Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
461. Scout Registry / Killboard - in General Discussions [original thread]
Greiv Rabbah wrote: You're right I do know very little about how much they've tried to fix what a mess the code for this game may be, or anything else that requires being a dev to be privy to. Perhaps that can be remedied if [email protected]...
- by Kaeru Nayiri - at 2015.03.12 18:17:00
|
462. Vehicle Handling - in Feedback/Requests [original thread]
manboar thunder fist wrote: Can we just fix dropship momentum? Tanks and lavs don't have any movement change from av but dropships fly off target It's such an annoying mechanic when you're fighting the enemy since the forge or swarm launcher ca...
- by Kaeru Nayiri - at 2015.03.12 17:55:00
|
463. Scout Registry / Killboard - in General Discussions [original thread]
J0LLY R0G3R wrote: First Prophet wrote: So why didn't they buff the basic light frame? BMF gets a buff. I want a BLF buff. I have light frames to 5 and I never use them. What would you want it to be? Faster rof on shotgun would be it fo...
- by Kaeru Nayiri - at 2015.03.12 17:35:00
|
464. Vehicle Handling - in Feedback/Requests [original thread]
There is the Nullarbour dropship that is totally -out of whack-, please add that one to your list, many users have made bug reports about it. I would also add that it seems strange to me, even after all the time I've spent flying dropships, that...
- by Kaeru Nayiri - at 2015.03.12 16:07:00
|
465. Make standard things not suck - in Feedback/Requests [original thread]
I have a thread for this you might find interesting https://forums.dust514.com/default.aspx?g=posts&t=190741&find=unread
- by Kaeru Nayiri - at 2015.03.11 20:53:00
|
466. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: [...] Not necessarily. As was mentioned, it's an exception, I'm not sure if there's been others that managed the same. [...] GW and GW2 ! Both still being played.
- by Kaeru Nayiri - at 2015.03.11 20:49:00
|
467. Scout Registry / Killboard - in General Discussions [original thread]
Greiv Rabbah wrote: spademan wrote: I'm not going to argue the rest of it but... Greiv Rabbah wrote: Can you name one exception? Everquest and Everquest 2. Both are still quite profitable. If you're not arguing the rest of it... T...
- by Kaeru Nayiri - at 2015.03.11 20:39:00
|
468. [Feedback] Hotfix Echo HAV Pricing - in Feedback/Requests [original thread]
Pokey Dravon wrote: Takahiro Kashuken wrote: Dropsuits are not tiercided, vehicles still are but actually back when Marauders existed the Surya and Sagaris got 1 extra slot compared to the Gunnlogi and Madrugar. Also yea plus and double pl...
- by Kaeru Nayiri - at 2015.03.11 20:27:00
|
469. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: Pseudogenesis wrote: B-but I still had more deaths than you that match! That counts for something... right? I could get to the bottom if I really wanted to >:( Do. Drop your KD. Drop it so hard that people will think W...
- by Kaeru Nayiri - at 2015.03.11 19:45:00
|
470. Fair beginning of match spawning - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: Nice ideas here. It suggests giving more time before the fight starts, for players to act like a "team" and have a chance to see (or announce) what your squad will do first, and where they will spawn first. COOL. But, t...
- by Kaeru Nayiri - at 2015.03.11 18:16:00
|
471. [New Game Mode] No new assets required - ATTRITION - in Feedback/Requests [original thread]
Himiko Kuronaga wrote: [...] If you ran proto, you would be hated. [...] lol
- by Kaeru Nayiri - at 2015.03.11 16:38:00
|
472. [New Game Mode] No new assets required - ATTRITION - in Feedback/Requests [original thread]
Both teams have an ISK counter displayed in the same light blue as the rest of the HUD. This ISK counter displays the amount of isk left for both teams. The ISK counter is only affected by assets destroyed. Similar to a clone that needs to be pe...
- by Kaeru Nayiri - at 2015.03.10 20:13:00
|
473. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
The-Errorist wrote: [...] Shield boosters being faulty. Change them to give same amount of HP, but have something like 5 pulses that are spaced 0.2 seconds apart.
I would really prefer they work properly rather than just change their ...
- by Kaeru Nayiri - at 2015.03.10 19:09:00
|
474. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: DeathwindRising wrote: CCP Rattati wrote: Breakin Stuff wrote: DRT 99 wrote: i dont think the AHMG not breaking shield regen is a big deal. Most heavies already carry fluxes, and av oriented AHMG heavies will carr...
- by Kaeru Nayiri - at 2015.03.10 18:43:00
|
475. [New Game Mode] No new assets required - ATTRITION - in Feedback/Requests [original thread]
I really wouldn't worry too much about griefing in this game mode. People will have to lose substantial amounts of isk in order to accomplish this which results in only one thing: The match ends sooner than it should have. It sucks if people were...
- by Kaeru Nayiri - at 2015.03.10 18:27:00
|
476. [New Game Mode] No new assets required - ATTRITION - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: You'd need to change some of the parameters; to burn out 20M in 150 deaths would take some reasonably expensive gear; certainly pricier than most of what I see in matches. 10M seems like a more sensible number, possibl...
- by Kaeru Nayiri - at 2015.03.10 17:52:00
|
477. [New Game Mode] No new assets required - ATTRITION - in Feedback/Requests [original thread]
Pokey Dravon wrote: Gyn Wallace wrote: Nice, so isk efficient players who slay with their basic and advanced suits might win the game against protostompers, even if they lost a few more clones in the process. I like it. My only question is...
- by Kaeru Nayiri - at 2015.03.10 17:48:00
|
478. [New Game Mode] No new assets required - ATTRITION - in Feedback/Requests [original thread]
Accessible through Public Contracts: Attrition SETUP: Both teams have 150 clones and an MCC each. There are a variable number of null cannon installations (1~5). All current maps for skirmish and domination remain viable for this game mode. ...
- by Kaeru Nayiri - at 2015.03.09 22:36:00
|
479. (Idea) Surrender - in Feedback/Requests [original thread]
I can't help but feel this will be exploitable somehow. Not hard for a group to be 2/3 of a team. Also, the match should never be about victory but about isk. Winning a match is less important than causing more monetary loss to the other team. ...
- by Kaeru Nayiri - at 2015.03.09 22:30:00
|
480. I foresee a problem with scout and myofibrils - in Feedback/Requests [original thread]
Llast 326 wrote: I think a nice solution would be Fall damage = Stamina ~ Shields ~ Armour Or we all just start taking a percentage Some Sentinels can hard fall from the MCC and surviveGǪ somehow that just seems not right +1, stamina ...
- by Kaeru Nayiri - at 2015.03.09 22:23:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |