Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
321. Scout Registry / Killboard - in General Discussions [original thread]
Adipem, what display do you use to play Dust514? We may need to have a talk. All of us.
- by Kaeru Nayiri - at 2015.04.13 19:40:00
|
322. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
Haerr wrote: Yes! Normalise slot layout through out tiers. Do it for the LAVs and Dropships as well. And give LAVs and Dropships inherent armour repair rates just like all the suits and HAVs. Haerr haerr ! +1
- by Kaeru Nayiri - at 2015.04.10 18:26:00
|
323. [IDEA]------Two Grenade Slots Solution - in Feedback/Requests [original thread]
Instead of creating a menu for it, why not just TOGGLE the selected grenade if you press the "throw grenade button" (L2 in your case) while the weapon wheel is up? No new art asset required, less button holding and more fluid. Opinions?
- by Kaeru Nayiri - at 2015.04.10 18:23:00
|
324. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: IAmDuncanIdaho II wrote: **** FW IS HARD I do believe I know what to say in this situation. Git gud scrub. I think i've heard that accent before. Are you from New Eden? trolling aside, The issue with FW, in my humble...
- by Kaeru Nayiri - at 2015.04.10 18:17:00
|
325. Scout Registry / Killboard - in General Discussions [original thread]
chips and clips and tons of blue steel
- by Kaeru Nayiri - at 2015.04.09 18:18:00
|
326. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: When issuing it'd be nice if there was a public/private setting. In public anyone meeting the criteria (be that MU or whatever) could join, and if set to private you could enter the name of corp/corps to receive. Exactly wha...
- by Kaeru Nayiri - at 2015.04.08 18:27:00
|
327. Scout Registry / Killboard - in General Discussions [original thread]
Pseudogenesis wrote: I think the ideal middle ground for ringers is one where they're restricted but not discouraged or made impossible. It's a really neat emergent mechanic and ties in perfectly with the idea of the immortal mercenary, so I'd ...
- by Kaeru Nayiri - at 2015.04.08 18:03:00
|
328. Sticky:[Feedback] One teammate left behind when squad queuing and Cance... - in Feedback/Requests [original thread]
Fox Gaden wrote: gustavo acosta wrote: Cancelling Deployment for the entire squad while waiting for deployment in addition to searching for battle, or squad leader given the ability to kick his squad from battle would be abuse-able and very ...
- by Kaeru Nayiri - at 2015.04.07 21:37:00
|
329. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Spademan wrote: What's Attrition? It is like Dom, but the objective moves around periodically. "Spam heavies on the letter" won't work in Attrition. Nuu that's the new Game mode Rattati is making for us. Attrition...
- by Kaeru Nayiri - at 2015.04.07 21:26:00
|
330. Scout Registry / Killboard - in General Discussions [original thread]
Pseudogenesis wrote: Re: CPM2 candidates, I really want Pokey Dravon to win this time around, the guy seems like he's got his head on straight. Am I being naive? Pokey will make a great CPM2 member, I can vouch for him if you have any doubts.
- by Kaeru Nayiri - at 2015.04.07 21:19:00
|
331. Scout Registry / Killboard - in General Discussions [original thread]
Dreis ShadowWeaver wrote: Adipem Nothi wrote: Dreis ShadowWeaver wrote: Adipem Nothi wrote: IAmDuncanIdaho II wrote: In other news, I just skilled into level 4 gal scout (will be 5 within 24 hours) ... Damn good suit Absolutely a...
- by Kaeru Nayiri - at 2015.04.07 21:16:00
|
332. [Dropship Feature Request] - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Would be a major boon to an HAV support squad as well I agree, I may be a dropship pilot, but this is very relevant for the HAV as well. Thank you for bringing it up. Is there something HAV specific that doesn't app...
- by Kaeru Nayiri - at 2015.04.07 20:33:00
|
333. Scout Registry / Killboard - in General Discussions [original thread]
I haven't watched the vid, so forgive me if this is out of context, but what if the losing team becomes prioritized in terms of power as new players arrive? Back in the team fortress classic days, uneven teams would always give the player advanta...
- by Kaeru Nayiri - at 2015.04.03 22:15:00
|
334. Scout Registry / Killboard - in General Discussions [original thread]
I'm a ru. rar.
- by Kaeru Nayiri - at 2015.04.03 21:58:00
|
335. [Dropship Feature Request] - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Wondering if any blue tags want to comment/decide to knight Kaeru's, or something. This change would be great - I want... Also bump. I'm actually thinking of putting together a mockup of what I'd like the HUD to look...
- by Kaeru Nayiri - at 2015.04.03 21:45:00
|
336. [Announcement] Matchmaking Mini Update - in General Discussions [original thread]
Cross Atu wrote: Breakin Stuff wrote: Welp. Ran a few matches solo. Also ran a match squad with a few psychos. Of dubious yet amusing character. The matchups were a mixed bag, no stomps. Most of the times I got my ass kicked I was simply u...
- by Kaeru Nayiri - at 2015.04.03 21:33:00
|
337. [Announcement] Matchmaking Mini Update - in General Discussions [original thread]
CCP AquarHEAD wrote: May work, but what if when they left some other players got refilled into this battle, then we can't just simply lock those left to an unjoinable battle - because it's now full - I would rather first fix the issue where a...
- by Kaeru Nayiri - at 2015.04.03 21:30:00
|
338. [New Game Mode] No new assets required - ATTRITION - in Feedback/Requests [original thread]
Derpty Derp wrote: Kaeru Nayiri wrote: Accessible through Public Contracts: Attrition SETUP: Both teams have 150 clones and an MCC each. There are a variable number of null cannon installations (1~5). All current maps for skirmish and d...
- by Kaeru Nayiri - at 2015.04.03 21:15:00
|
339. Factional Warfare - Yet another FW improvement idea - in Feedback/Requests [original thread]
Godin Thekiller wrote: I'm not sure how this would work, as I don't really understand what you're getting at. Also, this doesn't fully solve the woes of FW, especially the fact that people don't want to play it because it's so unrewarding. EDI...
- by Kaeru Nayiri - at 2015.04.03 21:03:00
|
340. Factional Warfare - Yet another FW improvement idea - in Feedback/Requests [original thread]
Blade Vulu wrote: It seems like a great idea overall. Currently I have only two concerns and a question of clarification. The first is due to the current matchmaking system which is trying to stop putting people near the end of the game. So i...
- by Kaeru Nayiri - at 2015.04.03 20:56:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |