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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Jathniel
G I A N T
1217
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Posted - 2014.11.05 04:52:00 -
[1] - Quote
BUT........
The ISK and clowns can stay, but the Team Scans have GOT to GO.
It caters to the lone-wolfers a little TOO much.
If you are lone-wolfing, and not configured for scanning, nor with a squad, you can't just be handed a freebie like that.
The Team Scans have got to go. Squad scanning was perfect. If you're on your own, you are on your own.
The ISK payouts (glitch or not), are giving people incentive to play. I have not had a single bad match today. Win or Lose, the game was good.
But the Team Scans are having WAY too much impact on the match. The moment a player that is a running a sensor fit dies, you are at the mercy of the entire enemy team, and whatever modest scanning you have is not going to be enough to deal with the force of non-stop crossfires.
That is TOO many people (that did not earn it) being given an overwhelming advantage all at once. We cannot keep the team scans. We got rid of it before, for these same reasons.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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CCP Rattati
C C P C C P Alliance
10316
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Posted - 2014.11.05 04:54:00 -
[2] - Quote
The "problem" is that its too easy to get a high quality scan. Mediums need to start fitting a dampener, and low tiered active scanners may get nerfed. Deployables will get a tiered signature profile.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2469
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Posted - 2014.11.05 04:55:00 -
[3] - Quote
Rattati has stated that they want to address Med EWAR stats somehow, so hopefully we'll hear more about that and the problem won't be as bad.
Personally, as a pilot, I love them. I think it brings a nice dynamic of teamwork to the game. I can see where the frustration is coming from, so we'll have to see where CCP wants to take EWAR.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Joel II X
Bacon with a bottle of Quafe
4320
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Posted - 2014.11.05 04:57:00 -
[4] - Quote
While it was fun to laugh at the noobs who didn't have CPX Dampeners, as I was running proto scans, I agree.
Having team scans might have been a little overboard. Blueberries can actually do well if you're holding their hand, though. So, it's tough. |
xavier zor
G0DS AM0NG MEN General Tso's Alliance
171
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Posted - 2014.11.05 05:01:00 -
[5] - Quote
CCP Rattati wrote:The "problem" is that its too easy to get a high quality scan. Mediums need to start fitting a dampener, and low tiered active scanners may get nerfed. Deployables will get a tiered signature profile.
CCP rattati when do you think you will deploy hotfix alpha for several bugs, and the sidearm event SP?
scout ck.0 here!
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CCP Rattati
C C P C C P Alliance
10323
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Posted - 2014.11.05 05:03:00 -
[6] - Quote
Joel II X wrote:While it was fun to laugh at the noobs who didn't have CPX Dampeners, as I was running proto scans, I agree.
Having team scans might have been a little overboard. Blueberries can actually do well if you're holding their hand, though. So, it's tough.
It's good for new players to see more info on the grid, so team scans help a lot. We just need more ways to avoid them.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Cat Merc
Onslaught Inc RISE of LEGION
13019
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Posted - 2014.11.05 05:03:00 -
[7] - Quote
CCP Rattati wrote:The "problem" is that its too easy to get a high quality scan. Mediums need to start fitting a dampener, and low tiered active scanners may get nerfed. Deployables will get a tiered signature profile. You expect us to fit dampeners? Scouts will still easily detect us, and without the HP advantage we have nothing.
I might squeeze one in my Caldari Assault, but my Gallente Assault is absolutely 100% fucked. Which is quite annoying because I need flanking and being unpredictable to get close. Oh well.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Jathniel
G I A N T
1217
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Posted - 2014.11.05 05:08:00 -
[8] - Quote
CCP Rattati wrote:Joel II X wrote:While it was fun to laugh at the noobs who didn't have CPX Dampeners, as I was running proto scans, I agree.
Having team scans might have been a little overboard. Blueberries can actually do well if you're holding their hand, though. So, it's tough. It's good for new players to see more info on the grid, so team scans help a lot. We just need more ways to avoid them.
