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Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
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Posted - 2012.09.07 11:35:00 -
[61] - Quote
I know that many things have already been stated by somebody somewhere in Feedback ( thank you for the idea Billy Gene)
I just wanted to say that a tank player's effort is basically to raise the funds and equip their ride. As soon people sit in their tanks they are:
strong on short range (excluding CQC which means people actually riding on a tank) - because they can flee easily when somebody is too close and there are no bombs or AV mines that could be deployed in close quarters.
strong on medium range - Due to Small Turrets and the strong Rail and Missile Turrets.
strong on long range - Due to slow SL and shortsighted Forge guns which are always beaten by the large turrets power, range and accuracy, as well as the overall tank speed AND active modules.
strong on defense - Tanks don't have an actual weakness as you can't damage weak spots (maybe except with Forge Guns- which will kill you before you are ever close enough), destroy treads or run them out of fuel or ammo (which is the biggest problem on RL tanks).
strong on their own - they don't need anybody to runt he tank. No gunners, no drivers, no resuppliers that deliver fuel and ammo to them. Tanks in Dust don't even need recon because all the info is either on the Hud or can be seen by hovering 4 meters above the tank as the dual gunner and driver.
strong in the team - Tanks with a DEFENSE beacon on them are a huge boost to the WP of a squad, while a tank with ATTACK from the opposite team only yields WP when you empty a whole SL clip and 3 Av nades on them to propably gain a meager gunloggi damage. Tanks also supply cover and distraction in addition to superior firepower.
As far I can see now these are the advantages of a tank while the drawbacks of tank driving sum to the following I could find in the forum:
weak on capturing Installation - at least one gunner needs to exit the vehicle to do so decreasing the firepower of the tank slightly.
weak inside buildings - tank can't get into close quarters like buildings
weak against d-pad down - tanks can fall through the map when pressing d-pad down
weak against ... tell me please because that's all I discovered yet.
In addition to the overall damage problem with Large turrets I just don't know why the overall strenghts shouldn't be balanced by something that is not obviously making the tanks weaker or easier to destroy... they just need to be a bigger effort to actually play - just like Dropships are now.
I just imagine how COOL it would be to have dedicated drivers who run the tank by a dualstick direct thread control and just have a screen like front vision camera. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.09.07 12:21:00 -
[62] - Quote
Zerlathon wrote:I think tanks are fine(ish), it's primarily the AV weapons that need to be looked into in my opinion.
I often get dud av grenades and remedial swarm launcher missiles (that just lay on the ground or fly into walls or hills on the initial spread), the forge gun also needs (at least some of) its range back.
Having said the above, I do believe that there needs to be some sort of ammo count for tanks. Infantry have an ammo count for everything, so why shouldn't tanks?
AV weaps don't really need neither a nerf (any longer) or a buff. It needs a bug fix. The duds and grenades that just fails to do anything are a problem, once solved it'll essentially increase nades effective damage by 20% or more :P |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.07 12:41:00 -
[63] - Quote
Dewie Cheecham wrote:Zerlathon wrote:I think tanks are fine(ish), it's primarily the AV weapons that need to be looked into in my opinion.
I often get dud av grenades and remedial swarm launcher missiles (that just lay on the ground or fly into walls or hills on the initial spread), the forge gun also needs (at least some of) its range back.
Having said the above, I do believe that there needs to be some sort of ammo count for tanks. Infantry have an ammo count for everything, so why shouldn't tanks? AV weaps don't really need neither a nerf (any longer) or a buff. It needs a bug fix. The duds and grenades that just fails to do anything are a problem, once solved it'll essentially increase nades effective damage by 20% or more :P
Forge gun range was found to be far too short for safe operation of the shooter vs tank. The distance the gunner has to be puts him at extreme risk of getting blown to bits before he gets the first shot off. Breach forge guns have it the worst. Either way the range is getting increased.
AV nades need bug fix and I agree thier damage should be kept current, IRC attested that ws the problem with AV nades and dont need a damage buff.
Swarms are also suffering a similar bug to the nades where some missiles in the swarm are duds and only one or two missiles of the entire swarm register. Though its hard to replicate and verify. They seemed to fixed the bad launches though or toned it the heck way down at least.
