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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Darken-Sol
 Intruder Excluder
 
 2
 
 
      | Posted - 2015.07.14 05:47:00 -
          [1] - Quote 
 6 seemed to do nothing. Im hesitant to buy 7
 
 Crush them | 
      
      
        |  Nocturnal Soul
 Primordial Threat
 
 7
 
 
      | Posted - 2015.07.14 05:49:00 -
          [2] - Quote 
 The Abyss generator, its exactly like 6 but with a 7.
 
 "The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited." | 
      
      
        |  Sgt Kirk
 Fatal Absolution
 Negative-Feedback
 
 11
 
 
      | Posted - 2015.07.14 05:50:00 -
          [3] - Quote 
 Don't, they don't do anything besides upgrade the warbarge to a higher level.
 
 No Subsystems.
 
 Sgt Kirk's Official Propaganda Youtube Channel | 
      
      
        |  Darken-Sol
 Intruder Excluder
 
 2
 
 
      | Posted - 2015.07.14 05:56:00 -
          [4] - Quote 
 What a scummy patch addition. Why waste recources?
 
 Crush them | 
      
      
        |  Dovallis Martan JenusKoll
 Osmon Surveillance
 Caldari State
 
 1
 
 
      | Posted - 2015.07.14 06:34:00 -
          [5] - Quote 
 The systems are coming LATER. They just allowed people to get system levels now because it takes time to build resources toward them.
 
 http://youtu.be/dtXupQg77SU  Dust to Dust Remember the dream you had before the day you were born. | 
      
      
        |  DRT 99
 RAT PATROL INC.
 
 416
 
 
      | Posted - 2015.07.14 06:35:00 -
          [6] - Quote 
 any word on what they are?
 | 
      
      
        |  KEROSIINI-TERO
 The Rainbow Effect
 
 2
 
 
      | Posted - 2015.07.14 10:11:00 -
          [7] - Quote 
 You can upgrade the old ones even further.
 
 You know, paying 92k warbarge components for L6.
 That's some 120 bucks.
 
 
 Imagine what the transitions to L7, L8 and L9 are???
 
 CCP should really publish the values so we shouldn't send brave men and women to empty their wallets to find out.
 
 KERO-TRADER is my official Eve character for Dust trading. | 
      
      
        |  Jadek Menaheim
 Xer Cloud Consortium
 
 7
 
 
      | Posted - 2015.07.14 10:13:00 -
          [8] - Quote 
 92k warbarge components is like 50 to 60 days of active play if you're already at level 5.
 
 Dust 514 Market Trello. The essential resource for trading in Dust. | 
      
      
        |  Daddrobit
 You Can Call Me Daddy
 
 1
 
 
      | Posted - 2015.07.14 11:22:00 -
          [9] - Quote 
 
 Jadek Menaheim wrote:92k warbarge components is like 50 to 60 days of active play if you're already at level 5. 
 And not buying any of the experimental weapons all the while...
 
 O.G. Pink Fluffy Bunny | 
      
      
        |  Nirwanda Vaughns
 
 1
 
 
      | Posted - 2015.07.14 12:08:00 -
          [10] - Quote 
 This gives a rough idea of what to expect. The first part panned out to what we have now so i'd expect the second phase of player (not corp) systems to be more or less accurate
 
 
 For those too laxy....
 
 
 
 Edited by: CCP Rattati
 
 Dear Players,
 
 I want to describe the premise of the 1) Mercenary Warbarge and the 2) Warbarge Flotilla.
 
 The Uprising is over. Mercenaries have taken to the skies in makeshift or stolen Warbarges.
 
 The Warbarge is your mercenaries base of operations.
 
 The Warbarge is presented as a new screen in the NEOCOM.
 
 The Warbarge can be upgraded using Warbarge Components.
 
 Each upgrade adds a single new Warbarge Platform.
 
 Each Warbarge Platform houses a single Warbarge Subsystem.
 
 The Warbarge Subsystem can be upgraded using Warbarge Components.
 
 The first Warbarge Subsystem is the "Mobile Factory" that generates Components at a rate, and can be upgraded.
 
 Subsystems can give bonuses and/or produce a "yield" that can be claimed. Those that have yields, also have a max capacity.
 
