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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.12 13:39:00 -
[1] - Quote
I feel that we should include Command Point accrual for match completion. Better gains for wins and worse for losses; something to earn toward corporation affairs from normal gameplay. Here's a few reasons why I think this:
Obviously we have some players that don't spend aurum on this game and I don't think that should have anything to do with how much or in what way they contribute to their corporation. It is unfair to ask a player to spend aurum when it comes to how they contribute to their corporation. Some daily missions are unfavorable (destroy 15 installations) and would likely be rerolled, so we can't ask a player to spend two days worth of daily-login Aurum everytime they get a super difficult daily mission just so that they can help their corp.
Daily missions like "Active Instant Booster 'x' times" are prohibitive on non-paying players and this will reflect poorly on their contributions toward their corporation - simply because they don't pay; if they don't fork up the cash then their contribution to said corp is negatively impacted.
We also have players who will complete daily missions and then log on alts to farm CP - which isn't a bad thing but they shouldn't have to consign to an alt character to do that. If they're going to do it anyway, introducing CP accrual for battle completion is favorable to alt creation and farming.
By introducing small CP gains for normal gameplay (match completion) we kill multiple birds with a single stone: - We encourage players to not leave matches as they get something (no matter how small) for sticking with it, regardless of the outcome. - We encourage players to use their primary character for corporate contributions rather than making a bunch of alts. - We don't unnecessarily punish non-paying players through their corporate contributions/loyalty. - We encourage more frequent activity from players as they aren't limited just by ten daily missions. - Corporations who play together frequently have more overall gains, encouraging cohesion between veterans and newer players.
I'd be fine with reducing the amount of CP generation from daily missions as a result of these changes, and I didn't suggest specific values because I don't really know what values would be good to keep this sort of thing balanced by desgin. What I do know is that if a corporation wants massive amounts of CP, you can't really stop them (alt farming), so we might as well just give players the tools they need and encourage behavior we WANT rather than forcing behavior we DONT.
Discuss?
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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General Mosquito
Fatal Absolution Negative-Feedback
70
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Posted - 2015.07.12 13:49:00 -
[2] - Quote
The difference of a couple of hundred CP from leaving a given mission uncompleted is not detrimental to the game.
In fact, those missions, aside from the activate a booster x times, SHOULD promote teamwork. Do you know how easy it is for the people I play with to get installation missions done? Two matches, a dozen down. Not even difficult.
If your corp is small enough that you absolutely must have every member making their 1000 CP contribution, you just might need more people.
People don't need a carrot to stay in matches until the end. They need balls, which CCP cannot give them. I would rather the cowards back out so I can get a blueberry who won't go afk by the ground spawn supply depot just to protect his precious CP.
General Butt Naked - Biomassed
The Attorney General - Biomassed when unbanned
Only 9 more alts to go.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.12 14:00:00 -
[3] - Quote
General Mosquito wrote:The difference of a couple of hundred CP from leaving a given mission uncompleted is not detrimental to the game.
In fact, those missions, aside from the activate a booster x times, SHOULD promote teamwork. Do you know how easy it is for the people I play with to get installation missions done? Two matches, a dozen down. Not even difficult.
If your corp is small enough that you absolutely must have every member making their 1000 CP contribution, you just might need more people.
People don't need a carrot to stay in matches until the end. They need balls, which CCP cannot give them. I would rather the cowards back out so I can get a blueberry who won't go afk by the ground spawn supply depot just to protect his precious CP.
So your argument against it is that it is unnecessary..?
It isn't about a corporation needing every member to making their 1000 CP contribution so much as players who want to do more for their corporation than -just- the 1000 CP contribution. If they're going to do it anyway, why not just make it easier for them to do so than try and dissuade them and create even more alts in the game?
And the mission bit is argumentative logic. Yeah, in theory and on paper it should promote teamwork, but if that is the case than it should be a Corporation Mission and not a personal daily mission. Daily missions should be reasonable expectations from a single player and if they have to completely change playstyles (I.E: A tank to destroy 15 installations) or pull in help from a corp-mate than it isn't a reasonable expectation of a single person to achieve that mission.
