Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Riptalis
Horizons' Edge Proficiency V.
91
|
Posted - 2014.11.19 03:17:00 -
[1] - Quote
It's really frustrating when I'm flying around in my Python and suddenly I take massive amounts of damage with a broken hit indicator and no idea where it came from. This has been happening a lot with swarms and forges.
Swarms start disappearing and then they manage to get 2 full volleys and most of the third one. Maybe also implement a more straight shot for swarms? None of this turning hard left and right ****. Give pilots a chance to evade and out-maneuver swarms!
Forges are also shooting invisible presents at you. Can't even see that big ass blue orb; I just deduct a huge portion of my Shield all of a sudden.
Large rail turrets are also kind of the same, yeah you can barely see that **** but **** at least make them bigger or brighter without them vanishing.
Please?
Python pilot
|
Bahirae Serugiusu
Vendetta Reactionary Force
273
|
Posted - 2014.11.19 03:20:00 -
[2] - Quote
Swarms need to have something done to them definitely. Forges take still like 2-3 shots to kill an ADS and the long charge time and actually needing to aim kind of balances it out. Large Rail Turrets have a MASSSSSSIVVVEEEE blindspot.
The State will always survive.
|
hfderrtgvcd
1200
|
Posted - 2014.11.19 03:21:00 -
[3] - Quote
Riptalis wrote:It's really frustrating when I'm running around in my dropsuit and suddenly I take massive amounts of damage with a broken hit indicator and no idea where it came from. This has been happening a lot with ADSs.
You can't fight in here! This is the war room.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14800
|
Posted - 2014.11.19 03:28:00 -
[4] - Quote
Bahirae Serugiusu wrote:Swarms need to have something done to them definitely. Forges take still like 2-3 shots to kill an ADS and the long charge time and actually needing to aim kind of balances it out. Large Rail Turrets have a MASSSSSSIVVVEEEE blindspot.
Absolutely nothing wrong with Swarm Launchers they aren't all that effective against shield anything with a hardener (roughly 60% resists against explosive damage).
"The moment passed in thunder and calamitous intent and yet no order was given to retreat or give their ground"
|
Atiim
Heaven's Lost Property Negative-Feedback
13806
|
Posted - 2014.11.19 03:34:00 -
[5] - Quote
You do have a chance to evade.
The moment the first volley hits you have the ability to zip out of the 175m range with your Afterburner. Not sure why it's such a hard concept to comprehend.
The 1st Matari Commando
-HAND
|
danthrax martin
Immortal Guides
182
|
Posted - 2014.11.19 03:34:00 -
[6] - Quote
I rather like being under and behind when I swarm most of the time. Maybe add a rearview mirror or look behind option? I pilot also and usually plan for being shot down...
Pro Gal 'mando, Assault, Scout
Pro Sentinel ak.0
Suicidal A/V Moron
|
Michael Arck
6055
|
Posted - 2014.11.19 03:38:00 -
[7] - Quote
Wait, isn't this regression?
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
|
Bahirae Serugiusu
Vendetta Reactionary Force
273
|
Posted - 2014.11.19 03:38:00 -
[8] - Quote
True Adamance wrote:Bahirae Serugiusu wrote:Swarms need to have something done to them definitely. Forges take still like 2-3 shots to kill an ADS and the long charge time and actually needing to aim kind of balances it out. Large Rail Turrets have a MASSSSSSIVVVEEEE blindspot. Absolutely nothing wrong with Swarm Launchers they aren't all that effective against shield anything with a hardener (roughly 60% resists against explosive damage). But should a swarm be everyones go-to weapon for AV instead of the Forge Gun which does require a bit more skill to use then just throwing on a Commando suit and having it as a secondary weapon?
Since Swarms were buffed I don't think I've seen anyone really using Forge Guns for AV and but an obscene amount of Swarms mostly on Minmatar Commandos. I'd think that since Forge Guns have the highest risk and require more skill (AKA Aiming) to use they should be the best option for AV instead of Swarms which are just fire and forget.
The State will always survive.
|
Riptalis
Horizons' Edge Proficiency V.
91
|
Posted - 2014.11.19 03:44:00 -
[9] - Quote
Atiim wrote:You do have a chance to evade.
The moment the first volley hits you have the ability to zip out of the 175m range with your Afterburner. Not sure why it's such a hard concept to comprehend. 175m? Certainly doesn't seem like it, they still follow me for a very long time.
Python pilot
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14803
|
Posted - 2014.11.19 03:45:00 -
[10] - Quote
Bahirae Serugiusu wrote:True Adamance wrote:Bahirae Serugiusu wrote:Swarms need to have something done to them definitely. Forges take still like 2-3 shots to kill an ADS and the long charge time and actually needing to aim kind of balances it out. Large Rail Turrets have a MASSSSSSIVVVEEEE blindspot. Absolutely nothing wrong with Swarm Launchers they aren't all that effective against shield anything with a hardener (roughly 60% resists against explosive damage). But should a swarm be everyones go-to weapon for AV instead of the Forge Gun which does require a bit more skill to use then just throwing on a Commando suit and having it as a secondary weapon? Since Swarms were buffed I don't think I've seen anyone really using Forge Guns for AV and but an obscene amount of Swarms mostly on Minmatar Commandos. I'd think that since Forge Guns have the highest risk and require more skill (AKA Aiming) to use they should be the best option for AV instead of Swarms which are just fire and forget.
It's not like Swarms do a considerable amount of alpha damage or DPS. There really is no comparing Forges to Swarms, both are forms of AV yes, however function in different manner.
Sure I'm rather disparaging about Swarms for the sake of Atiim but I won't discount that Swarms have their own requirements to use effectively. It fundamentally is not a matter of skill = power its a matter of functionality and since skill is a subjective term anyway that no two people will agree on it doesn't much matter.
As for the Commando thing...I though Breaking did a "breakdown" of Min Commando Swarm values and the difference in terms of vehicle HP was negligible..... something like 120 damage per volley all up (30-32 extra damage per missile that hits)
"The moment passed in thunder and calamitous intent and yet no order was given to retreat or give their ground"
|
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14803
|
Posted - 2014.11.19 03:49:00 -
[11] - Quote
Riptalis wrote:Atiim wrote:You do have a chance to evade.
The moment the first volley hits you have the ability to zip out of the 175m range with your Afterburner. Not sure why it's such a hard concept to comprehend. 175m? Certainly doesn't seem like it, they still follow me for a very long time.
175m is to break lock range.
Missiles travel for 400m under their own propulsion before detonation.
Fair distance by all standards.
"The moment passed in thunder and calamitous intent and yet no order was given to retreat or give their ground"
|
Bahirae Serugiusu
Vendetta Reactionary Force
273
|
Posted - 2014.11.19 03:56:00 -
[12] - Quote
True Adamance wrote: 175m is to break lock range.
Missiles travel for 400m under their own propulsion before detonation.
Fair distance by all standards.
Thats they're max distance!? I can't even shoot that far with a freakin' sniper!
The State will always survive.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14805
|
Posted - 2014.11.19 03:58:00 -
[13] - Quote
Bahirae Serugiusu wrote:True Adamance wrote: 175m is to break lock range.
Missiles travel for 400m under their own propulsion before detonation.
Fair distance by all standards.
Thats they're max distance!? I can't even shoot that far with a freakin' sniper!
And my 80GJ Railgun (consuming the power consumed by the UK and France in a year) cannot fire past 500m....... but that's how it's currently balanced.
"The moment passed in thunder and calamitous intent and yet no order was given to retreat or give their ground"
|
Atiim
Heaven's Lost Property Negative-Feedback
13806
|
Posted - 2014.11.19 04:03:00 -
[14] - Quote
Bahirae Serugiusu wrote: Thats they're max distance!? I can't even shoot that far with a freakin' sniper!
You can shoot farther than 400m that a Sniper Rifle.
Not that the comparison is valid as they have two completely different purposes.
The 1st Matari Commando
-HAND
|
Riptalis
Horizons' Edge Proficiency V.
93
|
Posted - 2014.11.19 04:23:00 -
[15] - Quote
True Adamance wrote:Riptalis wrote:Atiim wrote:You do have a chance to evade.
The moment the first volley hits you have the ability to zip out of the 175m range with your Afterburner. Not sure why it's such a hard concept to comprehend. 175m? Certainly doesn't seem like it, they still follow me for a very long time. 175m is to break lock range. Missiles travel for 400m under their own propulsion before detonation. Fair distance by all standards. Fair distance? I can't even out-run them with my AB.
Python pilot
|
Kallas Hallytyr
Skullbreakers
980
|
Posted - 2014.11.19 04:23:00 -
[16] - Quote
The only thing needed is a lock-on warning for Swarms. FGs need to be aimed, and railguns have their blind spot. Swarms have nothing difficult about them: lock-on and fire three volleys before the dropship can react.
Simply knowing that swarms are inbound would be something to let us know that we're going to take a ton of damage, even if the swarms or user don't render, it would tell us that damage is incoming and we'd get to choose whether we get to fight or run...instead of just get hit -> forced to run immediately.
@True Adamance: swarms actually do have a fairly hefty alpha, while it isn't FG levels, the DPS is roughly equivalent due to the very short time between volleys and especially due to the application of damage (ie, lock-on and auto-track meaning almost no misses.)
@Atiim: yes, you can activate AB and run immediately upon receipt of the first volley (and by immediately you mean about 0.5-1s to actually begin moving) but by that time the third volley is already being locked on and will be launched before you're out of 175m, unless they engaged you at long distance...which probably means that the third volley is already airborne.
There's always been the, "but they always get to choose" argument trotted out by swarmers,which is somewhat true, it then there is the point that Swarmers will, 90% of the time get the first strike, and with it an enormous advantage in a particular fight. I'm serious though: a lock-on warning would do so much to stop Swarms being the be-all end-all AV weapon of choice and make FGs much more attractive as an AV choice.
Alt of Halla Murr. Sentinel.
|
Hakyou Brutor
Capital Acquisitions LLC
1616
|
Posted - 2014.11.19 04:35:00 -
[17] - Quote
no no no, it's ADS that's the problem.
ADS needs a bit more HP buffer and more maneuverability.
also, CCP fix invisible swarms.
Knight Soiaire = my bae
|
BONERBOMB TIGBITTIES
THE BONERBOMBS
45
|
Posted - 2014.11.19 05:13:00 -
[18] - Quote
True Adamance wrote:Bahirae Serugiusu wrote:True Adamance wrote: 175m is to break lock range.
Missiles travel for 400m under their own propulsion before detonation.
Fair distance by all standards.
Thats they're max distance!? I can't even shoot that far with a freakin' sniper! And my 80GJ Railgun (consuming the power consumed by the UK and France in a year) cannot fire past 500m....... but that's how it's currently balanced. Rails are good at 300m none of that 500+ cross map redline camping horseshit. Swarms are also horseshit. The turn angle barely got touched and they still travel around 90 degree corners and around bends and hills. And really the lock on range should be lowered if you can sit on your ass beside a nanohive with 2 swarms equipped on a minmando at 150m. And 400m is cross map distance for most of the maps. So unless your running a double shield hardener or a triple rep madrugar you won't get away from swarms
I enjoy beverage
I manage beverage
But mostly enjoy beverage
|
SgtMajSquish MLBJ
Consolidated Dust
218
|
Posted - 2014.11.19 06:15:00 -
[19] - Quote
True Adamance wrote:Bahirae Serugiusu wrote:Swarms need to have something done to them definitely. Forges take still like 2-3 shots to kill an ADS and the long charge time and actually needing to aim kind of balances it out. Large Rail Turrets have a MASSSSSSIVVVEEEE blindspot. Absolutely nothing wrong with Swarm Launchers they aren't all that effective against shield anything with a hardener (roughly 60% resists against explosive damage). says someone who probably has nothing to do with vehicles
Pffft....... Proto Suits lol
|
SgtMajSquish MLBJ
Consolidated Dust
219
|
Posted - 2014.11.19 06:20:00 -
[20] - Quote
I am in favor of the lock on warning but i also believe that you shouldnt be able to fire off a second volley until the first has hit its target. Had to pull the scanner out of my DS in exchange for a afterburner cause of this shite
Pffft....... Proto Suits lol
|
|
Lupus Wolf
Minmatar Republic
45
|
Posted - 2014.11.19 06:30:00 -
[21] - Quote
Hakyou Brutor wrote:no no no, it's ADS that's the problem.
