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61. Upcoming ScR Nerf Discussion. - in General Discussions [original thread]
I understand that "rewarding you for screwing up" is a valid counter-point, and should not be disregarded out of hand. But the underlying idea for the amassault bonus that I'm proposing is that you turn the Amarr racial weapon -which is explicit...
- by Kierkegaard Soren - at 2015.10.02 16:03:00
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62. Upcoming ScR Nerf Discussion. - in General Discussions [original thread]
Scrambler Operation skill: 3% reduction to heat build up per level. Amarr Assault: 15% reduction to seize damage and seize duration per level. Charged shot generates 15% more heat than current value. Balanced for all.
- by Kierkegaard Soren - at 2015.10.01 16:42:00
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63. People overreacting about Locus Grenade and Swarms. - in General Discussions [original thread]
Grenades become exponentially more effective the more people use them in tandem with one another; two people shooting down a hallway will of course push out a lot of damage against the reds they are aiming at, but if they *both* lob grenades at th...
- by Kierkegaard Soren - at 2015.09.26 12:34:00
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64. People overreacting about Locus Grenade and Swarms. - in General Discussions [original thread]
I think the main issue is with the choice to balance the grenades around splash radius, which is fine, but then buffing damage for all tiers *up to* the core, which is high enough to OHK a lot of suits. The precedent that has already been set in p...
- by Kierkegaard Soren - at 2015.09.26 12:24:00
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65. Never wanted to skill into Swarms.... - in General Discussions [original thread]
Ah, the Gods are Cruel.
- by Kierkegaard Soren - at 2015.09.24 23:37:00
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66. Oh joy. - in General Discussions [original thread]
I think the nades buff is the element of the hotfix I like the least; Standardising the damage is a good idea, but why not follow the precedent made in the swarm launcher changes and drop the proto damage down a bit and then bring the other two ti...
- by Kierkegaard Soren - at 2015.09.24 22:41:00
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67. Warbarge dmg, why CCP? - in General Discussions [original thread]
I made a post ages ago outlining how I would want the warbarge to work and, looking back on it, it was far too complicated and rightly sank without trace. I really want to come back to it though, try it again, see if I can get some support behind ...
- by Kierkegaard Soren - at 2015.09.21 21:37:00
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68. Warbarge dmg, why CCP? - in General Discussions [original thread]
It is utterly strange that the consistently cautious Rattati will only touch damage numbers of *any* specific weapon as a last resort when he and the team are making balancing passes, but a straight-up 5%+ to all weapons of any flavour is just bol...
- by Kierkegaard Soren - at 2015.09.21 20:14:00
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69. What's your craziest fit? - in General Discussions [original thread]
Speed-hack, kin-cat Amarr Scout. PLC/Scrambler pistol. It's obviously laughable, but I do surprisingly well with it.
- by Kierkegaard Soren - at 2015.09.17 15:31:00
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70. [CPM Feedback] Racial Shield Stats - in General Discussions [original thread]
1) As noted by OP, balancing the two tanking types so that both are viable but different in approach will be impossible until A) the modules themselves are made to buff EITHER percentages OR numerically (and for the sake of simplicity I favour the...
- by Kierkegaard Soren - at 2015.09.14 20:08:00
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71. Dreis ShadowBeaver - in General Discussions [original thread]
Hurkurrdaarp Sorely.
- by Kierkegaard Soren - at 2015.09.06 19:01:00
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72. CPM 2 results are in, and you wouldn't believe #5! - Buzzfeed - in General Discussions [original thread]
A bit gutted that Pokey didn't make it, he seemed like a shoe-in given all the hard work he's put into the game and the community. And somehow Darth got in? On that platform of endless talking? Hmm, oh well, I wish him, and all the other successfu...
- by Kierkegaard Soren - at 2015.08.17 20:38:00
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73. 'Windows of Opportunity' isnt working - in General Discussions [original thread]
Just wanted to poke my nose in here and add to the relatively small chorus of opinion that's pinpointing the mobility of tanks as the real culprit to our current issues. I am absolutely fine with tanks being able to withstand a tremendous amount o...
- by Kierkegaard Soren - at 2015.08.15 12:52:00
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74. Let's compare all Assault weapons! ~yay~ - in General Discussions [original thread]
5-7 less per second? Ouch. Derpnerfed.
- by Kierkegaard Soren - at 2015.08.13 11:35:00
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75. Commando CPU/PG buff. - in General Discussions [original thread]
Commandos are (finally) in a sweet spot right now, I'd much rather have assaults, and in particular the suit bonuses, looked at again because most of them are pretty lacking right now.
- by Kierkegaard Soren - at 2015.08.12 17:46:00
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76. Commando CPU/PG buff. - in General Discussions [original thread]
As I understand it, we'll be getting another skill to invest points into that will increase PG/CPU. I could be wrong though, so don't take that as a truth. When Rattati conceded that commandos were sub-optimal, and thus buffed a bunch of base-line...
- by Kierkegaard Soren - at 2015.08.12 16:03:00
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77. Tell me tanks aren't OP - in General Discussions [original thread]
Shield tanks are underperforming both objectively and when compaired to armour tanks. All the modules pertaining to shield tanking need to be looked at again at the very least. So they're not OP. Armour tanks are performing far too well. Double-h...
- by Kierkegaard Soren - at 2015.08.09 22:25:00
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78. Am scout good fit? - in General Discussions [original thread]
Call me crazy but I chose the Amscout based purely on its aesthetics because DAMN IT PEOPLE FORM IS FUNCTION AMARR VICTOOORRrrrrrr.... ...ahem. Anyway. Yeah, here's how I've been using it: ADV Amscout: 2 x Precision enhancers 2 x Kincats 2 x co...
- by Kierkegaard Soren - at 2015.08.09 16:29:00
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79. Thoughts on merging Dom and Acq - in General Discussions [original thread]
HOWDIDHEKILLME wrote: Imagine if 8 people worked together in a pack... http://imgur.com/mnaeGkD *whistles* That is a *lot* of scrap metal you made there.
- by Kierkegaard Soren - at 2015.08.08 23:56:00
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80. Thoughts on merging Dom and Acq - in General Discussions [original thread]
Use skirmish maps -so that you by default you have three to five null cannons on the field- and at the beginning of the game, have two of them go live and active, but unhacked. The first team to gain control of a null offlines the other null. It m...
- by Kierkegaard Soren - at 2015.08.08 23:22:00
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