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3981. Hard reset - in Technical Support/Bugs [original thread]
Would you post an update and let us know if that worked? It can be frustrating to search for the problem, find a possible solution and not have the update. Thanks.
- by KalOfTheRathi - at 2013.02.01 00:18:00
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3982. Randomly booted out of game before spawn at selected spawn point. - in Technical Support/Bugs [original thread]
Once it happens it will usually continue. The standard fix is to switch Battle types. If you are doing Skirmish switch to Ambush. If you can play the Ambush through to the end the Skirmish will now work. If that doesn't do it the only solution i...
- by KalOfTheRathi - at 2013.02.01 00:15:00
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3983. The game loses the sound all the time. - in Technical Support/Bugs [original thread]
Dev replied to an earlier post that they are working on a hot fix.
- by KalOfTheRathi - at 2013.02.01 00:11:00
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3984. Fix the sound. - in Feedback/Requests [original thread]
There is a Dev reply in a post acknowledging the problem. They are working on a hot fix. Something about QA couldn't drive the servers as hard as all us happy murderous Mercs.
- by KalOfTheRathi - at 2013.02.01 00:08:00
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3985. Flux grenades are killing people again. - in Technical Support/Bugs [original thread]
I would take that to mean the flux is focused on shields and electronics. Considering how much our Mercs are tied into TacNet it might mean losing all our fancy devices will kill us. Or it could mean that the flux damage is removed first and whate...
- by KalOfTheRathi - at 2013.01.31 23:53:00
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3986. Circutry Skill Not Calculated Correctly - in Technical Support/Bugs [original thread]
Think integer math with all fractions rounded down or truncated if that is how you prefer to think of it. Funny when you consider all the SIMD sub processors lying about not doing much during the Fitting menu.
- by KalOfTheRathi - at 2013.01.31 23:46:00
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3987. Profile Analysis Skill - in Technical Support/Bugs [original thread]
Don't put a lot of effort into this analysis. The active Scan doesn't work correctly currently (I don't know why but Devs said don't use it awhile back and never rescinded it). Once they straighten the stuff out than we can focus more energy towar...
- by KalOfTheRathi - at 2013.01.31 23:42:00
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3988. Slaughter Rule - in Feedback/Requests [original thread]
Terry Webber wrote: There is a forum that discusses this issue and I think it provides a perfect solution. Here's the link: https://forums.dust514.com/default.aspx?g=posts&t=50015 So perfect that there are only two replies on the second...
- by KalOfTheRathi - at 2013.01.31 23:37:00
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3989. REQUEST: Better situational awareness with improved audio cues - in Feedback/Requests [original thread]
I use a 7-1 surround headset and before that was running with 5-1 surround on my stereo. Until the buggy update on Wednesday the sound worked very much like what you described. So to a large extent your request confuses me. I would have to say th...
- by KalOfTheRathi - at 2013.01.31 09:02:00
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3990. What day and time does skill cap reset? - in Technical Support/Bugs [original thread]
Yeah, the Temporary Weekly SP Cap has no announce date. What is happening was announced but when has not been mentioned. They are changing their Updates both Tech Support/Bugs and Request/Feature on Thursdays. That might suggest it is moving to Th...
- by KalOfTheRathi - at 2013.01.31 08:43:00
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3991. [BUG] Left mouse button does not activate Inertial Damper in Skirmish. - in Technical Support/Bugs [original thread]
Keyboard, mouse and controller remapping is on their to do list. No ETA announced. Sorry, I forgot to mention this earlier.
- by KalOfTheRathi - at 2013.01.31 08:40:00
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3992. Question about passive boosters. - in Technical Support/Bugs [original thread]
Simple solution is to time it for an hour. Or some convient portion of an hour because Passive SP is 24K per day. Thus, 1000 SP/hour, 500 SP for 30 minutes and so forth. The SP Boosters, both types, increase their respective amounts by 50%. Which...
- by KalOfTheRathi - at 2013.01.31 08:36:00
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3993. [feedback/request] colliding vehicles on the same team - in Feedback/Requests [original thread]
Y0UR NAME HERE wrote: -- snip --I survived with half shields, backed up and hit a pole at i'd say lil less then half speed. Gunnlogi exploded. The orbital was long over when this occurred. So which is more annoying? LAV's running you over OR...
- by KalOfTheRathi - at 2013.01.31 07:26:00
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3994. End skirmishes early if they reach a point where they cant be turned around AKA ... - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: It is funny seeing people advocating against their own interests. Pro tip, you're not a mercenary first. You're some guy playing a game. So's everyone else. Maybe you see Dust as an important rite of manhood, and you n...
- by KalOfTheRathi - at 2013.01.31 06:16:00
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3995. [request] Gender change Augmentation - in Feedback/Requests [original thread]
Lunamaria Hawkeye wrote: CCP made the female characters way too hot (not that I am complaining), now all the dudes want to change their characters. Thats what this really comes down to. EDIT: Oh and when I say hot, I am obviously not including...
- by KalOfTheRathi - at 2013.01.31 05:54:00
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3996. Request: 1080p for my old eyes - in Feedback/Requests [original thread]
Learoi Jenkins wrote: Learoi Jenkins! I watched the YouTube video of the original Lee Roy Jenkins and Sir, you are no Lee Roy Jenkins.
- by KalOfTheRathi - at 2013.01.31 05:52:00
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3997. *UPDATE FOR DEV'S* Sound Glitches (What causes them) - in Technical Support/Bugs [original thread]
My standard 60 clip AR behaves a little differently. The sounds come and go. I can start a fight by myself but sooner or later the sound of my gunfire goes away. Some amount of time later the sound will come back. Normally in mid fight but not at ...
- by KalOfTheRathi - at 2013.01.31 05:49:00
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3998. [BUG] Incorrect CPU/PG values for Snipers/Nanohives - in Technical Support/Bugs [original thread]
Why is it a bug? There seems to be a consistent pattern to these variants. I would call that a design decision, or marketing at the least. One or sometimes two levels down you can access higher functionality with AUR purchased items. Sometimes th...
- by KalOfTheRathi - at 2013.01.31 05:43:00
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3999. Skirmish unplayably choppy - in Technical Support/Bugs [original thread]
There used to be a memory leak but I have no knowledge of the status of that problem. If you have been playing for awhile then restart the game. That resets game memory and should solve it. However, be aware that with several vehicles in play an...
- by KalOfTheRathi - at 2013.01.31 05:38:00
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4000. [Bug] Endgame freezes at mission completion - no ISK or SP awarded - in Technical Support/Bugs [original thread]
restart game will fix it. If you were tracking SP/WP/ISK you should find they were actually awarded. Just not displayed.
- by KalOfTheRathi - at 2013.01.31 05:35:00
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