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321. Announcement:DUST 514: Warlords 1.0 Issues - in Technical Support/Bugs [original thread]
Feedback thus far: -some features missing: toggled inertial dampeners. -ISK payouts are still pretty low. Not seeing much of this salvage that was touted. -warbage seems like a slow burner, but that's good. Less impressed with how components cann...
- by Kierkegaard Soren - at 2015.02.03 21:51:00
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322. Problem: I would rather talk about this update than play this update - in General Discussions [original thread]
Was looking forward to myrofibs giving jump bonuses. Ah well. The update was a bit of a damp squib to be honest.
- by Kierkegaard Soren - at 2015.02.03 21:28:00
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323. "Matches that are effectively over." - in General Discussions [original thread]
Same here.
- by Kierkegaard Soren - at 2015.02.03 21:14:00
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324. Aurum Lord 1.0 - in General Discussions [original thread]
My only main issue with the war barges that components can only be earned through passive production via the facility and then through direct Aurum purchases, which means that we have yet another feature that isn't directly impacted by us, the pla...
- by Kierkegaard Soren - at 2015.02.03 20:05:00
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325. Proposal: Medium Power modules. - in Feedback/Requests [original thread]
That's the thing, though. Very few suits have enough slots overall to sacrifice tank and spank mods to fit the more interesting modules, and like I've explained, increasing high and low slot counts will only perpetuate the problem further. Creatin...
- by Kierkegaard Soren - at 2015.02.02 22:31:00
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326. Theoretically, "Pure" Roles. - in Feedback/Requests [original thread]
Oh, yes please. +1.
- by Kierkegaard Soren - at 2015.02.02 22:25:00
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327. Proposal: Medium Power modules. - in Feedback/Requests [original thread]
Suggested issue: that within the current meta of high TTK, utility modules such as EWAR and biotics are forced out of the game in favour of necessary HP modules. Only scouts make any real use of these, and in truth it hurts the game. It narrows th...
- by Kierkegaard Soren - at 2015.02.02 22:20:00
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328. Rattati, can u reintroduce intel kill assists for active scanners? - in Feedback/Requests [original thread]
WP earned from active scanners was abysmal in comparison to the vast amounts that can be earned from a well placed uplink or rep tool. Admittedly, it could lead to scan spam of old, but the balance can be found in tweaking scanners to be more focu...
- by Kierkegaard Soren - at 2015.02.02 16:19:00
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329. Rattati, can u reintroduce intel kill assists for active scanners? - in Feedback/Requests [original thread]
When you consider that uplinks and hives award their owner with points whenever any member of thier team makes use of them (and in the case of uplinks, it's a pretty hefty return), I fail to see why a scanner can't earn points from kills made by t...
- by Kierkegaard Soren - at 2015.02.02 15:03:00
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330. PSN down - in General Discussions [original thread]
Connection tests confirm that pan is down, although Sony still believes it's up. Unusual. And annoying. Oh well.
- by Kierkegaard Soren - at 2015.02.02 00:43:00
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331. PSN down - in General Discussions [original thread]
Downin the UK too. Error 80710092.
- by Kierkegaard Soren - at 2015.02.02 00:34:00
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332. Cardiac Regulator or Kinetic Catalyzer? - in General Discussions [original thread]
Sick.
- by Kierkegaard Soren - at 2015.02.02 00:03:00
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333. Corrosive Synergy opens it's doors ! - in General Discussions [original thread]
Played my first couple of games with Beast tonight, and it was a blast. Two solid wins and a well-played defeat. All fun. Thanks for having me :)
- by Kierkegaard Soren - at 2015.02.01 23:52:00
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334. Cardiac Regulator or Kinetic Catalyzer? - in General Discussions [original thread]
Minmatar get the most out of Kincats given how fast thst stamina regens, but for everyone else I'll take a cardiac any day. I do a lot of running in most games, either because I'm chasing tanks or ratting out snipers in the hills, so distance over...
- by Kierkegaard Soren - at 2015.02.01 23:50:00
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335. Corrosive Synergy opens it's doors ! - in General Discussions [original thread]
Like it. Now that I'll be getting some proper playing time this week I may well hand in an app.
- by Kierkegaard Soren - at 2015.02.01 16:37:00
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336. 10 Month Hiatus, What Has Changed? - in General Discussions [original thread]
I probably should have been more accurate, true, but the rate of normal salvage drops now is so low in pubs that they might as well be zero. I get the occasional advanced or specialist weapon, that's about it. Overall I'd say the game is in a mu...
- by Kierkegaard Soren - at 2015.02.01 16:07:00
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337. 10 Month Hiatus, What Has Changed? - in General Discussions [original thread]
More money and sp through daily mission rewards. Strongbox replaced all salvage. Can only be unlocked with keys obtained through rare salvage drops and Aurum purchase. Much better balance overall through the tireless efforts of CCP Rattati. War ba...
- by Kierkegaard Soren - at 2015.02.01 15:08:00
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338. we don't need no stinking swords - in General Discussions [original thread]
Punch daggers. Would be nice.
- by Kierkegaard Soren - at 2015.02.01 13:48:00
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339. What's your highest income from a non PC battle? - in General Discussions [original thread]
420k isk from a Dom with five tanks running amok with Proto suits backing them. Had a lot of fun with that one.
- by Kierkegaard Soren - at 2015.02.01 13:46:00
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340. My luck accidentally makes blue and red dropships awesome weapons. - in General Discussions [original thread]
I knifed an LAV as it tried to run me over at high speed. It exploded, and I actuslly walked through the fiery wreckage. Never looked back.
- by Kierkegaard Soren - at 2015.02.01 12:56:00
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