HAVs modules had some issues and are getting nerfed, The shield reistance amp is currently overperforming probably the error with stacking penalty not working. Also the muraders are going to be losing thier natural built in bonuses to resistances as they're supposed to be more of an AV tool itself not Anti everything. |
Tyas Borg
Osmon Surveillance Caldari State
112
|
Posted - 2012.09.07 13:14:00 -
[64] - Quote
I've not read the 3 pages of whines but the first page was enough to warrant a post.
Tanks aren't OP, it's not my fault that nobody can be arsed to spec into AV. I've been playing day in, day out and a lot of these people here whining don't even have any decent AV or obviously don't get the idea of teamwork.
I'd bet my hat that most of you guys are the same ones running at me shooting a rifle....
The fact is that NO ONE, at least on the EU server even has Proto AV!!. Unless you do you have zero reason to whine at all.
So to all the people whining that tanks are invincible, I say to you this. Put your points into countering my skillpoints instead of getting your epeen inducing rifles that one shot 90% of infantry.
I've got 13 million SP totally invested into vehicles. As far as I'm concerned they should even remove miltita swarms. Nobody has the right to even hurt my tank without speccing into something if you ask me. My tank costs 2mill isk and can be damaged for free.... makes total sense. I'd love to see the rage in eve if you could take a titan out with the newbie ship.
Before any of you get on your high horse about how I'm **** outside a tank, I'm pretty confident I'd have you with milita gear tbh. |
Sojuro Ryo
Zumari Force Projection Caldari State
189
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Posted - 2012.09.07 13:19:00 -
[65] - Quote
Elijah Revan wrote:I've been a tank driver for a week now, have over 600 kills and only like 70 something deaths.... on a new character using only militia grade tanks... YES THEY ARE OP
What's your comparison to? If we go based off of other games then no they are not. If we go based off of ppl who mainly play infantry then yes. If we go off the fact that this is a futuristic combat simulation then no. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2012.09.07 13:33:00 -
[66] - Quote
One change I'd like to see with AV grenades is reducing their damage against LAVs, or possible just making the LAVs stand up to a little more damage. As it is you need near perfect skills to make even a standard LAV survive even a single hit. There's no point at all in customizing a militia LAV, since any swarm or AV nade that hits you will kill you. Even a methana won't survive a single hit if you don't have the best armor hardeners with the best damage control and the best 60mm armor plate you can buy. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.07 13:37:00 -
[67] - Quote
Tyas Borg wrote:I've not read the 3 pages of whines but the first page was enough to warrant a post.
Tanks aren't OP, it's not my fault that nobody can be arsed to spec into AV. I've been playing day in, day out and a lot of these people here whining don't even have any decent AV or obviously don't get the idea of teamwork.
I'd bet my hat that most of you guys are the same ones running at me shooting a rifle....
The fact is that NO ONE, at least on the EU server even has Proto AV!!. Unless you do you have zero reason to whine at all.
So to all the people whining that tanks are invincible, I say to you this. Put your points into countering my skillpoints instead of getting your epeen inducing rifles that one shot 90% of infantry.
I've got 13 million SP totally invested into vehicles. As far as I'm concerned they should even remove miltita swarms. Nobody has the right to even hurt my tank without speccing into something if you ask me. My tank costs 2mill isk and can be damaged for free.... makes total sense. I'd love to see the rage in eve if you could take a titan out with the newbie ship.
Before any of you get on your high horse about how I'm **** outside a tank, I'm pretty confident I'd have you with milita gear tbh.
The problem with speccing into av is it barely yeilds better results.
and the milita argument is rather lame I can kill the most prototyped outfitted suits with the milita scrambler. |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.09.07 13:43:00 -
[68] - Quote
Kristoff Atruin wrote:One change I'd like to see with AV grenades is reducing their damage against LAVs, or possible just making the LAVs stand up to a little more damage. As it is you need near perfect skills to make even a standard LAV survive even a single hit. There's no point at all in customizing a militia LAV, since any swarm or AV nade that hits you will kill you. Even a methana won't survive a single hit if you don't have the best armor hardeners with the best damage control and the best 60mm armor plate you can buy.
