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Jason Pearson
Seraphim Auxiliaries
2593
|
Posted - 2013.08.19 12:54:00 -
[1] - Quote
Shield Spider Tanking is amazing, I hope everyone knows this already, just gonna throw down some stats for the Converse Boosters and Transporters.
Light Converse Shield Booster Recharge per Pulse: 105.0 HP (Total = 525HP regen per use) Pulse Interval: 1.0 s Number of Pulses: 5 Cooldown: 30.0 s
Light Converse Shield Transporter Recharge per Pulse: 125.0 HP (Total = 1875HP regen per use) Pulse Interval: 15.0 s Number of Pulses: 1 Cooldown: 15.0 s
Heavy Converse Shield Booster Recharge per Pulse: 271.0 HP (Total = 1355HP regen per use) Pulse Interval: 1.0 s Number of Pulses: 5 Cooldown: 30.0 s
Heavy Converse Shield Transporter Recharge per Pulse: 325.0 HP (Total = 4875HP regen per use) Pulse Interval: 15.0 s Number of Pulses: 1 (Actually pulses every second) Cooldown: 15.0 s
So theres the numbers, as you can see a light converse transporter is actually better than a heavy booster, which makes me question why more vehicles havent got them equipped, they're damn useful.
Anyways the reason for the title, A Hybrid Madrugar does so much better than a Shield tanked Gunnlogi, I have about 3000 Shields and 5000 Armor on my Madrugar, It's a spider tank and can actually fit a Heavy Transporter, allowing me to output 4875HP every 30 seconds.
Now the main reason it does so much better is if my shields drop, I have the ability to activate my Heavy reppers immediately to negate damage until my fellow spider tanker is ready to shield rep me back up.
As an additional note, don't bother with the Armor Transporters, they're the same as an Armor Rep as the Armor Reps are currently bugged.
TL;DR go fit a ******* light shield transporter on all your vehicles and rep me, gawd.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
743
|
Posted - 2013.08.19 12:56:00 -
[2] - Quote
You that bad that you need others to rep you constantly? |
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Jason Pearson
Seraphim Auxiliaries
2593
|
Posted - 2013.08.19 12:57:00 -
[3] - Quote
ChribbaX wrote:You that bad that you need others to rep you constantly?
I like the ability to sit there and just tank damage, it's lovely.
More reps pls.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
BL4CKST4R
WarRavens League of Infamy
1133
|
Posted - 2013.08.19 12:58:00 -
[4] - Quote
I am not a tanker so forgive my ignorance, but what is spider tanking? |
Takahiro Kashuken
Red Star. EoN.
899
|
Posted - 2013.08.19 12:59:00 -
[5] - Quote
ChribbaX wrote:You that bad that you need others to rep you constantly?
Bad player complains about vehicle users adapting when its stuipdly easy to kill vehicles
Go figure |
Lorhak Gannarsein
DUST University Ivy League
169
|
Posted - 2013.08.19 13:00:00 -
[6] - Quote
Yeah, it's amazing.
I've got a few buddies who are just getting into tanking as a hobby, so I fit out a Maddy with armour and shield reps; with both on, with his AUR basic turret and barely any buffer, beat a proto blaster tank no problems.
Probably helped that I was spamming missiles into its side, but eh. Not even a scratch. |
Jason Pearson
Seraphim Auxiliaries
2593
|
Posted - 2013.08.19 13:03:00 -
[7] - Quote
BL4CKST4R wrote:I am not a tanker so forgive my ignorance, but what is spider tanking?
I believe it's an EVE term when a logistic Ship reps another (Seen pictures, looks like big golden chains in space)
For us, it's probably not much different, it's where one vehicle reps another rather than the vehicle repping itself, It's easiest with two tanks but three or more working together with effective communication is very scary.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Takahiro Kashuken
Red Star. EoN.
899
|
Posted - 2013.08.19 13:04:00 -
[8] - Quote
Jason ive done that
It does work in very situational roles, like for example if you got a chokepoint it works really well
Problem is tho is the maddy, its the super weak link depending how you fit it up
I got about 4-7 spider fits, some are good but require to be very aware for the entire game, ive had half the enemy team go AV to kill the target tank but if its adv or proto then it can just be too much depending how much of it ther is
It does work and ive tried it for a while, havnt lost many tanks as the target tank but as the spider you are generally weaker
If we did have a Logi tank, a proper yellow beast for this spider tanking then it would be great but yet again infantry would complain and would want it nerfed |
Jason Pearson
Seraphim Auxiliaries
2593
|
Posted - 2013.08.19 13:08:00 -
[9] - Quote
Takahiro Kashuken wrote:Jason ive done that
It does work in very situational roles, like for example if you got a chokepoint it works really well
Problem is tho is the maddy, its the super weak link depending how you fit it up
I got about 4-7 spider fits, some are good but require to be very aware for the entire game, ive had half the enemy team go AV to kill the target tank but if its adv or proto then it can just be too much depending how much of it ther is
It does work and ive tried it for a while, havnt lost many tanks as the target tank but as the spider you are generally weaker
If we did have a Logi tank, a proper yellow beast for this spider tanking then it would be great but yet again infantry would complain and would want it nerfed
I believe the key to spider tanking is being able to hold your own solo but being able to work together, take the Hybrid for example, it's fitted with a Neutron Scattered, Heavy Reps and a Heavy Transporter to rep others, two of these can work by themselves for a little bit but against AV must join together as one.
When coming up against AV, one takes the lead, then falls back so that the other Tank takes his place, I saw this with three shield tanks once, except they simply switch who was repping on the lead tank (Triangle Formation), one person would put heavy reps on the tank, then when they run out the next reps would go on, all the while the Gunnlogi was slaying, the other two would hide behind a wall xD
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
175
|
Posted - 2013.08.19 13:15:00 -
[10] - Quote
ChribbaX wrote:You that bad that you need others to rep you constantly?
Wow Chribba making a dig at someone else! This is unprecedented! |
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The Attorney General
ZionTCD
706
|
Posted - 2013.08.19 13:20:00 -
[11] - Quote
I have a Limbus that I give away to squad mates, with an armor remote repair and a ward shield transporter.
I also have a Charybdis with two ward transporters for if I call a shield tank out.
Any tank gets better with reps, armor, shield it doesn't matter. Getting a free set of shields by a passing LAV in between swarm volleys on a Madrugar is just as nice as getting the same top up on a Gunny.
The combination of a 37% resist Gunny with a Charybdis backup is very strong, arguably better than tank v tank, because it can deal with enemy infantry better, and though it is susceptible to fire, it can evacuate and return shortly thereafter to deliver reps. |
ChromeBreaker
SVER True Blood Public Disorder.
1027
|
Posted - 2013.08.19 13:21:00 -
[12] - Quote
Think i saw a bunch of you in four seperate tanks running around... think it was Seraphim... Anyway it was pretty cool, it forced us to designate targets...
Big problem to this tactic is that once the chain is broken.. you all go down pretty fast |
Takahiro Kashuken
Red Star. EoN.
899
|
Posted - 2013.08.19 13:21:00 -
[13] - Quote
Jason Pearson wrote:Takahiro Kashuken wrote:Jason ive done that
It does work in very situational roles, like for example if you got a chokepoint it works really well
Problem is tho is the maddy, its the super weak link depending how you fit it up
I got about 4-7 spider fits, some are good but require to be very aware for the entire game, ive had half the enemy team go AV to kill the target tank but if its adv or proto then it can just be too much depending how much of it ther is
It does work and ive tried it for a while, havnt lost many tanks as the target tank but as the spider you are generally weaker