Things like Vehicle Kill Assists, which basically -require- teamwork in order for a player to complete, IMO aren't daily missions - but even still that isn't what this thread is discussing and is only loosely related to it and I'd rather this thread not be derailed discussing the mechanics of daily missions.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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jordy mack
WarRavens D.E.F.I.A.N.C.E
612
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Posted - 2015.07.12 14:00:00 -
[4] - Quote
im curious as to how ppl wil try to farm these points, playing a match or two on many different alts seems more beneficial in terms of grinding for cp. but the downside is all your skills and loadouts will be different/gimpy.
i would prefer that the no-lifers have to do more work and use less than optimal characters. rather than just let them stomp away in pubs 23/7.
Less QQ more PewPew
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.12 14:01:00 -
[5] - Quote
jordy mack wrote:im curious as to how ppl wil try to farm these points, playing a match or two on many different alts seems more beneficial in terms of grinding for cp. but the downside is all your skills and loadouts will be different/gimpy.
i would prefer that the no-lifers have to do more work and use less than optimal characters. rather than just let them stomp away in pubs 23/7.
Why for? That seems unnecessarily vindictive.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.07.12 14:04:00 -
[6] - Quote
An AFK mechanic seems like a given. Will it be the existing 150 WP that is tied to SP payout in matches?
Dust 514 Market Trello. The essential resource for trading in Dust.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.12 14:06:00 -
[7] - Quote
Jadek Menaheim wrote:An AFK mechanic seems like a given. Will it be the existing 150 WP that is tied to SP payout in matches?
As much as I hate that stupid mechanic, it might as well.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.07.12 14:11:00 -
[8] - Quote
I might also suggest a chain mechanic. Complete 1st match get 15 CP. Concurrent matches and you get 30 CP after every completed match. 'Click' leave match and you break the chain, starting back at 15 CP for a completed match.
Your PS3 freezing at EoM screen, fatal errors, or manual pressing power button do not count. Clicking leave is an input action that CCP can track.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.12 14:18:00 -
[9] - Quote
Jadek Menaheim wrote:I might also suggest a chain mechanic. Complete 1st match get 15 CP. Concurrent matches and you get 30 CP after every completed match. 'Click' leave match and you break the chain, starting back at 15 CP for a completed match.
Your PS3 freezing at EoM screen, fatal errors, or manual pressing power button do not count. Clicking leave is an input action that CCP can track.
Could be interesting. Would need a certain cap though to prevent unchecked gains.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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Z3dog
BIG BAD W0LVES
123
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Posted - 2015.07.12 14:27:00 -
[10] - Quote
Aeon Amadi wrote:I feel that we should include Command Point accrual for match completion. Better gains for wins and worse for losses; something to earn toward corporation affairs from normal gameplay. Here's a few reasons why I think this:
Obviously we have some players that don't spend aurum on this game and I don't think that should have anything to do with how much or in what way they contribute to their corporation. It is unfair to ask a player to spend aurum when it comes to how they contribute to their corporation. Some daily missions are unfavorable (destroy 15 installations) and would likely be rerolled, so we can't ask a player to spend two days worth of daily-login Aurum everytime they get a super difficult daily mission just so that they can help their corp.
Daily missions like "Active Instant Booster 'x' times" are prohibitive on non-paying players and this will reflect poorly on their contributions toward their corporation - simply because they don't pay; if they don't fork up the cash then their contribution to said corp is negatively impacted.
We also have players who will complete daily missions and then log on alts to farm CP - which isn't a bad thing but they shouldn't have to consign to an alt character to do that. If they're going to do it anyway, introducing CP accrual for battle completion is favorable to alt creation and farming.
By introducing small CP gains for normal gameplay (match completion) we kill multiple birds with a single stone: - We encourage players to not leave matches as they get something (no matter how small) for sticking with it, regardless of the outcome. - We encourage players to use their primary character for corporate contributions rather than making a bunch of alts. - We don't unnecessarily punish non-paying players through their corporate contributions/loyalty. - We encourage more frequent activity from players as they aren't limited just by ten daily missions. - Corporations who play together frequently have more overall gains, encouraging cohesion between veterans and newer players.
I'd be fine with reducing the amount of CP generation from daily missions as a result of these changes, and I didn't suggest specific values because I don't really know what values would be good to keep this sort of thing balanced by desgin. What I do know is that if a corporation wants massive amounts of CP, you can't really stop them (alt farming), so we might as well just give players the tools they need and encourage behavior we WANT rather than forcing behavior we DONT.
Discuss? The issue with this is that it has no effect on the majority of people who are not completing battles.