I drive a Saga with my Gf as gunner and it sports 2 shield hardeners from LVL 2 and 3 I think, a shield extender, a PDU and a power extender plus an AT-1 Frag Rocket launcher. With the current strenght of AV weapons we encounter, we can face a militia heavy that shoots 4 SL charges and still can get away. We usually get hit by one or two AV grenades when doing an attack run and sit to allow some aiming at infantry.
The biggest problem I encountered with a normally fitted Standard LAV is the bounce that some SL give you when they hit you at speed. I feel quite strong with the current LAVhealth/ damage recieved ratio. I just worry if AV weapons get buffed, that my LAV with 1.700 + 30ish% damage reduction will be killed with one or two shots from a militia swarm again.
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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.07 13:56:00 -
[69] - Quote
Tanks too easy to skill into |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2012.09.07 13:59:00 -
[70] - Quote
Maybe this is only an issue for armor tanking LAVs then. I tried my blinged out methana on ambush last night. It got down to 75% armor just before the match ended, but I'm pretty sure none of the guys I was fighting had AV weapons. It was all rifles and anti infantry grenades. |
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Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2012.09.07 14:09:00 -
[71] - Quote
Iron Wolf Saber wrote: The problem with speccing into av is it barely yeilds better results.
and the milita argument is rather lame I can kill the most prototyped outfitted suits with the milita scrambler.
With the recent suit nerfs I have basically abandonned my plans to spec out of the Dragonfly suit any time soon. I can use 90% free gear and top the killboards fighting infantry (passive skills FTW) or I can spend an arm and a leg on prototype gear so that I can maybe kill a higher level tank once and a while.
I really don't see why the tank guys are getting so defensive. Perhaps because the cost and power of their beasts has made them cowardly and risk averse? (I've seen plenty of super tanks retreat in the face of my swarm launcher that probably couldn't kill them even if they held perfectly still and didn't shoot back.)
When we "whine" about tanks here, we're not merely complaining because some dude killed us a bunch, we're beta testing. The goal for everybody should be a game that is fun and popular enough to have a robust community. That means making every available play-style viable. Demanding that the developers coddle your tanks because you're having too much fun slaughtering the masses is selfish and would be detrimental to the game as a whole. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.07 14:13:00 -
[72] - Quote
the 25% nerf basically made all AV weapons back to militia level. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2012.09.07 14:33:00 -
[73] - Quote
"I've seen plenty of super tanks retreat in the face of my swarm launcher that probably couldn't kill them even if they held perfectly still and didn't shoot back."
If their repair module has entered its cooldown cycle then yes, your swarm launcher can kill them. Try driving a tank and you'll see what I mean. If a tank starts taking enough damage that he needs to use his repair module, then he either has to destroy all remaining threats before the repair cycle is done or get out of dodge. This is why Tronhadar killed so many tanks last weekend. We had one squad bait tanks into staying out of cover until our AV guys could get into place. Once we saw the repair cycle finish we had like 4 guys start laying into him with low level swarms. Without that strong repair mod to fall back on his armor just melted away. He had time to drive maybe 10 meters before he popped. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.07 14:36:00 -
[74] - Quote
Kristoff Atruin wrote:"I've seen plenty of super tanks retreat in the face of my swarm launcher that probably couldn't kill them even if they held perfectly still and didn't shoot back."
If their repair module has entered its cooldown cycle then yes, your swarm launcher can kill them. Try driving a tank and you'll see what I mean. If a tank starts taking enough damage that he needs to use his repair module, then he either has to destroy all remaining threats before the repair cycle is done or get out of dodge. This is why Tronhadar killed so many tanks last weekend. We had one squad bait tanks into staying out of cover until our AV guys could get into place. Once we saw the repair cycle finish we had like 4 guys start laying into him with low level swarms. Without that strong repair mod to fall back on his armor just melted away. He had time to drive maybe 10 meters before he popped.
There are tanks that just outright laugh off lots of damage without having to repair though, there are buffer fits and they are the current problem atm. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2012.09.07 15:13:00 -
[75] - Quote
If you go pure buffer then you can't repair at all. Even one of the higher level repair guns would take ages to repair a full buffer fit tank. So once you get down to half armor you're effectively out of the game, because you have to go hide somewhere in the red zone. I can't imagine that the guys who drive tanks like that are abandoning them somewhere and playing through the rest of the match, because someone else is going to say, "Oooh! A tank!" and get it blown up.
Also, a pure buffer fit tank doesn't stand a chance against another tank. The ability of the repairer to provide a burst of invulnerability is critical to fighting another tank. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.07 15:40:00 -
[76] - Quote
And this is where the second and third tank comes in with remote reppers the second module to be singled out by the devs being an issue. |
DH STARBURNER420
Villore Sec Ops Gallente Federation
10
|
Posted - 2012.09.07 15:56:00 -
[77] - Quote
Kristoff Atruin wrote:If you go pure buffer then you can't repair at all. Even one of the higher level repair guns would take ages to repair a full buffer fit tank. So once you get down to half armor you're effectively out of the game, because you have to go hide somewhere in the red zone. I can't imagine that the guys who drive tanks like that are abandoning them somewhere and playing through the rest of the match, because someone else is going to say, "Oooh! A tank!" and get it blown up.
Also, a pure buffer fit tank doesn't stand a chance against another tank. The ability of the repairer to provide a burst of invulnerability is critical to fighting another tank.
you speaking of armor buffer tanked tanks I'm assuming. Because a shield buffer/passive DOES NOT require a repper at all. why? ever flown a drake in Eve? |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.07 15:56:00 -
[78] - Quote
Or you use a buffer shield tank... Anyone noticed how no-one drives armour tanks anymore? Sorry armour tanks, but shield is better ATM. Except in a direct confrontation between the 2. I'd still back the shield tank if it's fitted right. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.07 16:00:00 -
[79] - Quote
Remote Reps and Shield Resist Amps where singled out by the developers so expect at least those for getting nerfed.
Also shield tankers enjoy the advantage of nanofibers. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.07 16:11:00 -
[80] - Quote
I prefer power diagnostics. Pg, shields, and shield regen. Really, could you ask for a better module :D |
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DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.07 16:29:00 -
[81] - Quote
You act like tank drivers ever get OUT of their tanks. That sir, would imply that they can be destroyed. |
Pezz IsDank
Pink Fluffy Bounty Hunterz RISE of LEGION
171
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Posted - 2012.09.07 18:07:00 -
[82] - Quote
I did spec into tanks, during the last build when the tanks didn't have as big of an advantage as they do now. I thought marauders were stupidly strong then when my Sagaris would roll around laughing at any AV that attacked it, only real threat was another tank. AV nerfed in this build compared to last so... yah, I expect that if I spec'd into tanks again this build I'd experience the same thing but even less worry from infantry.
During the end of the build too, so most people did have prototype stuff to combat my tank with lol. Didn't matter though because with 55-60% damage reduction, relatively high shield HP, a heavy shield booster and a medium shield booster + the shield tanks being able to travel faster I could be out of danger areas quick enough that it wouldn't matter.
I have yet to play since the last wipe, will most likely go and spec into AV right away but I fear the results will be hardly better, it will still rely heavily on having a squad of other people focusing on the same tank. I could just spec into tanks and ride the gravy train but IDK, might be nice to spec into one that has a nice railgun just for when matches get too tank heavy since everything else seems like it requires teamwork from randoms. |
RedBleach
50
|
Posted - 2012.09.07 21:59:00 -
[83] - Quote
Paran Tadec wrote:If tanks are so OP why isnt EVERY SINGLE PERSON using them? It gets very, very boring, monotonous, tiring, etc. Winning is great (we all love it) but after blowing away so many defensless infantry, over and over it's no longer fun. The kind of fun I like includes risk (no risk of losing my tanks), rewards, variation, and more. Just supporting my team by killing alot in a moving turret has its moments but i had to change it up because I didn't like to play like that.
I like the rush of facing enemies that I have a chance to kill, even if it is only slight. Taking out a room of unsuspecting mercs, pissing them all off, then getting away to do it again as they all start to hunt you, is a great feeling. Vengeance kills, revenge troling, personal vendettas, etc... awesome.
Facing a tank that I cant kill, dumb. If our team could kill it great, but now we just find places the tanks cant reach and dig in lure the infantry in there and change the battle from a tank vs infantry battle to a merc vs merc battle. Because that's what we like... or hovering just above a tank in a dropship until he dies or calls out for help to his team and they answer with swarmers... either way making tanks whine is fun.
