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421. Announcement:[Announcement] - CCP Rattati's Big Board of Things - in Feedback/Requests [original thread]
Agh, tripping through the mind of someone who can't swim. Enjoy.
- by Kevall Longstride - at 2015.01.29 04:05:00
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422. To CCP, the CPM and my beloved friends in game. - in Feedback/Requests [original thread]
The Warbarges concept is modular and other things can be hooked onto it later. But returning to your OP... Soraya is correct in this being preaching to the choir, can I get an amen?!!! A substantive Eve link, involving industry, harvesting, ma...
- by Kevall Longstride - at 2015.01.28 21:43:00
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423. Drop Uplinks - Changing The Counts - in Feedback/Requests [original thread]
Part of the problem with uplinks is that as a concept, they are incredibly powerful. A lot of games have deployable equipment that can allow a player to respawn at a point of their choosing. Dust is the only one I've played that allows your whol...
- by Kevall Longstride - at 2015.01.28 20:35:00
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424. Announcement:Dev Blog: Warlords 1.0 Overview & Patch Notes - in General Discussions [original thread]
Dimitri Rascolovitch wrote: Will there be racial variants, because i want an amarr one The Warbarge has been designed to be generic as possible, possibly ORE in origin. You notice that there are more slots in the UI screen for further expan...
- by Kevall Longstride - at 2015.01.28 01:50:00
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425. Announcement:Dev Blog: Warlords 1.0 Overview & Patch Notes - in General Discussions [original thread]
Mobius Wyvern wrote: Moorian Flav wrote: Where's the Planetary Conquest changes that were previously discussed? I would of thought those would of been included in patch notes. On a positive note, I am glad to see ongoing changes for DUST. ...
- by Kevall Longstride - at 2015.01.27 15:53:00
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426. Announcement:Dev Blog: Warlords 1.0 Overview & Patch Notes - in General Discussions [original thread]
I'd love to be able to walk around out Warbarge and I know CCP would love that too. But resources are finate of course. As the game progresses and hopefully grows more resources can be afforded to it. And there are likely things that need fixing...
- by Kevall Longstride - at 2015.01.27 15:41:00
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427. Announcement:Dev Blog: Warlords 1.0 Overview & Patch Notes - in General Discussions [original thread]
Mobius Wyvern wrote: Hey, I just noticed the Patch Notes don't say anything about fixes to matchmaking or framerate. Is that an indicator that neither was worked on for this Expansion? I think you can take it as an indication that they aren'...
- by Kevall Longstride - at 2015.01.27 15:35:00
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428. Announcement:Dev Blog: Warlords 1.0 Overview & Patch Notes - in General Discussions [original thread]
demonkiller 12 wrote: Kevall Longstride wrote: He did indeed. o7 I've also had a heads up for few days now of what the Warbarge will look like so.... Here is my work in progress 3D model of the Warbarge which I'll be getting 3D printed as ...
- by Kevall Longstride - at 2015.01.27 15:28:00
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429. Announcement:Dev Blog: Warlords 1.0 Overview & Patch Notes - in General Discussions [original thread]
CCP Frame wrote: ^ CPM lurkers best lurkers apparently! Damn straight !
- by Kevall Longstride - at 2015.01.27 14:18:00
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430. Announcement:Dev Blog: Warlords 1.0 Overview & Patch Notes - in General Discussions [original thread]
He did indeed. o7
- by Kevall Longstride - at 2015.01.27 14:05:00
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431. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
It also has an acog sight. Which blows. For me personally, there isn't a single rifle in the game that can't be improved by removing the sights and using the iron sight. That's maybe just me perhaps.
- by Kevall Longstride - at 2015.01.26 15:32:00
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432. Spkr and Lazer Feel Rattati's Wrath [NSFW] - in The War Room [original thread]
Don't get me wrong, I laughed out loud at the last paragraph, though the subject is rather distasteful and I'm mature enough to realise it's a pastiche with no malice behind it, it's probably best that it not be linked from the forums.
- by Kevall Longstride - at 2015.01.26 14:05:00
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433. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Pagl1u M wrote: 501st Headstrong wrote: Arkena Wyrnspire wrote: Kevall Longstride wrote: How long do you think you and your 20-25 fiends will hold out against a corp of several hundred, well motivated players? I can see the elites...
- by Kevall Longstride - at 2015.01.23 12:26:00
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434. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Kevall Longstride wrote: How long do you think you and your 20-25 fiends will hold out against a corp of several hundred, well motivated players? I can see the elites holding out just fine. 'Several hundred playe...
- by Kevall Longstride - at 2015.01.23 12:18:00
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435. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Pagl1u M wrote: Kevall Longstride wrote: We want PC corps to recruit more players and grow the PC playerbase, which as a percentage of the total player base is stupidly low. This is why CP is based on player numbersin corp and not district...
- by Kevall Longstride - at 2015.01.23 11:29:00
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436. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
501st Headstrong wrote: Kevall Longstride wrote: We want PC corps to recruit more players and grow the PC playerbase, which as a percentage of the total player base is stupidly low. This is why CP is based on player numbersin corp and not ...
- by Kevall Longstride - at 2015.01.23 11:22:00
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437. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
501st Headstrong wrote: I really like this. Are you guys looking for number speculations and more Corporation Modules or just our feedback on this atm? If just feedback, then my only concern is as previously stated- Large Corporations will fill...
- by Kevall Longstride - at 2015.01.23 11:08:00
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438. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Shutter Fly wrote: CCP Rattati wrote: New Concept: Raids We want to make it possible to add District Raiding, in the form of short warning challenges. Raids will not cause Districts to be lost, but the margin of win will dictate how mu...
- by Kevall Longstride - at 2015.01.23 11:03:00
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439. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
We want PC corps to recruit more players and grow the PC playerbase, which as a percentage of the total player base is stupidly low. This is why CP is based on player numbersin corp and not districts owned. There are a finite number of districts...
- by Kevall Longstride - at 2015.01.23 11:00:00
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440. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
steadyhand amarr wrote: Would I be correct in thinking that raiding will cost CP. So a raiding corp would still need missions runners to help fill the CP pool. Secondly could theory lanch a raiding campaign on a corp to bleed them of isk while ...
- by Kevall Longstride - at 2015.01.23 10:55:00
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