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1981. Request to remove Manus peak, alter it or allow us to choose what map to play - in General Discussions [original thread]
Six freaking matches in a row with Manus Peak. Random numbers and CCP/Shanghai have yet to meet apparently. Oh Kitten, Maths and CCP/Shanghai have yet to meet ... accurately.
- by KalOfTheRathi - at 2013.08.25 00:06:00
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1982. Why do you guys hate respecs? - in General Discussions [original thread]
Don't get confused by two very different reactions to respec. First is the previously mentioned FOTM that is evident in many FPS games. The real reason is CCP/Shanghai is marching to the CCP drumbeat and EVE does not have it, thus DUST will not. ...
- by KalOfTheRathi - at 2013.08.25 00:03:00
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1983. Who Else is Dirt Poor? - in General Discussions [original thread]
140M+ and 50M+ between my characters. Unless I get ticked off I make a 1M+ ISK every day I play either of them. Although when practicing tanks or trying new armor/repair/hardener/turret combinations running solo I tend to lose enough tanks to soa...
- by KalOfTheRathi - at 2013.08.24 23:58:00
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1984. Invisible forgegunners... - in General Discussions [original thread]
Anmol Singh wrote: Big miku wrote: You got hit by a breach forge gun well beyond your draw distance it was hitting me every 2 seconds doing about 1800 dmg each time... Proto Assault Forge Guns will do that. Check the base damages, add 9%...
- by KalOfTheRathi - at 2013.08.24 23:53:00
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1985. Sugestion - new game mode idea - in Feedback/Requests [original thread]
Wow! When Dust514 is on a PC that might actually work. I seriously doubt any console will handle that much detail (without downgrading the art, hah!) nor 48 characters, about half being in a vehicle. No to mention the network/client/server arch...
- by KalOfTheRathi - at 2013.08.24 03:10:00
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1986. gravity - in Feedback/Requests [original thread]
Old idea. From Closed Beta. Rejected, rinse, repeat. IIRC, there might be a comment about it being an idea that has possibilities for the future. Check the Feedback Update sticky in this forum.
- by KalOfTheRathi - at 2013.08.24 03:07:00
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1987. [Request] Is it possible to make reactive armor plates... - in Feedback/Requests [original thread]
No. Complex anything requires lvl 5.
- by KalOfTheRathi - at 2013.08.24 03:05:00
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1988. Invisible forgegunners... - in General Discussions [original thread]
This would probably better in Technical Support/Bugs or even Feedback. However this is a known side affect of CCP/Shanghai increasing the very pretty art assets. With the grass growing as you walk along, so life like, sufficient GPU power was n...
- by KalOfTheRathi - at 2013.08.24 03:03:00
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1989. Announcement:Dev Blog: Announcing the Kaimeras' Objective - in Announcement and Events [original thread]
Robert JD Niewiadomski wrote: --- ship my post -- Thanks for your intercalation. CCP can husk that info out of the battle logs apparently on demand. Are there any obstacles to make it into individual players' progress reports available from ch...
- by KalOfTheRathi - at 2013.08.23 11:50:00
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1990. Vehicle turrets. - in General Discussions [original thread]
Jade Dragonis wrote: What skills are there to improve aiming and such? If any? Well, you generated some flak but no real information. Here is my advice. I prefer to tank with Rail Guns. Like all DUST target systems there is a Pip (white dot...
- by KalOfTheRathi - at 2013.08.23 11:39:00
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1991. Announcement:Dev Blog: Announcing the Kaimeras' Objective - in Announcement and Events [original thread]
This may or may not be the right place for my comment but it is Because of this event that I am interested in it. Specifically how can we track win/loss besides pen and paper. We can get total win/loss over all but I don't know of anyway to fin...
- by KalOfTheRathi - at 2013.08.23 11:07:00
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1992. "installed game is corrupted" message, possible cause for the error - in Technical Support/Bugs [original thread]
Check the sticky for Tech/Bug Weekly Updates. It is up to three pages and this problem has been awhile for some time. Which means you might have to scan some to find a mention of it. There is one in Feedback as well. Both are updated Thursdays Sh...
- by KalOfTheRathi - at 2013.08.23 04:56:00
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1993. Animation Glitch around nanite injector use - in Technical Support/Bugs [original thread]
I see this often yet the Tech/Bugs weekly update shows this [BUG] Animation Issue when using Nanite Injector - https://forums.dust514.com/default.aspx?g=posts&m=1134357#post1134357 Status: Comment: CanGÇÖt reproduce this issue internally, b...
- by KalOfTheRathi - at 2013.08.23 04:49:00
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1994. hardcore mode - in Feedback/Requests [original thread]
Download Unity. Write your Game. Make profit ... and put up with forum posts that want you to write a different game. A grinder like DUST does not need a Hardcore mode. And Passive SP is just that. Disabling Passive SP while enabling Hardcore...
- by KalOfTheRathi - at 2013.08.23 04:35:00
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1995. fix invisible swarms - in Technical Support/Bugs [original thread]
@Pyscho Shooter: What ranges are you talking about? Effective/absolute range of Swarmers? I am fine with the Swarm distance, I would like my Forge Guns to have 399m distance in fact. I just want to be able to See The Freaking Weapon Trails inst...
- by KalOfTheRathi - at 2013.08.23 04:31:00
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1996. Consist Freezing When Joining a Finished Battle - in Technical Support/Bugs [original thread]
How long have you waited before quitting the game? It can and has taken several minutes before it drops your connection to the game server. Of course, restarting the game might be faster. This might be addressed in 1.4, BTW. So note whether it i...
- by KalOfTheRathi - at 2013.08.23 04:26:00
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1997. 1.4 - in Feedback/Requests [original thread]
Taurion Bruni wrote: -- snip my own post -- I did not mean to say that they need to fix everything asap, if it came out wrong I meant that the vehicle team needs to note some issues that could help vehicle drivers/pilots in general, before they...
- by KalOfTheRathi - at 2013.08.23 04:22:00
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1998. stacking penalties being applied to resistances when only one module is used. - in Technical Support/Bugs [original thread]
Known problem. Devs are supposed to fix although I don't know if the fix will be before 1.5 (aka The Vehicle Balance Disaster or possibly the Greatest Vehicle Balance In All Of Games, time will tell). Check the bugs and feedback updates. They are...
- by KalOfTheRathi - at 2013.08.23 04:03:00
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1999. [Feedback] New player battle type WP limit is too low. - in Feedback/Requests [original thread]
Just as a bit of input before the actual release of 1.4 but the current limit of 1500 for the new player is woefully low. One can burn through that in three games easily. Then it is in with the wolves. Even if getting 500WP per match was pure luck.
- by KalOfTheRathi - at 2013.08.23 01:44:00
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2000. [Feedback] Crouch icon on HUD. - in Feedback/Requests [original thread]
Either that or quit making Any Contact force a Merc to stand up. If it is yet another hit detection issue there is no hope I realize. So give us an icon that shows a crouched figure (check out Crysis 3 for a current example).
- by KalOfTheRathi - at 2013.08.23 01:34:00
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