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Van Aewulf
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.09.11 00:00:00 -
[61] - Quote
RankRancid wrote:Van Aewulf wrote:Fivetimes Infinity wrote:RankRancid wrote:But hey,what do I know? I'm still waiting to hear this part. You should make a post where you aren't ranting and being sarcastic and just say things logically and concisely. I'll retract what I said here, I didn't understand the sarcasm in the beginning. Sarcasm on the internet is an art, and I is easily missed sometimes. My apologies. Go read some sniping tips for the ladies. If you have followed infinity even his own thread of 'help' turned into his crusade for the infantry. He is playing games now. I already told him he won and that is why I am agreeing to have the sway increased. When we reached end game last build you could make a glass cannon that would ohk a heavy. He would die from gun powder residue though. If you made a scout tank you would not even ohk another proto scout. I asked infinity if he has faced a proto suit yet. He didn't even know that the suits were black except for scout proto thus meaning he hasn't been end game. Opinion null and void until that date. That's where the majority will be playing. Well the hardcore atleast. I would like ccp to follow stats and decide nerfs,not us. Any game that the community has begged for nerf after nerf has turned into crap.
I'll look up infinity because I've certainly missed that thread. I suppose though that I can't really gauge how long the sway 'should be', so to speak. If it's only slightly longer, I'm ok with that. If we're talking 5-10 seconds then I'm a little hesitant on the change. I'm working toward prototype suits now... only 300k sp to get to level 4 gallente scout suit.
I agree with your statement about CCP and deciding nerfs. That's how it always should've been on the EVE side of things. It's been a long learning experience for CCP, and I'm sure they'll do what is best. I've been with the EVE ecosystem since 2004, so I really do put a lot of faith in the CCP staff to make the best choices.
Edit: Also, for clarity with other readers, I wasn't in the last build and can't attest to prior fits and weapons. |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.09.11 00:03:00 -
[62] - Quote
Tony Calif wrote:Quote: I would like ccp to follow stats and decide nerfs,not us. Any game that the community has begged for nerf after nerf has turned into crap.
Totally agree. You can't please everyone. I think CCP do both. Take small missiles and the breach AR as examples.
I think this is something we can all agree on, glad we have some common ground. |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.09.11 00:05:00 -
[63] - Quote
Ieukoplast wrote:I've been sniping with nothing more than the standard starter recon kit. I've got TONS of sway, usually takes between 2-5 shots to take somebody out, and a lot of the times when I spawn into battle I end up in the middle of the enemy's current spawn camp and get taken out effortlessly.
However, I still enjoy it somewhat, although the lag makes a hard situation, significantly harder. if I actually hit all the people that should have been hit due to lag, I would have much better stats and points.
Hey man sorry I missed your post in all of this. Things get kinda harry in the evening.
Skills and weapon upgrades are the key. As for your spawning, I'm at 6m sp and still happens to me... just something we have to deal with in this build I believe.
Lag is sometimes an issue for me, but I think its rarer for me than not. Busy server times like Sundays are the worst for it. |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.09.11 00:07:00 -
[64] - Quote
J'Jor Da'Wg wrote:I do get annoyed when my Assault suit with shield extenders and such gets OHK'd by a charge sniper rifle from out of nowhere that I couldn't even see... But it all comes with the game...
I can understand the frustration, but I believe that's what the mechanics of logistics are for... any good sniper doesn't keep his head out for long after the kill was made due to the chevron.
The fact there are so few logistics characters is a separate issue. I've actually been considering switching over to logistics for a while personally... I find it to be a very interesting class. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1592
|
Posted - 2012.09.11 00:21:00 -
[65] - Quote
I agree 100% with the OP. Sniping takes skill. Let's highlight what the OP mentioned.
1. Leading targets is a must. Just because the reticule is red while the target is sprinting doesn't mean that the bullet will hit your target.
