Pages: 1 2 3 4 5 [6] 7 8 9 |
101. [Suggestion] Keep players together between matches - in Feedback/Requests [original thread]
I finally convinced some friends from meatspace to join up, and squading with them has been amazing. We're all in the same part of the country and have decent connections, allowing us to make it through up to seven or eight matches without someone...
- by Knarf Black - at 2012.09.07 18:24:00
|
102. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
If they would give advanced and prototype suits their stat bonuses back, then people would have a reason to spend money on them again. Militia gear being free and infinite would be less of a problem if it went back to being relatively useless in c...
- by Knarf Black - at 2012.09.07 16:23:00
|
103. Passive sp gain decay over time - in Feedback/Requests [original thread]
Yeah. The incentive to play is the active SP. The passive SP is to keep those of us who can't play all the time somewhat competitive. I enjoy when I come back after a couple days and passive SP has pushed me passed my goal for whatever I'm saving...
- by Knarf Black - at 2012.09.07 16:06:00
|
104. LAVs - in Feedback/Requests [original thread]
Light vehicles desperately need a way to disrupt or avoid Swarms, because every nerf that AV infantry gets to make light vehicles more viable on the field just makes HAVs that much more powerful as a side effect. Then the tanks just crush all ligh...
- by Knarf Black - at 2012.09.07 15:51:00
|
105. Jumping causing stamina depletion is a bad mechanic and does not play well. - in Feedback/Requests [original thread]
If only there was some kind of module to increase my stamina or make it recharge faster...
- by Knarf Black - at 2012.09.06 22:03:00
|
106. Concerns regarding the lack of any real cover interaction - in Feedback/Requests [original thread]
Bah. Cover systems are overrated. I don't need to press a button to stand behind a wall, I'm doing that right now.
- by Knarf Black - at 2012.09.06 18:50:00
|
107. Ideas for new game modes - in Feedback/Requests [original thread]
Altaree Draeden wrote: A "escort this huge vehicle" type map would be interesting. You have to be near the vehicle to get it to move. Like the TF payload maps. (without the super tight path to walk down) I would also like to see some more hous...
- by Knarf Black - at 2012.09.05 21:14:00
|
108. Don't nerf tanks again - in Feedback/Requests [original thread]
Paran Tadec wrote: Corban Lahnder wrote: Knarf Black wrote: Paran Tadec wrote: My preferred antitank weapons is another tank though. This is exactly the problem. Thread over. Absolutely. When you make the claim that every one els...
- by Knarf Black - at 2012.09.04 22:15:00
|
109. Don't nerf tanks again - in Feedback/Requests [original thread]
Paran Tadec wrote: My preferred antitank weapons is another tank though. This is exactly the problem. Thread over.
- by Knarf Black - at 2012.09.04 19:53:00
|
110. [Suggestion] Don't un-nerf AV weapons - in Feedback/Requests [original thread]
Seriously? Upper level swarm launchers have two more missiles per shot, doing 25% more damage than "negligible" while costing a relative fortune and gimping the user vs. infantry. Other than reducing the splash damage to 15 after the first build a...
- by Knarf Black - at 2012.09.04 17:20:00
|
111. A possible solution to reduce the tank-fest - in Feedback/Requests [original thread]
Kristoff Atruin wrote: "There's no reason why this game should allow a high cost I win button" When will people get it out of their heads that having a high number of kills in Dust is not "winning". Every time I'm on a team that wins there's a...
- by Knarf Black - at 2012.09.04 13:55:00
|
112. So I hear there are vehicle weak spots... - in Feedback/Requests [original thread]
If we now have the ability to do non-negligible damage with an AR by shooting in a specific spot, doesn't that seem like the kind of thing we should be informed of? Nobody was bothering to snipe odd bits of tank in the corp matches, because for th...
- by Knarf Black - at 2012.09.01 04:59:00
|
113. Corp battles; Lag, lag, bad framerate, tanks, lag - in Feedback/Requests [original thread]
No lag, but there were tanks that I wouldn't have been able to kill if they were standing still, without a supply depot.
- by Knarf Black - at 2012.09.01 03:22:00
|
114. AV Nerf Mixed feelings and why. - in Feedback/Requests [original thread]
This is silly. Give smaller vehicles a limited way to avoid getting hit entirely and increase AV damage.
- by Knarf Black - at 2012.08.31 20:14:00
|
115. lolDUST - in Feedback/Requests [original thread]
DUST Fiend wrote: LMFAO, apparently we can't talk about this topic, they deleted my thread discussing the changes hahaha. And it's not like they can ***** about duplicate threads, how many STB threads have we sat through this past week. Fuckin ...
- by Knarf Black - at 2012.08.31 16:52:00
|
116. was hit detection always this bad - in Feedback/Requests [original thread]
mikegunnz wrote: Jin Robot wrote: Or has it been improving? Its one of the most vital (if not the most vital) areas to have an AAA quality precision to it, but this late in the life of dust I would think should be so much better. Honestly so...
- by Knarf Black - at 2012.08.31 16:50:00
|
117. What have you done? - in Feedback/Requests [original thread]
William HBonney wrote: I am simply baffled...just baffled.... AV needed a buff, not a nerf, anyhoo this will no longer be a FPS but tank wars....CCP loves vehicles so I suppose I should have suspected it was going to go this way...A temp fix?? ...
- by Knarf Black - at 2012.08.31 16:45:00
|
118. Meta +0 Suits barely better than milita post hotfix - in Feedback/Requests [original thread]
Laz Ulian Sol wrote: You know what...for fun you guys should read about this. Congrats! Your tank that can no longer even be scratched by AV infantry now costs more. Maybe someday when you lose one it will actually matter. I wish we knew ...
- by Knarf Black - at 2012.08.31 16:40:00
|
119. Get ready for Tank dominance tonight - in Feedback/Requests [original thread]
Thor Thunder Fist wrote: they nerf'd AV damage because they fixed vehicle weak points And you're basing that assumption on... ?
- by Knarf Black - at 2012.08.31 16:16:00
|
120. lolDUST - in Feedback/Requests [original thread]
Cerebral Wolf Jr wrote: I love CCP and i love New Eden, but you're right. Nerfing AV and leaving Tanks as is for tonight was a very bed idea. Having said that, the servers just seem to have gone down so it's possible they are changing that. ...
- by Knarf Black - at 2012.08.31 15:59:00
|
Pages: 1 2 3 4 5 [6] 7 8 9 |
First page | Previous page | Next page | Last page |