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JAKE REDBLOOD
T.H.I.R.D R.O.C.K RISE of LEGION
55
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Posted - 2015.03.13 19:05:00 -
[61] - Quote
Omg, people still complain about scouts hahahah, they're so squishy anyway. Get gud scrub
My YouTube Channel
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HOLY PERFECTION
Molon Labe. General Tso's Alliance
70
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Posted - 2015.03.13 21:25:00 -
[62] - Quote
Onesimus Tarsus wrote:Adipem Nothi wrote:Mejt0 wrote:ScR is OP says community. Min ass is OP says community. Scout is OP says community Swarms are OP says community Sentinel is OP says community HMG is OP says community.
Hey.. you [community] have to decide. Whining about everything doesn't give anything. Just another trash thread on the list. Balance doesn't just happen automatically. There are going to be overperforming and underperforming items to address until this machine becomes finely tuned. You could have automatic balance on practically everything in the game overnight, if apples met apples. Ha...thats funny because i agree with everythink you say. Everything on that list is OP.
I WILL WIN... DESTINY
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Imp Smash
Molon Labe. General Tso's Alliance
737
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Posted - 2015.03.13 23:48:00 -
[63] - Quote
JAKE REDBLOOD wrote:Omg, people still complain about scouts hahahah, they're so squishy anyway. Get gud scrub
The irony. |
BrutorDestructor
Sebiestor Field Sappers Minmatar Republic
8
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Posted - 2015.03.15 01:57:00 -
[64] - Quote
Adipem Nothi wrote:Baal Omniscient wrote: The reason Ewar on scouts was went after in the first place was because it was just as easy to help allies as it was to slay as a lone wolf, and when given that option people will more often than not do so. If it becomes an issue with the Gallogi the same will happen to it. As it is, there's no hint if that happening.
Lol. The EWAR Scouts we deemed "OP" were no where near as effective as today's GalLogi's.
Lol you mean those EWAR cal scouts that could 360 wallhack perma scan everyone Except a 4 dampened gal scout 85 meters out with no cool down |
Adipem Nothi
Nos Nothi
7645
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Posted - 2015.03.15 04:16:00 -
[65] - Quote
BrutorDestructor wrote:Adipem Nothi wrote:Baal Omniscient wrote: The reason Ewar on scouts was went after in the first place was because it was just as easy to help allies as it was to slay as a lone wolf, and when given that option people will more often than not do so. If it becomes an issue with the Gallogi the same will happen to it. As it is, there's no hint if that happening.
Lol. The EWAR Scouts we deemed "OP" were no where near as effective as today's GalLogi's. Lol you mean those EWAR cal scouts that could 360 wallhack perma scan everyone Except a 4 dampened gal scout 85 meters out with no cool down Those are interesting numbers. Where'd you pull them from?
Shoot scout with yes.
- Ripley Riley
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Aeon Amadi
Chimera Core
9124
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Posted - 2015.03.15 04:41:00 -
[66] - Quote
I'm honestly just fed up seeing entire teams of Scouts in Pub Matches just auto-win.
There's really nothing you can do about them. Scans don't work because all Scouts can get underneath even the best active scanners, they move so fast they basically dodge bullets (which is sillier than Myrofibril jumps), and then you have the fact that just about all of their weapons have such high alpha damage that there's nothing you can do unless you're conveniently facing them when you're being shot.
So then CCP listened to the Nova Knifer whiners over in The Barbershop, who basically grabbed pitchforks anytime anyone had a differing opinion, and nerfed backward movement speed saying "it doesn't make sense" / "other FPS games" / and "nova knifers don't like it".
But alas, here we are, trying to shoot these little bastards who strafe so quickly that bullets just phase through them. Don't see a 15% reduction to strafe speed across the board, oh no, no-one in The Barbershop asked for it so it ain't gonna happen.
I'm sure they'll instantly take off in popularity in PC now that HMGs got nerfed and a year from now someone will finally get around to looking at the Data, see the extreme favor toward their use, and suddenly get the bright idea that maybe they're a little too good. Or I could just be insane, need to "stop scrubbin and git gud", and just accept the fact that this is the permanent meta.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Adipem Nothi
Nos Nothi
7645
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Posted - 2015.03.15 04:51:00 -
[67] - Quote
Can't tell you the last time I saw more Scouts than Assaults in any match. Probably pre-falloff. Is the fantasy above a pre-falloff fantasy, Aeon?
Today, you have everything you need to get away from a shotgunner or nova knifer consistently, even when they get the drop on you, even when they do everything right. All you have to do fit a precision enhancer, pay attention and leap away when one gets into range.
That's why Scout performance is going to tank this build, and Assault performance is going to continue to climb.
PS: The vast majority of Barbershop would support inertia and put end to wiggle-wiggle; most there have been anti-wiggle for as long as there's been wiggle.
Shoot scout with yes.
- Ripley Riley
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Aeon Amadi
Chimera Core
9128
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Posted - 2015.03.15 05:18:00 -
[68] - Quote
Adipem Nothi wrote:Can't tell you the last time I saw more Scouts than Assaults in any match. Probably pre-falloff. Is the fantasy above a pre-falloff fantasy, Aeon? Ever since Falloff, the majority of the infamous "scout players" have been running Assaults just as often as than run Scout. Now -- with Echo -- they've all the more reason to run Assault.
Today, you have everything you need to get away from a shotgunner or nova knifer consistently, even when they get the drop on you, even when they do everything right. All you have to do fit a precision enhancer and a couple myofibs, pay attention and leap away when one gets into range.
That's why I'm willing to bet that Scout performance and usage rates are both going to tank this build. Assaults, on the other hand, their performance and usage rates (which were both already higher than Scouts) will continue to climb. What do you suspect will happen next?
PS: The vast majority of Barbershop supports inertia; most there have been anti-wiggle for as long as there's been wiggle; the record is very clear should you ever care to actually read it.
Go watch my most recent 'Past Broadcasts' video on Twitch livestream if you honestly need proof and are so blind as to have never seen more scouts than assaults.
And I really don't care what the Barbershop supports - whatever it is they're likely not going to listen to what anyone else has to say about the matter and I don't play one-sided arguments. In fact, just because they support 'inertia' I'm about willing to argue against it just because I know that the only reason they support it in any 'vast majority' scope is because it somehow benefits Scouts.
So that being said, I recant my statement about the reduction in strafe speed. Keep it the way it is. Permanently.
EDIT: Allow me to re-iterate. If I had my way, The Barbershop would be permanently locked, deleted, and all attempts to re-create it given the same treatment. It is literally the scum of the forums and there is absolutely nothing beneficial that will ever come from it.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Adipem Nothi
Nos Nothi
7645
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Posted - 2015.03.15 05:29:00 -
[69] - Quote
Aeon Amadi wrote: EDIT: Allow me to re-iterate. If I had my way, The Barbershop would be permanently locked, deleted, and all attempts to re-create it given the same treatment. It is literally the scum of the forums and there is absolutely nothing beneficial that will ever come from it.
That's absurd, Aeon. There's nothing there but dedicated players just like you, a 'bit of lore, and a bunch smarts and spreadsheets. If you so loathe Scouts you should be a fan of the Barbershop; the vast majority of Scouts nerfs since Uprising 1.8 were conceived in that very thread. If ever actually read the thread, you'd know that.
What bad thing has the Barbershop done and does that bad thing really warrant a perma-ban?
Aeon Amadi wrote:Go watch my most recent 'Past Broadcasts' video on Twitch livestream if you honestly need proof and are so blind as to have never seen more scouts than assaults.
I watched your melee broadcast. What I observed was a moderately talented player posting exceptional scores, match after match, thanks to a heavily armored and myofibbed Assault. Scouts have been far less numerous than Assaults since December of last year: http://dust.thang.dk/market_historycategory.php
And just wait until that graph reflects data from Echo; the Scouts you so loathe are unhealthy.
Shoot scout with yes.
- Ripley Riley
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First Prophet
Nos Nothi
2569
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Posted - 2015.03.15 05:36:00 -
[70] - Quote
Aeon Amadi wrote: Allow me to re-iterate. If I had my way, The Barbershop would be permanently locked, deleted, and all attempts to re-create it given the same treatment. It is literally the scum of the forums and there is absolutely nothing beneficial that will ever come from it. That's some pretty serious salt there.
People find this this review helpful!
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BrutorDestructor
Sebiestor Field Sappers Minmatar Republic
8
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Posted - 2015.03.15 14:51:00 -
[71] - Quote
Adipem Nothi wrote:BrutorDestructor wrote:Adipem Nothi wrote:Baal Omniscient wrote: The reason Ewar on scouts was went after in the first place was because it was just as easy to help allies as it was to slay as a lone wolf, and when given that option people will more often than not do so. If it becomes an issue with the Gallogi the same will happen to it. As it is, there's no hint if that happening.
Lol. The EWAR Scouts we deemed "OP" were no where near as effective as today's GalLogi's. Lol you mean those EWAR cal scouts that could 360 wallhack perma scan everyone Except a 4 dampened gal scout 85 meters out with no cool down Those are interesting numbers. Here are some real numbers: The EWAR CalScout we nerfed scanned at a maximum of 20dB; the GalLogi scans at 21dB, at far longer ranges and shares results team-wide. The EWAR CalScout we nerfed earned no WP for recon assists, did not dampen (so it could fit range amps), and had to be decloaked or its scan range was reduced by 85%. CalScouts fit for Recon weighed in at 250HP; far too squishy to "defend itself " while running recon for its squad. It met the definition of high-risk. What's the max HP on a GalLogi who's rapidfiring team-wide scans from 200m out?
No need to defend its self the three amarr heavies in their squad with 360 Prema scan shared passive with a logi on their asses does all the defending the cal didn't recon it sat in the middle of the squad scanning 85 meters out |
Forced Death
Corrosive Synergy RISE of LEGION
143
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Posted - 2015.03.15 14:55:00 -
[72] - Quote
Aeon Amadi wrote:I'm honestly just fed up seeing entire teams of Scouts in Pub Matches just auto-win.
There's really nothing you can do about them. Scans don't work because all Scouts can get underneath even the best active scanners, they move so fast they basically dodge bullets (which is sillier than Myrofibril jumps), and then you have the fact that just about all of their weapons have such high alpha damage that there's nothing you can do unless you're conveniently facing them when you're being shot.
So then CCP listened to the Nova Knifer whiners over in The Barbershop, who basically grabbed pitchforks anytime anyone had a differing opinion, and nerfed backward movement speed saying "it doesn't make sense" / "other FPS games" / and "nova knifers don't like it".
But alas, here we are, trying to shoot these little bastards who strafe so quickly that bullets just phase through them. Don't see a 15% reduction to strafe speed across the board, oh no, no-one in The Barbershop asked for it so it ain't gonna happen.
I'm sure they'll instantly take off in popularity in PC now that HMGs got nerfed and a year from now someone will finally get around to looking at the Data, see the extreme favor toward their use, and suddenly get the bright idea that maybe they're a little too good. Or I could just be insane, need to "stop scrubbin and git gud", and just accept the fact that this is the permanent meta. I don't know what game you are playing, everytime I get near someone to knife them they just so happen to turn around and "Oh hello! BAM" and I'm dead. Also, I don't even move that fast on a min scout because I'm too busy trying to hide from your mother freaking Gal Logi scans so I put damps on it
I can't tell you how many times I've strafed someone in a min scout while shooting at them with any gun and died right away. It takes about two to three shots to kill a 250HP scout
TritusX
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JARREL THOMAS
Dead Man's Game RUST415
505
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Posted - 2015.03.15 15:05:00 -
[73] - Quote
Baal Omniscient wrote:Maken Tosch wrote:Yet you don't seem to be complaining about heavies being able to do this... https://twitter.com/JadekMenaheim/status/576177982231957504You seem to single out the scouts over all other suits that can do the same thing. Imagine a forge gunner jumping so high to wreck a tank driver's day. Oh wait... you don't have to imagine. Just watch the video and see for yourself. Imagine commandos or assault suits doing the same thing. I'll just leave this here Baal Omniscient wrote:FLAYLOCK Steve wrote:Baal Omniscient wrote:So we buffed scouts and alpha damage weapons/RE's by reducing everyone's backpedaling speed.... And then buff them again in the same patch with Myofibs, basically at least doubling their versatility... Not to mention flying cloakers will be at least 50% more irritating to shoot at , or even see, than regular ones.
I would just like to know why. Why is it that every patch has to come along with more amazing stuff for the one class that already has everything going in its favor short of EHP?
Just waiting for the day the devs say 'f' it and give scouts sentinel EHP and resistances, should be any day now....