2. Any player with just two functional brain synapses will understand to never stand still after being hit on the first shot by a sniper.*
3. Stop hiding on the apex of any ridge. Any skilled anti-sniper player will surely look into those areas first.
* - In one match, I managed to kill 3 idiots with a militia sniper rifle. MILITIA SNIPER RIFLE! Guess what my skills are... Sniper Rifle Operation Level 1 and Weaponry Level 3. That is it. I shot these bozos two-three times each and they never bothered to move. Even if they did move, they only scoot one foot to the side and I still finish them off. Guess where they were... on the apex of a ridge... and I was on the peak of a rock spire for all to see. You'd think I would've been found by now. Well, I did. But by a tank (way after). We won the match.
It amazes me to see people assume that snipers are over powered when it fact it was just gun game that determines the victor.
Let's analyze previous builds:
1. Pre-E3 build had scouts running into closed quarters with swarm launchers while the room was filled with enemy mercs. The effect on infantry was so huge that the swarm launcher became quickly earned the name 'Goon' Swarm Launcher by other players. Heavy Machine Guns were also severely overpowered as they could tear through any armor in just 2-3 shots.
2. E3 build had people in any dropsuit running around with remote explosives that detonated immediately after pressing the button. People did adapt by simply staying sway from mercs trying to get close to them and by checking the objectives for any REs. But even then it was still prevalent. Vehicles, too many frakking vehicles due to the introduction of militia tanks. It became World of Tanks 2.0 right here and players managed to save up to 20-30 million ISK due to the prices at the time for better tanks.
3. Precursor Build has people running around in tanks and LAV effectively turning each match into vehicle battle. Although the AV grenade received a buff by being magnetic to vehicles, tanks costing at least 1,000,000 ISK a piece just for the marauder hull alone and with players training up AV weapons to the max. Snipers are not overpowered. They never were. In fact, they only appear overpowered because (A) other weapons have been nerfed at this point at the request of everyone in this forum and (B) we still have idiots standing around like target practice.
The next build judging by this thread seems to bring balance that we are all looking for:
https://forums.dust514.com/default.aspx?g=posts&t=35654&find=unread
I especially look forward to the Movement Nullifiers (Dust equivalent to Eve's Webifier). |
Otosan Ookami
Royal Uhlans Amarr Empire
33
|
Posted - 2012.09.11 00:27:00 -
[66] - Quote
We really need to have a cross-corp sniper "convention" next build... I can hear the screaming already. It will be a thing of Beauty.
People will always hate us, Hide and Seek is a frustrating game at times. Terribly rude of us to not stand there and duke it out , nose-to-nose.
I see just enough of bad/greedy snipers to get my use from them, and I see a handful of very cover-and-objective conscious snipers... Usually not long enough to say "hello" without a major position change, or greater exposure.
Keep shooting folks. |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.09.11 00:45:00 -
[67] - Quote
Maken Tosch wrote: Pretend text is here... lol.
Thanks for the support. I hope it does bring the balance we all seek. It's a hard role to fill successful, but critical if used properly. I only wish others could see it. |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.09.11 00:46:00 -
[68] - Quote
Otosan Ookami wrote:We really need to have a cross-corp sniper "convention" next build... I can hear the screaming already. It will be a thing of Beauty.
People will always hate us, Hide and Seek is a frustrating game at times. Terribly rude of us to not stand there and duke it out , nose-to-nose.
I see just enough of bad/greedy snipers to get my use from them, and I see a handful of very cover-and-objective conscious snipers... Usually not long enough to say "hello" without a major position change, or greater exposure.
Keep shooting folks.
LOL, yea I bet so. Sarcasm meter back on. :)
May your bullets meet their targets! |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.09.11 01:11:00 -
[69] - Quote
Also, RankRancid, regarding the southerner comment I realize now that I had made the follow post in a separate thread altogether. It was a huge mistake on my part, turned into a real cluster:
Van Aewulf wrote:#71Posted: 2012.09.10 18:36 | Report Tony Calif wrote: I love your rage. LoL. Feed me sniper tears lol. I could do another thread before my "tony's quick guide to skirmish." I could do one all about sniping, and how it's ineffective, KBM advantage, why people get killed with AR's when they're a sniper, that kinda thing. But I'd really rather concentrate on getting those who are actually going to the objectives, hacking them too. And getting there alive (mostly).
You get there alive from Intel and covery fire from a sniper position.
What are you on dude? Sniper tears? Do you take drugs, son? C'mon man, what the hell do you know about tactical combat? Did you serve as a private in the military for 4 years? Think that makes you a master of tactical skirmish combat?
Maybe you don't get there alive very often because you're incorrectly utilizing the combat roles available to you. Perhaps you should rethink what you think you know about combat.
And lastly, what you did is considered hate speech. You wished a detrimental outcome (permanent death) on a specific class of persons (snipers) for nothing more than being what they are. Are you also a white supremacist from the deep south who attacks blacks and gays randomly for nothing more than being who they are? What do you stand for? You act like a child who only recently received internet privileges. Retaliating the way I did was unacceptable, I'll admit that.
Do you even have a job?
Link: https://forums.dust514.com/default.aspx?g=posts&t=35596&p=4
Post 11 on page 4. Again, I completely misread you after dinner and a nap. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.09.11 02:08:00 -
[70] - Quote
Fivetimes Infinity wrote:Khabarakh Khimbar wrote:1. The easiest way to deal with a sniper is to snipe them right back.
2. Assault rifles will tear up snipers in a heartbeat.
3. LAVs are cheap (or free), fast, and practically un-snipable.
4. Tanks. Lol. I think we all can imagine what a tank can do to a sniper, and vice versa. There is no skill (or honor) involved here.
5. Dropships are probably the safest way to deal with snipers. First, I'm going to say that the fact that you felt the need to write this is evidence enough of snipers being out-of-line and overpowered. That we should require special techniques to deal with, when we're sitting there with a minimal investment of ISK and SP, is dumb. Dropships and tanks, they require special tactics because they've paid a lot for a method of fighting, and if they are successfully countered they take a big hit. Even if a sniper is countered somehow, who cares? A single fit is pocket change. You've accomplished nothing but a brief reprieve.
Fivetimes, I've seen some of your other posts and clearly you're a skilled sniper but there are two aspects in all your posts about sniping (that I've seen/read) which you overlook.
#1. Define "minimal investment". Minimal for who? In what context? As compared to what? Now granted I'm still new to the beta so I certainly don't have the SP bank that some players do but I have yet to even finish out my basic sniper skills much less support skills that would allow me to use better gear etc and I've already put over 4 million SP into being a sniper and I haven't even maxed out all the skills with sniper in their name yet. Then there are the general weapon skills which apply to sniping and again all of that is excluding the support/upgrade skills which unlock gear or give a little bit more durability.
So how many million skillpoints invested does it take before, in your estimation, the SP investment is no longer "minimal"?
#2. And frankly this may be more important so I'll be marking it out clearly you are NOT the standard the very fact that you're near the top of the leader board when it comes to sniping means that you shouldn't, and cannot be the correct metric for game wide class balance. Just because *someone* can go 30-0 in a given role or with a given fit/skill spec does not mean that fit/skill spec is imbalanced. Those conclusions have to be drawn game wide and based on a cross section of data not the experiences of one player. Certainly not the experiences of one player who's at the top of the heap when it comes to performance/player skill. Just because Michael Jordan could play circles around most other players in the NBA does not make the number 23 overpowered or imbalanced, and while that is clearly not an exact parallel the reasoning still applies.
In conclusion, thank you for your high quality of sniper know how it's been a help in finding some direction as a sniper new to Dust (and a player who's not a "FPS guy"), but you are not the average and shouldn't be the balance point.
