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161. Transport Boats - in Feedback/Requests [original thread]
If they introduce naval fights i would really like to see landing boats like on D-Day. There should be a small on which has a heavy turret and space for a few mercs. It should be fast but should have a bad acceleration. it should work as a mobile...
- by Khun-Al - at 2012.08.02 21:36:00
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162. a not so usual vehicle request, - in Feedback/Requests [original thread]
Something like this would be great but we should discuss this in a thread about this.
- by Khun-Al - at 2012.08.02 06:56:00
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163. a not so usual vehicle request, - in Feedback/Requests [original thread]
Something like this: AAV (Amphibic Assault Vehicle) It should be a bit smaller and faster than the HAV, have a bit fewer HP, 3-4 seats and same number of small turret slots. And the boat: LSB (Landing and Support Boat) It should be 2x the size of...
- by Khun-Al - at 2012.08.02 06:21:00
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164. Request - new transport vehicle - in Feedback/Requests [original thread]
There should be two sizes of APCs. Small: A bit more HP of a LAV and a bit faster with a repair unit and a nanohive inside and 5-6 seats. Large: A bit larger and slower than the small with a bit more HP than a HAV. It should have a complete supply...
- by Khun-Al - at 2012.08.02 06:11:00
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165. a not so usual vehicle request, - in Feedback/Requests [original thread]
It could be used just as a scout due to its low hp an high speed. It could be even even amphibic and has a cloaking system.
- by Khun-Al - at 2012.08.02 05:21:00
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166. Weapon Attachment System 2.0 - in Feedback/Requests [original thread]
The computer could be integrated in the scope.
- by Khun-Al - at 2012.08.01 20:14:00
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167. Voice Comms - May we please have a bit more polish CCP :) - in Feedback/Requests [original thread]
I thought about this a lot last time and I had a good idea. Because nobody uses textchat in battle so opening textchat could be by holding select for a few seconds and a single push would activate mic for a certain time. It would be close enough t...
- by Khun-Al - at 2012.08.01 12:29:00
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168. [Request] Different Ammo Variation's. - in Feedback/Requests [original thread]
Maybe anti-matter grenades which explode on impact.
- by Khun-Al - at 2012.08.01 12:20:00
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169. New Melee weapon - in Feedback/Requests [original thread]
A taser or something like a poison injector would be nice.
- by Khun-Al - at 2012.07.31 22:33:00
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170. [Request] POS Like Shield for Primary Spawn - in Feedback/Requests [original thread]
That wouldnt change the situation that there are huge sieges if one ally fights good. Then they will blockade in front of the shield and no one can leave it.
- by Khun-Al - at 2012.07.31 21:14:00
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171. Increase visibility range - in Feedback/Requests [original thread]
Yes. the best thing is that you can see the lights of a brought vehicle in the air but you cannot see itself. Can you fix that.
- by Khun-Al - at 2012.07.31 19:30:00
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172. Push to talk / Voice activation treshold (pretty please) - in Feedback/Requests [original thread]
just pair your headset with the ps3 activate the voice chat in the options and thats it.
- by Khun-Al - at 2012.07.31 19:12:00
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173. Weapon Attachment System 2.0 - in Feedback/Requests [original thread]
VicBoss wrote: only way this is possible, have a rigging system where everything from scopes to rof is adjustable but results in a cpu/pg cost.[...] nothing says i cant have a grenade, and a grenade launcher, possibly outfitted with different g...
- by Khun-Al - at 2012.07.31 19:10:00
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174. Push to talk / Voice activation treshold (pretty please) - in Feedback/Requests [original thread]
pjster long wrote: this is probably not the right place to ask but how do you do a voice chat? what do you mean? I thought a bit about this and i came to the decision that nearly nobody uses the text chat in the game. Maybe they could make h...
- by Khun-Al - at 2012.07.31 18:52:00
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175. Push to talk / Voice activation treshold (pretty please) - in Feedback/Requests [original thread]
Liquid Big Boss wrote: nooooooooooooo, i don't want to waste my gaming time pushing a button to talk, it's probably because you all are PC gamer. I never see a PS3 game with a PTT. When you are playing strat+¬gie with a full squad and you ask...
- by Khun-Al - at 2012.07.31 17:15:00
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176. Weapon Attachment System 2.0 - in Feedback/Requests [original thread]
Avenger 245 wrote: I just dont think weapon customization should take up a slot , we should be able to change subsystem on the guns kinda like tech 3 ships in eve. I am for a system like this too. Those system which are responsible for stat...
- by Khun-Al - at 2012.07.31 16:05:00
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177. Weapon Attachment System 2.0 - in Feedback/Requests [original thread]
VigSniper101 wrote: Avenger 245 wrote: Why should it complete remove a slot? Why not just require cpu/pg that would be more inline with the eve roots. Scopes, stabilizers, silincers and the like shouldnt eat up tomuch more cpu/pg however und...
- by Khun-Al - at 2012.07.31 13:13:00
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178. Weapon Attachment System 2.0 - in Feedback/Requests [original thread]
i am still hoping for melee weapons slots and they would be instead of this slot.
- by Khun-Al - at 2012.07.30 21:13:00
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179. The idea Thread (devs please read - in Feedback/Requests [original thread]
Maybe this can be like a game mode before the game on the planet. Defenders can fly to the attackers mcc and try to get in it where they fight through the ship to the captain or the reactor to capture or blow up the mcc. This would require aircraf...
- by Khun-Al - at 2012.07.30 21:11:00
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180. Weapon Attachment System 2.0 - in Feedback/Requests [original thread]
bayonets for quicker melee attacks
- by Khun-Al - at 2012.07.30 21:03:00
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