Those being the proto stomping pub weenies (who don't want a challenge) and the noobs (out of frustration). Both of these groups couldn't care less about CP that is offered after a single match.
CP does not carry value that would prevent anyone who wants to quit from quitting.
bandwidth lol
And totally not p2w haha
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General Mosquito
Fatal Absolution Negative-Feedback
72
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Posted - 2015.07.12 14:29:00 -
[11] - Quote
Aeon Amadi wrote:
So your argument against it is that it is unnecessary..?
It isn't about a corporation needing every member to making their 1000 CP contribution so much as players who want to do more for their corporation than -just- the 1000 CP contribution. If they're going to do it anyway, why not just make it easier for them to do so than try and dissuade them and create even more alts in the game?
And the mission bit is argumentative logic. Yeah, in theory and on paper it should promote teamwork, but if that is the case than it should be a Corporation Mission and not a personal daily mission. Daily missions should be reasonable expectations from a single player and if they have to completely change playstyles (I.E: A tank to destroy 15 installations) or pull in help from a corp-mate than it isn't a reasonable expectation of a single person to achieve that mission.
Things like Vehicle Kill Assists, which basically -require- teamwork in order for a player to complete, IMO aren't daily missions - but even still that isn't what this thread is discussing and is only loosely related to it and I'd rather this thread not be derailed discussing the mechanics of daily missions.
My biggest argument against it is that by adding a CP component to completing matches promotes horrible play, like AFK'ing by a supply depot to farm CP.
Look at your corp leader and his history of imploring his players to AFK to farm SP before Uprising. You want to give that dude a license to print CP, all while destroying pub matches by reinvigorating the afk problem from the past?
Aeon Amadi wrote: And the mission bit is argumentative logic. Yeah, in theory and on paper it should promote teamwork, but if that is the case than it should be a Corporation Mission and not a personal daily mission. Daily missions should be reasonable expectations from a single player and if they have to completely change playstyles (I.E: A tank to destroy 15 installations) or pull in help from a corp-mate than it isn't a reasonable expectation of a single person to achieve that mission.
I wanted to separate this portion for another response, because it raises interesting questions about the game as a whole.
Is dust a team/group game, or one that is amenable to solo play?
When I raised the point of team deploy for FW being detrimental to the solo player, a majority of the responses from the q sync lobby was that Dust was a team game, and should be played as such.
You and I seem to both be on the same page from reading some of your responses in that thread, but I think we are in the minority.
So if Dust is a team game, having missions that push you out of your comfort box are a good thing. Then you have a choice to either expand your horizons or not finish the mission. I choose to not even bother with hacking primary objective missions. They are not in my wheelhouse, and I don't feel like going out of my way to do them. But I make that choice, not anyone else.
I get that some people are completionists, and they absolutely must complete their daily list of tasks, and I pity those people. It must be horrible to look at a game and make it into a job because you can't accept leaving anything on the table.
General Butt Naked - Biomassed
The Attorney General - Biomassed when unbanned
Only 9 more alts to go.
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Regis Blackbird
DUST University Ivy League
1
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Posted - 2015.07.12 14:53:00 -
[12] - Quote
I fully agree we should introduce some extra carrot for staying the entire match, and CP might be a good idea.
Although, I disagree that the Salvant missions is a problem. Ever since CCP included AUR as a daily login bonus, you can easily get enough to re-roll missions or even boost yourself a few games.
I both re-rolled, and activated instant booster two times yesterday, all with daily login AUR. As other have stated, if you require all your corp members to produce 1000CP a day... Perhaps it's time to recruite more people.
What I WOULD like to see though: Your possible daily mission CP increases based on the number of PCs you have participated in. Let's say a new recruite earns 50 CP every mission (half from today). Every PC battle you participate in (and win) will net you +25CP up to a maximum of 200CP per mission.
This would not only encourage corporations to recruite, but also make the new recruits participate in PC battles to allow them to contribute more effectively to your cause. If you switch corporation, you start over. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
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Posted - 2015.07.12 15:11:00 -
[13] - Quote
Good points Aeon, good discussion.
Thinking about this for the whole playerbase, i'd like to see a WP bonus for match completion, along with match completion being the trigger event for getting any CP at all. A scaling CP bonus +á la Jadek is a further incentive, perhaps with the bonus capping after 10 matches.
Rattati has once again given us a system where PC is going to drive pub behavior/experience. Not a fan of that but it is what it is, we've got limited tools to work with and it does help populate pubs, which is important given our playerbase size.
So, if we are going to have PC squads once again driving the pub experience, it makes sense for the game to demand good behavior from them. First and foremost that means not hitting the 'i quit' button. The WP bonus above is to spread the incentive for good behavior to non-playercorp pub players, typically the largest segment of the playerbase for console shooters.
There's a catch of course. If we're going to penalize, or non-reward, players for match quitting, CCP would be obliged to stop putting players into hopeless matches, or at the very least set a condition whereby quitting was permissible, with the player keeping any CP they earned through completing mission objectives in that match even if they did quit.
Here's an idea: what if we scaled WP/CP payout by how bad the situation was when getting put into the match? For example, load into a match where the enemy MCC/clonecount is at 75% and your side is at 50% that means you have a +25% WP for all actions, with the win bonused non-linearly(based on starting disadvantage) to acknowledge the work involved in turning a match around.
This kind of mechanic would make getting put in a bad match a not-bad thing. Scale the payout so WP/CP/sp/ISK for a partial match work out close to what a full match would pay, but bonus pulling a win out of the hat in a BIG way.
If you think about what merc contracts would be written like this makes perfect sense. That contract system is overdue, imo, and it looks like Rattati is committing the game to a different, far less productive, path. But that's another thread.
PSN: RationalSpark
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.12 15:25:00 -
[14] - Quote
General Mosquito wrote:Aeon Amadi wrote:
So your argument against it is that it is unnecessary..?
It isn't about a corporation needing every member to making their 1000 CP contribution so much as players who want to do more for their corporation than -just- the 1000 CP contribution. If they're going to do it anyway, why not just make it easier for them to do so than try and dissuade them and create even more alts in the game?
And the mission bit is argumentative logic. Yeah, in theory and on paper it should promote teamwork, but if that is the case than it should be a Corporation Mission and not a personal daily mission. Daily missions should be reasonable expectations from a single player and if they have to completely change playstyles (I.E: A tank to destroy 15 installations) or pull in help from a corp-mate than it isn't a reasonable expectation of a single person to achieve that mission.
Things like Vehicle Kill Assists, which basically -require- teamwork in order for a player to complete, IMO aren't daily missions - but even still that isn't what this thread is discussing and is only loosely related to it and I'd rather this thread not be derailed discussing the mechanics of daily missions.
My biggest argument against it is that by adding a CP component to completing matches promotes horrible play, like AFK'ing by a supply depot to farm CP. Look at your corp leader and his history of imploring his players to AFK to farm SP before Uprising. You want to give that dude a license to print CP, all while destroying pub matches by reinvigorating the afk problem from the past? Aeon Amadi wrote: And the mission bit is argumentative logic. Yeah, in theory and on paper it should promote teamwork, but if that is the case than it should be a Corporation Mission and not a personal daily mission. Daily missions should be reasonable expectations from a single player and if they have to completely change playstyles (I.E: A tank to destroy 15 installations) or pull in help from a corp-mate than it isn't a reasonable expectation of a single person to achieve that mission.
I wanted to separate this portion for another response, because it raises interesting questions about the game as a whole. Is dust a team/group game, or one that is amenable to solo play? When I raised the point of team deploy for FW being detrimental to the solo player, a majority of the responses from the q sync lobby was that Dust was a team game, and should be played as such. You and I seem to both be on the same page from reading some of your responses in that thread, but I think we are in the minority. So if Dust is a team game, having missions that push you out of your comfort box are a good thing. Then you have a choice to either expand your horizons or not finish the mission. I choose to not even bother with hacking primary objective missions. They are not in my wheelhouse, and I don't feel like going out of my way to do them. But I make that choice, not anyone else. I get that some people are completionists, and they absolutely must complete their daily list of tasks, and I pity those people. It must be horrible to look at a game and make it into a job because you can't accept leaving anything on the table.
I doubt there'd be much appeal in AFKing an entire match just for a small sum of CP - especially when you don't see any instantaneous rewards for that. It isn't like ISK and SP where you get that sum to your personal assets, you can't really do anything with CP except in Planetary Conquest so the benefits of obtaining it while AFKing aren't very high, I feel.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.12 15:28:00 -
[15] - Quote
10 CP for victory
5 CP for loss
I fully support actually having a system that does not punish players for playing a lot. Currently as soon as you play a few matches you are capped at 1000 CP and if you play a lot through the week you are capped to 1000 SP per match.