ADS needs a bit more HP buffer and more maneuverability.
also, CCP fix invisible swarms. Maneuverability is okay, swarm missiles' paths need to be more fluid and not *Straight* *turn* *straight* *turn* so the dropship could actually avoid at least some of them.
Another thing that could work is flares. Add flares that have cooldown like a shield booster, that you can fire at will. It'll sacrifice fitting space for the ability to avoid one volley of swarms.
Sky whale mating rituals!!
Go home Damage Indicator, you're drunk
Good, good... let the nanites flow through you
|
Apothecary Za'ki
Biomass Positive
2007
|
Posted - 2014.11.19 06:36:00 -
[22] - Quote
Riptalis wrote:It's really frustrating when I'm flying around in my Python and suddenly I take massive amounts of damage with a broken hit indicator and no idea where it came from. This has been happening a lot with swarms and forges.
Swarms start disappearing and then they manage to get 2 full volleys and most of the third one. Maybe also implement a more straight shot for swarms? None of this turning hard left and right ****. Give pilots a chance to evade and out-maneuver swarms!
Forges are also shooting invisible presents at you. Can't even see that big ass blue orb; I just deduct a huge portion of my Shield all of a sudden.
Large rail turrets are also kind of the same, yeah you can barely see that **** but **** at least make them bigger or brighter without them vanishing.
Please? swarms are fine, you just dnt have enough sp into hardeners as a python can get like 80% resist to swarms and just OPEN YOUR FREEKING EYES!
if you cannto find the culpret back off and get a squad mate to run a sweep/scan or better yet.. raise your ewar skills to 5 for range and presision and use a cal scout.. that way you have innate 100ish meter passive scan around yoru ship so you can see EVERYONE... i know all this and im not even an ads pilot.. get some sp and/or git gud.
[[LogiBro ADV/PRO]] [[Level 2 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
|
Lupus Wolf
Minmatar Republic
45
|
Posted - 2014.11.19 06:38:00 -
[23] - Quote
Riptalis wrote:It's really frustrating when I'm flying around in my Python and suddenly I take massive amounts of damage with a broken hit indicator and no idea where it came from. This has been happening a lot with swarms and forges.
Swarms start disappearing and then they manage to get 2 full volleys and most of the third one. Maybe also implement a more straight shot for swarms? None of this turning hard left and right ****. Give pilots a chance to evade and out-maneuver swarms!
Forges are also shooting invisible presents at you. Can't even see that big ass blue orb; I just deduct a huge portion of my Shield all of a sudden.
Large rail turrets are also kind of the same, yeah you can barely see that **** but **** at least make them bigger or brighter without them vanishing.
Please? What you should do is use a militia rail tank to destroy the installations. This will take a few minutes, but it's worth it. Then destroy any supply depot so infantry can't switch to their AV fits.
Actually... they'll probably kill you before you can do this...
Get good at tanking and get a gunnlogi. lol.
Biggest thing: Don't make the mistake of staying in the same place too long (Applies for all vehicles). Aiming can be hard, especially when they don't freaking render, but never hover in the same spot. That's just begging for death.
Sky whale mating rituals!!