Edit: Sorry, my bitter vet syndrome is acting up lately. Dude seriously? All it is a simple increase to jump height. Stop crying for real and skill into it. It's super fun trust in that, I'm only level 1 in that mod but still love it. And I hope you know that we scouts will be even more fragile. And it's not hard to counter the jump. Just aim where they will fall and fire Haven't even tried it yet, my internet has been down. Posting from my phone. As far as crying, it's hard to cry about something I haven't experienced, just basing my remarks off of all of them I've seen. Scroll through this thread alone and tell me this isn't a massive buff to scouts. Not only do they have every advantage short of EHP, they gain the largest boost from every module that effects the stats they are superior in since all of the modules that affect the stats they are superior in are % based. Since melee is useless unless you get close enough to use it, scouts have the best chance of benifiting from every part of this module. Think it through. I'm just tired of every buff being better for scouts than anyone else, it only ever leads to the need for more nerfs and those nerfs are almost always a long time coming. I really think it's time I left this game altogether, there's never going to be any kind of fun in this game for me if cheap BS keeps proliferating and everything CCP does just seems to keep encouraging it more with every patch. (-_- ) What do you speak of my caldari scout is **** now 15% bonus sucks.
Caldari Loyalist. buff swarms...
D
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Adipem Nothi
Nos Nothi
7656
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Posted - 2015.03.15 15:06:00 -
[74] - Quote
BrutorDestructor wrote:Adipem Nothi wrote:BrutorDestructor wrote:Adipem Nothi wrote:Baal Omniscient wrote: The reason Ewar on scouts was went after in the first place was because it was just as easy to help allies as it was to slay as a lone wolf, and when given that option people will more often than not do so. If it becomes an issue with the Gallogi the same will happen to it. As it is, there's no hint if that happening.
Lol. The EWAR Scouts we deemed "OP" were no where near as effective as today's GalLogi's. Lol you mean those EWAR cal scouts that could 360 wallhack perma scan everyone Except a 4 dampened gal scout 85 meters out with no cool down Those are interesting numbers. Here are some real numbers: The EWAR CalScout we nerfed scanned at a maximum of 20dB; the GalLogi scans at 21dB, at far longer ranges and shares results team-wide. The EWAR CalScout we nerfed earned no WP for recon assists, did not dampen (so it could fit range amps), and had to be decloaked or its scan range was reduced by 85%. CalScouts fit for Recon weighed in at 250HP; far too squishy to "defend itself " while running recon for its squad. It met the definition of high-risk. What's the max HP on a GalLogi who's rapidfiring team-wide scans from 200m out? No need to defend its self the three amarr heavies in their squad with 360 Prema scan shared passive with a logi on their asses does all the defending the cal didn't recon it sat in the middle of the squad scanning 85 meters out
You're right. The CalScout's always-on scans were a problem. But we didn't solve the problem with Falloff; we simply replaced 20 dB always-on squad scans with 21dB always-on team scans.
And for the record, that 250HP CalScout was a piece of cake to take out.
1/4 of 1 second of SCR fire 1/4 of 1 second of HMG fire 1/3 of 1 second of Fine Rifle fire 1 shotgun blast 1 bolt pistol round 1 locus nade 1 sniper round
What's the max HP on a GalLogi again? The one who's rapidfiring team-wide 21dB scans from 200m out?
Shoot scout with yes.
- Ripley Riley
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logan turnbull
Glitched Connection
6
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Posted - 2015.03.15 15:10:00 -
[75] - Quote
Archduke Ferd1nand wrote:QQ something with 1/10th my HP killed me because i didn't use my spacial awareness QQ Yeah know what you mean my spidy sense never goes off in time.
lets roll
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One Eyed King
Nos Nothi
8524
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Posted - 2015.03.15 16:47:00 -
[76] - Quote
Aeon Amadi wrote:
EDIT: Allow me to re-iterate. If I had my way, The Barbershop would be permanently locked, deleted, and all attempts to re-create it given the same treatment. It is literally the scum of the forums and there is absolutely nothing beneficial that will ever come from it.
You know, by and large I have thought you to be a reasonable and sensible player.
I get that perhaps there was a bit of conflict when you visited, but that isn't any different than anyone. We behave that way with each other.
I think it speaks poorly that you show so much vehemence for a group that is no more or less flawed than any other.
I think it extreme, immature, and exceeding whatever perceived wrong to you for you to call for the deletion and removal of a whole group of people from the forums.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Operative 1174 Uuali
Y.A.M.A.H
509
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Posted - 2015.03.15 16:47:00 -
[77] - Quote
Archduke Ferd1nand wrote:Baal Omniscient wrote:Or, in short, since every module that effects a stat that scout suits have an advantage in are % based, every buff to % based modules is a bigger buff to scouts than everyone else.
Add in their hitbox and extra equipment slot, what is a scouts weakness apart from it's EHP? Because every other suit has several by comparison. What fits are OP for scouts? Create one using proto fits so that we can see what you think is "OP". Scouts haven't been good in a while. If you think they are, its simply because you don't have enough situational awareness to realize that someones shooting you in the back, or play with your thumbs up your ass, and try to shoot them using your little toes.
