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501. To Rattati: HMG balance. - in Feedback/Requests [original thread]
+1 to the high heat = lower ROF idea. Sounds like a reasonable way to make HMGs more skill dependent. Could also introduce it earlier (ie, lower heat) with a lower penalty and build up as the heat does. So at 65% heat, you get a 5% ROF reduction ...
- by Kallas Hallytyr - at 2014.12.24 12:03:00
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502. So where are the Seeker faylocks? - in Feedback/Requests [original thread]
The True Inferno wrote: SoonGäó This.
- by Kallas Hallytyr - at 2014.12.24 11:48:00
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503. Veteran's forgotten gear - in Feedback/Requests [original thread]
Ku Shala wrote: the skinweave scout is almost unfittable the cpu and pg are soooooooooooooooooo low same as the skinweave assault not even half as good as a c-1 You realise that Skinweave are militia, right? Thus they are based on and worse t...
- by Kallas Hallytyr - at 2014.12.24 11:47:00
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504. [REQUEST] Be a gunner in my derpship DEVS? - in Feedback/Requests [original thread]
Ground attack craft with lighter transport than an NDS but greater firepower. Except we're not allowed greater firepower (well, we have greater firepower, it's just essentially irrelevant.) Derrith, would you say that solo ADSs are the only ones ...
- by Kallas Hallytyr - at 2014.12.24 11:45:00
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505. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
gustavo acosta wrote: It is inferred that smart shield tankers have the advantage over smart armor tankers. The delay becomes moot to a proper shield tank because the delay is shorter than it takes for a remote explosive to be armed. (a...
- by Kallas Hallytyr - at 2014.12.24 11:07:00
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506. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
gustavo acosta wrote: Poorly written reply that was too complex to address because of bad formatting which would cause pyramid quoting(not to mention it was an unpleasant read). Grow up. Just because you and I disagree doesn't mean you need t...
- by Kallas Hallytyr - at 2014.12.24 11:06:00
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507. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
gustavo acosta wrote: It's not that it's hard to understand, it's just unnecessary to overhaul the whole system when small adjustments in the system like shield hardeners, or a ceiling on regen delay, can be made to fix the small inconsistenc...
- by Kallas Hallytyr - at 2014.12.23 09:13:00
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508. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
gustavo acosta wrote: Why? The current system is fine, it's just that people don't understand how to run and fit shield suits. Why? Because shield suits are inferior in almost every way: - regeneration is higher, but initially a lot slower, ...
- by Kallas Hallytyr - at 2014.12.22 23:47:00
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509. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: However I think that if enforcers are the tank destroyer types the marauders should be loaded to do splash again. It makes no sense that there isn't an HAV rigged to suppress infantry. With the current tanks holding the r...
- by Kallas Hallytyr - at 2014.12.22 13:12:00
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510. Skirmish Mode: ideas for shaping the battlefield. - in Feedback/Requests [original thread]
Null Cannon damage profiles would be good, but really should wait until we have player-bought/-chosen MCCs. Disabling Null Cannons, however, is a good idea and one that should return.
- by Kallas Hallytyr - at 2014.12.22 13:10:00
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511. Blueberries preparing for a battle - in General Discussions [original thread]
Confirmed.
- by Kallas Hallytyr - at 2014.12.22 13:02:00
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512. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
gustavo acosta wrote: Shield and armor are completely different types of tanks. Shield tanks aren't supposed to be able to tank through immense amount of damage, they're supposed to be able to run in, do damage, and run out without exhausting t...
- by Kallas Hallytyr - at 2014.12.22 12:37:00
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513. [Suggestion] Reimbursement for winning a match - in Feedback/Requests [original thread]
Jebus McKing wrote: Nothing is more frustrating than fighting really hard, losing a lot of not that expensive gear, and winning a match only then to discover that you have actually lost more ISK than you gained because payouts are pretty ...
- by Kallas Hallytyr - at 2014.12.22 12:32:00
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514. [Dropship Feature Request] - in Feedback/Requests [original thread]
True Adamance wrote: Yup. Side-bar: I will shoot down the OP one of these days. He was bloody lucky the other day to have escaped my Blaster HAV and the swarms that were firing at him. I think I got Kaeru's 2-merc Python a couple of time wit...
- by Kallas Hallytyr - at 2014.12.22 08:49:00
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515. [Feedback/Bug] Small Railgun Heat Build-Up - in Feedback/Requests [original thread]
Does anyone else have an issue with this?
- by Kallas Hallytyr - at 2014.12.21 14:31:00
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516. [Feedback Request] Small Missiles and ADS Skills - in Feedback/Requests [original thread]
Does anyone else have any feedback on these ideas?
- by Kallas Hallytyr - at 2014.12.21 14:29:00
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517. Have unlimited ammo for HAV turrets - in Feedback/Requests [original thread]
No. If anything, vehicle ammo needs reassessed to make sure that reloading and running out are actual concerns. We do need better placed Supply Depots, and to make sure that every redline has at least one SD accessible by infantry, ground vehicle...
- by Kallas Hallytyr - at 2014.12.21 14:28:00
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518. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
BL4CKST4R wrote: One parameter that we can look at is making shields passive but slightly faster than armor repair, and making armor repair slightly slower but higher in bigger cycles, for example an armor rep would do 8 hp in 3 seconds while a...
- by Kallas Hallytyr - at 2014.12.21 13:11:00
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519. Random ideas shields and armor EVE like balancing - in General Discussions [original thread]
The principle of the idea is pretty great though the numbers are a bit squiffy But making it so pure tanking is difficult/less useful is a laudable goal!
- by Kallas Hallytyr - at 2014.12.21 13:02:00
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520. When the man with a gun meets the man with the rifle... - in General Discussions [original thread]
CrotchGrab 360 wrote: Kallas Hallytyr wrote: duster 35000 wrote: Scrambler rifle can kill a shield user in under a second. Proto scr prof 3 is what, 100 damage at least? 71.5 for a Viziam 71.5 (base) * 1.2 (+20% vs shields) * 1.15 (Pro...
- by Kallas Hallytyr - at 2014.12.20 14:28:00
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