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221. [Suggestion] Freefall or Drop Into Spawnpoints - in Feedback/Requests [original thread]
Maybe drones bring each merc from a central CRU over its chosen spawnpoint so could jump out or wait if there are enemys around the spawnpoint. They could have windsuit to steer and slow their fall.
- by Khun-Al - at 2012.07.17 17:22:00
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222. [REQUEST] Spawn Protection - in Feedback/Requests [original thread]
It wont make sense because everyone would know the time you are invulnerable and wait until it ends or you move and shoot then.
- by Khun-Al - at 2012.07.17 16:44:00
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223. [Suggestion] Spawning - in Feedback/Requests [original thread]
I guess in the final version we wont spawn out of nothing. Maybe the mercs were reanimated in a huge CRU under the planets surface in the non-enemy area for the defenders and on the MCC for the attackers. After coosing the spawnpoint we can se ho...
- by Khun-Al - at 2012.07.17 16:32:00
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224. Suggestion: Customizable M.C.C. - in Feedback/Requests [original thread]
Maybe it can be like the no-enemy spawnpoint. The RDVs could bring vehicles from it and not from outside of the battlefield and later the fighters could be just called in there.
- by Khun-Al - at 2012.07.17 15:46:00
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225. [Idea] Drones - in Feedback/Requests [original thread]
Your drone capability could depend on your race like in eve. Gallente can use more drones than Amarr and Minmatar and Caldari use least drones.
- by Khun-Al - at 2012.07.17 14:12:00
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226. [Request] Non-turret passengers shooting in dropships - in Feedback/Requests [original thread]
Bones1182 wrote: Ayures0 wrote: I know it's for transport, but I feel kinda useless when I'm in a dropship and not on a turret. I have a gun, I can see people, why not let me take a few shots at them? You do realize that you are inside the...
- by Khun-Al - at 2012.07.13 23:11:00
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227. Fighters - Development "kickstarter" - in Feedback/Requests [original thread]
It wont make sense to put droplinks in fighters because most fighters will probably have just 2 or 3 seats.
- by Khun-Al - at 2012.07.13 14:46:00
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228. More customizable weapons/more option - in Feedback/Requests [original thread]
The underbarrel weapons could be instead of a sidearm weapon and grenades. There could be just different types of weapons and you choose the ammo. For a launcher there could be normal grenades, smoke grenades, emp grenades, dazzle grenades etc.. O...
- by Khun-Al - at 2012.07.12 18:48:00
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229. Fighters - Development "kickstarter" - in Feedback/Requests [original thread]
I have posted it already in another thread but some aircraft could have the ability to dive into the water.
- by Khun-Al - at 2012.07.12 18:32:00
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230. Naval battles - in Feedback/Requests [original thread]
Maybe aircrafts with the ability to dive and swim. There could be hangars with one exit on land and another in the water.
- by Khun-Al - at 2012.07.12 18:30:00
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231. Naval battles - in Feedback/Requests [original thread]
There could also be ferries to transport HAVs and alike. They just drive onto them so they can shoot and move. The same could apply to mercs.
- by Khun-Al - at 2012.07.12 17:28:00
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232. [Request] Hardpoint system - in Feedback/Requests [original thread]
I assume there will be more vehicles and turrets later. The confirmed turrets i would count as launchers are missle launcher and the artillery. Railguns, lasers, blasters and autocannons are the confirmed turrets i would count as turrets.
- by Khun-Al - at 2012.07.12 16:28:00
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233. [Request] Hardpoint system - in Feedback/Requests [original thread]
Some tanks are peppered with rocket launchers because they are strong and easy to handle. Maybe the hardpoints could be like in in EVE divided in launcher and turret hardpoints. The sytem with large and small hardpoints could remain but additional...
- by Khun-Al - at 2012.07.12 16:11:00
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234. Naval battles - in Feedback/Requests [original thread]
Maybe buoy installation that attacks approaching enemy torpedos. It could have a reload time so it wont protect completely.
- by Khun-Al - at 2012.07.12 14:27:00
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235. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Planetary Overtaking (just for Corp battles): On every battlefield on a planet there are battles at once. After all battles have ended the remaining clones of the attackers were counted (just clones from battles where they were victorious) and sp...
- by Khun-Al - at 2012.07.12 06:26:00
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236. Fighters - Development "kickstarter" - in Feedback/Requests [original thread]
Ten-Sidhe wrote: If the above is a mistake on my part, please no militia jets. Expensive (like other vehicles) jets sound good, I figure the skill tree would be branched off of dropship. "(enter race here) fighter" skill should require "(enter...
- by Khun-Al - at 2012.07.12 05:57:00
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237. Campers, and OP Firearms and Vehicles. - in Feedback/Requests [original thread]
Asno Masamang wrote: Greetings, Ezrael Hawkins wrote: 1 - Remove Forge Guns until they have been fixed. Forge guns are just about perfect right now with the exception of the auto-firing of the Charge version. As I have stated in multiple ...
- by Khun-Al - at 2012.07.11 21:53:00
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238. Vehicle gathering topic - in Feedback/Requests [original thread]
Here is my idea for aircrafts: There are jets, gunships and helicopter like attackships. The jets have 2 fix mounted miniguns in their nose fired by the pilot and a slot for light weapons under their wings and one for heavy weapons on their botto...
- by Khun-Al - at 2012.07.11 19:09:00
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239. Fighters - Development "kickstarter" - in Feedback/Requests [original thread]
Yes Its maybe a bit complicated.
- by Khun-Al - at 2012.07.11 17:07:00
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240. Please give pilots Combat oriented Dropships that have a Pilot controlled weapon. - in Feedback/Requests [original thread]
Ignatius Crumwald wrote: I think ultimately they should make the pilot drop suit the only way of transferring skills like mechanics, shield management, etc. and Sensor modules into closed vehicles like dropships and tanks (excluding LAVs. or op...
- by Khun-Al - at 2012.07.11 15:18:00
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