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Yoma Carrim
Situation Normal all fraked up
116
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Posted - 2013.12.14 20:48:00 -
[1] - Quote
We've all seen the QQ about HAVs but how are you DS pilots handling 1.7
Is it good? Bad? needs some improvement but not much?
I heard there was some imbalance between the Python and the Incubus is that true?
How do STD dropships stand compared to ADS?
Do you find HAVs more of a threat to you now or less?
Do you find AV adequate to deal with you or are they underpowered?
How are the three small turrets fairing for you? Is there an imbalance between them?
But mostly Are You Having Fun?
When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy
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Vulpes Dolosus
SVER True Blood Public Disorder.
468
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Posted - 2013.12.14 21:06:00 -
[2] - Quote
Handling well, love the new changes to hardeners, boosters, scanners, and passive regen on shields.
Good. Only thing I'd add is more low slot modules for Python fitting, because they're one-trick-ponies right now.
I haven't witnessed anything. All I know is Incubuses have more fitting diversity with better rail guns and Pythons are general tanky with much better missiles (the only difference in weapons is rate of fire)
They're more tanky, less maneuverable, have more slots. The make better transport ships than the ADS, obviously, though I haven't tried them as a shooting platform yet.
Only rails and only because they're more prevalent. Attacking tanks is difficult due to their speed and active mods (they either use one or the other).
AV is fine. I still have to flee when I'm hit by forges and several swarms. I can fight back, but not for long.
Missiles: Best overall. Very effective against infantry with the splash damage buff. Effective agains vehicles, but not recommended. Rails: Better than before. The best option for vehicle combat (the passive shield buff is what makes missiles difficult to use). Utterly useless against infantry. Blasters: I wouldn't bother with them.
When redline rails get nerfed or have a proper counter, then I'll be having more fun. For now, yeah, it's much more fun than before (but still frustrating at times).
Dropship Specialist
Kills- Incubus: 3; Pythons: 0; Logistics: 0; Militia: 23; Tanks: 7
Best K/D: 21:0
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DUST Fiend
OSG Planetary Operations Covert Intervention
8845
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Posted - 2013.12.14 21:09:00 -
[3] - Quote
I don't have time to fully respond, I'll try to do a full response later, but dropships are in a very good place right now, particularly assault dropships.
Python is more lethal to infantry and armor tanks thanks to how strong missiles are, but I put a militia missile launcher on my Incubus for when vehicles have been dealt with and I easily get 20+ kills per match now.
Vids / O7
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Kallas Hallytyr
Skullbreakers
172
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Posted - 2013.12.14 21:17:00 -
[4] - Quote
I'm a Python pilot, but I'm far from fully skilled into vehicles. I think the Python has the advantage in weapon choice: small missiles are a much better weapon against infantry than either of the other small turrets because of their large (relatively) blast and that the Python gets the missile bonus. Shield Hardeners are also incredibly useful for keeping Pythons alive: if I activate my Hardener before I start taking fire I can usually kill a Forge Gunner and I can definitely tank Swarms (though they can often keep me off balance such that my aim is much worsened.)
As far as STD Dropships, they're pretty nice. I'm a Myron user (since I don't have many skills in Armour at the moment) and it's now got a reason for use over a Python, primarily troop transport and stable gun platform. Its 4H/2L slot layout is also very good, allowing you to make more varied fits for the Myron as opposed to the Python which is more focused - exactly how it should be.
HAVs: They are dangerous and a good tank driver will cause me no end of headaches because of their fast acceleration letting them switch direction of travel while I'm lining up shots. This is where I feel Incubii are better: extremely rapid firing small rails are pretty damn nasty. I have, however, killed several HAVs in my ADSs and I find that I am often the one chasing down damaged and module-cooldown-retreating vehicles, fairly commonly getting a finishing blow.
AV: Forge Guns and Railguns are the main counters to Dropships at the moment, due to the hitting power making flight unsustainable under a constant barrage (which, again, is exactly as it should be) but we have enough resilience to take some punishment, deal some back out and then either retreat or risk getting shot down (and with a risk of getting overpowered even then.) Swarms, in my opinion, did not need the damage nerf although the range nerf, however, is a wonderful thing to behold. Laughing off Swarms with my Shield Hardener meaning my regen isn't cancelled is hilarious, but maybe a bit too good.
Small Turrets: For dropships, the missile is still king. It does require more SP to get into now, but it is well worth it. I've not tried the Blaster or Railgun that much, mostly because I never saw them as particularly effective. I have seen effective use of small rails on a LAV and seen some pretty scary Incubii though.
Fun? FUN?!OH YES! The simple fact that I can contribute effectively without being immediately shot out of the sky by a single Forge Gunner is bloody amazing! |
ALT2 acc
The dyst0pian Corporation Zero-Day
24
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Posted - 2013.12.14 21:21:00 -
[5] - Quote
DUST Fiend wrote:I don't have time to fully respond, I'll try to do a full response later, but dropships are in a very good place right now, particularly assault dropships.