Says every person that pretends they can deal with scouts, but are really just as bad or play a scout and therefore defend the OP mechanic. Every effing game there is a scout that easily gets his kills when you are already having to deal with another player or simply looking and running one direction with zero peripheral vision. Add frame drop and alpha damage and that sad arguement of situation awareness falls apart.
Death is a serious business. So is running a shoddy, half-baked game company.
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One Eyed King
Nos Nothi
8527
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Posted - 2015.03.15 16:53:00 -
[78] - Quote
Operative 1174 Uuali wrote:Archduke Ferd1nand wrote:Baal Omniscient wrote:Or, in short, since every module that effects a stat that scout suits have an advantage in are % based, every buff to % based modules is a bigger buff to scouts than everyone else.
Add in their hitbox and extra equipment slot, what is a scouts weakness apart from it's EHP? Because every other suit has several by comparison. What fits are OP for scouts? Create one using proto fits so that we can see what you think is "OP". Scouts haven't been good in a while. If you think they are, its simply because you don't have enough situational awareness to realize that someones shooting you in the back, or play with your thumbs up your ass, and try to shoot them using your little toes. Says every person that pretends they can deal with scouts, but are really just as bad or play a scout and therefore defend the OP mechanic. Every effing game there is a scout that easily gets his kills when you are already having to deal with another player or simply looking and running one direction with zero peripheral vision. Add frame drop and alpha damage and that sad arguement of situation awareness falls apart. Archie has actually switch from Scout to Assault as has much of the slayer community.
EHP is the most massive disadvantage in the game, particularly when Assaults can compete with Scouts on Speed and EWAR now and have two or three times the HP.
In game numbers are showing this, and I am confident when Rattati looks at his numbers in the short to medium term, the objective data will say that Scouts are not OP, and may even be somewhat UP, particularly for non Gal Scout races.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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BrutorDestructor
Sebiestor Field Sappers Minmatar Republic
8
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Posted - 2015.03.15 19:20:00 -
[79] - Quote
You're right. The CalScout's always-on scans were a problem. But we didn't solve the problem with Falloff. We replaced 20dB always-on scans with lower-risk / higher-reward 21dB always-on team scans.
And for the record, that 250HP CalScout was a piece of cake to take out.
1/4 of 1 second of SCR fire 1/4 of 1 second of HMG fire 1/3 of 1 second of Fine Rifle fire 1 shotgun blast 1 bolt pistol round 1 locus nade 1 sniper round
What's the max HP on a GalLogi again? The one who's rapidfiring team-wide 21dB scans from 200m out?[/quote]
Never said that it was hard to kill them and if you want to get technical I could make a gal logi just as weak as cal scout by not stacking plates but that not the point you said that the EWAR the calscout of old had nowhere near the effectiveness of today's gal logi and I disagree for the reasons I have stated because gal scans have cool downs gals logi scans haven't been 360 degrees since the scanerina days the cals scans had no cool down was 360 degrees |
Adipem Nothi
Nos Nothi
7662
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Posted - 2015.03.15 19:51:00 -
[80] - Quote
BrutorDestructor wrote:
... because gal scans have cool downs
GalLogi + Creodron Flux (12 sec visibility, 30 sec cooldown)
0 seconds - Scanner 1 fires 12 seconds- Scanner 2 fires 24 seconds- Scanner 3 fires 30 seconds- Scanner 1 ready 36 seconds- Scanner 1 fires 42 seconds- Scanner 2 ready
3 scanners needed to permascan 200m / 90-¦ at 21dB * results shared team-wide
GalLogi + Creodron (7.5 sec visibility, 15 sec cooldown)
0 seconds - Scanner 1 fires 7.5 seconds- Scanner 2 fires 15 seconds- Scanner 1 ready 15 seconds- Scanner 1 fires 22.5 seconds- Scanner 2 ready 22.5 seconds- Scanner 2 fires
2 scanners needed to permascan 100m / 60-¦ at 21 dB * results shared team-wide
GalLogi + Proximity (15 sec visibility, 10 sec cooldown)
0 seconds- Scanner 1 fires 10 seconds- Scanner 1 ready 15 seconds- Scanner 1 fires
1 scanner needed to permascan 60m / 45-¦ at 21 dB * results shared team-wide
GalLogi + Quantum (30 sec visibility, 40 sec cooldown)
0 seconds - Scanner 1 fires 30 seconds- Scanner 2 fires 40 seconds- Scanner 1 ready 60 seconds- Scanner 1 fires 70 seconds- Scanner 2 ready
2 scanners needed to permascan 100m / 60-¦ at 21 dB * results shared team-wide
Shoot scout with yes.
