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41. Local Chat: Why we're not really in New Eden, or a simple fix to really inc... - in Feedback/Requests [original thread]
Bump
- by Klivve Cussler - at 2013.06.20 01:25:00
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42. Election process mecanics thoughts. Discussion welcome. - in The Council's Chamber [original thread]
This is beginning to sound more like a government than an advisory council. Best to keep it simple, in my view. I think a good compromise would be for CPM members, once elected, to set up focus groups for areas of the product that need work. Thes...
- by Klivve Cussler - at 2013.06.19 22:35:00
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43. Local Chat: Why we're not really in New Eden, or a simple fix to really inc... - in Feedback/Requests [original thread]
Bump. Looking for a Dev or Community Rep to comment on whether this is a bug or a Request.
- by Klivve Cussler - at 2013.06.19 21:26:00
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44. Local Chat: Why we're not really in New Eden, or a simple fix to really inc... - in Feedback/Requests [original thread]
It might be a bug. I posted this in Tech Support, but it was buried under the tide of complaints in minutes. I doubt CCP ever saw it.
- by Klivve Cussler - at 2013.06.19 19:33:00
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45. Local Chat: Why we're not really in New Eden, or a simple fix to really inc... - in Feedback/Requests [original thread]
Short version for devs: The local chat channel isn't switching systems when we are on the warbarge or on the planet. As far as local chat is concerned, we never leave our quarters. It should accurately reflect what system we are in at all times. ...
- by Klivve Cussler - at 2013.06.19 17:32:00
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46. What is the CPM's impression of the next release (early July) - in The Council's Chamber [original thread]
Laurent Cazaderon wrote: This is a very tough question to ask us dude. We may have more information about what's coming but the fact is that we didnt get to try them. So something that might sound good may end up being not that good. Pretty muc...
- by Klivve Cussler - at 2013.06.19 17:09:00
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47. Feature idea: station clothes - in Feedback/Requests [original thread]
I love my dropsuit. I even eat, sleep, and watch TV with it on. Well, not so much because I love it, but because I can't take it off. Concept: When in the MQ or the Warbarge pre-drop, it would be cool if we were out of our suits. Walking around o...
- by Klivve Cussler - at 2013.06.17 20:21:00
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48. What is the CPM's impression of the next release (early July) - in The Council's Chamber [original thread]
Quote: Sorry for the indifference / lack of enthusiam, I'd love to be able to stand up and scream "THIS IS GOING TO BE AWESOME" with a megaphone but that's not what the CPM is here for and I've learned my lesson already about giving a build pra...
- by Klivve Cussler - at 2013.06.15 05:47:00
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49. What is the CPM's impression of the next release (early July) - in The Council's Chamber [original thread]
To be very clear: I don't want any details. Not one piece of hard information about the new build that the devs have been hinting is in Sony's QA process prior to release. I would further ask the community to refrain from asking any such questions...
- by Klivve Cussler - at 2013.06.14 22:09:00
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50. Election process mecanics thoughts. Discussion welcome. - in The Council's Chamber [original thread]
Noc Tempre wrote: Nova, your post sums up my thoughts entirely. The entire STRUCTURE of the CPM is flawed, so how the members are selected is almost a moot point IMO. I'm interested in more detail on this. Can you clarify? From my perspecti...
- by Klivve Cussler - at 2013.06.12 22:33:00
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51. Election process mecanics thoughts. Discussion welcome. - in The Council's Chamber [original thread]
I guess it depends on what you view the role of the CPM is. In my opinion, the CPM has two main roles: 1. provide focused feedback to CCP to ensure that their medium and long-term roadmap is not going to alienate/ragequit a significant portion of...
- by Klivve Cussler - at 2013.06.12 21:24:00
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52. Election process mecanics thoughts. Discussion welcome. - in The Council's Chamber [original thread]
Nova, you've got some valid points and have correctly listed the perils of any democratic system. However. The primary advantage of the player councils over the CCP community reps is the fact that they are player-chosen. This gives them a solid ...
- by Klivve Cussler - at 2013.06.12 18:20:00
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53. Update on CPM Election system? - in The Council's Chamber [original thread]
What's the term limit in the CSM? I find it interesting that the default for any term limit seems to be "two". Is this because the US Presidential term limit is currently two? I come from a country with no term limits, so it seems interesting to ...
- by Klivve Cussler - at 2013.06.10 20:34:00
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54. Update on CPM Election system? - in The Council's Chamber [original thread]
Kain Spero wrote: Fiddlestaxp wrote: [quote=Kain Spero]I know that the one of the main reasons I signed up for the CPM was to establish a voting procedure for a player-elected CPM1. It *IS* important that we come up with a fair system of el...
- by Klivve Cussler - at 2013.06.10 18:30:00
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55. Update on CPM Election system? - in The Council's Chamber [original thread]
Quote: Oh, do try to relax. IWS and Jenza are working hard whether you like it or not. +1 this. I think that this CPM (CPM 1? CPM 0? CPM 2013?) is going to do a lot of hard tasks and see very little recognition and probably a bit of vilif...
- by Klivve Cussler - at 2013.06.07 17:02:00
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56. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Rynx Sinfar wrote: Not getting heavily involved here but I will say the difference between sticking to a game and just "testing waters" whether it is an mmo or anything, is community and friends. I've made friends in games that made me play the...
- by Klivve Cussler - at 2013.06.05 20:35:00
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57. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
I think any decent new player experience is going to need a PVE component. Without it, there isn't enough structure to hang the tutorials on. Intro video: Assume we know nothing. The origins vid is pretty good for background, but we then need a l...
- by Klivve Cussler - at 2013.06.05 19:32:00
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58. Extreme Framrate issues in Planetary Conquest. - in Technical Support/Bugs [original thread]
Quote: Personally I'd like to roll this out yesterday but as steadyhand amarr mentioned in a later reply, by the time the patch is submitted to Sony and passes its QA pipeline, it'll be very close to the next major client update. Can you tel...
- by Klivve Cussler - at 2013.06.04 21:49:00
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59. Look up - in General Discussions [original thread]
Check out this vid of Eve Online ships rendered to scale against a city and other objects: Eve Scale Vid Makes me want a map with a partially constructed/crashed frigate as an outpost!
- by Klivve Cussler - at 2013.06.04 20:23:00
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60. CCP Mintchip Reporting For Duty! - in General Discussions [original thread]
Sontie wrote: Actually Jenza serves as a good example. She did nothing wrong and got ridiculed. Soxfour didn't wear his shoes once and now WILL be renamed. I wonder what shall happen to Mintchip. What, after her time with us, she's going to t...
- by Klivve Cussler - at 2013.06.04 18:39:00
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