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241. Please give pilots Combat oriented Dropships that have a Pilot controlled weapon. - in Feedback/Requests [original thread]
I thinks so. What other could pilot dropsuits be for?
- by Khun-Al - at 2012.07.11 13:12:00
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242. Please give pilots Combat oriented Dropships that have a Pilot controlled weapon. - in Feedback/Requests [original thread]
I imagine a system like this: There are jets, gunships and helicopter like attackships. The jets have 2 fix mounted miniguns in their nose fired by the pilot and a slot for light weapons under their wings and one for hevy weapons on their bottom...
- by Khun-Al - at 2012.07.11 12:39:00
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243. [Petition] Orbital Bombard a lamp post! - in Feedback/Requests [original thread]
48 players lay all their 5 RE on the lamppost and blow it up
- by Khun-Al - at 2012.07.11 08:08:00
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244. Please give pilots Combat oriented Dropships that have a Pilot controlled weapon. - in Feedback/Requests [original thread]
There are alrady threads for this: fighters -development "kickstarter MCC, aircrafts and space battles
- by Khun-Al - at 2012.07.11 08:04:00
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245. [Request] Current MCC too small and slow! (Perspectively) - in Feedback/Requests [original thread]
Milk Supreme wrote: Also it's not technologically feasible to do completely integrated cross platform/game for Carrier pilots to actually be on the DUST battlefield with full feed in real time. Not at least till the next generation of consoles...
- by Khun-Al - at 2012.07.10 21:22:00
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246. [Suggestions] MCC, aircrafts and space battles - in Feedback/Requests [original thread]
Ferocitan wrote: I wouldn't be on the ground if he didn't have enough capacitor to initiate the jumpdrive in time. What do you mean with this?
- by Khun-Al - at 2012.07.10 19:45:00
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247. Spawn Points and the need for chaos - in Feedback/Requests [original thread]
In the pregame news it was said that vehicles and mercs wouldnt spawn out of nothing so i guess they would change spawn system until official release.
- by Khun-Al - at 2012.07.10 17:43:00
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248. [Request] Current MCC too small and slow! (Perspectively) - in Feedback/Requests [original thread]
Maybe you have a look here: MCC, aircrafts and space battles
- by Khun-Al - at 2012.07.10 17:35:00
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249. Why can I snipe with a Forge gun but not a sniper rifle? - in Feedback/Requests [original thread]
If you crouch you dont shake so much.
- by Khun-Al - at 2012.07.10 16:49:00
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250. [Suggestions] MCC, aircrafts and space battles - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: MCCs are supposed to be managing dropped stuctures from what I understand from earlier interviews but alot can or could have changed since then. They are also already RDV carriers manufacturing the vehicles on demand and ...
- by Khun-Al - at 2012.07.10 16:45:00
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251. SMoke gernades - in Feedback/Requests [original thread]
Rykenth Drekk wrote: People have been discussing the whole "Smoke Grenade" thing on here for a long time. I hope they do implement it, I'll get a lot more kills. Just like any other shooter with them. It just takes a small bit of intuition, a...
- by Khun-Al - at 2012.07.10 14:48:00
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252. [Suggestions] MCC, aircrafts and space battles - in Feedback/Requests [original thread]
In the final version of the game there will hopefully be aircrafts introduced, and if my conclusion is right the pilot class dropsuits are a sign to it, and 4 different types of MCCs. So here is my idea: Replace the current MCCs by the carriers ...
- by Khun-Al - at 2012.07.10 14:45:00
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253. SMoke gernades - in Feedback/Requests [original thread]
Leovarian L Lavitz wrote: I agree, smoke grenades and deployable smoke from vehicles as well. Maybe as kind of module?
- by Khun-Al - at 2012.07.10 14:10:00
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254. Fighters - Development "kickstarter" - in Feedback/Requests [original thread]
I looked it up and according to wikipedia, a is gunship a low armored vehicle with very strong weapons. So they can be like a helicopter or a plane. Maybe there can be both types.
- by Khun-Al - at 2012.07.10 10:42:00
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255. [Request] More levels of difficulty - in Feedback/Requests [original thread]
Asno Masamang wrote: Khun-Al wrote: Okay i try to find out what i do wrong. thanks for your reply A friend suggested that I give you some examples to help you along... Look at your play style and kink about how you act / react... This can...
- by Khun-Al - at 2012.07.10 06:49:00
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256. Fighters - Development "kickstarter" - in Feedback/Requests [original thread]
There should be Jet and Gunship chassis which you can fit. The Jet could have 2 fix mounted miniguns in his nose, which can just fire straight ahead and are controlled by the pilot and 2 slots for weapons, and 2 slots, one light under its wings an...
- by Khun-Al - at 2012.07.09 21:18:00
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257. [Request] More levels of difficulty - in Feedback/Requests [original thread]
Okay i try to find out what i do wrong. thanks for your reply
- by Khun-Al - at 2012.07.09 15:52:00
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258. Shooting from dropships - in Feedback/Requests [original thread]
How can I shoot out of my dropship like in this trailer? E3 Trailer If you reduce the radius of the turrets and every in the ship could fire the dropships hadnt so much power too.
- by Khun-Al - at 2012.07.09 15:41:00
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259. [Request] More levels of difficulty - in Feedback/Requests [original thread]
But there are no limits, or?
- by Khun-Al - at 2012.07.09 15:33:00
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260. More matte and darker colors for drop suits - in Feedback/Requests [original thread]
Garrett Blacknova wrote: I also want the ability to more freely recolour suits, instead of only having AUR suits with varying colour schemes.. You mean like different patterns and colours for the suit depending on the enviroment? That would ...
- by Khun-Al - at 2012.07.09 15:17:00
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