If we did have a Logi tank, a proper yellow beast for this spider tanking then it would be great but yet again infantry would complain and would want it nerfed I believe the key to spider tanking is being able to hold your own solo but being able to work together, take the Hybrid for example, it's fitted with a Neutron Scattered, Heavy Reps and a Heavy Transporter to rep others, two of these can work by themselves for a little bit but against AV must join together as one. When coming up against AV, one takes the lead, then falls back so that the other Tank takes his place, I saw this with three shield tanks once, except they simply switch who was repping on the lead tank (Triangle Formation), one person would put heavy reps on the tank, then when they run out the next reps would go on, all the while the Gunnlogi was slaying, the other two would hide behind a wall xD ]
Cant do it with shield tanks tbh, armor tanks would just rip em up and drive through them anyways, plus shield is way too tight with PG
I find if the target tank is gunlogi then yes generally it worls well due to swarm resistance and AV nades, FG another story but they can hold up with reps
Generally i feel the target tank needs its own rep for the downtime between reps, espc if you use the heavy, heavy armor reps have a 1min cooldown which can be squeeky bum time
A triangle is around perfect but the more the merrier and **** em
One game of domination we had 5 tanks at one point, all armor and generally 4/5 had light shield reps, we repped each other consistantly and called out for reps and the shields worked well because they take out the sting of the swarms really well while we each had fairly decent tanks so we could survive without the reps when needed - that was against basic AV and we got lucky with that, would we survive against adv? or proto? maybe not we would have lost at least 1 tank
If we did ever get a log tank then great i would love it, as it is we have makeshift logi tanks which are okay but generally the more the merrier because the AV have so many to shoot at and also half the team has to go AV but the tanks can switch around
If i could run 6 spider tanks in a match i would always do it |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
743
|
Posted - 2013.08.19 13:27:00 -
[14] - Quote
CommanderBolt wrote:ChribbaX wrote:You that bad that you need others to rep you constantly? Wow Chribba making a dig at someone else! This is unprecedented! I'm just jealous I don't get repped like that, I sure could need it bc I'm terribad lol |
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Jason Pearson
Seraphim Auxiliaries
2597
|
Posted - 2013.08.19 15:20:00 -
[15] - Quote
ChribbaX wrote:CommanderBolt wrote:ChribbaX wrote:You that bad that you need others to rep you constantly? Wow Chribba making a dig at someone else! This is unprecedented! I'm just jealous I don't get repped like that, I sure could need it bc I'm terribad lol
It's obvious, you have been chosen as a replord, not a Tanker.
o7 replord.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
659
|
Posted - 2013.08.19 15:34:00 -
[16] - Quote
ChribbaX wrote:You that bad that you need others to rep you constantly? Yeah, using teamwork sure is pathetic, right guys? |
Scheneighnay McBob
Bojo's School of the Trades
3038
|
Posted - 2013.08.19 15:47:00 -
[17] - Quote
I haven't done that since beta. I was one of the few people who actually skilled into LLAVs, and I actually used them as a logi. |
gbghg
L.O.T.I.S.
3225
|
Posted - 2013.08.19 15:59:00 -
[18] - Quote
ChromeBreaker wrote:Think i saw a bunch of you in four seperate tanks running around... think it was Seraphim... Anyway it was pretty cool, it forced us to designate targets...
Big problem to this tactic is that once the chain is broken.. you all go down pretty fast Yeah from a coupleif experiences I had back when uprising first hit, a dropship tank combo can be pretty effective at breaking RR chains, the tank hits the one being repaired while the dropship hits the repairers, it can force them to trigger kids early or distract them from the reps target. The biggest wekness of RR chains is that once you take down part of te chain te rest gies down pretty rapidly. |
Jason Pearson
Seraphim Auxiliaries
2631
|
Posted - 2013.08.22 10:55:00 -
[19] - Quote
Love this tank when I have someone else running the same fit and is on the ball calling out when reps are ready.
It's got nearly no resistances (Armor has either Hardener or Plating) but it's repping power is immense, with the Armor Reps capable of repping like 4500 Armor in seconds, and the Shields also being repped 4500 every 15 seconds this tank is beast, and when your Reps are down, pull back and let your buddy go forward for kills, when his reps are all down you switch out.
Under intense fire, make a retreat with both tanks spider repping, It's pretty cool to watch Swarms do **** all to a Madrugar :)
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Kekklian Noobatronic
Goonfeet Top Men.
308
|
Posted - 2013.08.22 11:10:00 -
[20] - Quote
From an AVer perspective:
I *love* this idea. I think it's a very deadly way for tanks to roll, and certainly won't be an easy one if multiple tanks are fitting/using reppers on each other. Great post.
