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81. Sticky:Aiming and control system in general - in General Discussions [original thread]
Agreed. No comments on whether CCP know there is a problem, are fixing it or if this is just the way Dust is going to be. People can put up with crappy aiming in the short term if they know a fix/solution is coming. They wont continue to pla...
- by Khan Hun - at 2013.05.25 12:10:00
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82. Roadmap to make Dust a AAA-title - in General Discussions [original thread]
Lasarte Ioni wrote: +1 Vote for TOTY (Thread of the year) CRITICAL: the aim, we don't want another KZ2 pls Yes for all that is good in new eden, fix the damn aiming! Problems: -Its inconsistent -It lags -Aiming down sights is to slow...
- by Khan Hun - at 2013.05.25 12:02:00
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83. Sticky:Aiming and control system in general - in General Discussions [original thread]
bolsh lee wrote: Yep I feel the same way, its sad that a lot of us Kb/M and DS3 users alike have had to unconventionally change the way we play be it strafing into the target or downgrading our resolution because of somebody's bad judgment cal...
- by Khan Hun - at 2013.05.21 18:29:00
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84. Sticky:Aiming and control system in general - in General Discussions [original thread]
PLEASE for the love of my sanity and your game fix this awful aiming. It feels like I'm stirring custard with a piece of soggy cardboard. It was fine how it was before. KB/M now.. I'm seriously considering giving up. I have a holiday next w...
- by Khan Hun - at 2013.05.21 17:36:00
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85. VIDEO - Dust 514 - Planetary Conquest or 'Aww what a shame, Broken Mechanics... - in General Discussions [original thread]
Totally agree on the aiming issue, it doesn't matter how many suits there are, how many planets, how cool the graphics.. if the aiming is ****, as it is now, it isn't fun and people will drift away. We need a clear statement that it is being f...
- by Khan Hun - at 2013.05.19 17:12:00
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86. Keep getting stuck on loading screen after joining a battle - in Technical Support/Bugs [original thread]
I keep getting stuck on the loading screen when entering a battle, I'm not getting into the orbital war room. -Started PS3 Joined battle- hung on loading screen. Quit game and launched game again joined battle- hung on loading screen. Quit g...
- by Khan Hun - at 2013.05.18 18:58:00
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87. Sticky:Aiming and control system in general - in General Discussions [original thread]
Noticed no difference in the launch version with a mouse, pleased to see it being worked on though, CQC using any weapon is awful, I've taken to holding the mouse still and strafing until the guy is in the crosshairs which is nuts for a modern s...
- by Khan Hun - at 2013.05.14 19:03:00
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88. Amarr Logistics Suit - in Feedback/Requests [original thread]
The ability to use a sidearm along side a light weapon is a lot better than you seem to be giving it credit for. Mass driver / SMG Swarm launcher /SMG AR / Flaylock Scram rifle / Flaylock All these options give you two clear methods of en...
- by Khan Hun - at 2013.05.12 20:55:00
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89. Sticky:Aiming and control system in general - in General Discussions [original thread]
I'm a KB-M user, I'd used a DS3 twice, once at a friends to play some fighter game for half an hour and once when I first got a PS3 with a football game that it came with. I used it DS3 with dust to start with.. hated it, I wanted to like it s...
- by Khan Hun - at 2013.05.12 10:58:00
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90. Sticky:Aiming and control system in general - in General Discussions [original thread]
I don't see a problem in putting some limit to mouse control to even the playing field, for new players and very casual players it makes sense. For people who are playing seriously though why some one with a PS3 cant stump up a few quid for a mou...
- by Khan Hun - at 2013.05.11 10:34:00
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91. Request: End of match stats - in Feedback/Requests [original thread]
On the end of map stats screen could we have a 'profit/loss' stat ? It would be the ISK reward + market value of salvage - isk cost of all gear lost Would be cool to see.
- by Khan Hun - at 2013.05.11 09:41:00
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92. Sticky:Aiming and control system in general - in General Discussions [original thread]
Control system: Mouse logitech G3 For Dust to be a long-haul game that grows and people continue to play the core gameplay must be fun , unlocking XYZ wont keep people very long if the actual game itself isn't enjoyable. Right now, due almo...
- by Khan Hun - at 2013.05.11 09:07:00
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93. Aiming is A MASSIVE PROBLEM - in General Discussions [original thread]
Urhh this is like trying to eat a meal with cutlery a meter long. SO frustrating and suddenly you get a tasty bit of fun, then its back to clawing your face of in annoyance.
- by Khan Hun - at 2013.05.09 18:23:00
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94. Which logi suit do you all use? - in General Discussions [original thread]
I went Minmatar, for the following reasons: 4 equipment slots in the top suit Slot layout split between high/low looks very flexible Speed! Mix of armor/shield base HP Hacking bonus is one that you will use in most fights at some point. ...
- by Khan Hun - at 2013.05.08 18:23:00
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95. Who misses the old build right now? - in General Discussions [original thread]
I only miss the aiming and mouse control system. Having this new build with mangled controls is like being given a new toy you can only look at, or play with wearing oven mitts.
- by Khan Hun - at 2013.05.08 18:12:00
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96. Peolpes mouse/keyboard settings. - in General Discussions [original thread]
I know this isn't very helpful, but as a KB+M user the controls are just.. broken. I think its lag before the game responds, but also the difference between normal movement and aiming down sights movement seems very jarring when you go from on...
- by Khan Hun - at 2013.05.08 17:51:00
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97. CCP: Welcome to the Real World! - in General Discussions [original thread]
In the real world, no one cares about bitter players doom saying on the forums.
- by Khan Hun - at 2013.05.08 17:48:00
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98. MCC damage rate - in General Discussions [original thread]
I think the current speed at which an MCC takes damage is to slow. I'm not sure about other people, but it seems once a match starts going a certain way its very hard to for the loosing team to pull it back, yet when the winning team has all 5 ...
- by Khan Hun - at 2013.02.26 21:43:00
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99. DUST 514 - Mercenary Pack - in General Discussions [original thread]
Great, thanks.
- by Khan Hun - at 2012.08.03 08:07:00
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100. DUST 514 - Mercenary Pack - in General Discussions [original thread]
MisterKIKI wrote: I had to select items from the mercenary pack to apply to my character the first time I created one. I did not apply all the items (especially the 30 day booster) as I was only going to experiment. Now that I'm starting to ge...
- by Khan Hun - at 2012.08.03 07:56:00
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