Pages: 1 2 3 4 5 6 7 8 9 10 20 |
501. Remote explosives should be buffed to 3000 damage - in General Discussions [original thread]
I want my goddam melts bombs. I want to melt tanks. Ok? K. Thanks. Bye.
- by Kierkegaard Soren - at 2014.01.12 10:06:00
|
502. Why are tanks so OP? - in General Discussions [original thread]
Speed. Firepower. Blasters can handle all enemy types. Hardeners nullify all AV save rail cannons. Hardener scan be cycled for extended windows of invincibility. Third person view renders sneak attacks unviable. Cost of loss is negligible. Scanne...
- by Kierkegaard Soren - at 2014.01.12 10:01:00
|
503. Commando Registry // Scouts only think they got it bad - in General Discussions [original thread]
Thanks for adding me. Commando and proud, if not proficient ;) I'll be joining ARC later today when I log on, if only to make FoP stop pestering me about it hehe. I'd encourage anyone else here on the list to do the same. We're a solid little comm...
- by Kierkegaard Soren - at 2014.01.12 09:45:00
|
504. Cloaks... useful or potential SP dump?? - in General Discussions [original thread]
If they give scouts an additional equipment slot then the cloak will be exceptionally useful: ghosting through an enemy position that is completely fortified from a full frontal assault and dropping a single uplink behind them...hehe. Sounds good,...
- by Kierkegaard Soren - at 2014.01.11 17:44:00
|
505. proto stompers wanted board - in General Discussions [original thread]
The only "problem corp" that needs to kicked to the curb is Duna Corp, and only because they insist on running six tanks every ambush game they play, and they play for hours sometimes. I made my peace with proto suits when I realised it was the te...
- by Kierkegaard Soren - at 2014.01.11 17:35:00
|
506. The A.R.C. Program. - in General Discussions [original thread]
Can do, Fire, can do. I think the suit itself is pretty straightforward to run in game with. The learning, so to speak, is in co-ordinating fits within a commando squad. With that many light weapon options I honestly think you can pull off somethi...
- by Kierkegaard Soren - at 2014.01.11 03:46:00
|
507. The A.R.C. Program. - in General Discussions [original thread]
Standard commando is a throw away suit; fit it cheap and don't expect to survive multiple engagements. It gets much better as your core skills increase, however. The advanced is nice. Rep and recharger modules allow the suit to function like any ...
- by Kierkegaard Soren - at 2014.01.11 03:21:00
|
508. Tank spam is the only thing saving us from ADS spam! - in General Discussions [original thread]
ADS have a natural predator. It's called Gravity. Tanks do not have deal with that. I respect any ADS pilot who can hover over and around an installation and smash infantry apart without going nose first into a staircase (seen it happen. Hilar...
- by Kierkegaard Soren - at 2014.01.10 17:02:00
|
509. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
A quick canvass of opinion in some of the squads I was running in yesterday about the logi changes told me that whilst all of the bonuses are interesting, the Gallente one is just out and out nasty. As it currently stands, profile dampening of any...
- by Kierkegaard Soren - at 2014.01.08 11:36:00
|
510. Character backgrounds actually having meaning. - in General Discussions [original thread]
How about a small, but noticeable, increase in faction standing gain for the race that you choose to come from? Nothing game breaking, but a little "perk" for being a native and fighting for the Home Cause.
- by Kierkegaard Soren - at 2014.01.06 00:24:00
|
511. What makes you go off the handle? - in General Discussions [original thread]
Getting knocked out of sprint when I get shot is really pissing me off these days. I'm slow enough as it is already, thank you. That, and the terrible way you "climb" inclines: trying to get over a hill so I can use it for cover as I flank is a fe...
- by Kierkegaard Soren - at 2014.01.06 00:12:00
|
512. Been Qing for Amarr FW for thirty plus minuets now? - in General Discussions [original thread]
I find it more satisfying to simply biomass the clones I'd lose anyway and then burn the ISK I'd have wasted on fits, using the fire to toast some marshmallows whilst I'm at it. I think I won one game yesterday. Technically, that meets the qualif...
- by Kierkegaard Soren - at 2014.01.05 11:36:00
|
513. Pros and Cons of Rail Rifle. - in General Discussions [original thread]
Cons: spool up time can make firing from cover slightly awkward. Recoil is noticeable, and can make sniping from a distance difficult. Low clip count, not the fastest at reloading either. Low bullet velocity compared to other rifles. You will nee...
- by Kierkegaard Soren - at 2014.01.04 19:06:00
|
514. MLT TANKS GETTING NERFED!!! - in General Discussions [original thread]
God dammit, and I'm all out of honeyed lamb over here. Will tacos suffice? (Thank you Saberwing!)
- by Kierkegaard Soren - at 2014.01.04 18:57:00
|
515. Move your ass and do the job rather than post qq on forum!! Logis,tankers,qq'... - in General Discussions [original thread]
One of core themes driving Dust is that of Risk vs Reward. MLT Tanks are all reward, no risk. You can lose three of them in an ambush match and still come out both isk and KDR positive. Rail tank spam to counter other tank spam is not the solut...
- by Kierkegaard Soren - at 2014.01.04 18:50:00
|
516. The commando suit. - in General Discussions [original thread]
For a specialised suit it makes zero sense to deny the standard level drop suit access to its racial ability. The slot layout for an Amarr commando should be: 0/1 standard 1/2 advanced 2/2 prototype In truth, the idea behind slot limitation is t...
- by Kierkegaard Soren - at 2014.01.04 11:26:00
|
517. Not cloaking! [slowmotion] Noooooooooooooooooooo! - in General Discussions [original thread]
Notice how the Dev also mentions skill bonuses too. I remember the executive producer stating that equipment is going to be re-balanced so that it's difficult to fit on suits that aren't a logi, and in a similar vain the cloak will prohibitive to ...
- by Kierkegaard Soren - at 2014.01.04 04:16:00
|
518. tanks aren't op - in General Discussions [original thread]
Tank spam is just crazy; Ambush, as a game mode, is untenable unless you're the tank, and you have friends who will tank spam with you. The amount of effort, skill and gear meta level that is required for AV to knock out a MLT tank is MASSIVELY di...
- by Kierkegaard Soren - at 2014.01.03 16:53:00
|
519. So, will new players ever get some love? - in General Discussions [original thread]
Inb4 "welcome to new Eden". The best advice that we can give you is find an active corp that runs plenty of squads in your time zone. The secret to Dust is teamwork; even militia fits can hold their own against stronger fits if they work together...
- by Kierkegaard Soren - at 2014.01.02 12:57:00
|
520. The Beggars Corner - in General Discussions [original thread]
I run cheap fits so sure, have some of my funds. Hope that helps.
- by Kierkegaard Soren - at 2014.01.01 13:59:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |