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1781. (request) what we want for 1.5 - in Feedback/Requests [original thread]
Very funny. 1.5 is done. It is currently in QA and will be dropped the first week of October. Maybe for 1.99.
- by KalOfTheRathi - at 2013.09.09 04:19:00
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1782. The problems with faction warfare - in Feedback/Requests [original thread]
BIind Shot wrote: I think loyalty points for faction warfare is a great idea. It is an old, old idea. And in fact is referenced in game (I don't recall if it still is but it was definitely there in Beta). Without proper information they are m...
- by KalOfTheRathi - at 2013.09.09 04:17:00
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1783. [Feedback] Fixing your Newbie Experience, because well......you cant do it yours... - in Feedback/Requests [original thread]
I disagree, slightly. 10M uncapped is way too much. 5M might work. However that does defeat the grinding aspect of the game that CCP/Shanghai is Very committed to. I would expect that not to happen at all. Maybe allowing it with AUR purchase f...
- by KalOfTheRathi - at 2013.09.09 04:12:00
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1784. Please, fix the Tac AR's Hit Detection - in Technical Support/Bugs [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=108846&find=unread Same problem, different gun. One might suspect a conspiracy. Or an equal level of coding skill.
- by KalOfTheRathi - at 2013.09.09 04:02:00
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1785. (AA) You guys seems to forget something very important. - in General Discussions [original thread]
Vell0cet wrote: Wouldn't removing the 10% damage buff go a long ways towards resolving this issue? Is there a main post suggesting this? My squad mate was mentioning dropping it would bring the balance back while enabling the non-gun play fol...
- by KalOfTheRathi - at 2013.09.09 04:00:00
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1786. Give light frames a higher FOV - in Feedback/Requests [original thread]
Not gonna happen. FOV is not adjustable as yet. It Significantly effect Graphics load. DUST is at or near the Graphics maximum load now. They have reduced Draw Distance dramatically so the pretty graphics elements are enabled. FOV fits into tha...
- by KalOfTheRathi - at 2013.09.09 01:08:00
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1787. Changes to salvage - in Feedback/Requests [original thread]
THE DRiZZLE AQUA TEEN wrote: -- snip unrelated post -- It was a hmg so why did i get unidentified my ticket stands There is a known UI glitch . If you see the HMG in the battle results screen and it says Mh-82 HMG then you might or might n...
- by KalOfTheRathi - at 2013.09.09 01:04:00
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1788. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
I-Shayz-I wrote: I tested the afk system today. The only reason it will trigger that message is if you are not moving . Just move side to side occasionally and it shouldn't show up. -- snipped, not sniped -- . Thanks for clearing that up. ...
- by KalOfTheRathi - at 2013.09.09 00:55:00
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1789. [Idea/Brainstorm]The Pilot Suit and Integration with the Vehicle - in Feedback/Requests [original thread]
Didn't you see the early release of the Pilot Suit? They already have it finished and it is in QA as we type. The 1.5 patch will have the new pilot suit. Modifications will be limited to bug fixes or significant imbalance issues, one would hope ...
- by KalOfTheRathi - at 2013.09.09 00:48:00
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1790. [request] tone up/down the 'ouch that hurt me noise' - in Feedback/Requests [original thread]
It is a sound appropriate to a hand held game for kids. Oh. Ugh. Ouch. Biff. Bop. The head shot sound is irritating as well. Either of these would be best as optional. I turn your silly music off so let me turn your junk sounds off as well. Add ...
- by KalOfTheRathi - at 2013.09.09 00:44:00
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1791. [BUG] Vehicle Core Powergrid Skill not giving 5%+ to base PG per level - in Technical Support/Bugs [original thread]
You might have missed the memo on this. Vehicle Engineering Skill Decreases CPU usage of PG modules. It does Not Increase PG by any amount whatsoever. It was documented incorrectly in the beginning. It is not worth any SP over lvl 3, persona...
- by KalOfTheRathi - at 2013.09.09 00:40:00
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1792. [bug] ScR charged shot not registering - in Technical Support/Bugs [original thread]
This happens with many Charged weapons in my experience as well as Rail Gun Turrets. Try aiming at something else first. If you can get it to register some visual result (rail gun explosion or pop) then you can normally damage the original target...
- by KalOfTheRathi - at 2013.09.09 00:35:00
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1793. [BUG] Couldn't spawn in, stuck at a 0 timer. - in Technical Support/Bugs [original thread]
Z3R0 GR4VITY wrote: I selected to spawn at the CRU at the beginning of a match, timer was stuck at 0 seconds and wouldn't spawn in. I could not cancel the action and was kicked from the match. Did you happen to hit Circle? That is what I beli...
- by KalOfTheRathi - at 2013.09.09 00:32:00
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1794. Enemy targets dissappearing with my railgun - in Technical Support/Bugs [original thread]
Yes they do. This is because growing pretty grass while you move is more important than seeing your enemy or potential targets while operating a Turret of any type. Draw distance was dramatically reduced in Uprising and it has not actually gotten...
- by KalOfTheRathi - at 2013.09.09 00:29:00
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1795. Graphical bug. - in Technical Support/Bugs [original thread]
How hot is your room and the PS3? It looks like your RAM overheated. Or the GPU. Either would produce that type of result. Nothing in the code should enable this type of failure. I don't have access to their code but that has been my experience i...
- by KalOfTheRathi - at 2013.09.09 00:24:00
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1796. A friendly that dies within needle range will cancel hacking - in Technical Support/Bugs [original thread]
Finally! Thanks for letting me know what was going on OP. It was driving me nuts. I would have a hack nearly finished and it was like back in Beta when the game didn't believe that Circle was still being pressed. I wondered if it was because the ...
- by KalOfTheRathi - at 2013.09.09 00:17:00
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1797. [Bug] Multiple copies of Hives don't allow enough to be deployed. - in Technical Support/Bugs [original thread]
This is a change and/or a glitch. If one fits multiple K-2 Hives (for example) you are limited to Two deployed at a time. This is incorrect. The limitation is two per equipment slot, not two of each type. Unless the documentation is wrong! Hah!...
- by KalOfTheRathi - at 2013.09.09 00:15:00
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1798. Dev HELP Please......Whats going on with uplinks?!?!?!?!?! Facts only please - in General Discussions [original thread]
CCP Logibro wrote: Alright guys, I'll ask some questions and get some answers on drop uplinks. Hang tight. Good because the current system is horrible. There was some (typically weak) documentation regarding a few uplinks being squad specific...
- by KalOfTheRathi - at 2013.09.09 00:06:00
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1799. Assualt Rifle - Ideas for the Future - after 1.5 nerf - in General Discussions [original thread]
Athena Sentinel wrote: The AR weapon needs some changes. I would like players to share any ideas! Lets promote ideas not down them please. My IDEA! - Assault Rifles should only have 2 types, breech and Normal. All AR's should have the ability ...
- by KalOfTheRathi - at 2013.09.09 00:01:00
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1800. Sprint not working on spawn - in Technical Support/Bugs [original thread]
Have any of those that experienced this tried the common controller fix? Specifically R3 (melee). It might be nothing more than the typical controller status getting out of sync with the game and R3 fixes 99% of those.
- by KalOfTheRathi - at 2013.09.08 03:19:00
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