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441. SCOUTS ARE OP - in General Discussions [original thread]
Aeon Amadi wrote: And I really don't care what the Barbershop supports - whatever it is they're likely not going to listen to what anyone else has to say about the matter and I don't play one-sided arguments. In fact, just because they support...
- by Kaeru Nayiri - at 2015.03.16 00:43:00
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442. A question for Rattati about tericide - in Feedback/Requests [original thread]
Nocturnal Soul wrote: I'm pretty sure dropsuit tericide is in the community trello board somewhere its just a matter of when. Tbh it'll only be helpful to low sp players as it kinda lessons the gap. it does a helluvalot more than that, but t...
- by Kaeru Nayiri - at 2015.03.16 00:38:00
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443. Scout Registry / Killboard - in General Discussions [original thread]
So far, I just can't get behind using myos for knifing. Even at 1 it doubles my air time. I actually want a module that makes me jump less high, just so I can do more accurate leap-kills. There is nothing worse than landing in front of your targe...
- by Kaeru Nayiri - at 2015.03.16 00:34:00
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444. Dropships: the future - in Feedback/Requests [original thread]
manboar thunder fist wrote: The problem, pokey, is that CCP is buffing and nerfing av and tanks left right and centre to achieve balance but no consideration for dropships is being put in. This leads to more bad than good since av will always i...
- by Kaeru Nayiri - at 2015.03.16 00:21:00
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445. Dropships: the future - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Rakr'Dashia Rah wrote: A Python camped our spawn last night, 4 people pulled out swarms. A few Plasma Cannons, not to mention a missle turret and blaster. We all lit the thing up, it turned flew around a building and po...
- by Kaeru Nayiri - at 2015.03.16 00:19:00
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446. Refining Jump Control - in Feedback/Requests [original thread]
Great points, both of you. Perhaps it shouldn't take less stamina, afterall, to avoid bunny hopping. I would be OK with that. Still, being able to have a smaller jump (evenw ithout myos) would be extremely useful in many situations, especially as ...
- by Kaeru Nayiri - at 2015.03.15 17:07:00
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447. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: FLAYLOCK Steve wrote: You're shotty go bang? Dude now I must really join your corp lol I can learn so much! You'll learn more hanging around the Barbershop than you ever could from me in game. I'm just a numbers guy; t...
- by Kaeru Nayiri - at 2015.03.15 17:01:00
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448. Fair beginning of match spawning - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: The 3d-map in the WarbargeGǪ.. Rock on, Kaeru! That feature sounded so cool. You get to SEE the darn map you're about to drop on BEFORE you get in the match. (..It looked cool in the gameplay pictures too.) Someday, wh...
- by Kaeru Nayiri - at 2015.03.15 16:43:00
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449. Immersion Through Music - in Feedback/Requests [original thread]
Starhawk on PS3 did a great job with it's,music in game. It's functionally very similar to Dust. it's a shooter with a strong flavor of vehicular combat. All sorts of actions in game trigger pieces of the soundtrack and it REALLY feels epic to pla...
- by Kaeru Nayiri - at 2015.03.15 16:39:00
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450. Factional Warfare - Yet another FW improvement idea - in Feedback/Requests [original thread]
any feedback at all would be welcome !
- by Kaeru Nayiri - at 2015.03.15 16:36:00
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451. Small Blaster and Dispersion Mod Potential Bug - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: After some brief experimentation with small blasters and the dispersion mod, I think they're bugged. 1) Small blaster's inverse dispersion mechanic isn't working, at least to any noticible level before overheat. 2) Disp...
- by Kaeru Nayiri - at 2015.03.15 16:34:00
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452. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
CCP Rattati wrote: Well, I am loving it and so are most of you, it seems. We will try to iron out the kinks. 1) AHMG accuracy and range, plus heat decrease maybe 2) STD AHMG ammo 3)Regulators should be low, disp stabs in high, I honestly don...
- by Kaeru Nayiri - at 2015.03.13 19:07:00
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453. Scout Registry / Killboard - in General Discussions [original thread]
For those who may want to leave a bit of feedback for some mediocre ideas - Factional Warfare Improvement idea: https://forums.dust514.com/default.aspx?g=posts&t=196207&find=unread Jump control tuning: https://forums.dust514.com/defau...
- by Kaeru Nayiri - at 2015.03.13 18:36:00
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454. Factional Warfare - Yet another FW improvement idea - in Feedback/Requests [original thread]
What if FW battles were persistent, whether people are online or not, they go on and end regardless of whether there are enough people to fight on either side or not? Let's say when a squad hits up factional warfare they see a list of battles tha...
- by Kaeru Nayiri - at 2015.03.13 18:33:00
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455. Refining Jump Control - in Feedback/Requests [original thread]
Jump height control in 2 stages: -Pressing the jump button and releasing within 0.20 seconds results in a jump that is 0.5*JumpHeightVariable and uses less stamina. -Pressing the jump button and holding beyond 0.20 seconds results in a normal jum...
- by Kaeru Nayiri - at 2015.03.13 18:25:00
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456. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Dev Posts / CCP Rattati / "exponential" ... no results Dev Posts / CCP Rattati / "linear" ... Bingo! CCP Rattati wrote: I want each frame to have mass, each module to have mass, and speed is dynamically related to mass...
- by Kaeru Nayiri - at 2015.03.13 18:00:00
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457. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: I hope I'm wrong. Been wrong plenty of times before :-) Looks like Rattati might end up tweaking Myofib stacks a 'bit. That could help. Also, this thread looked somewhat promising: https://forums.dust514.com/default.aspx?...
- by Kaeru Nayiri - at 2015.03.13 17:50:00
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458. Scout Registry / Killboard - in General Discussions [original thread]
I have a list of ideas I want to post in Features, but with the chaos of hotfix echo, and fanfest around the corner, I feel like it's just a horrible idea to suggest anything unless you want it to be buried in time :( On another note, what did y...
- by Kaeru Nayiri - at 2015.03.13 17:41:00
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459. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Pseudogenesis wrote: Adipem Nothi wrote: If you aren't dampening, you're better off in a Min Assault. Keep the jumps, fit better gear, run just as fast, and triple your HP. You'll eventually get tired of being one-sho...
- by Kaeru Nayiri - at 2015.03.13 17:13:00
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460. Scout Registry / Killboard - in General Discussions [original thread]
voidfaction wrote: 4 adv myos on my cal scout got me over the outside wall on the new ship yard/dock map and was able to do just that. Not a big fan of jumps but I like it. Just wish we could control the power of the jumps. sucks when you only ...
- by Kaeru Nayiri - at 2015.03.12 18:49:00
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