My only real concern is that this will drastically beef up the tanks. Not from the HP perspective(that's a given), but more from a counter perspective. Right now, infantry does not have EWAR, which is one of the primary counters in EVE to spider tanking (Cap warfare, ECM). Therefore, an infrantry player has no way of canceling out the repair cycles once they've gone live. This means that a few tanks can sit there just focusing reps on the person getting damaged, negating *multiple* proto AV players (at least on paper). It's a very deadly tactic, and while I applaud it's conception, I just hope it does not 'go big' until CCP has introduced some EWAR modules to the infantry. The ability to cancel locks, or some other form of on-tank capacitor system (I really hope they do this - infinite capacitor on a tank seems silly) would be a great way to prevent this from getting over-used. A capacitor system especially would be very interesting to see, and I think would be a great start towards not only balancing great tactics like this (note I said BALANCING, not NERFING). Personally, the idea of a bricked out hybrid tank roaming around with 2 all out assault tanks, pushing reps on them is a crazy cool idea (Providing the functionality of a true "heavy" LLAV).
Carry on 'ol chap! |
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Lorhak Gannarsein
DUST University Ivy League
193
|
Posted - 2013.08.22 11:23:00 -
[21] - Quote
Kekklian Noobatronic wrote:From an AVer perspective:
I *love* this idea. I think it's a very deadly way for tanks to roll, and certainly won't be an easy one if multiple tanks are fitting/using reppers on each other. Great post.
My only real concern is that this will drastically beef up the tanks. Not from the HP perspective(that's a given), but more from a counter perspective. Right now, infantry does not have EWAR, which is one of the primary counters in EVE to spider tanking (Cap warfare, ECM). Therefore, an infrantry player has no way of canceling out the repair cycles once they've gone live. This means that a few tanks can sit there just focusing reps on the person getting damaged, negating *multiple* proto AV players (at least on paper). It's a very deadly tactic, and while I applaud it's conception, I just hope it does not 'go big' until CCP has introduced some EWAR modules to the infantry. The ability to cancel locks, or some other form of on-tank capacitor system (I really hope they do this - infinite capacitor on a tank seems silly) would be a great way to prevent this from getting over-used. A capacitor system especially would be very interesting to see, and I think would be a great start towards not only balancing great tactics like this (note I said BALANCING, not NERFING). Personally, the idea of a bricked out hybrid tank roaming around with 2 all out assault tanks, pushing reps on them is a crazy cool idea (Providing the functionality of a true "heavy" LLAV).
Carry on 'ol chap!
They're still vulnerable to alpha damage, and the gap between reps can prove fatal. It does take more AV to take them down (you're probably not going to solo them, for example) but it's no different, really to killing two protobears instead of one. Combined arms tends to be a good response; tankers frequently overextend to try to fight one of their own. Especially when they think they can mash it up easily. |
Kekklian Noobatronic
Goonfeet Top Men.
308
|
Posted - 2013.08.22 12:28:00 -
[22] - Quote
Lorhak Gannarsein wrote:Kekklian Noobatronic wrote:From an AVer perspective:
I *love* this idea. I think it's a very deadly way for tanks to roll, and certainly won't be an easy one if multiple tanks are fitting/using reppers on each other. Great post.
My only real concern is that this will drastically beef up the tanks. Not from the HP perspective(that's a given), but more from a counter perspective. Right now, infantry does not have EWAR, which is one of the primary counters in EVE to spider tanking (Cap warfare, ECM). Therefore, an infrantry player has no way of canceling out the repair cycles once they've gone live. This means that a few tanks can sit there just focusing reps on the person getting damaged, negating *multiple* proto AV players (at least on paper). It's a very deadly tactic, and while I applaud it's conception, I just hope it does not 'go big' until CCP has introduced some EWAR modules to the infantry. The ability to cancel locks, or some other form of on-tank capacitor system (I really hope they do this - infinite capacitor on a tank seems silly) would be a great way to prevent this from getting over-used. A capacitor system especially would be very interesting to see, and I think would be a great start towards not only balancing great tactics like this (note I said BALANCING, not NERFING). Personally, the idea of a bricked out hybrid tank roaming around with 2 all out assault tanks, pushing reps on them is a crazy cool idea (Providing the functionality of a true "heavy" LLAV).
Carry on 'ol chap! They're still vulnerable to alpha damage, and the gap between reps can prove fatal. It does take more AV to take them down (you're probably not going to solo them, for example) but it's no different, really to killing two protobears instead of one. Combined arms tends to be a good response; tankers frequently overextend to try to fight one of their own. Especially when they think they can mash it up easily.
