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561. Suicide Supply - in Feedback/Requests [original thread]
Interesting idea.
- by Kallas Hallytyr - at 2014.12.18 12:35:00
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562. Just saw a tank recall animation, destroyed tank on way back up - in General Discussions [original thread]
Pics. You know the drill.
- by Kallas Hallytyr - at 2014.12.18 04:55:00
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563. What is the point of the redline? - in General Discussions [original thread]
Push the redline back 200-500m back. Add more 'forward base' sockets with CRUs pre-hacked to the relevant side. ???? Profit! Essentially, the redline should be the, "I need to be out of the fight to call in a vehicle safely/recall safely/regroup ...
- by Kallas Hallytyr - at 2014.12.18 00:41:00
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564. wtf ccp - in General Discussions [original thread]
Such feedback. So legible. Wow. Much constructive criticism. Universe doesn't revolve around you, bub.
- by Kallas Hallytyr - at 2014.12.18 00:25:00
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565. To Rattati: Reimagining the RR - in Feedback/Requests [original thread]
Looks really cool. Not much of a RR user, so I'll just leave my comment at that!
- by Kallas Hallytyr - at 2014.12.17 18:31:00
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566. Module Question: Range Amplifier Vs Dampner - in General Discussions [original thread]
Run damps. Range Amps are next to worthless after the nerf, unless you run a shitton of EWar mods on Logi, which brings its own drawbacks.
- by Kallas Hallytyr - at 2014.12.17 18:05:00
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567. [Request]How Swarms should work - in Feedback/Requests [original thread]
XxBlazikenxX wrote: I think swarms right now are pretty good, if you are a good pilot are a good driver, you don't need to worry much about a swarmer (unless there's more than one of them), but if you're stuck in a corner it's a matter of killi...
- by Kallas Hallytyr - at 2014.12.17 18:03:00
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568. Event Coming Soon? - in General Discussions [original thread]
XxBlazikenxX wrote: It would have to be for all equipment, man imagine the remote explosives all over the place. Wait...there isn't an RE Officer event already? I thought that's why I see 50% of the enemy team being tossers* *of REs..of c...
- by Kallas Hallytyr - at 2014.12.17 18:00:00
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569. CCP Rattati - Meta Levels of Gameplay - why it won't work - how ... - in Feedback/Requests [original thread]
I agree almost entirely Jadd. Ku: the difference between a PRO skilled player and an unskilled player is very noticeable. Consider that an unskilled player is also likely a new player and thus less versed in the game (ie, non-SP skilled), there i...
- by Kallas Hallytyr - at 2014.12.17 17:57:00
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570. [Request]How Swarms should work - in Feedback/Requests [original thread]
He does have a valid point: Swarms never lose their lock,and that removes skill from the equation. I can never evade a missile in my DS unless I'm hovering right next to a building and even that is not reliable (for some unknown reason.) Having s...
- by Kallas Hallytyr - at 2014.12.17 17:47:00
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571. Day 2 as a minmando - in General Discussions [original thread]
benandjerrys wrote: (like 2% per lvl) rate of fire increase / lock on decrease Because MinComs aren't AV king enough for you?! I know you said that you weren't expecting anything, but seriously? Swarms are bordering OP with their great damage...
- by Kallas Hallytyr - at 2014.12.17 17:41:00
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572. Plasma cannon/pilot dropsuit - in Feedback/Requests [original thread]
Fox Gaden wrote: No to making Pilot suits the only suits that can operate vehicles. ... but I am starting to warm to the proposal that weapons get unloaded back into your ammo reserves when you enter a vehicle. Yeah, reloading upon exit for ...
- by Kallas Hallytyr - at 2014.12.17 17:26:00
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573. Plasma cannon/pilot dropsuit - in Feedback/Requests [original thread]
As an advocate and lover of my PLC...no. It hurts shields just fine, the only issue it would has in any way is application of damage. These 'new' hulls will have their own downsides: - Enforcers will be faster but weaker, meaning you need less ...
- by Kallas Hallytyr - at 2014.12.17 17:09:00
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574. [Feedback Request] Small Missiles and ADS Skills - in Feedback/Requests [original thread]
Does anyone else have any opinions on this?
- by Kallas Hallytyr - at 2014.12.17 17:03:00
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575. Imagine a map.. - in General Discussions [original thread]
al nize mk2 wrote: ADS pilots would love strafing them as well - so even vehicle crowd would be well into them. As soon as I have a turret capable of strafing, sure...
- by Kallas Hallytyr - at 2014.12.17 17:01:00
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576. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: People love to throw around the talking point of "vehicles have no purpose" when there are plenty of things that vehicles can be made to do if a little thought if given to the issue. Emphasis mine: currently vehicles ...
- by Kallas Hallytyr - at 2014.12.17 02:06:00
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577. AV - in Feedback/Requests [original thread]
Just make swarms actually aim: like this thread by Juno Tristan. Thing is, we don't need damage buffs because of new vehicles: doing so would render the lower HP HAV hulls (and DSs and LAVs) obsolete. Also consider that the 'new', tougher hull ...
- by Kallas Hallytyr - at 2014.12.17 01:57:00
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578. AV and Bandwidth - in General Discussions [original thread]
Heavy with Proximity Scanner? No thanks. If they want to see things, get a squad or sacrifice your fitting for PE/RAs. Seriously though, equipment on a heavy removes another downside: let's make the rooftop forge gun even more obnoxious!
- by Kallas Hallytyr - at 2014.12.17 01:24:00
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579. Rattati: ASCR Balance Proposal, MATH + SPREADSHEET - in Feedback/Requests [original thread]
Looks awesome, good stuff Tesfa.
- by Kallas Hallytyr - at 2014.12.16 06:21:00
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580. shield rep tool - in Feedback/Requests [original thread]
Make it: - Instant regeneration; doesn't boost the recharge delay, it immediately begins recharge - Gives a one time boost/a slow (once every 3-5s, or something) shield repair, say around 150-200 shields instantly. Boom. Shield transporter.
- by Kallas Hallytyr - at 2014.12.16 04:54:00
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