 For the first phase, we are working on these Subsystems:
 
 Phase 1 - Merc Warbarge
 Mobile Factory - generates Warbarge Components
 Market Network - generates ISK
 Battle Statistics Center - SP boost
 Augmented Ammunition Facility - Primary weapons damage boost (we wanted to start with armor rep or max armor, but it was difficult, eventually we want to have a choice here).
 Armory - Increased number of fittings + something smart
 Experimental Laboratory - creates a random number of weapons, up to officer but also new Experimental weapons, meta level 9, better than proto, need level 5 primary weapon skill.
 
 Phase 2/3 - Merc Warbarge
 Salvage Drone Bay - more EOM salvage
 Reprocessing Plant - turn gear into Nanites
 Code Research Center - generate Hacked keys
 Augmented Armaments Facility - an ingame bonus
 Focused Laboratory - creates specific weapons using Nanites and Components
 
 Phase 2/3 - Warbarge Flotilla (Corporation Warbarge)
 Mobile Factory - generates Warbarge Components // OR // The Flotilla depends solely on donations of Components from Members
 Mission Network - Corporate MIssions are available to all Corp Members, with higher rewards // AND // possibly some earned Activity Points that are needed for Flotilla Actions
 Clone Vats - generates Clone Packs // MCCs if we change the name of Clone Packs to MCC's // may need Components to claim
 [img]Hangar[/img] - upgrade MCCs or more owned
 
 Phase 4 - Warbarge Flotilla (Corporation Warbarge)
 Space Elevator - claims unique resource from Districts owned
 and more
 
 Please fix my C-II hitpoints!! | 
      
      
        |  Mejt0
 Dead Man's Game
 
 1
 
 
      | Posted - 2015.07.14 12:38:00 -
          [11] - Quote 
 Now show me a part where they write anything about adding new sub systems in 1.2.
 There is none.
 
 Yet people still ask. .
 
 Loyal to The State Official Caldari Commando User | 
      
      
        |  Arkena Wyrnspire
 Negative-Feedback.
 Negative-Feedback
 
 24
 
 
      | Posted - 2015.07.14 12:52:00 -
          [12] - Quote 
 More AURbarge moneygrabbing, lol.
 
 Arkena Wyrnspire aka "British Khorne" - Cross Atu Gallente Guide | 
      
      
        |  Nirwanda Vaughns
 
 1
 
 
      | Posted - 2015.07.14 13:31:00 -
          [13] - Quote 
 
 Arkena Wyrnspire wrote:More AURbarge moneygrabbing, lol. 
 y'just know the decryptor key lab is gonna be a full on rip off lol
 
 Please fix my C-II hitpoints!! | 
      
      
        |  Dragonmeballs
 Better Hide R Die
 
 111
 
 
      | Posted - 2015.07.14 16:23:00 -
          [14] - Quote 
 
 KEROSIINI-TERO wrote:You can upgrade the old ones even further.
 You know, paying 92k warbarge components for L6.
 That's some 120 bucks.
 
 
 Imagine what the transitions to L7, L8 and L9 are???
 
 CCP should really publish the values so we shouldn't send brave men and women to empty their wallets to find out.
 There is no need to imagine.....
  
 L7= 151 K
 
 L8= 232 k
 
 L9= 339 K
 
 L10= 475 K
 
 L11= 644 K
 
 L12= 852 K
 
 The equation for levels 1-5 is Y= 300X^3.2 where Y is boxes and X is level. It is a crazy powerful curve when you plot it.
 
 Using this equation and a spreadsheet and you can figure out the approximate rate of accumulation of boxes.
 
 I assumed the following for a calculation: I pull from by experimental lab ( 6 items) once a month. WBC factory is level 4 (500 per day) 55k components will be accumulated in 4 months.
 
 
 If CCP expects the warbarge system to ever work beyond the first 5 sub-systems:
 
 1. The equation used to control the system will need to be reevaluated
 2. Salvage needs to include more WBCs.
 3. Daily missions need to include more WBCs
 4. Or all of thee above
 
 
 
 Blueberry!....Make yourself useful and shoot the blurry thing running this way! | 
      
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