- Ripley Riley
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sir RAVEN WING
Corrosive Synergy RISE of LEGION
3193
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Posted - 2015.03.15 20:27:00 -
[81] - Quote
Maken Tosch wrote:gyjy7iu5 wrote:Maken Tosch wrote:One thing to remember is that the scouts DON'T have any bonuses towards melee damage (no, the nova knife is not a melee weapon). The suits that stand to benefit the most seem to be the ones that do have bonuses to melee. I think one of the commando suits has this bonus. I don't remember, but definitely not the scouts. Also, it has been rather difficult to sneak up on people these days as a scout ever since the introduction of the concentric circles by CCP which heavily affected all EWAR scouts.
What I see here is players who are just taken by surprise with this recent change. Give it some time and eventually you'll start seeing players figuring out how to counter this new change. What this has done is added a new layer to matches where verticality is now a major factor.
The only scout suit which may stand to benefit from this would be the Amarr scout due to its bonuses towards stamina amount and regen. And since melee and jumping eats up stamina, the Amarr scout would have an advantage. But it has no bonus to melee. One of the heavy-frame suits do have bonus to melee. No this is a long going problem, i could barely counter them before. But now it is just ridiculous. How are you not able to counter? He can not correctly choose a name and thus used headsmash.
Do you really believe he knows how to turn around?
I run all roles in this game. (Mainly Assault/Scout) I can confirm scouts are not OP, nowhere near it.
HP Heavy - Assault - Logi - Scout Scan Logi - Scout - Assault - Heavy
Easy to use: Heavy - Assault - Logi/Scout.
To Holy,
Logis still have more HP than scouts, have more EQ, Bandwidth, and so forth. They are superior to Scouts in almost every way.
- Raven
My PLC is named 'God's Wrath'
Why?
It strikes you from the Heavens and sends you to Hell.
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Gemini Cuspid
134
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Posted - 2015.03.15 21:27:00 -
[82] - Quote
I'd be objective and actually be curious offer some of the hard percentages but for those who are complaining scouts are not over powered in some dimension, then the problem is really this programming issue of mathematics; they derive the greatest advantages overall from detection and hit box range while also offering a higher degree of versatility and increasing the overall dimensional aspect of the hitbox and targeting.
In other words for the less scientifically inclined but more cinema inclined, you have heavies represented by the terminator and medium frames as filled by any WW2 soldier and now you have scouts as seen by Keanu Reeves in the Matrix. When the scouts hit box now has to include all dimension above mere rabbit jumping and strafing and now include the ability to jump 5 meters then yes THIS IS A FUNDAMENTAL PROBLEM OF THE GAME.
It also changes the dynamics of game play where if you can jump into a room throwing 5 mass drivers and plasma without having to worry about the splash effect damage until you land then you're kind of silently admitting that the walls of New Edan are a meter or 2 too short for warfare.
Heavies always had that problem of armor and heavy weapons resulting in range, numbers or sneakiness with a shotgun to take down. Logis and Assaults just had standard performance all around. Scouts should always have been delegated with superior manuevering and speed with the lowest detection and minimized hitbox ensuring that even with thin armor weapons had to really hit their mark to get a kill.
Once you add the "hey I can jump over a wall and kill with a mass/plasma/grenades/flaylocks and you can catch up to me because of a wall" then you really can't defend the argument that this is actually a perfect game balancing situation.
And for you longtime vets, we dont even have to go into how some certain class got a nice bonus in the equipment slot; adding just 1 equipment slot to any class is just a significant boost period. |
Maken Tosch
DUST University Ivy League
11150
|
Posted - 2015.03.15 21:28:00 -
[83] - Quote
sir RAVEN WING wrote:
To Holy,
Logis still have more HP than scouts, have more EQ, Bandwidth, and so forth. They are superior to Scouts in almost every way.