The concept of 'Alpha' sounds great on paper, but in reality is a bit trickier than that.
A Heavy with 2 Complex Damage Mods(The most they can carry right now), and a Proto Breach Forge Gun with Level 4 Proficiency does 3,582 damage(rounded up), before damage reduction. We'll use that as a damage baseline, because any other gun would require far too many people on a team with Prototype AV to provide enough 'Alpha'.
We'll use the Mardrugar used in the OP as the 'Target', with 3000 shields and 5000 armor. We'll also assume he is a good tanker, and has his inherent 10% damage reduction from Skills. We will assume NO HARDENERS are active as well, for the sake of hopefully securing the kill. Normally, a Mardrugar would have 2 hardeners running, but I don't know if his fit forgoes those to get the Remote Rep setup w/ local rep that he's talking about.
Breach Forge Gun Shot 1 3582 - 715(-20% = Shield Inherent -10% to Hybrid + -10% Skill Reduction) = 2867 Total Damage to Shields Tank HP = 133 Shields / 5000 Armor Breach Forge Gun Shot 2 3852 - 162(Remaining Shields, -20% = Shield Inherent -10% to Hybrid + -10% Skill Reduction) - 3692 (To Armor, 0% - Armor Inherent +10% from Hybrid + -10% Skill Reduction) = 3692 Total Damage to Armor Tank HP = 1308 Armor Breach Forge Gun Shot 3 Destroys Tank(Overkill by 2544 damage)
This is about the most reasonable end of the spectrum I could envision, which you *might* see in a pub game. And yes, I will talk pub game about this, because that's where you're likely to see this sort of stomp-tactics(And PC has OB's and team-wide coordination, which makes the alpha much more of a possibility)
So First, you need 3 Heavies with clear LOS, Proto Breach Forge Guns, 2 Complex Damage Mods, and Proficiency 4. This is a tall order, and requires quite a bit of specialization to begin with. Next, you need them to all be on the same team, and somehow be coordinated enough to get shots off within 1-2 seconds of each other, which requires Comms. Not something you will see in a Public Match, and also not something you see in most Premade Squads(I've only ever rolled with 1 other Forge Gunner at a time).
While it looks great and doable on paper, the reality is that your average player only has STD or ADV AV, which does not give access to Breach forge guns, and has about half the damage output listed above. That would mean it would require roughly 6 players (Possibly 7, I don't have the ADV forge values in front of me) packing ADV forge guns to output the same damage as the 3 Breach Forge Guns above. Coordinating 3 players is hard - coordinating 6 is downright insane. Additionaly, this is a LARGE chunk of your team! Even IF you could get the players together to do it, you are leaving them very vulnerable to standard infantry, unless the rest of the team is dedicated to running interference(which would of course mean the objective is WIDE open for the other team).
And finally, the numbers above do not include Hardeners. If the enemy tank is running hardeners, it can easily push the number of people required to 4, with the same stats as above(Proto AV, Level 4 Prof, Breach).
I don't even think it's possible with Swarms due missile travel time, and the fact that the other tanks can intercept the missiles, spreading out the damage(especially considering how close you need to be to spider tank in the first place), and Grenades have a cycle time between throws - plenty of time(for a good tanker) to activate the local rep and bug out before the other grenades dropped. Not to mention how many people have to be swarming the tank with Proto Nades in order to achieve the necessary level of alpha (Hint: ALOT! :) ). |
Jason Pearson
Seraphim Auxiliaries
2633
|
Posted - 2013.08.22 12:37:00 -
[23] - Quote
Which reminds me, I'm going to update the post with the fit (In a moment, have to pop to the shop and grab some Monster) as I'd really like to here some feedback, I reduced the Armor to 4800 to gain 3300 shields (I believe I gained 475 Shields over 385 Armor, which is more beneficial)
I also found it possible to do the fit and have a Scattered Ion Cannon on it by reducing HP to 2800-2900 Shields, which is very useful.
But yeah, will update that in a bit!
