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861. Fix Armor tanks. - in Feedback/Requests [original thread]
True Adamance wrote: Scheneighnay McBob wrote: Isn't your character old enough to remember when that was the case, and it didn't work? I believe this was primary because armour hardeners were bugged. However back when this was the primary...
- by KEROSIINI-TERO - at 2015.05.22 01:33:00
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862. [Warlords 1.1 + hotfix] mCRU Bleed Out Bug Still Exist - in Technical Support/Bugs [original thread]
This, according to my squadmates, still exists in Warlords 1.1 + hotfix1. The quoted part still applies: Quote: Testers: Brush Master, Joel II X Tested with: Grimsnes fitted with Basic Mobile CRU Summary: The initial spawn bug was fixed how...
- by KEROSIINI-TERO - at 2015.05.22 00:51:00
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863. Scrambler rifle charge nerf - in Feedback/Requests [original thread]
But the charged shot isn't the problem. It is the ability to put several high damage shots within very few pixels near instantaneously. The charge itself is pretty okay, according to empirical study, it's better damage-wise to use tap shots. Cha...
- by KEROSIINI-TERO - at 2015.05.21 22:16:00
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864. [BUG:] Disappearing fitting slots - in Technical Support/Bugs [original thread]
Okay. We have a VERY limited amount of suit fittings available (30). To make things worse, those have started to disappear: Now I have only 26 different suit fittings, yet if I try to create a new or copy one, the game tells me "maximum fittings ...
- by KEROSIINI-TERO - at 2015.05.21 19:12:00
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865. map bug - in Technical Support/Bugs [original thread]
yoahmad pwnh wrote: i dont know if this has been reported yet if it has sorry for reposting but it has been happening for a while were while in a tank when you open map to look for supply depot or what ever you fail though the map and blow up j...
- by KEROSIINI-TERO - at 2015.05.21 18:47:00
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866. What's Wrong With The Team Roster? - in Technical Support/Bugs [original thread]
because apparently removing avatars removes text names as well.
- by KEROSIINI-TERO - at 2015.05.21 18:38:00
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867. 90% of suggested fixes in these forums include this phrase. - in Feedback/Requests [original thread]
Vesta Opalus wrote: KalOfTheRathi wrote: Just fix that broken combo. All I am saying is, it ain't true. The original discussion was about the imbalance between shield and armor. They want to bring it back to balance by ganking the armor tan...
- by KEROSIINI-TERO - at 2015.05.21 17:47:00
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868. [REQUEST:] Map screen to show damage notification for tankers - in Feedback/Requests [original thread]
I've been about to post this for 2,5 years for now. Here goes: background: infantry on map see the bloodflashes and hear being shot if on map. Tanks don't. Fix that, let tanks at least hear the clangs when they are hit.
- by KEROSIINI-TERO - at 2015.05.21 17:27:00
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869. [FEEDBACK:] Acquisition map screen should have more info - in Feedback/Requests [original thread]
Acq mode's map screen should have more information on game status. Most of the time (always?) there is only the count of how many players are on each side. Needed: - Timer for point jump - Data point each side has
- by KEROSIINI-TERO - at 2015.05.21 17:08:00
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870. strafing. - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: KEROSIINI-TERO wrote: But there IS inertia. Provable by close video examination. It is just very very barely noticable. Are you sure it's not a combination of input lag and the inability of moving the stick to one s...
- by KEROSIINI-TERO - at 2015.05.21 13:35:00
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871. [REQUEST:] Battle Finder's 'cancel search' button to be ... - in Feedback/Requests [original thread]
On almost every menu the "O" is the move one level up in menu. On battle finder it still is the same button BUT with double function: it also cancels the search. Accidental hits happen a lot - thanks to menu UIs sluggishess and inconsistent user...
- by KEROSIINI-TERO - at 2015.05.21 00:03:00
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872. Pirate suits and how to implement them. - in General Discussions [original thread]
Iron Wolf Saber wrote: Bright Cloud wrote: Honestly we are lacking stuff that gets the attention of high SP players (vets). Pirate faction suits should be implemented into the game by a simple trick that Ratatti could pull out of his hat. Th...
- by KEROSIINI-TERO - at 2015.05.20 23:29:00
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873. Pirate suits and how to implement them. - in General Discussions [original thread]
Sounds awfully like a power creep. Veterans shouldn't have toys for the SP in depth , but in width
- by KEROSIINI-TERO - at 2015.05.20 19:02:00
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874. strafing. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Alright, since it appears that actual inertia is off the table, can we have the strafe speeds reverted to 60% of base momove speed? The wiggle dance has more or less replaced tactical movement and use of cover. The mechan...
- by KEROSIINI-TERO - at 2015.05.20 18:23:00
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875. ccp, please nerf me. i feel guilty. - in General Discussions [original thread]
At the time, the hardener being free was intended. Attributes being: - Higher resistance than others - Free fitting cost - huge cooldown (about 2mins) However, Saga-IIs were released unintentionally, supposedly they were a CCP test accidentally ...
- by KEROSIINI-TERO - at 2015.05.20 01:02:00
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876. Acquisition map turns into spawncamp - in Technical Support/Bugs [original thread]
I analysed this issue and made a (sarcastic) design tip list. over here https://forums.dust514.com/default.aspx?g=posts&m=2781694#post2781694
- by KEROSIINI-TERO - at 2015.05.19 09:36:00
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877. Rules of game mode and map design - DON'T version - in General Discussions [original thread]
These advices could still be applied. Hint hint.
- by KEROSIINI-TERO - at 2015.05.19 09:35:00
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878. [bug] Matchmaker taking forever and ending in Scotty - in Technical Support/Bugs [original thread]
Confirming. It is near impossible for me to get onto matches solo on my region. This is especially true on non-peak hours. Several 10 min waits which end on scotty. I have pics to prove, can upload if needed. This REALLY hurts the game exper...
- by KEROSIINI-TERO - at 2015.05.19 09:33:00
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879. Opening 2253 boxes tomorrow - in General Discussions [original thread]
I say you get 23.
- by KEROSIINI-TERO - at 2015.05.18 22:46:00
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880. If they give Forge Gun dispersion.... - in General Discussions [original thread]
abdullah muzaffar wrote: It does disperse a bit already due to shaking. The shaking is only cosmetic. The shot still always goes to center pixel.
- by KEROSIINI-TERO - at 2015.05.18 18:46:00
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