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Xender17
Ahrendee Mercenaries EoN.
477
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Posted - 2013.08.20 08:30:00 -
[31] - Quote
To people that say get good. How would getting good in anything tank related help him kill the tower camper? It only takes one player to shut down the entire map from DS and HAVs.
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Chances Ghost
Inf4m0us
404
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Posted - 2013.08.20 08:34:00 -
[32] - Quote
Xender17 wrote:To people that say get good. How would getting good in anything tank related help him kill the tower camper? It only takes one player to shut down the entire map from DS and HAVs.
and they are invisible and in the case of smart ones, invulnerable while they do it |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
132
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Posted - 2013.08.20 09:33:00 -
[33] - Quote
Destructo Tots wrote:CuuCH Crusher wrote: Was it the enemy team that pinned you, or was it a lone forge gunner? If it was just one guy, you need to get good.
Lone gunner with an Ishukone Assault, the only infantry weapon in the game capable of taking down a 7k hp tank in under 10 seconds when you're in the open.
Av 'nases are a lot worse... |
Kekklian Noobatronic
Goonfeet Top Men.
304
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Posted - 2013.08.20 09:37:00 -
[34] - Quote
Destructo Tots wrote:So apparently the forge gun has a range greater than that of a particle cannon. Apparently there's a new bug where forge gunners now sit on top of the tall spires where they are so high up that their player model and red dot doesn't even show up when you're looking at them, yet they can still nail you with a forge blast. I grabbed my madruger and tried to do some tank sniping when some forge guns forced me to take cover, I was literally pinned down the entire match because they had me camped. Every time I looked right at where the shots were clearly coming from no player model showed up, only the occasional name tag whenever a sniper looked at them, but the issue was that they were able to snipe players without being hit by a particle cannon. We've all been abused by forge gunners in the past before but this is going too far, if a tank cannot take these pricks (let along see them) out when they can easily shoot me then there is something clearly wrong here.
Forge gun range is 300M. The assault Forge Gun has 320M. I have tested these extensively. These are absolute values, they deal 0 damage past them(again, confirmed by testing and by new range indicator).
Please stop trying to cry wolf. You were hit by something else.
/Thread |
Ninjanomyx
Imperfects Negative-Feedback
245
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Posted - 2013.08.20 09:49:00 -
[35] - Quote
CuuCH Crusher wrote: Was it the enemy team that pinned you, or was it a lone forge gunner? If it was just one guy, you need to get good.
Just takes 1 AFG.....& telling me to "Get Good" is an Oxymoron |
Ninjanomyx
Imperfects Negative-Feedback
245
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Posted - 2013.08.20 09:53:00 -
[36] - Quote
Altina McAlterson wrote:Large Rail Guns have a range of 600m while the Forge Gun has a range of 300m with absolute max of 320m.
EDIT: Removed incorrect info, my mistake.
Vehicle Turret Draw Distance....... We could have Infinite Range, but if S**T doesn't Render past 200m it's pointless. |
Rynoceros
Rise Of Old Dudes
512
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Posted - 2013.08.20 10:24:00 -
[37] - Quote
If it's a HAV doing it (same spot, same effect - happens all the time) no problem, right? A single player kept you from squatting your 20+ Kill death machine on the frontline? For a single match? So sorry. |
Chances Ghost
Inf4m0us
405
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Posted - 2013.08.20 10:33:00 -
[38] - Quote
Rynoceros wrote:If it's a HAV doing it (same spot, same effect - happens all the time) no problem, right? A single player kept you from squatting your 20+ Kill death machine on the frontline? For a single match? So sorry.
not the same
infantry can see vehicles farther than vehicles can see infantry
so HAV VS HAV is fair because they both can see each other.
infantry VS HAV = tank getting shot be invisable swarms/forge shots without any way to even tell his team where its coming from |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
37
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Posted - 2013.08.20 11:10:00 -
[39] - Quote
ER-Bullitt wrote:This again? The forge gun is the only weapon that scares tanks. Av nades and swarms may cause you problems... But you arent scared of them. Tankers really want this to be ez mode for them huh? Whiners gonna get forge guns nerfed and then tanks, and rooftop mass divers and snipers will be the qq topic. Yall can never be happy
It is to my teams tactical advantage to take the high ground, and if your team does nothing to try and counter this advantage then you have nobody to blame but yourselves. Get smart, play smart AV users already have it on easymode. I'm a sniper and I watch them quite often. They just stand in the middle of a field when they see a tank and start shooting because they have no fear of the tank shooting back... Railgun splash is only about a foot from the impact sites, the burst guns have to take time to get close, and the missiles are just a laugh at a distance. They even have time to do a tribal mating dance or something...they can usually take a tank out before I can blast their heads off if they're using adv or proto. Bleh. |
Duran Lex
Amarr Templars Amarr Empire
162
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Posted - 2013.08.20 12:08:00 -
[40] - Quote
LT SHANKS wrote:Disturbingly Bored wrote:Destructo Tots wrote:The assault (not capable of holding a charge after 2.5 seconds) leads me to believe that this is a close quarters infantry weapon, not a long distance one. Honestly, in my experience it's the opposite. To use FG against infantry you need that quarter-second after your shot is fully charged to line your shot up just right. Because the Assault can't store a charge, it works better the larger the target is. So I'd say the weapons are working as intended. (Much to the detriment of tankers.) Also, on another note: I agree skyscraper sniping is a problem. It always has been whenever the flight ceiling is raised. But in potentially biased defense, people FG Sniping from up there may want to consider a career in laproscopic surgery. You're lucky if you can hit the single pixels standing still with the draw distance, much less a moving target. Any time I get FG sniped I think, "Damn. Skill." not "Damn. OP!" But that's the anti-infantry perspective... Forge sniping is not all that difficult, especially with a variant that can hold a charge. I do agree that most cases involve tracking a few pixels, but once those small pixels are seen, lining up a shot so that the crosshairs turn red becomes relatively easy. In my experience, the farther away a target is, the less movement a forge sniper would have to perform on his or her joystick. When things get too close, then the problem of chasing down targets becomes more apparent.
You don't Forge Gun snipe.
You have to lead the shot to get a hit. Meaning waiting for crosshairs to turn red = you will miss.
Nice try though. |
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Henchmen21
Planet Express LLC
122
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Posted - 2013.08.20 12:29:00 -
[41] - Quote
Surprised you could see the rounds themselves. That said I've always found it odd that a infantry weapon could not only create the charge but send it over such a distance at the speed it does. Its a ball of energy, over time everything goes from an ordered state to a disordered state, even the universe itself. Yet this ball of energy doesn't get any weaker over distance. |
Jason Pearson
Seraphim Auxiliaries
2604
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Posted - 2013.08.20 12:29:00 -
[42] - Quote
Thread bugs me.
Didn't read anything else except the part where you said the Forge out ranges the Particle Cannon.
This is false, it has about half the range of any railgun. kthx.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
semperfi1999
Imperfects Negative-Feedback
763
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Posted - 2013.08.20 12:33:00 -
[43] - Quote
Ninjanomyx wrote:Altina McAlterson wrote:Large Rail Guns have a range of 600m while the Forge Gun has a range of 300m with absolute max of 320m.
EDIT: Removed incorrect info, my mistake. Vehicle Turret Draw Distance....... We could have Infinite Range, but if S**T doesn't Render past 200m it's pointless.
Get out of these forums with logic reasoning. The forums are for scrub players to come on and confirm that forge guns on top of towers and invisible swarm missiles and 9 meter radius explosive rounds are all balanced game play and is needed (otherwise they would not be able to compete). |
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