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581. Still not understanding Teiricide? - in General Discussions [original thread]
Crimson Cerberes wrote: So am I in the thread where Iron wolf Saber repeatedly proves that he knows pretty much nothing about how eve works, comes to wrong conclusions, and has just blatantly bad ideas. (for the record, he supported the tank c...
- by KalOfTheRathi - at 2014.04.29 16:50:00
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582. Blaster on dropship - in General Discussions [original thread]
Yoma Carrim wrote: Blaster Inchubus .....Have fun Very funny, start with blasters; Accomplish LOL only; Switch to rail; Have fun and success. One popped Python.
- by KalOfTheRathi - at 2014.04.29 12:54:00
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583. Milita tanks vs Std tanks - in General Discussions [original thread]
Doctor Day wrote: Sicas with particle cannons? seriously what the ****...always destroying my madrugar it shouldn't be possible QQ CCP/Shanghai has painted (coded?) themselves into a corner. Hopefully not a coroner but we will have to wait an...
- by KalOfTheRathi - at 2014.04.29 12:47:00
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584. Why tiericide is a horrible idea - in General Discussions [original thread]
Vell0cet wrote: NOT WHAT YOU THINK IT IS There is no good solution to the BPO dilemma that tiericide would create. There Is No Matchmaking in Dust (tm) nor has there been and Tiericide will not accomplish it either. However, silver bull...
- by KalOfTheRathi - at 2014.04.29 12:30:00
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585. Battle Recon Report - in General Discussions [original thread]
ROEG X wrote: With the tensions flaring in the Dust 514 community about the state of Planetary conquest and the topic of timers and the abuse of balancing with weapons and equipment to rid New Eden of the vicious cycle of flavor of month, BATT...
- by KalOfTheRathi - at 2014.04.29 12:18:00
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586. Whos saving SP cause of fanfest? - in General Discussions [original thread]
Not me. I am saving 2M SP until they announce how much they are going to Nerf Hammer the heavy suits and/or they finally finish the modifications to the medium suits. The mediums were not finished but were dropped anyway. The CPU/PG and slot conf...
- by KalOfTheRathi - at 2014.04.29 12:11:00
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587. Option to change aim reticule/dot color - in Feedback/Requests [original thread]
I would love to have a proper reticule for rail gun turrets, in particular in drop ships. The white pip is nearly worthless in most lighting situations one wonders how it has been left as is for so long.
- by KalOfTheRathi - at 2014.04.29 12:06:00
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588. why does CCP have such huge difficulties with fixing bugs? - in Feedback/Requests [original thread]
DeathwindRising wrote: they hot fix stuff that has almost zero impact on anyone, but then they hot fix a bug to cloaking where switching suits would drop your cloak? with all the issues surrounding cloaks why would they do anything to seemingly...
- by KalOfTheRathi - at 2014.04.29 12:04:00
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589. HAV opinion/idea - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Tiericide had infested the vehicles and new side arms . It's what you players want and asked for right ??? Would you mind explaining what you mean here? Has tiericide infected the current set of ta...
- by KalOfTheRathi - at 2014.04.29 11:27:00
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590. fix missile installations - in Technical Support/Bugs [original thread]
Mossellia Delt wrote: AI missiles can fire at over 1000 meters from enemy redline to ground spawn at flight ceiling. Fix this ****. I asked as well but was not as succinct as you. Maybe your effort will work. Good Luck.
- by KalOfTheRathi - at 2014.04.28 08:12:00
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591. [Bug Query] Is Rail Gun Turret proficiency skill working yet? - in Technical Support/Bugs [original thread]
The skill claimed to increase turret speed by 10% per level. However, several tests in MLT and STD tanks showed the turret movement was exactly the same. SP for no gain but lvl 3 is require to get to turret optimization for CPU/PG reduction. I ...
- by KalOfTheRathi - at 2014.04.28 08:09:00
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592. random removal from matches - in Technical Support/Bugs [original thread]
Scotty is too stupid to say no. However, to the OP. How many chat channels do you have open. Most of those older problems seem to be under control lately but more than 4-6 channels were a problem in the past. Reduce the number of open chats and s...
- by KalOfTheRathi - at 2014.04.28 08:05:00
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593. LAGGGGGGGGGGGGGGGGGGGGGGGGGGGG - in Technical Support/Bugs [original thread]
Emo Skellington wrote: Anyone hear about lagswitchers on dust 514? What does a dedicated server have to do with a lag switch? If a game is connected via a network (not just the internet) to enable multiplayer then a lag switch will work and...
- by KalOfTheRathi - at 2014.04.28 08:03:00
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594. LAGGGGGGGGGGGGGGGGGGGGGGGGGGGG - in Technical Support/Bugs [original thread]
BTW, every single match I started today the game exhibited significant rubber banding for the first several minutes. I avoided the denser areas so I cannot state if they cleared up there. But from the fringes it settled out. Lag is not fun. Altho...
- by KalOfTheRathi - at 2014.04.28 07:59:00
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595. HAV opinion/idea - in Feedback/Requests [original thread]
anaboop wrote: Reserved Why are you bothering? Seriously, this game is being driven in the same lurching wildly unstable manner it has been ever since we jumped mid-stream to Uprising. There is no plan. No future road map. If the Devs decide ...
- by KalOfTheRathi - at 2014.04.28 07:56:00
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596. Another DNS thread - in General Discussions [original thread]
Domain Name Servers are necessary but, frankly, are boring to everyone that doesn't actually interface with them. Just launch the daemon and check the logs from time to time. Go play a game.
- by KalOfTheRathi - at 2014.04.28 07:41:00
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597. Do away witht the turret reward points? - in General Discussions [original thread]
Scheneighnay McBob wrote: MarasdF Loron wrote: There should be no free turrets on the field to begin with. They should be bought and called in by players. Eventually they will be, but I could see issues with calling them in. They can't exa...
- by KalOfTheRathi - at 2014.04.28 07:39:00
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598. Do away witht the turret reward points? - in General Discussions [original thread]
King0fHearts wrote: Does anyone else feel that the reward points for destroying an unarmed turret should be lowered or done away with? --- snip of QQ Kitten missing the turrets that are the only way to fight tanks --- You are wildly out of ...
- by KalOfTheRathi - at 2014.04.28 07:29:00
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599. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Draco Cerberus wrote: I blow up tanks, sometimes 3-4 in a match just by placing REs on tanks, glad to see they still stick to things other than the ground. Heck two days ago I blew up a Dropship the same way. Considering your displeasure with ...
- by KalOfTheRathi - at 2014.04.27 03:56:00
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600. [Request] 5 second "recalibration" delay for Cloaks. - in Feedback/Requests [original thread]
KA24DERT wrote: Upon un-cloaking, there needs to be a delay of 5 seconds before the cloaked unit can perform an offensive action(e.g. firing a weapon, melee attacks, priming a grenade, or detonating a remote). I usually encourage different pla...
- by KalOfTheRathi - at 2014.04.26 06:11:00
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