Can we perhaps tag players running scanning modules? If we know WHO is running range or precision modules, and we can see them, perhaps we can swap the chevron over their head for a small antenna symbol instead.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Slave of MORTE
Eyniletti Rangers Minmatar Republic
32
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Posted - 2014.11.05 05:09:00 -
[9] - Quote
I agree on the isk ales dust bearable and gives incentive to play and try hard gg ide leave it
If we go back to our 250 welfare checks it'll kill dust for me ..and I'm quite enjoying myself
Yet another slave of Mortedeamor
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Kensai Dragon
Dust University Ivy League
38
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Posted - 2014.11.05 05:14:00 -
[10] - Quote
I usually run solo in a heavy of some variant, so having access to the scans is a little odd to get used to. I will say, though, I liked it! Lol
Also, whether it's improved frame-rate or some other mechanic, damage registering seems to be vastly improved! Thank you Rattati and team! |
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Joel II X
Bacon with a bottle of Quafe
4331
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Posted - 2014.11.05 05:35:00 -
[11] - Quote
CCP Rattati wrote:Joel II X wrote:While it was fun to laugh at the noobs who didn't have CPX Dampeners, as I was running proto scans, I agree.
Having team scans might have been a little overboard. Blueberries can actually do well if you're holding their hand, though. So, it's tough. It's good for new players to see more info on the grid, so team scans help a lot. We just need more ways to avoid them. That is definitely part of it, but like Jathniel said, they're doing absolutely nothing to earn them. One guy could be running proto focused scans 24/7 for a team of academy guys, and they're only mindlessly heading to the pretty lights.
As with finding ways to damp other frames, be careful. You don't want to make scanners useless again. Dampeners are pretty powerful as they are right now, but they don't favor the Caldari because of their slot layouts.
What about placing an Active Scanner on the Defender suits and increasing their availability from 5 to 10, while changing active scans back to squad? This way, they still know how they work and how much they help the team, but can't see everything risk free when someone else decides to pull out the big guns (proto scans). |
LEHON Xeon
Ahrendee Mercenaries
706
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Posted - 2014.11.05 05:39:00 -
[12] - Quote
I have to admit that I do find these teamwide active scans frustrating. I don't find it very fun to get set up at a reasonable range to kill someone with my CR, only have all the sudden have them turn around and start shooting me immediately before I can line up a headshot when they had no idea I was there just a moment ago, nor would they have without that active scan that went through.
The way it is right now, I honestly feel like we are back in Scanner 514 again before all of the equipment changes took effect some time ago.
Why am I still here yet?
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
636
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Posted - 2014.11.05 05:48:00 -
[13] - Quote
CCP Rattati wrote:Joel II X wrote:While it was fun to laugh at the noobs who didn't have CPX Dampeners, as I was running proto scans, I agree.
Having team scans might have been a little overboard. Blueberries can actually do well if you're holding their hand, though. So, it's tough. It's good for new players to see more info on the grid, so team scans help a lot. We just need more ways to avoid them.
Deployable sensor dampener/jammer with a radius that hides anyone within it from scans. Use nanohive art assets. Problem solved. You're welcome. |
Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
165
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Posted - 2014.11.05 06:32:00 -
[14] - Quote
Jathniel wrote:BUT........
The ISK and clowns can stay, but the Team Scans have GOT to GO.
It caters to the lone-wolfers a little TOO much.
If you are lone-wolfing, and not configured for scanning, nor with a squad, you can't just be handed a freebie like that.
The Team Scans have got to go. Squad scanning was perfect. If you're on your own, you are on your own.
The ISK payouts (glitch or not), are giving people incentive to play. I have not had a single bad match today. Win or Lose, the game was good.
But the Team Scans are having WAY too much impact on the match. The moment a player that is a running a sensor fit dies, you are at the mercy of the entire enemy team, and whatever modest scanning you have is not going to be enough to deal with the force of non-stop crossfires.
That is TOO many people (that did not earn it) being given an overwhelming advantage all at once. We cannot keep the team scans. We got rid of it before, for these same reasons.
(EDIT: My feelings are VERY mixed on it. On one hand, the scans are providing players today with the excitement of Dust back in Closed Beta. But on the other hand, the power of Team Scans was seen as something to be avoided because it really threw off the balance of the game.)
Multiple issues with weapons, scouts, AV, vehicles, Ewar, Suit roles, Suits, and 1.9 pretty much flew by this to make dust prettier and less of a grind.
Yes successful in making it prettier/less grinding. |
Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
369
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Posted - 2014.11.05 07:41:00 -
[15] - Quote
The only suits i can actually fit a dampener as standard equipment without gimping my suit is proto. All other suits are f'd up in effectiveness. I could run a damp....but what will that actually fix.
-I can still get detected by proto scans(double stacked damps possible but at what cost and will it work?) -Scouts can still find me and hunt me down -I have less direct combat ability because of reduced tank/regen(armor or shield regulator) -->means assault suit does less assaulting...the irony
lower the default profile of assault or give us insane precision to anything within 15m...SOMETHING
8-Time New Eden Mass Driver Champion
Min Commando Combat Rifle and Mass Driver = FUN and Tears
OMG the Tears!! :)
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Spectral Clone
Abandoned Privilege Top Men.