Python is more lethal to infantry and armor tanks thanks to how strong missiles are, but I put a militia missile launcher on my Incubus for when vehicles have been dealt with and I easily get 20+ kills per match now. Pythons with 2550 shield get 2 shoted by LOLrails if hardeners are down |
Kallas Hallytyr
Skullbreakers
172
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Posted - 2013.12.14 21:28:00 -
[6] - Quote
Vulpes Dolosus wrote:When redline rails get nerfed or have a proper counter, then I'll be having more fun. For now, yeah, it's much more fun than before (but still frustrating at times).
I know it's not a true counter, but I now have a technique which is simply to pull out a suicide Sica with Railgun, the sole purpose of which is to go around murdering as many rail and missile installations in the enemy redline as possible. It alleviates the stress of random Railgun shots very quickly and lets you fly less molested.
I hate the redline, but it's currently better than not having it at all. |
Yoma Carrim
Situation Normal all fraked up
116
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Posted - 2013.12.14 21:37:00 -
[7] - Quote
Vulpes Dolosus wrote:When redline rails get nerfed or have a proper counter, then I'll be having more fun. For now, yeah, it's much more fun than before (but still frustrating at times).
I'm sorry to hear this. As a rail tanker I find it more fun to be in the thick of it where I can bring my main gun to bare without having to compensate much for travel time (maybe im just a bad shot.) I would have thought the changes would bring most railguners down from the redline...apparently not.
That being said I'm glad you all are having Fun. I can't fly to save my life so you all have my upmost respect. Keep up the good work
When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy
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Scheneighnay McBob
Bojo's School of the Trades
3271
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Posted - 2013.12.14 21:44:00 -
[8] - Quote
It's just weird
Haven't flown my incubus this build, so idk
Haven't flown my standard ds enough to tell
They're less of a threat than last build, but large turrets are the only threat to them
They're UP against my ADS
I haven't got an opportunity to compare turrets much, so I couldn't say.
I'm sortof having fun
Some more things I want to mention: The passive shield regen on my Python is ridiculous. It's as if I have a shield booster going nonstop.
While I'm very happy with missile installations (actually a threat to my dropship), railgun installations are far too accurate
While small rails are better than they used to be, they're still only useful as support weapons. HAVs can repair their armor faster than I can damage it, and I'm using a proto rail. It also takes constant fire to destroy an installation. I would be happy to have a significantly smaller clip for significantly more damage per shot.
We used to have a time machine
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Kallas Hallytyr
Skullbreakers
172
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Posted - 2013.12.14 21:47:00 -
[9] - Quote
Yoma Carrim wrote:I'm sorry to hear this. As a rail tanker I find it more fun to be in the thick of it where I can bring my main gun to bare without having to compensate much for travel time (maybe im just a bad shot.) I would have thought the changes would bring most railguners down from the redline...apparently not.
Rail-tankers are not too bad, it's mostly when the maps are incredibly open that dropships get the rail-shaft. Little to no aerial cover = useless dropship. The biggest reason that people hate redline snipers/tankers is because it is so difficult to retaliate: it's not hard to find a position in the redline that prevents venturing into it while still having sufficient time to attempt a kill.
Yoma Carrim wrote:That being said I'm glad you all are having Fun. I can't fly to save my life so you all have my upmost respect. Keep up the good work
o7
Now go shove your Railgun Turret where the sun don't shine, I've lost millions to your kind |
Texs Red
DUST University Ivy League
101
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Posted - 2013.12.14 21:52:00 -
[10] - Quote
Some things I've noticed for a dropship viewpoint:
It is exceedingly difficult to kill other vehicles, they regenerate too quickly and have too much ability to get away to regenerate.
Pythons are the best with missiles, which in turn is the only real viable turret for infantry killing.
Blasters are worthless, vehicle or infantry. It's too precise and the dropship too difficult to keep steady enough to kill infantry with, despite crazy high ROF. It also seems to do exceedingly poor damage against other vehicles, like a full clip just to get an armor tank to about half shields.
Railguns are okay against tanks and do quite well vs other dropships due to (with an incubus) high ROF, damage, and clip size. I usually end up only being able to harass or deal finishing blows though because other vehicles can escape too easily and my DPS isn't high enough to kill before they run. They are also almost worthless vs infantry.
Incubus's seem to be the better in dropship fights due to being able to fit an AB (afterburner) without losing tank, which allows far better control of the engagement. Plus they gain a bonus to railguns which seem to be better in a dropship vs dropship fight anyway.
Armor hardeners are better than shield hardeners in dropship fights due to the fights often being very protracted engagements so armor duration beats high shield resistance.
In short: Infantry < Python, missiles slaughter infantry Python < Incubus, Rails/AB/Armor hardeners are better vs other vehicles Incubus < Infantry, blasters and rails *can not* effectively hit infantry worth crap so they win by war of attrition
A standard armor dropship can fit a decent tank with a CRU (but no guns), so it makes a good fill in for a logi dropship.
Also please see my post here for issues with large missile installations. |
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Yoma Carrim
Situation Normal all fraked up
116
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Posted - 2013.12.14 22:35:00 -
[11] - Quote
Texs Red wrote:Also please see my post here for issues with large missile installations.
hmmm that is a problem. I hope we don't have to deal with it for the next month or so
When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy
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