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1101. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
The Final Fantasy wrote: idk why ppl are against missiles being the shotgun out of the 3 av turret i mean if we can have shotty weapons why not shotty av? Long ago, devs opendly talked about L MSLs being shotguns of vehicles. However, that ...
- by KEROSIINI-TERO - at 2015.03.15 18:03:00
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1102. leaping tall buildings in a single bound - in Feedback/Requests [original thread]
TIMMY DAVIS wrote: Good Day, Are you kidding. . . . Bring it back closer to reality please. It's one thing to be able to boost the ability of Heavies to be able to jump over some of the kinda small steps, they couldn't before, that was really...
- by KEROSIINI-TERO - at 2015.03.15 17:39:00
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1103. Players who complain about Myofibril Stims - in General Discussions [original thread]
FLAY LOCKED wrote: are those who haven't skilled into them Just sayin'. Nope. Got em proto.
- by KEROSIINI-TERO - at 2015.03.15 15:39:00
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1104. Core Nades - in General Discussions [original thread]
Mejt0 wrote: It's because you can cook them. Without cooking, people would stop using them like they do now. Except when double hive spamming. That's another tactic.
- by KEROSIINI-TERO - at 2015.03.15 13:34:00
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1105. Are you on my list? - in General Discussions [original thread]
DeadlyAztec11 wrote: - KEROSIINI-TERO - You are here for thinking you got the biggest bananas anywhere. What would my single death do compared to the way you lost Dust 514?
- by KEROSIINI-TERO - at 2015.03.15 13:18:00
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1106. Tank Blaster Cannon not working when Activating Damage Mod - in Technical Support/Bugs [original thread]
True, there has been the dreaded "after module activation your main turret refuses to fire" -bug. It's possible it only affects blasters as I haven't used those in ages and haven't noticed the bug in a long time as well. BUT In your video there ...
- by KEROSIINI-TERO - at 2015.03.15 11:38:00
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1107. Drop uplinks passive scans - in Feedback/Requests [original thread]
iBONG wrote: Here's an idea, give Rexplosives a scan radius. Since we solve one problem to create the next, let's allow the red dot to show up while on top of my remote at that objective, because you know I'm too busy engaging enemies to look...
- by KEROSIINI-TERO - at 2015.03.14 11:15:00
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1108. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
CCP Rattati wrote: 8) After testing a full 3 STD, 2ADV myofibs callogi, it certainly does not seem its stacking penalties are working. Instead of trying to figure that out in code, I suggest 3 max per fitting. ALTERNATIVE SUGGESTION: ...
- by KEROSIINI-TERO - at 2015.03.13 09:50:00
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1109. Drop uplinks passive scans - in Feedback/Requests [original thread]
Careful with RE scan profile. Surely the intent has not been to reveal them with dropsuit 24/7 passive scans. That would kill two thirds of what's left of RE 'proper' trap use. Having a special varian t of uplinks which has some scan radius a...
- by KEROSIINI-TERO - at 2015.03.13 09:42:00
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1110. [Request] Make Kinetic Catalyzers increase movement speed. - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Imagine this. What if mercs had momentum. What if a player had to come to a brief stop before completely reversing direction. Then imagine if KinCats reduced that momentum. (And increased speed slightly, sure why not) ...
- by KEROSIINI-TERO - at 2015.03.13 09:36:00
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1111. [Request] Make Kinetic Catalyzers increase movement speed. - in Feedback/Requests [original thread]
KA24DERT wrote: KEROSIINI-TERO wrote: KA24DERT wrote: Not sure about exact numbers, but kincats should make your strafing, forward motion and backpedaling faster as well. This idea is old as dirt, but it's time to re-visit. No as tha...
- by KEROSIINI-TERO - at 2015.03.13 09:34:00
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1112. [Suggestion] Improve experimental weapons lab - in Feedback/Requests [original thread]
There's nothing not to like here. +1
- by KEROSIINI-TERO - at 2015.03.13 01:33:00
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1113. Large Missile Turrets are Crap. And more. - in Feedback/Requests [original thread]
Also, the tanks themselves do have awesome near-complex racks (at least on shield HAVs wielding fitting mods). Thing is, it might not be enough....
- by KEROSIINI-TERO - at 2015.03.13 01:13:00
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1114. [Request] Make Kinetic Catalyzers increase movement speed. - in Feedback/Requests [original thread]
KA24DERT wrote: Not sure about exact numbers, but kincats should make your strafing, forward motion and backpedaling faster as well. This idea is old as dirt, but it's time to re-visit. No as that would mean strafing as well. Let's keep st...
- by KEROSIINI-TERO - at 2015.03.13 01:02:00
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1115. MyroFib Feedback :) - in Feedback/Requests [original thread]
Feedback: they are ridiculous. Breaking many aspects. Only thing that's good about them is that it reduces some rooftops' exclusivity to dropships.
- by KEROSIINI-TERO - at 2015.03.13 01:00:00
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1116. Large Missile Turrets are Crap. And more. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Large Missiles in general need to be reimagined. This whole "have to gank in 1 salvo or I die" mechanic is just bad. Too binary. The Large Missiles were slightly on the overpowered side. True, the rate of fire became lo...
- by KEROSIINI-TERO - at 2015.03.13 00:49:00
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1117. Parity in terms of HAV barrel depression? - in General Discussions [original thread]
yeah the hulls don't have to be clones of each other. It's great if there's more differences than just the simple fitting numbers. Personally, I've been hoping that militia tanks would be slightly smaller, letting them be weaklings but slightly h...
- by KEROSIINI-TERO - at 2015.03.13 00:12:00
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1118. Box loot not found in inventory. - in Technical Support/Bugs [original thread]
Hey dudes, go check your LOADOUTS. That's where they are. Those dastardly Scotsmen...
- by KEROSIINI-TERO - at 2015.03.12 23:38:00
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1119. [BUG:] Swarms fly through solid objects. Video. - in Technical Support/Bugs [original thread]
I wonder if I'm the only one who noticed this
- by KEROSIINI-TERO - at 2015.03.12 23:36:00
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1120. Hotfix Echo - a step too far towards Dust being 'twee' - in General Discussions [original thread]
Iron Wolf Saber wrote: We didn't touch the war barge this hotfix.... Also Sagaris =/= Prototank it was still standard level. They were ADV tanks. Black OPs were supposed to be PRO.
- by KEROSIINI-TERO - at 2015.03.12 23:29:00
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