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
calisk galern
BurgezzE.T.F
768
|
Posted - 2013.08.22 12:44:00 -
[24] - Quote
yep, vehicles working in a squad...a rare but effective idea, grats. |
Jason Pearson
Seraphim Auxiliaries
2633
|
Posted - 2013.08.22 13:06:00 -
[25] - Quote
Updated thread.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
richiesutie 2
Seraphim Auxiliaries
256
|
Posted - 2013.08.22 13:14:00 -
[26] - Quote
Its a shame the llav gets no wp for repping anything and also that it disables the tanks main turret when in use. That being said when i hop in my callav with double transporters (or limbus with triple)duna2002's tank becomes a monster even against some proto avers! ill do it right now with you if ya like! |
Takahiro Kashuken
Red Star. EoN.
975
|
Posted - 2013.08.22 13:18:00 -
[27] - Quote
That fit while it is a spider tank relys on another spider tank with shield mods
Essentailly in 2 tanks ther is no target tank, a 3rd armor shield tank is needed for the triangle i think
While the shield is good if armor is breached and you have no rep you will be generally toast to a point plus with the 120 plate you do lose 800-1500 or armor but you have gained 2k of shield which can and does help with most forms of AV
I may try a similar fit if i get time due to the 'war' but maybe have a omni tanked madrugar as the target tank with 2 spider tanks backing it up keeping that shield as high as possible to reduce the damage
Plus with it being a armor tank auto ppl will swarm it and even then if shield is gone and breached depending on your fit you have enough armor to tank some more damage while you run or wait for reps and tech it maybe stronger than then gunlogi since you have both types of tank and it doesnt matter what gets hit
On paper not too bad, i still say if you can get 3 tanks doing around the same thing then it should work really well |
Jason Pearson
Seraphim Auxiliaries
2640
|
Posted - 2013.08.22 17:00:00 -
[28] - Quote
Takahiro Kashuken wrote:That fit while it is a spider tank relys on another spider tank with shield mods
Essentailly in 2 tanks ther is no target tank, a 3rd armor shield tank is needed for the triangle i think
While the shield is good if armor is breached and you have no rep you will be generally toast to a point plus with the 120 plate you do lose 800-1500 or armor but you have gained 2k of shield which can and does help with most forms of AV
I may try a similar fit if i get time due to the 'war' but maybe have a omni tanked madrugar as the target tank with 2 spider tanks backing it up keeping that shield as high as possible to reduce the damage
Plus with it being a armor tank auto ppl will swarm it and even then if shield is gone and breached depending on your fit you have enough armor to tank some more damage while you run or wait for reps and tech it maybe stronger than then gunlogi since you have both types of tank and it doesnt matter what gets hit
On paper not too bad, i still say if you can get 3 tanks doing around the same thing then it should work really well
In comparison to other Spider Tanks, this one offers more flexibility with the ability to survive a hit from Swarms, sometimes even up to three times before dying. In the past I've run Shield Spiders (Gunnlogi and Sagaris) and this one beats the Gunnlogi easily, hell it beats the Sagaris due to the rep ability of these Heavy Transporters and yet still being able to Armor rep itself too.
I find Convoy (2) a lot easier to manage than a with a Triangle (3), aye it's more effective as a Triangle due to the repping ability as well as the ability to switch around in formation, presenting a single tank to the AVers, Convoys are easier to help teach people how to spider but honestly offers the same "target" as the Triangle as the front (point for triangle) would be in lead whilst the repper stays behind it taking cover when possible.
That's the bonus with this baby, it comes with a heavy rep, so if your shields are breached, you're able to activate a hardener and reppers just as it goes down, timing it just right means your reps activate just as you start taking damage, giving you enough time to retreat and get your buddy on transporter duty.
It might be beneficial (When on point defense) to have a single well buffed vehicle (I run a Gunnlogi with 7000+ Shields, about 10k eHP I believe) as well as a light repper to keep the Logi LAV repped, the buffer might work for point defense and even breaching areas.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Tebu Gan
CrimeWave Syndicate
29
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Posted - 2013.08.22 17:16:00 -
[29] - Quote
I like this idea. It could destroy, and would require far more infantry to run in AV fits. Be nice if reppin gave you a bit of points though. |
Jason Pearson
Seraphim Auxiliaries
2643
|
Posted - 2013.08.23 02:09:00 -
[30] - Quote
Tebu Gan wrote:I like this idea. It could destroy, and would require far more infantry to run in AV fits. Be nice if reppin gave you a bit of points though.
Aye I agree, even guardian points would be nice :/
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
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