My 0.00 ISK Cross |
|
colonel deadshot
Algintal Core Gallente Federation
3
|
Posted - 2012.09.11 02:20:00 -
[71] - Quote
I like to snipe more than using the others (hence my name) but I am absolutely terrible at it and need some advice and I would like to thank you for providing the advice I've been looking for. And if there is anything you can tell me more about sniping I am really happy to hear well read what you have to say. |
TheAMJ7
0
|
Posted - 2012.09.11 02:22:00 -
[72] - Quote
wow And i thought i was a ok sniper in this game, now i realize am horrible XD. I usualy play the recon/ sniper in FPS games so i know my way around snipers, tho in this game it feels different some how and i still cant figure out what is it.... If i could be in a squad with some off you guys that would help me out a lot. |
colonel deadshot
Algintal Core Gallente Federation
3
|
Posted - 2012.09.11 02:45:00 -
[73] - Quote
TheAMJ7 wrote:wow And i thought i was a ok sniper in this game, now i realize am horrible XD. I usualy play the recon/ sniper in FPS games so i know my way around snipers, tho in this game it feels different some how and i still cant figure out what is it.... If i could be in a squad with some off you guys that would help me out a lot.
Same here @TheAMJ7 |
The Black Jackal
The Southern Legion
302
|
Posted - 2012.09.11 03:02:00 -
[74] - Quote
First off, I am not a Sniper. I tried the role, found it ill suited my playstyle. That being said, I'm not exactly a Sniper Hunter either, but I have my own methods of dealing with them.
First... ID their location. IMPORTANT! If you know where the sniper is, you can hide from him behind cover.
Second... get behind cover... anyone sitting in the open when there is cover available deserves to be sniped.
Third... when in doubt, suppress... Scout suits used as Snipers are flimsy... they generally stack Damage mods to increase the chances of that OHK, (some exceptions occur), if you start firing and land even one bullet that Scout WILL duck... whether it be to preserve their KDR, or their suit, or simply retain their hard to reach position, they don't want to die.
One your team, in games such as Battlefield 3, and some others, Snipers are supposed to 'spot' targets for you. In BF3 particularly, this has to be done manually, and alot of snipers do not do it. Possibly a cause of some sniper hate. However, a Sniper, watching from his perch, 'Spotting' Incoming hostiles in an area, and calling out enemy movements is a honest to god boon to any team.
Myself, I love having a sniper on 'Overwatch' and it has allowed me to retain situational awareness in some hell-like situations under fire.
Stop bashing the snipers, learn to work with, or deal with, them.
Oh, and I saw mention that Snipers require 'special' skills to take care of... What character, suit, or other doesn't? Do you stand in front of a Heavy with a HMG and have a shoot-out in an Assault Suit? Do you use cover to protect against incoming fire? All these are 'special' skills required for FPS, or real-life combat (yes I said real-life).
That's my rant. Snipers, you have my support!
The Black Jackal |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.09.11 03:04:00 -
[75] - Quote
Otosan Ookami wrote:We really need to have a cross-corp sniper "convention" next build... I can hear the screaming already. It will be a thing of Beauty.
People will always hate us, Hide and Seek is a frustrating game at times. Terribly rude of us to not stand there and duke it out , nose-to-nose.
I see just enough of bad/greedy snipers to get my use from them, and I see a handful of very cover-and-objective conscious snipers... Usually not long enough to say "hello" without a major position change, or greater exposure.
Keep shooting folks.
I'm a classy guy, my sniper and I are always more than happy to duke it out nose-to-nose with any infantry unit |
Prince Ombra
Tronhadar Free Guard Minmatar Republic
29
|
Posted - 2012.09.11 03:18:00 -
[76] - Quote
Otosan Ookami wrote:We really need to have a cross-corp sniper "convention" next build... I can hear the screaming already. It will be a thing of Beauty.
Actually I've got ideas about snipers working in pairs that I think could work, kind of like real life sniper/spotter duos except both will be shooting. The few times I've had to defend a spot with other snipers we ended up turning things into a meat grinder for the other side. It worked especially well because even if the ideal of "one shot one kill" isn't possible for most targets then a second shooter would at least finish off your target and get you assist points.
Now that I think about it, I know that logis and pilots have their own channels but do snipers? Someone get on that if not, we could use a sniper union hall.
|
RankRancid
Seraphim Initiative. CRONOS.
