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21. [IDEA] KDR based match making - in Feedback/Requests [original thread]
I hate to say it, but matchmaking will probably never work well in Dust. There are far too many variables to balance. I do like the idea of stat padding snipers constantly going up against high end corps, though.
- by Knarf Black - at 2013.03.13 18:36:00
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22. Outline for a Balanced and Functional Cloak - in Feedback/Requests [original thread]
The cloak should have its own energy pool, with a slow baseline drain when active. Every action beyond standing perfectly still will increase the rate of energy consumption, and there should be a massive recharging penalty for letting it run compl...
- by Knarf Black - at 2013.03.13 16:55:00
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23. [Request] Changes to Ambush and Ambush OMS - in Feedback/Requests [original thread]
People actually play vanilla Ambush?
- by Knarf Black - at 2013.03.12 18:41:00
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24. [SUGGESTION] Laser rifle dmg multiplyer - in Feedback/Requests [original thread]
I think that would be a pretty big nerf in the long run, considering the laser never gets a passive damage boost from its proficiency skill.
- by Knarf Black - at 2013.03.08 15:56:00
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25. (Request) Spotter - in Feedback/Requests [original thread]
I would really like a "spotting" weapon, provided it can light up targets for EVE players above, Starcraft Ghost style. You've got a big, visible red laser that gives away your position, but anything you paint with it for a certain amount of time...
- by Knarf Black - at 2013.03.08 14:35:00
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26. Last game... Imbalanced. Was this intended? - in Feedback/Requests [original thread]
Korvin Lomont wrote: Chances Ghost wrote: Tanks are going to be a reality in this game, they are going to be a very big part of the picture. People really need to stop trying to change the game, and start trying to change their playstyles to...
- by Knarf Black - at 2013.03.01 15:12:00
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27. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
I think the above mentioned hybrid system (new style spawn initially, then old style as the match progresses) makes a lot of sense. As annoying as it was to spawn next to a red at the start all the time (for the reds, at least ), it generally be...
- by Knarf Black - at 2013.02.28 22:58:00
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28. [ Feedback] CCP pay attention...LOL - in Feedback/Requests [original thread]
The best part was when he tried to shoot a tank with an SMG... from roughly twice as far a way as he needs to be to even have the bullets bounce uselessly off the shields.
- by Knarf Black - at 2013.02.27 16:36:00
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29. Feedback: Ammo in vehicles and installations - in Feedback/Requests [original thread]
How about a constantly self replenishing pool of ammo. Then they essentially have two different weapon cool-downs to juggle. (A good compromise leaves a bad taste in everyone's mouth.)
- by Knarf Black - at 2013.02.27 16:30:00
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30. shotguns - in Feedback/Requests [original thread]
It isn't always easy to even get those two shots in when you're a Scout who goes down to a single burst of the instantly firing HMG.
- by Knarf Black - at 2013.02.27 15:22:00
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31. [Request] Can we get the Logistics Suit Sidearm Slot back please? - in Feedback/Requests [original thread]
A Logi with a sidearm would make Assault suits obsolete.
- by Knarf Black - at 2013.02.26 22:21:00
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32. (Feedback) Raider Scout Suit and the future of Dropsuits - in Feedback/Requests [original thread]
That's disappointing. I guess the "scout with built in damage mods" or the "logi with hacking bonuses" are just going to be more pre-fit militia suits. This is all well and good for newbros, but pretty useless for vets. (No wonder they slow the co...
- by Knarf Black - at 2013.02.26 22:18:00
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33. Request: Logi dropsuits with sidearm slots - in Feedback/Requests [original thread]
Adstellarum wrote: nuff said They're called Assault Suits.
- by Knarf Black - at 2013.02.25 22:07:00
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34. [Feedback] Lasers are underwhelming, bad - in Feedback/Requests [original thread]
Lasers make an excellent backup weapon to my SMGs. AR guys love to rush laser users, and I love to show them my 'primary' guns when they do. (The heat buildup feature of the laser makes it difficult for victims to judge how powerful it is, so ever...
- by Knarf Black - at 2013.02.22 17:27:00
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35. HMG Really is EZ mode..... - in Feedback/Requests [original thread]
No need to fix it. Just give Scouts a bit of our once godly strafing speed back.
- by Knarf Black - at 2013.02.21 16:47:00
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36. please buff turret AI - in Feedback/Requests [original thread]
I think they're good the way they are. You drive an LAV in front of one and die instantly, but can get close to them on foot with relative ease. The railguns in particular would get more kills than half the players in a match if they went aggro a...
- by Knarf Black - at 2013.02.20 20:41:00
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37. Request more mrec packs with variety. - in Feedback/Requests [original thread]
CCP Eterne wrote: They're coming. WHOOOOOOPPPPPIIIIIEEEEEEE!!!!!!!!!!!! Come on BPO Scrambler Pistol.
- by Knarf Black - at 2013.02.20 14:57:00
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38. [ Request ] better ISK rewards per battle - in Feedback/Requests [original thread]
Passive skills + BPOs = Fat Wallet Actually, you don't even really need the BPOs. Having a good base of passive skills will increase your survivability without adding to your fitting's overhead. Also, you can try making some cheap/BPO "single se...
- by Knarf Black - at 2013.02.15 22:38:00
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39. Remove Spawn points - in Feedback/Requests [original thread]
Magpie Raven wrote: Bendtner92 wrote: Remove spawning on objectives yes. Remove all CRUs no. In fact add more. See this thread https://forums.dust514.com/default.aspx?g=posts&m=549598#post549598 Okay dont remove the CRUs now. But ...
- by Knarf Black - at 2013.02.15 22:05:00
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40. Orbital Rollover - in Feedback/Requests [original thread]
Knight SoIaire wrote: Unsure wheter its been suggested before but I'd like a system put in that if a Squad leader (This applies to Pub Squads, not pre-made) doesn't use their Orbital in a set amount of time it rollsover to the entire squad or n...
- by Knarf Black - at 2013.02.15 15:58:00
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