer giving cover well he would prob just sprint away or climb up one of the hills like a goat. I'm with you buddy I hate the fact that heavys can run about and hide so easy. They need to be slower or somthing.
CCP Thought ahead of time and are implementing the Titan Heavy Dropsuit which has increased protection and less mobility.
You think I'm shitting you but I'm not. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.11 14:54:00 -
[54] - Quote
Dewie Cheecham wrote:A tank is a KITTEN TANK!
Even a forge gunner should have trouble. it MUST take a team effort.
trus me, it is equally frustrating having a forge gunner bunny hopping around, or popping up from cover with a charged gun let loose a round, and then go back into hiding. We can't hit that, so NERF Forge guns!!!
See a trend here. STFU, learn to play.
shouldnt take 16 people to kill a single tank on a 12 player map though. |
Darky Kuzarian
Royal Uhlans Amarr Empire
143
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Posted - 2012.09.11 14:55:00 -
[55] - Quote
My first experience with tanks was when Sha Kharn gave me one ( a gonlugi?) it took few seconds to get used to the controls then i took off people start firing SL from everywhere first i was afraid my tank will go boom but i noticed that every time they drop my shield i just need drive away for a second and it regenerate like nothing happen!
I went 8-0 i know its nothing compared to other HAVs driver and that because i was killing ONLY vehicles i didn't fire single shot at infantry i hate killing people with such cheap tool so i spent most of the match roaming around and ate every single swarms sent at me i think the most critical point during that match was when my shield dropped 50% lol
so yes tanks drive them self and they are a win buttons there is no such skilled HAV user
Edit: i was alone on the tank and it has only rail gun blaster, am sure if i went after infantry i would have 25+ kills |
DUST Fiend
Immobile Infantry
1903
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Posted - 2012.09.11 14:56:00 -
[56] - Quote
Dewie Cheecham wrote: a forge gunner bunny hopping
Did I actually just read this????
Wow, yea you're definitely a tank driver >_< |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.09.11 15:02:00 -
[57] - Quote
DUST Fiend wrote:Dewie Cheecham wrote: a forge gunner bunny hopping Did I actually just read this???? Wow, yea you're definitely a tank driver >_<
No man havent you seen them ? I just dont understand how they can jump so high and they just dont stop ..its like why cant my scout suit jump like that
Also wtf titan hvy suit lamo thats gona be one lonely guy if he falls out a dropship way out in the sticks. lol see you in 10 mins buddy .. |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.09.11 15:08:00 -
[58] - Quote
Why do people want to change the dynamics so a tank is destroyed faster but still destroys everything very quickly while it is alive? Wouldn't it be more interesting for the tanker and the infantry if the battles lasted longer and gave room for more tactics by balancing the turrets and terrain instead?
TLDR tanks don't necessarily need to die more. They need to be more fun to play against. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.11 15:10:00 -
[59] - Quote
So anyways Some stats
Sagaris w/ max support skills 3900 shields (EHP 4875 natural shields resists) and 1250 armor 127.5 second recharge time from 0 to 100% sihelds, we assume no linear math in this number. or 29.9 shields a second (EHP repaired is 37.75 shields a second) 437.5 CPU 2300 PG 5 highs 3 lows
This leads me to belive the OP's 6k number is way off vs a fitted sagaris. Best LSE makes this above over 6085 and with resists you're shooting at 7,605 effective shields. This unfourtunately doenst count the LSE 25% bonus from shield management |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.11 15:10:00 -
[60] - Quote
Noc Tempre wrote:Why do people want to change the dynamics so a tank is destroyed faster but still destroys everything very quickly while it is alive? Wouldn't it be more interesting for the tanker and the infantry if the battles lasted longer and gave room for more tactics by balancing the turrets and terrain instead?
Which is why I liked the last build alot, tanks didnt murder everything quickly HAV pilots acutally had to upgrade thier guns. |
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