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81. auto pilot/ "HOVER MODE" on ASSAULT DROPSHIP - in General Discussions [original thread]
LOL! Love that show. My opinion on the stabilizer functionality is much the same: While it would lower the barrier for entry for the dropship, which I'm in favor of since popular things don't get messed with, I feel that a pilot dependent on it o...
- by Klivve Cussler - at 2013.05.30 17:50:00
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82. Announcement:Dev Blog: Creating Outposts - Level Design in DUST - in Announcement and Events [original thread]
Lol. Go check the SI Outposts question in the outposts section of the map feedback forum. He mentions that this is the final outpost for the Research SI. I too would like to see some Amarr buildings. The list of what I want to see on maps is gett...
- by Klivve Cussler - at 2013.05.30 17:40:00
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83. Test client - in Feedback/Requests [original thread]
That's too bad. I had assumed we could just download a test version from the PSN store that updates to a different build and connects to SiSi
- by Klivve Cussler - at 2013.05.30 17:33:00
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84. auto pilot/ "HOVER MODE" on ASSAULT DROPSHIP - in General Discussions [original thread]
I'm in favor of fixing the other stuff mentioned, but I'm of two minds on the auto-hover. Flying a militia or standard dropship is like balancing a meter stick (it's like a yardstick, but the correct length) on the palm of your hand. You're alway...
- by Klivve Cussler - at 2013.05.30 17:27:00
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85. Test client - in Feedback/Requests [original thread]
Is there any way to implement a test client connected to the SiSi server? I'm sure it would be useful for players to test out potential changes, new terrain, outposts, etc. in a test environment before dropping it into TQ. It works well for Eve, a...
- by Klivve Cussler - at 2013.05.30 17:08:00
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86. PC SI Outposts? - in Outposts [original thread]
Read the new dev blog. The new stuff looks amazing! Can't wait to see it in game!
- by Klivve Cussler - at 2013.05.30 17:01:00
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87. PC SI Outposts? - in Outposts [original thread]
CCP LogicLoop wrote: Klivve Cussler wrote: CCP LogicLoop wrote: Official Production and Research are in development now. Research is the closest to being done at the moment with Production... just beginning... production. Concept art...
- by Klivve Cussler - at 2013.05.29 20:46:00
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88. Mk-13b Area Denial Missile System (Null Cannon) - in My DUST 514 [original thread]
Note: This is my own fictional explanation for the skirmish battle system and may contradict the official lore. The Mk-13b ADMS (nicknamed the NULL Cannon due to a database glitch in the inventory system when it was first deployed) is a medium ra...
- by Klivve Cussler - at 2013.05.28 20:13:00
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89. Post-release expansion schedule - in General Discussions [original thread]
Question for CCP: Are you going to try to align the releases for Eve and Dust? IE are they going to happen close together? And is it going to stick to the 2-per year schedule of Eve for major content, plus point releases for balance, fixes, etc? ...
- by Klivve Cussler - at 2013.05.28 19:22:00
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90. Mk-13b Area Denial Missile System (Null Cannon) - in General Discussions [original thread]
Note: This is my own fiction and may contradict the official lore. The Mk-13b ADMS (nicknamed the NULL Cannon due to a database glitch in the inventory system when it was first deployed) is a medium range air defense missile system designed to pr...
- by Klivve Cussler - at 2013.05.27 20:54:00
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91. [RequestGäó] Change the name of the "Assault Rifle" to "Blaster" - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Klivve Cussler wrote: I don't understand why you wouldn't want to call them blasters because of the Eve turrets. Not just EVE Turrets, Dust Vehicle Turrets, too. Wouldn't it be confusing if you were talking about how ...
- by Klivve Cussler - at 2013.05.27 20:36:00
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92. PC SI Outposts? - in Outposts [original thread]
CCP LogicLoop wrote: Official Production and Research are in development now. Research is the closest to being done at the moment with Production... just beginning... production. Concept art? Please? Pretty please? I promise that if it loo...
- by Klivve Cussler - at 2013.05.27 19:22:00
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93. [RequestGäó] Change the name of the "Assault Rifle" to "Blaster" - in Feedback/Requests [original thread]
I don't understand why you wouldn't want to call them blasters because of the Eve turrets. It's the same technology. They are plasma blaster assault rifles. Says so in the description. And Blasters and drones are the Gallente go-to weapons, so it ...
- by Klivve Cussler - at 2013.05.27 19:17:00
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94. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
shipyard! Fighting on ships in space requires a ton of work and changes etc. What if we had a map that centered on a ship under construction? Even a frigate at full scale would be a medium structure. One for each race, inserted as needed based on...
- by Klivve Cussler - at 2013.05.27 17:55:00
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95. [RequestGäó] Change the name of the "Assault Rifle" to "Blaster" - in Feedback/Requests [original thread]
Blaster rifle or plasma rifle. +1
- by Klivve Cussler - at 2013.05.27 17:48:00
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96. PC SI Outposts? - in Outposts [original thread]
Good to know. Devs: Are these placeholders? I mean the production facility and the research lab almost make sense, but the cargo hub should not be orbital artillery. What about the massive warehouse complex with the levels inside and the holes in...
- by Klivve Cussler - at 2013.05.24 22:07:00
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97. PC SI Outposts? - in Outposts [original thread]
There are three outposts listed here: Communications, Orbital Artillery, and Biomass. Outposts are supposed to be the main SI structure of a district, as per the "Seeding the Universe" talk here (skip to 20:20). However, the SI types are: Carg...
- by Klivve Cussler - at 2013.05.24 17:29:00
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98. New Dropship Controls, Physics and Features - in Feedback/Requests [original thread]
I really like the control scheme of the dropships currently. It is flexible and powerful. What it is not is easy. I've been flying flight sims for years and the dropship is different than any aircraft I've ever flown, with the exception of the lun...
- by Klivve Cussler - at 2013.05.23 22:32:00
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99. Announcement:Dev Blog: An Updated Map for Uprising - in Announcement and Events [original thread]
Is there a way to determine who is attacking a given district? It's useful to know if your allies have launched an assault so you can stand by. I can see on the map that the district is under attack, but not who is attacking it.
- by Klivve Cussler - at 2013.05.23 21:11:00
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100. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
I'd love to see some water on the maps. A map that has a beach or coastine on it, perhaps beyond the redline. Maps with the ocean visible in the distance if you are on a hill or in a dropship island maps And that's just what could be done withou...
- by Klivve Cussler - at 2013.05.23 21:09:00
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