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781. Most SP and ISK Received? - in General Discussions [original thread]
Lucked into a tank needing a gunner versus a decent team for my first match of the day = 157k SP, 400K ISK
- by Knarf Black - at 2012.08.28 15:31:00
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782. Whats just been hot fixed with latest patching? - in General Discussions [original thread]
Noc Tempre wrote: Minddrive now has the proper stats. Noooooo! I didn't get around to abusing it yet.
- by Knarf Black - at 2012.08.28 14:59:00
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783. STB-TEDNUGENT EV! - in General Discussions [original thread]
The vehicle nerf has kind of backfired on tanks. There seem to be way fewer decent AV guys on the field, as you can go multiple matches with only militia LAVs. So when the well fit, fully manned super tanks hit the field, nobody is in much of a po...
- by Knarf Black - at 2012.08.27 03:03:00
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784. Something inbetween getting shot down, and dying? - in General Discussions [original thread]
Just being able to look around would help.
- by Knarf Black - at 2012.08.27 01:30:00
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785. Swarms are a little OP - in Feedback/Requests [original thread]
Nova Knife wrote: Dewie Cheecham wrote: Swarms are definitely OP. If the Militia SL can kill a Gunnology single-handed, it is so far beyond OP it is fundamentally flawed. And yes, this is not mere speculation. I HAVE killed a Gunnology, w...
- by Knarf Black - at 2012.08.24 16:11:00
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786. Tanks Lost on Disconnect Sucks - in Technical Support/Bugs [original thread]
I'm assuming the idea is to keep people from ragequitting when their tank is about to die, but it just makes the stability issues seem worse when people lose ISK/AUR items to crashes. I get mad when I lose a 10,000 ISK / 7 AUR scout fitting that ...
- by Knarf Black - at 2012.08.24 15:01:00
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787. I found a great new way to reduce the number of crashes and reboots! - in General Discussions [original thread]
Just stay up too late and tell your spouse that you'll be done playing "next time it crashes." The game will suddenly become crazy stable.
- by Knarf Black - at 2012.08.24 14:24:00
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788. Ability to Copy/Paste Fittings - in Feedback/Requests [original thread]
Some of us like to make numerous, subtly different fittings (different equipment, mods, etc.) and as they get more complicated, it gets kind of old to constantly make new ones from scratch just to change up one thing. I'd really like to be able to...
- by Knarf Black - at 2012.08.24 14:14:00
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789. Sigh...Scout Suits. - in General Discussions [original thread]
Scouts die just fine. (I know I do.) SMG hipfire works the best, but heavies that can aim well will often just tank the damage 1v1. I've snuck up on people before and unloaded on them, only to have them turn around and drop me in a handful of bull...
- by Knarf Black - at 2012.08.24 14:11:00
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790. About the Nova Knife - in General Discussions [original thread]
Yeah. It seems to attack in an arc in front of you now instead of only hitting where your reticle is. I may actually have to drop some SP into it this time. I'm also enjoying how not completely useless snipers are this build, and I recently disco...
- by Knarf Black - at 2012.08.24 14:04:00
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791. [Request] More details fewer hidden stats - in Feedback/Requests [original thread]
I want crazy tons of stats to dive into.
- by Knarf Black - at 2012.08.23 22:14:00
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792. Sidearms, Light Weapon Slots, and Skills - in General Discussions [original thread]
Being able to fit a sidearm into a light weapon slot is sometimes necessary for Logistics and Scout Type II suits.
- by Knarf Black - at 2012.08.23 22:13:00
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793. built in armour repairers - in General Discussions [original thread]
Maybe a passive bonus, but I think they should still have to equip the module. One thing I think heavies do need is a light weapon slot in place of their sidearm. That might improve their versatility, which I think is Doe's main issue.
- by Knarf Black - at 2012.08.23 22:09:00
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794. Controls dont work after quiting instant battle - in Technical Support/Bugs [original thread]
Never back out of an instant battle and never check the comms menu while waiting for it to start. Both of those actions seem to screw something up almost every time.
- by Knarf Black - at 2012.08.23 21:56:00
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795. salvage: 5x Eryx, 5x Prometheus? - in General Discussions [original thread]
I've got the 5x Prometheus before and a single fancy tank once, but generally it's modules and nanohives.
- by Knarf Black - at 2012.08.23 19:39:00
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796. Dust Retail Box Pic? - in General Discussions [original thread]
SkIlL Sh0oTeR wrote: Knarf Black wrote: Don't they always make "box art" for downloadable games? They do on the Xbox, but I guess there isn't really a place where you would see it on the PS3 interface. he was talking about the retail box ...
- by Knarf Black - at 2012.08.23 18:36:00
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797. Riot Shields - in General Discussions [original thread]
Scouts can already run circles around Heavies. I really don't see much of a use for it.
- by Knarf Black - at 2012.08.23 18:33:00
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798. The New Build From The Perspective From An LAV Driver - in Feedback/Requests [original thread]
Dante Daedrik wrote: I also don't understand how you expect anyone with RE's to take out vehicles now. Last build it was workable, but now with the 5-second arming time & limit of 2, they are a useless item. They're not totally useless. ...
- by Knarf Black - at 2012.08.23 18:19:00
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799. The New Build From The Perspective From An LAV Driver - in Feedback/Requests [original thread]
Yeah, even in that wide open sniper map it takes me a couple shots to even hit the LAV. They're pretty dumb for the most part; always going for the shortest possible route to the target. Good players can curve them around things by swinging the la...
- by Knarf Black - at 2012.08.23 18:17:00
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800. Invincible Player - in Technical Support/Bugs [original thread]
Nomed Deeps wrote: Quote: some people just need to learn how to adapt better. I mentioned I used grenades in my original post. In fact, you two geniuses quoted it so thanks for your advice in using grenades. Seriously do not understand...
- by Knarf Black - at 2012.08.23 17:59:00
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