Go home Damage Indicator, you're drunk
Good, good... let the nanites flow through you
|
Lupus Wolf
Minmatar Republic
45
|
Posted - 2014.11.19 06:40:00 -
[24] - Quote
Apothecary Za'ki wrote:aise your ewar skills to 5 for range and presision and use a cal scout.. that way you have innate 100ish meter passive scan around yoru ship so you can see EVERYONE... i know all this and im not even an ads pilot.. get some sp and/or git gud. Your dropsuit EWAR doesn't apply when you're in a dropship.
Sky whale mating rituals!!
Go home Damage Indicator, you're drunk
Good, good... let the nanites flow through you
|
SgtMajSquish MLBJ
Consolidated Dust
221
|
Posted - 2014.11.19 06:41:00 -
[25] - Quote
ahahahaha shut up if you dont use a DS. Forges and Rail turrets are fine imo there is something definitely wrong with swarms. If i have been hit with one volley, i might have already been hit with three. that shouldn't be happening. if this is going to stay like this then they should reduce the cost of dropship frames. Or make them ridiculously powerful again and as crazy expensive
Pffft....... Proto Suits lol
Adv Omni Merc is the way to go
|
Pvt Numnutz
Prophets of the Velocirapture
1975
|
Posted - 2014.11.19 06:52:00 -
[26] - Quote
I've said it before and I'll say it again, pilots need an early warning system for swarms. Forge guns are fine, rail tanks need to come out of the redline.
Master Skyshark rider
Kaalaka dakka tamer
|
Pvt Numnutz
Prophets of the Velocirapture
1975
|
Posted - 2014.11.19 06:54:00 -
[27] - Quote
Bahirae Serugiusu wrote:Large Rail Turrets have a MASSSSSSIVVVEEEE blindspot. Not in the redline they don't...
Master Skyshark rider
Kaalaka dakka tamer
|
SgtMajSquish MLBJ
Consolidated Dust
221
|
Posted - 2014.11.19 06:55:00 -
[28] - Quote
Pvt Numnutz wrote:I've said it before and I'll say it again, pilots need an early warning system for swarms. Forge guns are fine, rail tanks need to come out of the redline. the moment you start locking onto me i should know. come on, we have the technology.
Pffft....... Proto Suits lol
Adv Omni Merc is the way to go
|
Lupus Wolf
Minmatar Republic
45
|
Posted - 2014.11.19 06:57:00 -
[29] - Quote
SgtMajSquish MLBJ wrote:ahahahaha shut up if you dont use a DS. Forges and Rail turrets are fine imo there is something definitely wrong with swarms. If i have been hit with one volley, i might have already been hit with three. that shouldn't be happening. if this is going to stay like this then they should reduce the cost of dropship frames. Or make them ridiculously powerful again and as crazy expensive Being rude won't get you anywhere.
My biggest problem is things not rendering. Sound included. It's improved a bit since the update, but it's still a giant hindrance. (*cough* Dust being on the PC would easily fix this *cough*)
Another thing is just that the mere fact you're is in an ADS means someone is bound to dedicate the rest of the match to killing you. Yeah you can say this for all classes, but if you're in a vehicle, you're basically saying "HEY, LOOK AT ME!!" and everyone know's you're there, especially if you get a kill. The next thing you know, there's 2 swarmers and a forge and you don't even have a chance to find them. Normally when I dropship, I get swarmed within 5 minutes of being in the air. If i'm in an ADS, it's closer to 2 minutes. I know this is always gonna be, just like if the enemy team is spamming heavies, the go-to answer is dampened scouts with remotes, but vehicle users have it bad considering the majority of players only do the infantry game.
Sky whale mating rituals!!
Go home Damage Indicator, you're drunk
Good, good... let the nanites flow through you
|
SgtMajSquish MLBJ
Consolidated Dust
221
|
Posted - 2014.11.19 07:02:00 -
[30] - Quote
my bad. too many stupid 'elites' for one night.
i know that there will be swarms and forges when a vehicle comes out, however the time that swarms fire volley after volley almost look like one extended shot. slow it down
Pffft....... Proto Suits lol
Adv Omni Merc is the way to go
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |