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181. [Feedback/Request]Commando should get one heavy weapon and one light. - in Feedback/Requests [original thread]
Django Quik wrote: It really doesn't matter what number you try to throw at us, you can't change the fact that 2 light weapons is just as good DPS as 1 heavy and a sidearm, if not better. The range that light weapons give over both the HMG and ...
- by KOBLAKA1 - at 2013.07.01 18:57:00
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182. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
SuperKing BigNuts wrote: KOBLAKA1 wrote: KOBLAKA1 wrote: NoxMort3m wrote: if they are keeping the nade slot they could atleast let one of the light slots be a heavy slot so the big guy could equip one of his only 2 guns, that would be ...
- by KOBLAKA1 - at 2013.07.01 18:49:00
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183. Another Dropship Mistake. - in General Discussions [original thread]
Serimos Haeraven wrote: Delta 749 wrote: Suggestion Add in armor plate or shield generating side turrets, it would have essentially the same effect you are after ...shield generating side turrets? There are side turrets that affect your s...
- by KOBLAKA1 - at 2013.07.01 17:49:00
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184. We the undersigned, will return when the game is playable: - in General Discussions [original thread]
Agreeing to not purchase aurem until New heavy content arrives
- by KOBLAKA1 - at 2013.07.01 17:40:00
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185. CCP, When will the Minmitar, Caldari, Gallente Heavy suits arrive - in General Discussions [original thread]
N1ck Comeau wrote: Eno Raef wrote: Also, HMG be un nerfed? Hmg actually got a damage buff, the range is short, but it is supposed to be a close quarters powerhouse HMGs arent CQC SMGs are. And for that matter why does an SMG do more d...
- by KOBLAKA1 - at 2013.07.01 17:37:00
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186. RDV update in 1.2 - in General Discussions [original thread]
RDV wrecks your DS for twice normal damage because of twice the speed and even less evade time
- by KOBLAKA1 - at 2013.07.01 17:34:00
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187. Forget about Dust, time to start thinking about protecting EVE - in General Discussions [original thread]
looks epic i miss games like freelancer
- by KOBLAKA1 - at 2013.07.01 17:33:00
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188. Dropships - in Feedback/Requests [original thread]
sadly yes
- by KOBLAKA1 - at 2013.07.01 17:29:00
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189. to the guy in the proto suit - in General Discussions [original thread]
If only there was BPO Hmg...
- by KOBLAKA1 - at 2013.07.01 17:15:00
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190. What's the most ridiculous thing you've seen? - in General Discussions [original thread]
Tank dropping off the tabletop structure onto an LAV and the Tank surviving....
- by KOBLAKA1 - at 2013.07.01 17:13:00
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191. Current State of Weapons - in General Discussions [original thread]
Quote: + Heavy Machine Gun - Melts infantry close - medium range, does as intended when did HMGs become CQC pretty sure thats what SMGs are for.
- by KOBLAKA1 - at 2013.07.01 17:12:00
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192. New Heavy weapons on the "roadmap"? - in General Discussions [original thread]
bump with an idea for you CCP https://forums.dust514.com/default.aspx?g=posts&find=unread&t=90647
- by KOBLAKA1 - at 2013.07.01 17:10:00
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193. The newest heavy Weapon designs - in General Discussions [original thread]
Take a gander at this ye heavy weapon wielding brethren https://forums.dust514.com/default.aspx?g=posts&find=unread&t=90647
- by KOBLAKA1 - at 2013.07.01 17:07:00
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194. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
D legendary hero wrote: Den-tredje Baron wrote: This has been dicussed quite a few times already and CCP has made a response in one of them (sorry searched for some time but couldn't find it ) I think the response was that making the sentin...
- by KOBLAKA1 - at 2013.07.01 16:59:00
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195. [Feedback/Request]Commando should get one heavy weapon and one light. - in Feedback/Requests [original thread]
From the dev blog as well KOBLAKA1 wrote: Back with math and #s for the skill disparity! So for a non heavy suit user they will need to get dropsuit command from 1 to 3= 61820 xp (18,650+43,530) Then to unlock the higher tier suit Amarr heav...
- by KOBLAKA1 - at 2013.07.01 16:57:00
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196. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
KOBLAKA1 wrote: NoxMort3m wrote: if they are keeping the nade slot they could atleast let one of the light slots be a heavy slot so the big guy could equip one of his only 2 guns, that would be fair with how weak he is, taking the heavy slot...
- by KOBLAKA1 - at 2013.07.01 16:51:00
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197. [Feedback/Request]Commando should get one heavy weapon and one light. - in Feedback/Requests [original thread]
Did you guys actually read the stats? This thing will not have good dps a it has no slots, it's slow and has low ehp. The amarr basic heavy outperforms it in every stat except one weapon will have slightly more range, 20 dps, and .5 sec reload. St...
- by KOBLAKA1 - at 2013.07.01 16:14:00
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198. How many times have you been Sacrificed on the 1st Spawn in Ambush? - in General Discussions [original thread]
confirming this happens at LEAST 1 out of 5 matches
- by KOBLAKA1 - at 2013.07.01 06:46:00
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199. Is begging to respec - in Feedback/Requests [original thread]
im down for respecs but not till ALL racial suits and vehicles come out for our current stuff we have. (So no respec for fighters etc) Facepalm at the commando coming out before racial heavy suits....
- by KOBLAKA1 - at 2013.07.01 06:41:00
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200. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
honestly i think if they gave us the SMG damage I'd be happy. It could be swung as Minmatar try to use the same caliber ammo for eveything,and that little boost in dmg would make significant difference at 2-4000rpm. The range definitely needs to b...
- by KOBLAKA1 - at 2013.07.01 06:39:00
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