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261. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
RydogV wrote: I like the concept. I almost think it would be a natural transition for someone like me who plays Logistics most of the time. My Minmater Logi suits reach enhanced HP numbers close to this and the speed is pretty close too I think...
- by KOBLAKA1 - at 2013.06.28 15:43:00
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262. EMP Grenades - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=913232#post913232 stun grenade
- by KOBLAKA1 - at 2013.06.28 15:35:00
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263. M1 contact locus grenades. - in General Discussions [original thread]
Daedric Lothar wrote: You guys are going nuts over the only P2W item in the game. So many threads about it. I am actually not bothered by them, but mostly because they are like 15 - 20 AUR. its like pennies. if we allow this it paves the w...
- by KOBLAKA1 - at 2013.06.28 15:32:00
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264. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
Quote: Quote: Your so wrong if you stand still spray and dont aim you will not hit anything you have yo burts fire andstraff being aheavy is harder then any other because you are so slow You can you please rephrase this a manner that ac...
- by KOBLAKA1 - at 2013.06.28 15:28:00
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265. Any Chance of Adding Those Placeholder Suits to These Patch Notes CCP? - in General Discussions [original thread]
DUST Fiend wrote: Guinevere Bravo wrote: Who ever asking for a race change in skills is a ***. You know how it works, level basic, level proto. Job done. I dont go around 'QQin for a Caldari Logi suit' like the rest of the cookie cutter fag...
- by KOBLAKA1 - at 2013.06.28 14:52:00
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266. Flaylock Vehicle Knockback - in General Discussions [original thread]
These can KB dropships out of the sky as well (not keel unless you need to go to flight school)
- by KOBLAKA1 - at 2013.06.28 14:19:00
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267. Any Chance of Adding Those Placeholder Suits to These Patch Notes CCP? - in General Discussions [original thread]
I'll take that or more heavy weapon options. But releasing a heavy suit that's not made for people specced heavy and expecting the heavy community to accept it as content is complete kitten. I want a kitten refund on my elite pack CCP cuz these ...
- by KOBLAKA1 - at 2013.06.28 14:02:00
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268. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
oso tiburon wrote: ok i consider myself a very good fatty and all i use realy is the boundless.. honestly if they just leave it alone id be ok with it its not all the gun its the player and learning how to use the suit and the gun together . sc...
- by KOBLAKA1 - at 2013.06.28 13:22:00
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269. New Heavy weapons on the "roadmap"? - in General Discussions [original thread]
Anyone got a date on when actual heavies are getting new content, be it racial suit or weapons?
- by KOBLAKA1 - at 2013.06.28 13:12:00
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270. retro thrusters - in General Discussions [original thread]
Faced off against 2vs1 in aerial combat yesterday, would have been awesome to pull a Maverick and airbrak watch them fly by, then light them up. (It was a stalemate for those that care, ended up getting forge gunned. The kicker was one of the DS ...
- by KOBLAKA1 - at 2013.06.28 13:01:00
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271. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
DeeJay One wrote: Felix Totenkreuz wrote: Yeah, people seem to want this "Commando" to be better than the grunt suits. It has its own niche, it's not supposed to be better than everything else. For one it can out reload any suit out ther...
- by KOBLAKA1 - at 2013.06.28 12:17:00
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272. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
I NEVER said I want the commando to be more powerful than a "grunt suit," I am saying it is woefully UP. The tradeoffs are not worth the upgraded sidearm and down graded heavy weapons slot. A basic amarr heavy will be able to outperform it in ever...
- by KOBLAKA1 - at 2013.06.28 12:01:00
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273. PC didn't fail: the unpopular opinion - in General Discussions [original thread]
I live in america and my game dropped fps to 3ish frames a second 3 out of my 5 matches
- by KOBLAKA1 - at 2013.06.28 06:41:00
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274. This game is not a tactical shooter - in General Discussions [original thread]
copy left wrote: KOBLAKA1 wrote: I guess it is tactical if you play tactically, if your roll with your bros and cover each other etc... those that don't do something similar will break against you easily hence such one sided matches. However...
- by KOBLAKA1 - at 2013.06.28 06:32:00
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275. Make Profit a Stat - in Feedback/Requests [original thread]
Krom Ganesh wrote: +1. You would think a merc would be concerned with net income. By definition of what we are I think and we all know how much CCP likes stats and spreadsheets already
- by KOBLAKA1 - at 2013.06.28 06:25:00
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276. More Heavy Weapons - in Feedback/Requests [original thread]
Chinduko wrote: I would like to see an actual suppressive heavy weapon with medium range so it can actually suppress. I'd like a heavy machine gun too (Not the smg with a huge clipwe have now)
- by KOBLAKA1 - at 2013.06.28 06:21:00
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277. Hard to use equipment wheel, fix it and activating vehcile mods turning off acid... - in Feedback/Requests [original thread]
Lost an ADS tonight because my repper was magically turned off immediately after I activated it.
- by KOBLAKA1 - at 2013.06.28 06:16:00
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278. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
30 is a little extreme. How about 2.5% per level its applied to a races tank preference (amarr/gall=armor, cal=shield, winmatar =movementprovides speed) and also an armor resistance mod (shield can have one too I'd use it as a heavy) So at heavy...
- by KOBLAKA1 - at 2013.06.28 06:11:00
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279. Just send me the bill.... - in Feedback/Requests [original thread]
Pseudogenesis wrote: KOBLAKA1 wrote: require squad to be full to call OBs seems fair Wat It's hard enough for an incomplete squad to get an OB already, you want to nerf them more? This would just make it easier for the protostompers. ...
- by KOBLAKA1 - at 2013.06.28 06:01:00
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280. Logi offensive nerf proposal - in Feedback/Requests [original thread]
Doshneil Antaro wrote: Oso Peresoso wrote: Its pretty well understood that logi suits with stacked HP have ridiculous combat survivability, damage, and utility. Most notably the proto caldari logi with heavy-suit level EHP, decent armor, and...
- by KOBLAKA1 - at 2013.06.28 05:53:00
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