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221. Where are the Forge Guns? - in General Discussions [original thread]
Atiim wrote: How small is your TV? The reticule barely fills 1/4th of my screen. ...you just don't understand how to actually approach rationality do you? The Swarm lock-on box is enormous: it doesn't actually matter how much of the screen KT...
- by Kallas Hallytyr - at 2014.11.24 16:01:00
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222. ccp awesome concept art and in game model - in General Discussions [original thread]
I'm sad because they aren't in the game...
- by Kallas Hallytyr - at 2014.11.24 15:32:00
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223. Ads Resurgence - in General Discussions [original thread]
Blueprint For Murder wrote: There is one possible reason you didn't think of m8: - You freak out when engaged and crash I've not crashed because of user error more than a couple of times since I became competent at flying. There have been ...
- by Kallas Hallytyr - at 2014.11.24 15:20:00
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224. Ads Resurgence - in General Discussions [original thread]
Apothecary Za'ki wrote: but that dosnt help much when against high SP ADS pilots with full proto mods getting 80% resist to explosive with maybe 10 second downtime on that. Would you please stop spouting nonsense. This is how hardeners work...
- by Kallas Hallytyr - at 2014.11.24 09:27:00
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225. Some issues with swarms to be discussed. - in General Discussions [original thread]
ghy6tr4 wrote: I personally feel like ADS should be worried about AV. I feel like its balanced perfectly. [...] So yes, AV SHOULD be over powered....it SHOULD be very hard to ADS if you plan to sit nestled in your little piece of the sky and ra...
- by Kallas Hallytyr - at 2014.11.23 19:30:00
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226. Please fix swarms, forges, and large rail turrets - in General Discussions [original thread]
The only thing needed is a lock-on warning for Swarms. FGs need to be aimed, and railguns have their blind spot. Swarms have nothing difficult about them: lock-on and fire three volleys before the dropship can react. Simply knowing that swarms ar...
- by Kallas Hallytyr - at 2014.11.19 04:23:00
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227. Some issues with swarms to be discussed. - in General Discussions [original thread]
Vesta Opalus wrote: White-Lion wrote: Some words Fun thought experiment: Why are swarms virtually never used in PC. Because reasons? Honestly I don't know: three commandos in a squad make a perfectly legit point holder capable of murderi...
- by Kallas Hallytyr - at 2014.11.16 18:26:00
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228. Some issues with swarms to be discussed. - in General Discussions [original thread]
Apothecary Za'ki wrote: cause atm python is the only one capable of standing up to swarms with innate resistance to explosive on shields +20% then throw on a hardener 80% and maybe a second one for good measure 95% resist! to swarms! That's...
- by Kallas Hallytyr - at 2014.11.16 17:12:00
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229. The Best Kill You Made - in General Discussions [original thread]
shaman oga wrote: Punching the face of someone who wants to knife me. Ditto. Also Plasma Cannoning shotgun scouts.
- by Kallas Hallytyr - at 2014.11.16 14:50:00
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230. What's your dropship's name? - in General Discussions [original thread]
LUGMOS wrote: DUST Fiend wrote: Its only inaccurate if you are. Sustained dps isnt too important on an ADS because you and your targets are always moving. In the time it takes to re target, missiles are reloaded in most cases. THIS is the...
- by Kallas Hallytyr - at 2014.11.16 04:15:00
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231. Bolas Bullcrap - in General Discussions [original thread]
I'd much, much prefer to have the call in menu then your merc drops a beacon where your beacon just builds itself over 5 seconds (or something.) Would be so much better than the dumbass RDV AI that sometimes just destroys your vehicles (by drop...
- by Kallas Hallytyr - at 2014.11.16 00:23:00
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232. Cloak shotty users - in General Discussions [original thread]
I love my MinAssault fit: PLC, Flaylock and double Complex KinCat. I run faster than most scouts and have enough tank to survive a hit if I'm constantly moving. Hear a decloak/survive a blast? Spin about, PLC blast plus a Flaylock round or two wil...
- by Kallas Hallytyr - at 2014.11.16 00:21:00
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233. Idea for Vehicular balancing - in General Discussions [original thread]
Number two is the only reasonable option. Neutralising the damage profiles is ridiculous and makes shields completely irrelevant. The current imbalance is unwanted, but the only solution that prevents a total swing the other way is the introducti...
- by Kallas Hallytyr - at 2014.11.16 00:02:00
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234. What's your dropship's name? - in General Discussions [original thread]
If you're going to be upset, then lobby for change. Don't just sit complaining to your fellows, make posts, provide feedback and numbers and try and actually do something. Your whining is tiresome. Why fit an AV Incubus? Because as much as 15% is...
- by Kallas Hallytyr - at 2014.11.15 23:57:00
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235. What's your dropship's name? - in General Discussions [original thread]
DUST Fiend wrote: Those who believe Incubus small rails are better AV than Python small missiles tell me just one simple thing: they can't aim. Leading a moving target is too difficult for them, so they falsely believe the hit scan rail to be s...
- by Kallas Hallytyr - at 2014.11.15 23:27:00
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236. Shield Tank - in General Discussions [original thread]
We need the Amarr/Minmatar Light AV weapons (Breach MD could/should be repurposed for this) and the Gallente/Amarr/Minmatar Heavy AV weapons. No ifs, ands or buts, we need all of them before balance can be achieved.
- by Kallas Hallytyr - at 2014.11.14 16:45:00
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237. Should an ADS be able to kill a triple rep maudy? - in General Discussions [original thread]
Shinobi, what about this question makes you think pilots in general want to be unholy murder machines? As far as this thread is concerned, we're talking about the theoretical engagement of two things and what the situation should be like: should o...
- by Kallas Hallytyr - at 2014.11.14 15:54:00
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238. small issue with the new dom?! - in General Discussions [original thread]
Indeed. The issue they attempted to solve was almost done right: we need to move the redline back, way back past its previous position and fill the area with precaptured CRUs.
- by Kallas Hallytyr - at 2014.11.13 18:17:00
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239. Scout hit detection and cloaking is ruining gameplay. - in General Discussions [original thread]
sir RAVEN WING wrote: 2) 20m would be a bit too much should it have to recharge, perhaps 10m w/ recharge or 15 with it being instantly reactivatable? I'd probably say that it would drop the cloak to half charge (so immediately able to reactiv...
- by Kallas Hallytyr - at 2014.11.13 18:13:00
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240. CPM : Polling for some vehicle opinions - in General Discussions [original thread]
1) B, retain current style. Reason being that this allows someone to begin skilling into a particular role (currently the ADS) and start playing that earlier rather than later. The skills (theoretically) have bonuses that incentivise skilling furt...
- by Kallas Hallytyr - at 2014.11.13 15:23:00
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