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Klivve Cussler
S.e.V.e.N. General Tso's Alliance
233
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Posted - 2014.04.08 21:03:00 -
[1] - Quote
It looks like a surface to air missile launcher (a big one, but still). What does NULL have to do with it, and why is it referred to as a Cannon? |
Arkena Wyrnspire
Fatal Absolution
12138
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Posted - 2014.04.08 21:05:00 -
[2] - Quote
It's a cannon that is null.
You have long since made your choice. What you make now is a mistake.
EUrobro
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MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
439
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Posted - 2014.04.08 21:05:00 -
[3] - Quote
Presumably it was originally supposed to shoot Null blaster ammo, which based on its size would probably make it ~ a small sized turret in eve. |
Lorhak Gannarsein
Science For Death
2679
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Posted - 2014.04.08 21:06:00 -
[4] - Quote
Presumably it fires antimatter missiles or something implausible like that, considering that a railgun consumes 80GJ of power per shot.
ak.0 4 LYFE
je ne regrette rien
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8189
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Posted - 2014.04.08 21:13:00 -
[5] - Quote
Well, IIRC, the power generator under each one of those is close to what powers an entire starship.
So no wonder it's pretty much the only thing ground side that can take out an MCC.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Luna Angelo
We Who Walk Alone
1000
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Posted - 2014.04.08 21:18:00 -
[6] - Quote
Null Cannon
I don't need luck, I have a cloak.
Wolves don't lose sleep over the opinion of sheep.
CEO of We Who Walk Alone
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Jadd Hatchen
The Phoenix Federation
455
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Posted - 2014.04.08 21:19:00 -
[7] - Quote
Klivve Cussler wrote:It looks like a surface to air missile launcher (a big one, but still). What does NULL have to do with it, and why is it referred to as a Cannon?
The term "NULL" in programming is sometimes a placeholder for no value at all. As in they left the name "null" during the alpha and beta testing. It's also used in SQL for a non-existent value in the database.
My guess is that they were supposed to replace the word "NULL" after beta with what they missile firing structures really were, but the name Null Cannon stuck.
{Lazy devs, shame on you...}
Honestly what needs to happen is when they finish the creation of vehicles, turrets, buildings and other scenery for the four races (we currently only have Caldari and Gallente), then they need to similarly diversify the "NULL" cannons. The Minmatar buildings should have giant siege cannons. The Caldari should keep the current NULL launchers but stop calling them cannons. The Gallente should get huge Ion Cannons. And the Amarr should have a gigantic laser weapon. They would each effectively do similar damage, just have different looks and effects.
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1187
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Posted - 2014.04.08 21:20:00 -
[8] - Quote
They misplaced dull with null.
Assassination is my thing.
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Onesimus Tarsus
703rd Ishuk-Raata Enforcement Directive
1852
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Posted - 2014.04.08 21:24:00 -
[9] - Quote
Noisy Unusually Large Laser
1.8 (!) forum warrior. SMG wielder. Mama's boy.
703rd for life! (or at least, for now).
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1st Lieutenant Tiberius
0uter.Heaven
1523
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Posted - 2014.04.08 21:26:00 -
[10] - Quote
Onesimus Tarsus wrote:Noisy Unusually Large Lemmings
FTFY
The Sinwarden
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Onesimus Tarsus
703rd Ishuk-Raata Enforcement Directive
1852
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Posted - 2014.04.08 21:28:00 -
[11] - Quote
1st Lieutenant Tiberius wrote:Onesimus Tarsus wrote:Noisy Unusually Large Lemmings FTFY INSTYD
1.8 (!) forum warrior. SMG wielder. Mama's boy.
703rd for life! (or at least, for now).
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Klivve Cussler
S.e.V.e.N. General Tso's Alliance
233
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Posted - 2014.04.08 21:49:00 -
[12] - Quote
Funny, but this reminded me of a post I wrote nearly a year ago. I guess I'm stuck in a loop
Quote: The Mk-13b ADMS (nicknamed the NULL Cannon due to a database glitch in the inventory system when it was first deployed) is a medium range air defense missile system designed to protect an entire planetary district from in-atmosphere attack.
The Mk-13b is an extremely effective system. For the most part, it renders a district completely invulnerable to airmobile ground attack. It is particularly effective at eliminating Mobile-Command class units in the upper atmosphere. Recently, however, a vulnerability in the system has emerged. It appears that it is possible, using a brute-force method, to hack the IFF codes used to authenticate commands to alter engagement rules. While it was known that this was possible when they were first deployed, the facts that, firstly, any such hacking attempt would take a minimum of 24 hours and, secondly, that the attempt would alert the owner of the district of the impending attack was assumed to be sufficient to make this method of attack futile.
Further, in order to change the IFF codes once the hacking attempt has started, an MCC class vessel must be deployed within 2 km of the array during the 1 hour window in each 24 during which the MK-13b will accept commands once the hacking attempt is detected. Again, it was assumed that requiring the deployment such a powerful ground asset would limit the utility of the hacking attempt.
However, it was discovered that if two MCC class vessels both attempt to access the Mk-13b array during this period, the system reverts to local control. Each missile launcher must then be manually accessed and reset to define its engagement parameters. It is this fact that has allowed the Mk-13b system to be circumvented.
