Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
921. Continuing the perpetual tank nerf train - CCP, in here please - in General Discussions [original thread]
Spkr4theDead wrote: So instead of letting people like me deal with redline rail snipers, now I have to wait for them to get right behind me with 3 damage mods going so they can destroy me in 2 shots, and on top of that, now my armor hardener's ...
- by KalOfTheRathi - at 2014.03.27 17:45:00
|
922. [Feedback] Taking a Serious Look at Turrets and Other Installations - in Feedback/Requests [original thread]
RydogV wrote: --- snip lots of QQ about why tanks shouldn't have anything to shoot at --- You must not be a tanker because you would have noticed they cut the number of turrets in half for most of the large sockets. I haven't played them all...
- by KalOfTheRathi - at 2014.03.26 21:09:00
|
923. tank and AV idea - in Feedback/Requests [original thread]
The game you are playing is the game CCP/Shanghai Wants You To Play . They have rarely listened to the players, routinely ignore bugs and major play balance issues, often for months at a time. The basic functionality of the FPS portion of Dust ...
- by KalOfTheRathi - at 2014.03.26 20:40:00
|
924. Whats up with 120 clone, clone packs?! - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Bump for dev comment. Screwing the little guy was the basis for PC. At least, that is what I thought it was considering how all the small corps were pushed out on day 1. Has this changed?
- by KalOfTheRathi - at 2014.03.26 20:33:00
|
925. Why the sudden change of quality? - in General Discussions [original thread]
New Exec Producer announced. This causes much waving of hands and wringing of same. Very common in video game development environments.
- by KalOfTheRathi - at 2014.03.26 11:40:00
|
926. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
Jack McReady wrote: the localized description is not updated yet, they all show the old text. why is localized language even forced if you do not update the translations? either let me change the client language or dont force localized client ...
- by KalOfTheRathi - at 2014.03.26 11:38:00
|
927. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
Retarn Dominus wrote: Dead mans trigger isn't working for R.Es. Random suicides for no apparent reason. Added: Cloaks can still be seen when standing still. Dead man's trigger was a bug/exploit. It was slated to be fixed so dead Mercs canno...
- by KalOfTheRathi - at 2014.03.26 11:34:00
|
928. [Bug] Sentinel ak.0 projectile resistance not applying - in Technical Support/Bugs [original thread]
1.8 is bugged on delivery. Who would have guessed? https://forums.dust514.com/default.aspx?g=posts&t=150303&find=unread Well that wasn't fair, the Devs already have a post about some of it. The time frame for the hot fix is some num...
- by KalOfTheRathi - at 2014.03.26 11:29:00
|
929. Shield tanks passive shield rep - in Feedback/Requests [original thread]
I don't see where this makes any sense at all. Maybe I am not reading it correctly so I will restate it in, I hope, my incorrect version. If a tank runs any Passive Armor Repair Modules they will be disabled if they run an Active Shield Harde...
- by KalOfTheRathi - at 2014.03.26 11:24:00
|
930. Tiericide - in Feedback/Requests [original thread]
DiablosMajora wrote: I'm not sure why this game was originally built with tiers, but this is getting out of hand. Without at least some way to properly segment and separate the people who are using different tiers of fits, being pitched up aga...
- by KalOfTheRathi - at 2014.03.26 09:10:00
|
931. what if assault had acitve modules - in Feedback/Requests [original thread]
So do your run tanks? Yes or no. My guess is no. Because one of the major complaints is the inability to control turning on or off any particular module. It is bad enough in a tank, try doing it in an assault suit. Death would be hilarious as th...
- by KalOfTheRathi - at 2014.03.26 09:07:00
|
932. 1.8 has too many bugs here's a few - in Technical Support/Bugs [original thread]
Here is a wild, really wild idea. Try reading the posts from the Devs about the known problems with 1.8. https://forums.dust514.com/default.aspx?g=posts&t=150303&find=unread Top of the page, BTW. Easy to find and it is a sticky post ...
- by KalOfTheRathi - at 2014.03.26 08:57:00
|
933. Forge Gun Glitch - in Technical Support/Bugs [original thread]
8213 wrote: Forge Guns are lagging out, or not firing shots. This has been occurring off and on the last few days, but now it is 100% of the time now. This is happening to myself, and every player I have played with today (10-12) Glitch: The ...
- by KalOfTheRathi - at 2014.03.26 08:53:00
|
934. Minmatar Scout Hack Issue - in Technical Support/Bugs [original thread]
ResistanceGTA wrote: I know we've talked about this, but, I think I got an idea what is going on. Some people say their hacking doesn't speed up in the Min Scout. Some people say it does. I say, its both. Currently, you spawn in with Passive-l...
- by KalOfTheRathi - at 2014.03.26 08:36:00
|
935. TTK - Has it changed ? - in Technical Support/Bugs [original thread]
Doc Browner wrote: Your signature should be changed Has he EVER tried to improve Logi's? Has he not talked you into a play style that is not profitable? What has he done to make you think he is anything but a Logi in name only? Venting complet...
- by KalOfTheRathi - at 2014.03.26 08:30:00
|
936. I really don't like the way CCP updated scanners. - in General Discussions [original thread]
Tech Ohm Eaven wrote: Tired of - YOU HAVE BEEN SCANNED!! I always thought it said you had been Scammed . Sort of an EVE tie in announcement.
- by KalOfTheRathi - at 2014.03.26 08:25:00
|
937. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
Wayward Psycho wrote: Heavies are still weak on their own. Using a scout I can still 1 on 1 a heavy... Heavies are only op when their is a stampede of them... ^ earlier today I stood my ground against 4 heavies... on my hud I see all the blue...
- by KalOfTheRathi - at 2014.03.26 08:23:00
|
938. Lets look at scouts for a second objectively. - in Feedback/Requests [original thread]
Cause the Devs wanted to. Easy question. Easy answer. Harder question: How to balance a game by not throwing the knobs and levels from min to max every other release. I bet that was never asked.
- by KalOfTheRathi - at 2014.03.26 04:37:00
|
939. A heavy nerf. - in General Discussions [original thread]
SLADE8U wrote: --- snip freaking wall of text --- Wall of text makes your point fade into the bits. Most won't read it and you might have a good point or two others would actually like to read. From other sources my information is that the ...
- by KalOfTheRathi - at 2014.03.26 04:34:00
|
940. A heavy nerf. - in General Discussions [original thread]
Joel II X wrote: Ion Pistol came Pre-Nerfed. How? I missed that apparently. The specs sort of looked okay.
- by KalOfTheRathi - at 2014.03.26 04:27:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |