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241. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: [...] Proposed: GalAssault w/0 damp - Scanned 16 seconds GalAssault w/1 damp - Scanned 10.8 seconds GalAssault w/2 damp - Scanned 6.3 seconds These numbers are the best selling point ever, this looks really good ! EDI...
- by Kaeru Nayiri - at 2015.03.17 20:01:00
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242. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Kaeru Nayiri wrote: @Adipem I noticed that in your spreadsheet all scanners would have a 1 second Paint_Time, correct? I thought it would be "cool" if different scanners had longer and shorter paint times, limiting the r...
- by Kaeru Nayiri - at 2015.03.17 19:09:00
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243. Scout Registry / Killboard - in General Discussions [original thread]
voidfaction wrote: Arkena Wyrnspire wrote: Why can't we have standard and proto closer together in terms of effectiveness? It prevents newbies from getting slaughtered overly hard, avoids matchmaking problems, and keeps a progression. That...
- by Kaeru Nayiri - at 2015.03.17 18:51:00
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244. Scout Registry / Killboard - in General Discussions [original thread]
@Adipem I noticed that in your spreadsheet all scanners would have a 1 second Paint_Time, correct? I thought it would be "cool" if different scanners had longer and shorter paint times, limiting the really high precision scanners to 1 or 2 second...
- by Kaeru Nayiri - at 2015.03.17 18:48:00
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245. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: @ Kaeru Nayiri Tweaked your formula and reigned in the extremes ... [...] Thank you very much ! I appreciate the time you put into this. It seems like a great middle ground with Jebus' idea. I will inspect the spreads...
- by Kaeru Nayiri - at 2015.03.17 18:41:00
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246. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: @ Kaeru Working on the spreadsheet ... Replacing Target Visibility with this formula creates some extreme cases. I am concerned that high-profile profile units would simply be scanned for too long. I don't know that we'll ...
- by Kaeru Nayiri - at 2015.03.17 16:33:00
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247. Scout Registry / Killboard - in General Discussions [original thread]
In retrospect, I would like to make 15db scans more useful against scouts than they are above, but before I start editing, I'd like you guys to look at it. Suggestions?
- by Kaeru Nayiri - at 2015.03.17 06:42:00
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248. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: The unreliable bit was most likely some form of human error (i was spinning manually). I'm sure there is a way to eliminate the glitchiness. I did notice that the more spin you put on the scanner, the longer it took f...
- by Kaeru Nayiri - at 2015.03.17 06:24:00
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249. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: PS: Currently testing 2 Blue, 1 Precision, 2 Red, 1 Damp. 125 shield / 87 armor 125k a pop :P (will probably have to swap out 1 blue for a shield) I'm sitting on about 130k minmatar LP. I have no interest in the apex, s...
- by Kaeru Nayiri - at 2015.03.17 02:36:00
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250. Scout Registry / Killboard - in General Discussions [original thread]
Arkena Wyrnspire wrote: Quil Evrything wrote: Adipem Nothi wrote: I'd always assumed there was a really good "nuts-and-bolts" explanation for no turn-speed cap on KB/M. bullpucky. aint no reason whatsoever, other than "well the dev...
- by Kaeru Nayiri - at 2015.03.17 02:32:00
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251. Scout Registry / Killboard - in General Discussions [original thread]
Arkena Wyrnspire wrote: Archduke Ferd1nand wrote: It wouldn't open up to the full angle. Also reason why the proxy scanner isn't used: it doesn't open up all the way by the time it closes. Also why the flux is so vastly superior to all ot...
- by Kaeru Nayiri - at 2015.03.17 02:21:00
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252. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Arkena Wyrnspire wrote: Scan angle is ultimately irrelevant while spin scanning still exists. Think this might require KB/M now. Haerr switched to DS3; need someone else to test/confirm that spin-scanning still works. ...
- by Kaeru Nayiri - at 2015.03.17 02:17:00
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253. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: [...]Are you having any issues yet with med-frames picking you up on passives and launching away when you get into range? It's happened to me only twice so far, and both times it happened after I already "missed" once....
- by Kaeru Nayiri - at 2015.03.16 21:20:00
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254. Scout Registry / Killboard - in General Discussions [original thread]
Experimented a bit yesterday. I wanted to give Myos the benefit of the doubt for Knifing, out of fear of perhaps being too closed minded. So I forced myself to run with just 1 Myofib in different combinations. To my surprise, 1x Myofib paired up ...
- by Kaeru Nayiri - at 2015.03.16 18:49:00
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255. Scout Registry / Killboard - in General Discussions [original thread]
I've never been more upset about something dust related. No shotgun, RE, HMG, forge gun, sniper rifle, or team kill has caused me so much grief as this crap I am seeing right now. I like to believe in the good in people, even the not-so-good peo...
- by Kaeru Nayiri - at 2015.03.16 00:50:00
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256. SCOUTS ARE OP - in General Discussions [original thread]
Aeon Amadi wrote: And I really don't care what the Barbershop supports - whatever it is they're likely not going to listen to what anyone else has to say about the matter and I don't play one-sided arguments. In fact, just because they support...
- by Kaeru Nayiri - at 2015.03.16 00:43:00
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257. Scout Registry / Killboard - in General Discussions [original thread]
So far, I just can't get behind using myos for knifing. Even at 1 it doubles my air time. I actually want a module that makes me jump less high, just so I can do more accurate leap-kills. There is nothing worse than landing in front of your targe...
- by Kaeru Nayiri - at 2015.03.16 00:34:00
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258. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: FLAYLOCK Steve wrote: You're shotty go bang? Dude now I must really join your corp lol I can learn so much! You'll learn more hanging around the Barbershop than you ever could from me in game. I'm just a numbers guy; t...
- by Kaeru Nayiri - at 2015.03.15 17:01:00
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259. Scout Registry / Killboard - in General Discussions [original thread]
For those who may want to leave a bit of feedback for some mediocre ideas - Factional Warfare Improvement idea: https://forums.dust514.com/default.aspx?g=posts&t=196207&find=unread Jump control tuning: https://forums.dust514.com/defau...
- by Kaeru Nayiri - at 2015.03.13 18:36:00
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260. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Dev Posts / CCP Rattati / "exponential" ... no results Dev Posts / CCP Rattati / "linear" ... Bingo! CCP Rattati wrote: I want each frame to have mass, each module to have mass, and speed is dynamically related to mass...
- by Kaeru Nayiri - at 2015.03.13 18:00:00
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