- Raven
As an example to this, just look at the Minmatar medium and heavy suits. I have cross trained into Minmatar Assaults and Minmatar Sentinels and I was surprised by how fast they can run for their size. Their stamina is not that problematic either. Not only that, some medium frames have a massive slot advantage over the scouts. Then there is fall damage to account for and I am seeing more and more YouTube videos featuring medium suits being the principle users of the blue bottles.
https://www.youtube.com/watch?v=hqCR8_E64Vc&index=13&list=PLk8RCHiu-6X3eFAt--yfMwBlPt8yswfW5
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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One Eyed King
Nos Nothi
8533
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Posted - 2015.03.15 21:42:00 -
[84] - Quote
Gemini Cuspid wrote:I'd be objective and actually be curious offer some of the hard percentages but for those who are complaining scouts are not over powered in some dimension, then the problem is really this programming issue of mathematics; they derive the greatest advantages overall from detection and hit box range while also offering a higher degree of versatility and increasing the overall dimensional aspect of the hitbox and targeting.
In other words for the less scientifically inclined but more cinema inclined, you have heavies represented by the terminator and medium frames as filled by any WW2 soldier and now you have scouts as seen by Keanu Reeves in the Matrix. When the scouts hit box now has to include all dimension above mere rabbit jumping and strafing and now include the ability to jump 5 meters then yes THIS IS A FUNDAMENTAL PROBLEM OF THE GAME.
It also changes the dynamics of game play where if you can jump into a room throwing 5 mass drivers and plasma without having to worry about the splash effect damage until you land then you're kind of silently admitting that the walls of New Edan are a meter or 2 too short for warfare.
Heavies always had that problem of armor and heavy weapons resulting in range, numbers or sneakiness with a shotgun to take down. Logis and Assaults just had standard performance all around. Scouts should always have been delegated with superior manuevering and speed with the lowest detection and minimized hitbox ensuring that even with thin armor weapons had to really hit their mark to get a kill.
Once you add the "hey I can jump over a wall and kill with a mass/plasma/grenades/flaylocks and you can catch up to me because of a wall" then you really can't defend the argument that this is actually a perfect game balancing situation.
And for you longtime vets, we dont even have to go into how some certain class got a nice bonus in the equipment slot; adding just 1 equipment slot to any class is just a significant boost period. So your argument is that Scouts who use Myos are more of a problem?
If they are doing it, they are sacrificing shields to be able to do so.
If they tank at all, they are sacrficing dampening.
If they dampen, then they have no HP mods, or nearly no HP mods, and are going to be around 300 HP, if they are lucky.
Assaults on the other hand, can stack Myos, AND dampen to be have a lower scan profile than the scouts that aren't max dampened, and possibly even have some KinCats and can run as fast as a Scout too.
If you have problems killing scouts now, you are just bad.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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HOLY PERFECTION
Molon Labe. General Tso's Alliance
76
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Posted - 2015.03.15 22:29:00 -
[85] - Quote
Maken Tosch wrote:sir RAVEN WING wrote:
To Holy,
Logis still have more HP than scouts, have more EQ, Bandwidth, and so forth. They are superior to Scouts in almost every way.
- Raven
As an example to this, just look at the Minmatar medium and heavy suits. I have cross trained into Minmatar Assaults and Minmatar Sentinels and I was surprised by how fast they can run for their size. Their stamina is not that problematic either. Not only that, some medium frames have a massive slot advantage over the scouts. Then there is fall damage to account for and I am seeing more and more YouTube videos featuring medium suits being the principle users of the blue bottles. https://www.youtube.com/watch?v=hqCR8_E64Vc&index=13&list=PLk8RCHiu-6X3eFAt--yfMwBlPt8yswfW5 - Raven Yes your right to a certain extent. Scouts move too fast, to where the hitbox cannot keep up, or they jump to high. So it doent matter how much ehp you have if a gal scout strafs and all the bullets miss. However, the theory is that the more ehlp you have, you will win. Not the case when the game engine is outdated, and the game has bugs.
I WILL WIN... DESTINY
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Kaeru Nayiri
Ready to Play
645
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Posted - 2015.03.16 00:43:00 -
[86] - Quote
Aeon Amadi wrote: And I really don't care what the Barbershop supports - whatever it is they're likely not going to listen to what anyone else has to say about the matter and I don't play one-sided arguments. In fact, just because they support 'inertia' I'm about willing to argue against it just because I know that the only reason they support it in any 'vast majority' scope is because it somehow benefits Scouts.
So that being said, I recant my statement about the reduction in strafe speed. Keep it the way it is. Permanently.
EDIT: Allow me to re-iterate. If I had my way, The Barbershop would be permanently locked, deleted, and all attempts to re-create it given the same treatment. It is literally the scum of the forums and there is absolutely nothing beneficial that will ever come from it.
Wow... after all those people in Barbershop rooted for you and defended you. I am shocked at the backstab.
-1
I'm dissappointed.
Know what cannot be known.
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Pseudogenesis
Nos Nothi
2185
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Posted - 2015.03.16 01:30:00 -
[87] - Quote
Aeon Amadi wrote:I'm honestly just fed up seeing entire teams of Scouts in Pub Matches just auto-win.
There's really nothing you can do about them. Scans don't work because all Scouts can get underneath even the best active scanners, they move so fast they basically dodge bullets (which is sillier than Myrofibril jumps), and then you have the fact that just about all of their weapons have such high alpha damage that there's nothing you can do unless you're conveniently facing them when you're being shot.
So then CCP listened to the Nova Knifer whiners over in The Barbershop, who basically grabbed pitchforks anytime anyone had a differing opinion, and nerfed backward movement speed saying "it doesn't make sense" / "other FPS games" / and "nova knifers don't like it".
But alas, here we are, trying to shoot these little bastards who strafe so quickly that bullets just phase through them. Don't see a 15% reduction to strafe speed across the board, oh no, no-one in The Barbershop asked for it so it ain't gonna happen.
I'm sure they'll instantly take off in popularity in PC now that HMGs got nerfed and a year from now someone will finally get around to looking at the Data, see the extreme favor toward their use, and suddenly get the bright idea that maybe they're a little too good. Or I could just be insane, need to "stop scrubbin and git gud", and just accept the fact that this is the permanent meta. I can do this too, watch:
I'm honestly just fed up seeing entire teams of Assaults in Pub Matches just auto-win.
There's really nothing you can do about them. Guns don't work because all Assaults can get ridiculous amounts of HP, they move so fast they basically dodge bullets (which is sillier than Myrofibril jumps), and then you have the fact that just about all of their weapons have such long range that there's nothing you can do unless you conveniently get the jump on them.
So then CCP listened to the assault whiners over in GD, who basically grabbed pitchforks anytime anyone had a differing opinion, and buffed assaults saying "assaults should be bread and butter" / "they're not good enough" / and "scouts are OP".
But alas, here we are, trying to shoot these bastards who tank so hard that you can't kill them. Don't see an eHP reduction across the board, oh no, no-one in GD asked for it so it ain't gonna happen.
I'm sure they'll instantly take off in popularity in PC now that HMGs got nerfed and a year from now someone will finally get around to looking at the Data, see the extreme favor toward their use, and suddenly get the bright idea that maybe they're a little too good. Or I could just be insane, need to "stop scrubbin and git gud", and just accept the fact that this is the permanent meta.
I could do one for heavies and logis too. If you want one for commandos it'll cost you extra.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5425
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Posted - 2015.03.16 01:40:00 -
[88] - Quote
Aeon Amadi wrote: EDIT: Allow me to re-iterate. If I had my way, The Barbershop would be permanently locked, deleted, and all attempts to re-create it given the same treatment. It is literally the scum of the forums and there is absolutely nothing beneficial that will ever come from it.
It's a little odd hearing that from someone who pushed for ISDs so fervently in the past. Is the Barbershop not an example of a group of players discussing in a (well mostly) organized fashion about an aspect of the game they care about? If anything we should have MORE groups like the Barbershop for other groups within the game.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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J0LLY R0G3R
And the ButtPirates
2359
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Posted - 2015.03.16 02:04:00 -
[89] - Quote
Lol. Scouts are op nerf scouts. Bad players will always be bad.
Min Assault has replaced my : Gal Scout uplink fit, infantry plasma fit, av plasma fit, and my sniper fit Gal Assault ARR has replaced my : (though I will still run a burst ar for quick hit and runs)
My current scout fits: SG fit NK fit (becoming rare burst ar fit)
I could probably run min assault with a sg or gal assault with a sg But I'm keeping my og sg fit no matter what Tldr: scouts are op which explains exactly why I have switched so many of my fits to assault fits. /s getgud scrubs that still think scouts are op
No Safety Net.
TLDR : XD
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Archduke Ferd1nand
Nos Nothi
217
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Posted - 2015.03.16 22:21:00 -
[90] - Quote
If you think scouts are better than assaults in any way, you're bad, and a wanna be pubstar.
^^Worst insult I could think of
With Gallogi perma scans, there is no reason to be a scout at all.
BRB, looking for socks
Asslut Rifles OP, anal now
I shit shotgun shells and piss Remote Explosives
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