3034
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Posted - 2014.11.05 07:43:00 -
[16] - Quote
CCP Rattati wrote:Joel II X wrote:While it was fun to laugh at the noobs who didn't have CPX Dampeners, as I was running proto scans, I agree.
Having team scans might have been a little overboard. Blueberries can actually do well if you're holding their hand, though. So, it's tough. It's good for new players to see more info on the grid, so team scans help a lot. We just need more ways to avoid them.
Buff profile dampeners. Or buff the medium suit scan profile.
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
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Racro 01 Arifistan
501st Knights of Leanbox
450
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Posted - 2014.11.05 07:49:00 -
[17] - Quote
split active scanners into 2 types.
squad scanners types: strong scanners, decent cooldown, easly defeats all but the most complex dampeners (proto scout with 2 damps)
team scanners: decent scan strength but struggles to defeat decent sensor damps (medium frame with 1 or 2 damps)
how ever this might make the gall logi either OP or just too powerful.
in squad with fully bonused flux, or the extremely stong scanners. makes it near impossible for anything/one to avoid scan's. save the heavly dampend scouts running all damps in lows,.
and as for team scanners it would be quite strong and capable of scanning anything as well. but the stats and how it works is for ccp to decide ultimately.
Elite Gallenten Soldier
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Zatara Rought
Fatal Absolution General Tso's Alliance
4321
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Posted - 2014.11.05 07:52:00 -
[18] - Quote
I think the time has come to rework e-war as a whole to bring mediums back into the e-war game through module use.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4518
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Posted - 2014.11.05 07:54:00 -
[19] - Quote
Zatara Rought wrote:I think the time has come to rework e-war as a whole to bring mediums back into the e-war game through module use. this.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Bright Cloud
Namtar Elite Gallente Federation
509
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Posted - 2014.11.05 08:31:00 -
[20] - Quote
When you run assaults or heavys then dont expect to be sneaky. Team scans are here to stay cause it helps with the gameflow and you can send blueberrys in the right direction rather then running around in the nowhere. Dont like to be scanned? Get a scout and stack dampeners. Problem solved.
Bright is the opposite of dark! Who would have thought of that?!
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Varoth Drac
Vengeance Unbound RISE of LEGION
315
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Posted - 2014.11.05 08:32:00 -
[21] - Quote
Cat Merc wrote:CCP Rattati wrote:The "problem" is that its too easy to get a high quality scan. Mediums need to start fitting a dampener, and low tiered active scanners may get nerfed. Deployables will get a tiered signature profile. You expect us to fit dampeners? Scouts will still easily detect us, and without the HP advantage we have nothing. I might squeeze one in my Caldari Assault, but my Gallente Assault is absolutely 100% fuc ked. Which is quite annoying because I need flanking and being unpredictable to get close. Oh well. I think incentivising mediums to run damps if they want to avoid scans is a good thing, I just think it's a little too hard. A small reduction of medium profile would be a good fix maybe.
As for scouts scans, most of the time active scanners are more likely to detect you. |
IAmDuncanIdaho II
R 0 N 1 N
972
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Posted - 2014.11.05 09:02:00 -
[22] - Quote
Jathniel wrote:CCP Rattati wrote: It's good for new players to see more info on the grid, so team scans help a lot. We just need more ways to avoid them.
Can we perhaps tag players running scanning modules? If we know WHO is running range or precision modules, and we can see them, perhaps we can swap the chevron over their head for a small antenna symbol instead. Z This would make sensor players a target of priority instead of merely a target of opportunity. Being able to blind the enemy team as often as possible, would introduce a new dynamic as well.
I like this idea. Imagine if the scanner was also lit up on the tacnet to each merc that was scanned. That would mean the scanner better have backup or a plan, rather than just spamming scan-for-points arbitrarily. Imagine some bastard scout lighting up the opposing blob and drawing them all into the hills for some dastardly reason. Plans within plans.
Although, I feel we should let the current mechanic settle first and see how things pan out.
