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441. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Kain Spero wrote: Is there a chance that these default timers will be localized to planets, systems, etc? Or will they just be scattered about randomly? TQ DT is mentioned. Does this mean timers can't be set within a certain time of DT or what...
- by Kevall Longstride - at 2015.01.23 10:53:00
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442. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
One thing I wanted to bring up is the default district timers being based on PCU. It's not just the total PCU but also based on regional PCU. The upshot of this will be, to use the EU as an example, that there are always going to be a number of d...
- by Kevall Longstride - at 2015.01.23 10:29:00
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443. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
As I understand it Kane, a district is reset to its default timer on loss and abandonment.
- by Kevall Longstride - at 2015.01.23 10:10:00
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444. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Aeon Amadi wrote: What's the UI going to be like? Are we talking programmer/engineering style UI with lists or something more akin to dis: http://vignette3.wikia.nocookie.net/deadspace/images/e/e8/HydDeck.png/revision/latest?cb=20100927022225 ...
- by Kevall Longstride - at 2015.01.23 10:05:00
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445. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Aeon Amadi wrote: Kevall Longstride wrote: Arkena Wyrnspire wrote: Kevall Longstride wrote: Placing timers on a difficult timer is still possible but there is now a direct cost to moving those timers using CP. The amount of CP that a c...
- by Kevall Longstride - at 2015.01.23 09:42:00
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446. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
137H4RGIC wrote: Pagl1u M wrote: Larger corps will still have enough CP (do we really have to use this two letters???) to change their timers, lock districts and sell clones to farm passively. If you make it so it is very hard to earn CPs ...
- by Kevall Longstride - at 2015.01.23 09:40:00
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447. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Kevall Longstride wrote: Placing timers on a difficult timer is still possible but there is now a direct cost to moving those timers using CP. The amount of CP that a corp can earn is also capped to a level that preve...
- by Kevall Longstride - at 2015.01.23 09:31:00
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448. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Aeon Amadi wrote: A
// Can raids affect an enemy corp's Command Points? This would give further incentive to defend against them and would encourage entities to launch raids on their enemies for more than just ISK (which we have plenty of). ...
- by Kevall Longstride - at 2015.01.23 09:26:00
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449. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Placing timers on a difficult timer is still possible but there is now a direct cost to moving those timers using CP. The amount of CP that a corp can earn is also capped to a level that prevents the hoarding of CP to allow for multiple timer chan...
- by Kevall Longstride - at 2015.01.23 09:19:00
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450. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Regarding timer changes - do those require CP to maintain, or is it a one-time move cost? Will large landholders be able to move all their districts to the dreaded 12:00 timer for a one time cost and hold them there with...
- by Kevall Longstride - at 2015.01.23 09:08:00
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451. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Pleased this is out now. I think we're on the cusp of sorting out PC with this proposal and dare I say it, making it interesting again. As Rattati has said, this thread is going to be watched and 'cared' for very closely, so please keep the ego ...
- by Kevall Longstride - at 2015.01.23 08:54:00
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452. What will 'Not-Uprising' actually be named? - in General Discussions [original thread]
Shouldn't really say this but..... None of you have got it right so far.
- by Kevall Longstride - at 2015.01.22 23:36:00
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453. My cat died today - in The Locker Room [original thread]
Sorry to hear that. 21 is a bloody good innings for a cat. He was obviously loved and cared for well. o7
- by Kevall Longstride - at 2015.01.22 23:19:00
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454. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
On a related note and forgive me for a bit of rubbing it in but the CPM have now seen the final design (no I'm not going to show it so don't ask) of the actual Warbarge that you will see and own in Dust 514..... Its a joyous metal ingot of total...
- by Kevall Longstride - at 2015.01.21 13:24:00
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455. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Ok, stepping into the lions den here..... I don't normally speak about PC as it's not my area of expertise in the game and I'm not the greatest fan of it to be honest as the other CPM will attest to but Rattati has highlighted my main problem wit...
- by Kevall Longstride - at 2015.01.21 09:47:00
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456. not really a suprise - in General Discussions [original thread]
J0LLY R0G3R wrote: Kevall Longstride wrote: tldr I kid I did read: but geeze I see why your sending 30+ mails to each merc. Is the stuff contained in these mails not on the forums or something? Just looks like your sending a lot of was...
- by Kevall Longstride - at 2015.01.19 20:44:00
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457. not really a suprise - in General Discussions [original thread]
Been on holiday for the last week snowboarding down mountains. Broadband coverage ain't so hot at 3000m. Christmas and New Year. I'm sorry but I figured I might go see some family and friends over the holiday period on the 3 days off I actually h...
- by Kevall Longstride - at 2015.01.19 06:04:00
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458. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Just so expectations are managed: Menu changes, balances, static art assets and most background code changes are comparatively doable with short to medium lead Dev time from what the CPM has learned. This has been improved upon with some of the b...
- by Kevall Longstride - at 2015.01.18 07:39:00
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459. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Ekrano Fergus wrote: Are we getting new art assets in dust for the warbarge or is it going to just be new menus or reusing the match waiting room. The CPM have seen some early concept 'stuff'. Not going to give specifics out because so much ...
- by Kevall Longstride - at 2015.01.18 07:01:00
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460. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
As Rattati intimated , Dust's Dev team, while very good, well motivated and super enthusiastic, are not huge in number. Something that should be considered when posting suggestions and ideas. It's to the constant amazement of the CPM that the t...
- by Kevall Longstride - at 2015.01.15 08:59:00
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