51
|
Posted - 2012.09.11 08:06:00 -
[77] - Quote
Van Aewulf wrote:Also, RankRancid, regarding the southerner comment I realize now that I had made the follow post in a separate thread altogether. It was a huge mistake on my part, turned into a real cluster: Van Aewulf wrote:#71Posted: 2012.09.10 18:36 | Report Tony Calif wrote: I love your rage. LoL. Feed me sniper tears lol. I could do another thread before my "tony's quick guide to skirmish." I could do one all about sniping, and how it's ineffective, KBM advantage, why people get killed with AR's when they're a sniper, that kinda thing. But I'd really rather concentrate on getting those who are actually going to the objectives, hacking them too. And getting there alive (mostly).
You get there alive from Intel and covery fire from a sniper position.
What are you on dude? Sniper tears? Do you take drugs, son? C'mon man, what the hell do you know about tactical combat? Did you serve as a private in the military for 4 years? Think that makes you a master of tactical skirmish combat?
Maybe you don't get there alive very often because you're incorrectly utilizing the combat roles available to you. Perhaps you should rethink what you think you know about combat.
And lastly, what you did is considered hate speech. You wished a detrimental outcome (permanent death) on a specific class of persons (snipers) for nothing more than being what they are. Are you also a white supremacist from the deep south who attacks blacks and gays randomly for nothing more than being who they are? What do you stand for? You act like a child who only recently received internet privileges. Retaliating the way I did was unacceptable, I'll admit that.
Do you even have a job? Link: https://forums.dust514.com/default.aspx?g=posts&t=35596&p=4Post 11 on page 4. Again, I completely misread you after dinner and a nap.
It is all good,it was late last night and in hindsight only people that have been following infinity would have known what I was talking about.
I didn't see Tony get upset and I'm nearly 100% sure he laughed it off. It has something to do with that wicked sense of humor. The whole southener and northener thing was just me pointing out my experience from my clanmates. I really do love them.
There is nothing better in this world than listening to a southerner crap a northener out because he tuned me, a south african. That is just borderline xenophobic. I would fight with french,english and americans in cod. Until I met leggyuk and andy-skills. They made me readjust my opinion on people from different cultures.
I would also recommend reading some of tonys other threads and posts. The majority you notice will contain juicy tips for any noob and skilled person. He is constructive regularly.
Sorry I brought an old argument back here into your thread. I could see the whole op argument coming a mile away.
So hopefully no hard feelings. |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.09.11 12:04:00 -
[78] - Quote
RankRancid wrote: It is all good,it was late last night and in hindsight only people that have been following infinity would have known what I was talking about.
I didn't see Tony get upset and I'm nearly 100% sure he laughed it off. It has something to do with that wicked sense of humor. The whole southener and northener thing was just me pointing out my experience from my clanmates. I really do love them.
There is nothing better in this world than listening to a southerner crap a northener out because he tuned me, a south african. That is just borderline xenophobic. I would fight with french,english and americans in cod. Until I met leggyuk and andy-skills. They made me readjust my opinion on people from different cultures.
I would also recommend reading some of tonys other threads and posts. The majority you notice will contain juicy tips for any noob and skilled person. He is constructive regularly.
Sorry I brought an old argument back here into your thread. I could see the whole op argument coming a mile away.
So hopefully no hard feelings.
No hard feelings at all. I'm rather new to forum sparring so I guess maybe I'm just not too skilled in the art of deciphering some nuance in the way people interact.
I took particular offense to Tony because of the way he approached it... his demeanor was, as you say, xenophobic. That made the whole sense of the thread for me much more serious.
Also, I'm actually from the southern US lol. Not the deep south though. I'll check out Tony's other posts. Thanks for taking the time to read and reply. |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.09.11 12:09:00 -
[79] - Quote
Cross Atu wrote:Fivetimes, I've seen some of your other posts and clearly you're a skilled sniper but there are two aspects in all your posts about sniping (that I've seen/read) which you overlook. #1. Define "minimal investment". Minimal for who? In what context? As compared to what? Now granted I'm still new to the beta so I certainly don't have the SP bank that some players do but I have yet to even finish out my basic sniper skills much less support skills that would allow me to use better gear etc and I've already put over 4 million SP into being a sniper and I haven't even maxed out all the skills with sniper in their name yet. Then there are the general weapon skills which apply to sniping and again all of that is excluding the support/upgrade skills which unlock gear or give a little bit more durability. So how many million skillpoints invested does it take before, in your estimation, the SP investment is no longer "minimal"?#2. And frankly this may be more important so I'll be marking it out clearly you are NOT the standard the very fact that you're near the top of the leader board when it comes to sniping means that you shouldn't, and cannot be the correct metric for game wide class balance. Just because *someone* can go 30-0 in a given role or with a given fit/skill spec does not mean that fit/skill spec is imbalanced. Those conclusions have to be drawn game wide and based on a cross section of data not the experiences of one player. Certainly not the experiences of one player who's at the top of the heap when it comes to performance/player skill. Just because Michael Jordan could play circles around most other players in the NBA does not make the number 23 overpowered or imbalanced, and while that is clearly not an exact parallel the reasoning still applies. In conclusion, thank you for your high quality of sniper know how it's been a help in finding some direction as a sniper new to Dust (and a player who's not a "FPS guy"), but you are not the average and shouldn't be the balance point. My 0.00 ISK Cross
Wow, +1 Cross Atu for a different approach. I hadn't thought of it that way. I'd like to see a response from Fivetimes if he sees this. |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.09.11 12:12:00 -
[80] - Quote
colonel deadshot wrote:I like to snipe more than using the others (hence my name) but I am absolutely terrible at it and need some advice and I would like to thank you for providing the advice I've been looking for. And if there is anything you can tell me more about sniping I am really happy to hear well read what you have to say.
Probably would be easier to talk over comms in game if you like, frankly because I'm not sure what advice to give. There's a lot that goes into certain aspects... a lot of nuance.
One thing, for instance, is that your angle and distance effect how you lead a target. If I'm clear across the map then I need probably 15 pixels in front of the target if he is in full sprint. Less if he's just walking, and even less if he's crouched.
That isn't to say I'm 100% accurate, far from it, but I hit more than most snipers from what I can tell. |
|
Van Aewulf
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.09.11 12:13:00 -
[81] - Quote
TheAMJ7 wrote:wow And i thought i was a ok sniper in this game, now i realize am horrible XD. I usualy play the recon/ sniper in FPS games so i know my way around snipers, tho in this game it feels different some how and i still cant figure out what is it.... If i could be in a squad with some off you guys that would help me out a lot.
Feel free to e-mail me in game or said a squad invite if you see me on... add me to your contacts, I'm willing to group with pretty much anybody. Even Tony |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.09.11 12:19:00 -
[82] - Quote
The Black Jackal wrote:First off, I am not a Sniper. I tried the role, found it ill suited my playstyle. That being said, I'm not exactly a Sniper Hunter either, but I have my own methods of dealing with them.
First... ID their location. IMPORTANT! If you know where the sniper is, you can hide from him behind cover.
Second... get behind cover... anyone sitting in the open when there is cover available deserves to be sniped.
Third... when in doubt, suppress... Scout suits used as Snipers are flimsy... they generally stack Damage mods to increase the chances of that OHK, (some exceptions occur), if you start firing and land even one bullet that Scout WILL duck... whether it be to preserve their KDR, or their suit, or simply retain their hard to reach position, they don't want to die.
One your team, in games such as Battlefield 3, and some others, Snipers are supposed to 'spot' targets for you. In BF3 particularly, this has to be done manually, and alot of snipers do not do it. Possibly a cause of some sniper hate. However, a Sniper, watching from his perch, 'Spotting' Incoming hostiles in an area, and calling out enemy movements is a honest to god boon to any team.
Myself, I love having a sniper on 'Overwatch' and it has allowed me to retain situational awareness in some hell-like situations under fire.
Stop bashing the snipers, learn to work with, or deal with, them.
Oh, and I saw mention that Snipers require 'special' skills to take care of... What character, suit, or other doesn't? Do you stand in front of a Heavy with a HMG and have a shoot-out in an Assault Suit? Do you use cover to protect against incoming fire? All these are 'special' skills required for FPS, or real-life combat (yes I said real-life).
That's my rant. Snipers, you have my support!
The Black Jackal
All very good points! Especially item 3. Not so much for the KDR, but because when we respawn it's usually in the middle of a firefight and someone with a much sturdier drop suit will spot us in the field. We can't take many hits from an AR or other weapons. Add to that run time to the next sniper nest. By the time we've died, respawned, and gotten to the next good nest... the round is half over. Stealth and position are everything, and are very difficult to reestablish.
Also, from where I snipe at, I have a pretty bird's eye of view of the entire map in many cases. If people were on comms, listening, and focusing, I could be rattling off Intel the whole time. |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.09.11 12:25:00 -
[83] - Quote
Prince Ombra wrote:Otosan Ookami wrote:We really need to have a cross-corp sniper "convention" next build... I can hear the screaming already. It will be a thing of Beauty. Actually I've got ideas about snipers working in pairs that I think could work, kind of like real life sniper/spotter duos except both will be shooting. The few times I've had to defend a spot with other snipers we ended up turning things into a meat grinder for the other side. It worked especially well because even if the ideal of "one shot one kill" isn't possible for most targets then a second shooter would at least finish off your target and get you assist points. Now that I think about it, I know that logis and pilots have their own channels but do snipers? Someone get on that if not, we could use a sniper union hall.
Well, as part of a larger team (read: if we could comm the whole team), I think a sniper squad could be the most relevant format... particularly in groups of 4.
Why? The squad leader can call out what nests each sniper should take. There are at least 4 on every single map. From all 4 positions, a squad of snipers can maintain Intel dominance on all parts of the field... plus, they would like be able to pick off enemy positions from all four locations... usually covering the entire battlefield unless units are inside buildings.
A squad of 4, highly skilled, smart, tactically minded snipers could benefit the team at large in invaluable ways.
That being said, it isn't the only way. I have sniper related ideas as well. A convention would be cool, and I think have a duo partner would be awesome. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.11 12:33:00 -
[84] - Quote
You know wut I hate snipers they **** me off and dont (in my eyes) help with anything...
However in the next build...
If a sniper makes any crusader dropsuit class head explode I will dry hump you 4 ever, be your bt1ch, clean you merc quarters and will even fluff ...your pillows.
This build tho your just air stealers. |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
|
Posted - 2012.09.11 12:39:00 -
[85] - Quote
Why is there an actual need for a defense of sniping? I actually don't mind sniping on the battlefield.
1) And you snipers aren't going to like this, I don't see it really swinging the game either way during a battle. Sure during an ambush map a sniper might get some good kills but it is really nothing compared to vehicle users and more aggressive AP dropsuit builds.
During skirmish maps I never have seen a sniper on my team assisting with taking/holding objectives in a meaningful way. Perhaps I have just been unlucky and completely missed the opportunity to see someone who is on the ball at work, or perhaps I just haven't actually seen a good sniper in game. Given these two options I think the former is more likely and that most people who snipe just don't really pay attention to skirmish maps' objectives and instead just try to farm kills during these matches.
Please prove me wrong in my next game though. Shoot the guy who is about to pop me while I'm taking an objective. Or shoot him/her while he/she is trying to rehack what I just took. I'd love to thank the snipers I just have no reason to as of yet.
2) Snipers are a great way for me to get points. I love how you all are so focused on your target that you completely miss seeing me sneak up on you. Perhaps some people need to spend more time looking at their radar, though it could be that all that sp I spend on dropsuit command is finally paying dividends.
That being said I do believe that a sniper could be a relevant player in any game and as you have already said Van simply having the whole team on coms would go a long way towards making that a possibility. |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.09.11 12:58:00 -
[86] - Quote
Sha Kharn Clone wrote:You know wut I hate snipers they **** me off and dont (in my eyes) help with anything...
However in the next build...
If a sniper makes any crusader dropsuit class head explode I will dry hump you 4 ever, be your bt1ch, clean you merc quarters and will even fluff ...your pillows.