Just change the battle if you hate tanks |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.07 22:51:00 -
[84] - Quote
These forums are a joke tbh. There's maybe a half dozen console FPS players who bother to contribute. Consequently most threads are 90% biased in favour of players who don't know what they are talking about and are trying to defend their I win non gun game. It's a shame they seem to be being listened to by CCP unfortunately. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.08 00:30:00 -
[85] - Quote
Just took out Skurlock's saragis with a total of 9 swarm vollys from 3 guys, so all of about 5 seconds to kill. Yep,super OP tank there. |
Sparten 269
Villore Sec Ops Gallente Federation
89
|
Posted - 2012.09.08 01:29:00 -
[86] - Quote
D3LTA KRISPY wrote:Sparten 269 wrote:They are not OP, there are no good AV guys to fight em, plus half you guys bitching don't have the common sense to tell that an AR isn't going to do any damage, plus infintry isn't suppose to be able to take out tanks easily, as an addition it takes a ton of isk to properly fit a good tank.
Before you complain about something you don't know much do some research. yeah because it sounds like your the expert on DUST514 subject matter, captain obvious
Why yes, yes I am. |
Sparten 269
Villore Sec Ops Gallente Federation
89
|
Posted - 2012.09.08 01:31:00 -
[87] - Quote
OG DonHel wrote:Sparten 269 wrote:They are not OP, there are no good AV guys to fight em, plus half you guys bitching don't have the common sense to tell that an AR isn't going to do any damage, plus infintry isn't suppose to be able to take out tanks easily, as an addition it takes a ton of isk to properly fit a good tank.
Before you complain about something you don't know much do some research. so youre saying everyone who doesnt like a tank MUST fit AV and spec it out proto and gang up on you? hah
You have a better idea? |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.09.08 07:16:00 -
[88] - Quote
CHALLENGE UPDATE
it's now been a couple of days..
- i've still yet to lose a sagaris to anything. at all.
- my KDR upon taking up this challenge was a respectable 4.5. it is now fast approaching 6. (and i don't even full time the tank.)
- my wallet upon taking up this challenge was 2 million, it is now just over 10 million.
these are facts, fight over what they mean however you will. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.08 07:59:00 -
[89] - Quote
Buzzwords wrote:CHALLENGE UPDATE
it's now been a couple of days..
- i've still yet to lose a sagaris to anything. at all.
- my KDR upon taking up this challenge was a respectable 4.5. it is now fast approaching 6. (and i don't even full time the tank.)
- my wallet upon taking up this challenge was 2 million, it is now just over 10 million.
these are facts, fight over what they mean however you will.
You havent gone up against me Nigma and Sin3 yet. Your time will come. |
Alhanna Ridgeway
123
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Posted - 2012.09.08 08:14:00 -
[90] - Quote
Buzz you ran like a ***** today. Im just saying, however I was in a tank myself. And I know that Bad Furry blew your tank up today. It might not have been your Sagaris, but you did lose a tank.
I guess my opinion doesn't matter because Im a tank driver. I do enjoy pissing people off in my tank. Of course Im an ******* so that kind of goes with the territory. I think tanks are a little strong at the moment. Especially since I sometimes puposely sit and let AV guys hit my tank for a bit, then turn my repper on, and laugh. Course I play the game how I want to. You can say I got no "gun game" whatever that's supposed to be. If by running around and bunny hopping and squatting like a dumba$$ you mean "gun game" then no I don't have any nor do I care to aquire it. Simply aiming and putting rounds into you works, with the occasional strafe left or right. Some might think I roll around in my tank because it's OP or the flavor of the month, but I genuinely enjoy tank driving. That's me. I was a nade tagger in Gears of War, that pissed many people off, but I was good at it and I laughed everytime someone exploded. It brought me joy, just like driving my tank does.
So maybe tanks are a little strong at the moment, but you have to remember everything isn't in the game yet. This is a beta, and if you're getting rickrolled by tanks, it's OK. It's all gonna be reset 2 more times before the release from what I understand. Look on the bright side, when the game releases at least you'll know how to deal with a tank. Imagine all the little new players coming in that Im gonna completely destroy on day one because Ill know how to use a tank, how and what to train for my tank, some of the map layout, while they are still running around trying to figure out what the hell is going on. Sounds like a whole lot of fun and joy to me. |
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