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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Jack McReady
Dust University Ivy League
1579
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Posted - 2014.11.05 09:15:00 -
[23] - Quote
current ewar is a binary mechanic and binary mechanics will and always were bad idea implement in a game. end of story.
sensor strength should be affected by range and obstacles. we dont need this hundred meter wallhacks, the maps are already build around chokepoints and current ewar invalidates any positioning and map awareness for most suits dumbing the whole game down. |
Cat Merc
Onslaught Inc RISE of LEGION
13025
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Posted - 2014.11.05 09:31:00 -
[24] - Quote
Varoth Drac wrote:Cat Merc wrote:CCP Rattati wrote:The "problem" is that its too easy to get a high quality scan. Mediums need to start fitting a dampener, and low tiered active scanners may get nerfed. Deployables will get a tiered signature profile. You expect us to fit dampeners? Scouts will still easily detect us, and without the HP advantage we have nothing. I might squeeze one in my Caldari Assault, but my Gallente Assault is absolutely 100% fuc ked. Which is quite annoying because I need flanking and being unpredictable to get close. Oh well. I think incentivising mediums to run damps if they want to avoid scans is a good thing, I just think it's a little too hard. A small reduction of medium profile would be a good fix maybe. As for scouts scans, most of the time active scanners are more likely to detect you. 360 degree scans that work 24/7 vs 90 degree scans that keep me up for 5 seconds every 15 seconds if they aim to the right place.
And it gives me a warning.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Blueprint For Murder
Immortal Guides
203
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Posted - 2014.11.05 09:44:00 -
[25] - Quote
Wait... your upset that everyone has scans instead of just your team... weird... I mean that almost makes it an even playing field... apart from the teamwork and communication... right?... get good bro. Rattati give it some time man it is the first day.
Check out the film Flame and Citron it is amazing! Wizard Talk
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Varoth Drac
Vengeance Unbound RISE of LEGION
315
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Posted - 2014.11.05 10:27:00 -
[26] - Quote
Cat Merc wrote:Varoth Drac wrote:Cat Merc wrote:CCP Rattati wrote:The "problem" is that its too easy to get a high quality scan. Mediums need to start fitting a dampener, and low tiered active scanners may get nerfed. Deployables will get a tiered signature profile. You expect us to fit dampeners? Scouts will still easily detect us, and without the HP advantage we have nothing. I might squeeze one in my Caldari Assault, but my Gallente Assault is absolutely 100% fuc ked. Which is quite annoying because I need flanking and being unpredictable to get close. Oh well. I think incentivising mediums to run damps if they want to avoid scans is a good thing, I just think it's a little too hard. A small reduction of medium profile would be a good fix maybe. As for scouts scans, most of the time active scanners are more likely to detect you. 360 degree scans that work 24/7 vs 90 degree scans that keep me up for 5 seconds every 15 seconds if they aim to the right place. And it gives me a warning. I was referring to the precision. But active scanner range is also a factor. |
Cat Merc
Onslaught Inc RISE of LEGION
13026
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Posted - 2014.11.05 11:09:00 -
[27] - Quote
Varoth Drac wrote:Cat Merc wrote:Varoth Drac wrote:Cat Merc wrote:CCP Rattati wrote:The "problem" is that its too easy to get a high quality scan. Mediums need to start fitting a dampener, and low tiered active scanners may get nerfed. Deployables will get a tiered signature profile. You expect us to fit dampeners? Scouts will still easily detect us, and without the HP advantage we have nothing. I might squeeze one in my Caldari Assault, but my Gallente Assault is absolutely 100% fuc ked. Which is quite annoying because I need flanking and being unpredictable to get close. Oh well. I think incentivising mediums to run damps if they want to avoid scans is a good thing, I just think it's a little too hard. A small reduction of medium profile would be a good fix maybe. As for scouts scans, most of the time active scanners are more likely to detect you. 360 degree scans that work 24/7 vs 90 degree scans that keep me up for 5 seconds every 15 seconds if they aim to the right place. And it gives me a warning. I was referring to the precision. But active scanner range is also a factor. Most scouts I know of run with precision better than Proto.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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I-Shayz-I
I----------I
4951
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Posted - 2014.11.05 11:19:00 -
[28] - Quote
I use a complex dampener and precision mod on my sentinel.
Trust me you guys, this **** works.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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sabre prime
Crux Special Tasks Group Gallente Federation
732
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Posted - 2014.11.05 11:25:00 -
[29] - Quote
Here's an idea. Scouts and assaults have the same EWAR capabilities. However, scouts get bonuses to ewar module use. Balance?
The slow blade penetrates the shield.
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Varoth Drac
Vengeance Unbound RISE of LEGION
315
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Posted - 2014.11.05 11:52:00 -
[30] - Quote
Cat Merc wrote: Most scouts I know of run with precision better than Proto.
Sorry but I find that hard to believe. Though I'm sure some do. But then some logis are Gallente. Though I concede that a dual precision Amarr scout is probably more common than a focus scanning Gal logi. |
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