This build tho your just air stealers.
Huh? |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.11 13:03:00 -
[87] - Quote
They could make 100 builds and the job of a sniper will never change. Cover hack point. Win. (Sha, I hate the sound of these new modules, but tbh they'll be fine. Just slow everything down more... Mass drivers/SMG will be a big pile of win. Split em up, knock em down.) |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.09.11 13:06:00 -
[88] - Quote
Mobius Kaethis wrote:Why is there an actual need for a defense of sniping? I actually don't mind sniping on the battlefield.
1) And you snipers aren't going to like this, I don't see it really swinging the game either way during a battle. Sure during an ambush map a sniper might get some good kills but it is really nothing compared to vehicle users and more aggressive AP dropsuit builds.
During skirmish maps I never have seen a sniper on my team assisting with taking/holding objectives in a meaningful way. Perhaps I have just been unlucky and completely missed the opportunity to see someone who is on the ball at work, or perhaps I just haven't actually seen a good sniper in game. Given these two options I think the former is more likely and that most people who snipe just don't really pay attention to skirmish maps' objectives and instead just try to farm kills during these matches.
Please prove me wrong in my next game though. Shoot the guy who is about to pop me while I'm taking an objective. Or shoot him/her while he/she is trying to rehack what I just took. I'd love to thank the snipers I just have no reason to as of yet.
2) Snipers are a great way for me to get points. I love how you all are so focused on your target that you completely miss seeing me sneak up on you. Perhaps some people need to spend more time looking at their radar, though it could be that all that sp I spend on dropsuit command is finally paying dividends.
That being said I do believe that a sniper could be a relevant player in any game and as you have already said Van simply having the whole team on coms would go a long way towards making that a possibility.
You bring fair points to the table. In regards to 75% or more snipers I'd say you're absolutely right. They bring nothing to the table unless they're accurate and can perform their job properly.
In fact, having read more of Tony Calif's posts, he's right to an extent where they have bad snipers on the team. Bad snipers are just occupying a position that could be better suited in an assault suit out on the field.
That being said, my record is 25 kills and 1 death on a skirmish map. I've singlehandedly kept teams of the enemy player's assault force from taking objectives. One time, a crowd around objective D with the tall buildings and pipes, I popped off 5 players while they were trying to hack the console. I've cut down forces on their way to engage my allied forces. In ambush maps, I've outscored tank users by a long shot... tanks are only as good as their drivers/gunners.
Having a good sniper is far different than being saddled with a bunch of inaccurate noobs who couldn't hit a stationary can with their rifle, much less moving targets across the battlefield in full sprint.
I've had the sneaking up on me happen more than once. It happens when you're focused... but I try to keep a regular eye on my six.
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Van Aewulf
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.09.11 13:11:00 -
[89] - Quote
Tony Calif wrote:They could make 100 builds and the job of a sniper will never change. Cover hack point. Win. (Sha, I hate the sound of these new modules, but tbh they'll be fine. Just slow everything down more... Mass drivers/SMG will be a big pile of win. Split em up, knock em down.)
And if I ever find myself randomly in a match with you on my team Tony, and you don't kill me for that matter lol, I'll make sure to cover as many objective points as I can.
Also, I'll make sure to read your skirmish guide when it's out. You're knowledgeable Tony; I suppose I just misread you and I don't really understand internet memes as well as I should.
I'm very interested in how I can improve my performance to better support a team. I just take offense when it involves cutting out my class like its a cancerous tumor. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2012.09.11 13:52:00 -
[90] - Quote
People hate on snipers because of those matches where the whole enemy team decides to snipe. (Or your team does and you can't get any backup while capping.)
I like to pull the rifle out for counter sniping and thinning out teams that crowd around supply depots in ambush. I've barely put any points into it, but can still take out 90% of suits in two shots or less with a damage mod.
What I want to know is why the vast majority of snipers stay perfectly still and aim down their scopes constantly. You guys are ridiculously easy to sneak up on. I usually get too impatient and move to a new position long before anyone can climb up behind me. |
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