This has led to peculiarly formalized battles between the immortal mercenaries fighting for control of planetary districts, particularly in Molden Heath. The attacker begins the hack attempt, effectively announcing that he will attack that district during the next access period after the 24 hours necessary to break the IFF codes. Both attacker and defender deploy MCCs to force the MK-13bs into local control and then fight for control over them until one of the MCCs is destroyed, at which point the system reverts to centralized control. Interestingly, even if the attacker wins the field, the system will prompt central district command for the override, meaning that as long as at least one cloned soldier remains in the district, it will not switch control to the attackers, and the attacker must begin the process again. In Molden Heath, where districts stockpile clone as a strategic asset, this has led to drawn out formalized battles for district control that last only minutes but that span several days. In other areas, all the clones in the district are housed in the MCC, so its destruction is sufficient to ensure victory.
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3430
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Posted - 2014.04.08 21:59:00 -
[13] - Quote
The real Null Cannons are giant blaster installations that shoot at the MCC.
The current Null Cannons are placeholder garbage given form due to CCP's inability to manifest anything without dragging around a large blanket of technical debt everywhere they tread. |
knight of 6
SVER True Blood General Tso's Alliance
1756
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Posted - 2014.04.08 22:02:00 -
[14] - Quote
"null cannon"
the cannon is null because it is actually a missile silo.
"I speak for the trees!"
Ko6 scout,
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IAmDuncanIdaho II
R 0 N 1 N
351
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Posted - 2014.04.08 22:10:00 -
[15] - Quote
dunno but they really hurt if you manage to get in the way of the missiles.
[edit] What i'd like to know is what form of sorcery is it that causes missiles to turn 90 degrees instead of hit the MCC from above via a parabolic arc?
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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Alpha 443-6732
General Tso's Alliance
414
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Posted - 2014.04.08 22:11:00 -
[16] - Quote
Klivve Cussler wrote:It looks like a surface to air missile launcher (a big one, but still). What does NULL have to do with it, and why is it referred to as a Cannon?
it nullifies the opposition via cannon |
Alpha 443-6732
General Tso's Alliance
414
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Posted - 2014.04.08 22:12:00 -
[17] - Quote
IAmDuncanIdaho II wrote:dunno but they really hurt if you manage to get in the way of the missiles.
I was shooting at an ADS who got knocked into one of those missiles with my swarms.
RIP in pieces |
Xirian Fin
Endless Hatred Ishuk-Raata Enforcement Directive
12
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Posted - 2014.04.08 22:13:00 -
[18] - Quote
If the Null Cannons are supposed to be the only weapons in Dust that can hurt an MCC why do the MMC's shoot each other, and actually do damage
Yup
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Klivve Cussler
S.e.V.e.N. General Tso's Alliance
233
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Posted - 2014.04.08 22:33:00 -
[19] - Quote
IAmDuncanIdaho II wrote:dunno but they really hurt if you manage to get in the way of the missiles.
[edit] What i'd like to know is what form of sorcery is it that causes missiles to turn 90 degrees instead of hit the MCC from above via a parabolic arc?
I think they do come down from above. The Null Cannon Missiles go straight up and disappear, then reappear directly over the MCC and hit it. The missiles from MCC to MCC are the ones you've got to dodge. |
Alpha 443-6732
General Tso's Alliance
414
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Posted - 2014.04.08 22:36:00 -
[20] - Quote
Xirian Fin wrote:If the Null Cannons are supposed to be the only weapons in Dust that can hurt an MCC why do the MMC's shoot each other, and actually do damage
it's obvious that MCCs have null cannons strapped to them silly head |
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1pawn dust
Algintal Core Gallente Federation
123
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Posted - 2014.04.08 22:39:00 -
[21] - Quote
Am more interested in when we will be able to fire Clone Soldiers out the Null Cannons instead of missles |
Operative 1171 Aajli
Bragian Order Amarr Empire
1816
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Posted - 2014.04.08 22:45:00 -
[22] - Quote
MINA Longstrike wrote:Presumably it was originally supposed to shoot Null blaster ammo, which based on its size would probably make it ~ a small sized turret in eve.
So, will we therefore see Photon et al cannons in the future? Oooowwwww!
Brick tanking a scout suit since April 2013!
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Scheneighnay McBob
Nova Corps Marines Ishuk-Raata Enforcement Directive
4707
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Posted - 2014.04.08 22:47:00 -
[23] - Quote
Weapons that, by the will of space magic, are capable of what a titan's doomsday isn't.
I'm from the weird side of the internet
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IAmDuncanIdaho II
R 0 N 1 N
352
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Posted - 2014.04.13 06:52:00 -
[24] - Quote
Klivve Cussler wrote:IAmDuncanIdaho II wrote:dunno but they really hurt if you manage to get in the way of the missiles.
[edit] What i'd like to know is what form of sorcery is it that causes missiles to turn 90 degrees instead of hit the MCC from above via a parabolic arc? I think they do come down from above. The Null Cannon Missiles go straight up and disappear, then reappear directly over the MCC and hit it. The missiles from MCC to MCC are the ones you've got to dodge.
ahh i see, I had no idea the MCCs fired at each other too. That'll be them then.
Next time I'm hiding behind the MCC in my ADS, I'll have to look out for them.
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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Clone D
195
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Posted - 2014.04.13 07:00:00 -
[25] - Quote
It's just 200 forge guns tied together. They call it a null cannon because it sounds intimidating and confusing.
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