I am far past my days of grinding Dust for hours on end but I still do not see how it makes sense to reduce someones rewards because they played the game too much.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.07.12 15:42:00 -
[16] - Quote
Why most people assume that the HAVE TO complete 10/10 of all the daily missions?
Yea, more CP and some of those bonus missions sure.
But couldn't we accept that some of the missions are for some people and some missions for others? You know, people specialize in different things.
And that reroll is totally voluntary.
Bigger CP contribution than completing 100% of the missions on a day is that you log on and play every day. Don't skip days. Who needs honeymoon vacation anyways?
KERO-TRADER is my official Eve character for Dust trading.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.12 15:52:00 -
[17] - Quote
Guys... You're focusing -way- too hard on this completionist thing. This thread has absolutely nothing to do with completionist approaches to the daily missions - it is about obtaining and accruing CP AFTER completing the daily missiong or separately of it.
Please try to follow along
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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General Mosquito
Fatal Absolution Negative-Feedback
74
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Posted - 2015.07.12 16:00:00 -
[18] - Quote
Aeon Amadi wrote:
I doubt there'd be much appeal in AFKing an entire match just for a small sum of CP - especially when you don't see any instantaneous rewards for that. It isn't like ISK and SP where you get that sum to your personal assets, you can't really do anything with CP except in Planetary Conquest so the benefits of obtaining it while AFKing aren't very high, I feel.
Right, because no corp ever abused game mechanics to get ahead. Just because you doubt that there are people who will abuse such a system doesn't mean you are not in corp run by someone who can't resist doing everything sleazy to get his people ahead. Since he already mangled pubs with his BS before, I believe that giving your corp the benefit of the doubt is not deserved.
The carrot at the end of the match is already there in the form of ISK and SP. If that isn't enough of an incentive to stay in match, adding another won't change it.
What it will do is open up the prospect of people deciding that once they have their WP minimum, AFKing in the ground spawn is preferable to quitting and opening up that slot for someone who might actually want to play.
I would rather have a irl 2 year old who is trying versus a bitter vet who is hugging the supply depot for his precious rewards.
If anything, there needs to be a stick rather than a carrot if you want to keep people in matches. Not that that would actually work, because people quit matches for all sorts of reasons, not all of them player related(I'm looking at you Gal lag facility).
General Butt Naked - Biomassed
The Attorney General - Biomassed when unbanned
Only 9 more alts to go.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.07.12 16:02:00 -
[19] - Quote
But finishing matches giving CP is not an impossible idea, no.
KERO-TRADER is my official Eve character for Dust trading.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.12 16:46:00 -
[20] - Quote
General Mosquito wrote:Aeon Amadi wrote:
I doubt there'd be much appeal in AFKing an entire match just for a small sum of CP - especially when you don't see any instantaneous rewards for that. It isn't like ISK and SP where you get that sum to your personal assets, you can't really do anything with CP except in Planetary Conquest so the benefits of obtaining it while AFKing aren't very high, I feel.
Right, because no corp ever abused game mechanics to get ahead. Just because you doubt that there are people who will abuse such a system doesn't mean you are not in corp run by someone who can't resist doing everything sleazy to get his people ahead. Since he already mangled pubs with his BS before, I believe that giving your corp the benefit of the doubt is not deserved. The carrot at the end of the match is already there in the form of ISK and SP. If that isn't enough of an incentive to stay in match, adding another won't change it. What it will do is open up the prospect of people deciding that once they have their WP minimum, AFKing in the ground spawn is preferable to quitting and opening up that slot for someone who might actually want to play. I would rather have a irl 2 year old who is trying versus a bitter vet who is hugging the supply depot for his precious rewards. If anything, there needs to be a stick rather than a carrot if you want to keep people in matches. Not that that would actually work, because people quit matches for all sorts of reasons, not all of them player related(I'm looking at you Gal lag facility).
Dude, you gotta lay off with this sort of conspiracy non-sense. -AT LEAST- play with the dude a while before you start trying to turn him into a disney villain. I can't even be civil with you when you turn this tangent because it's just irritating.
You realize how stupid it would be to sit there and AFK for twenty freaggin minutes just for a measly amount of CP? Think about the math for a second. Assuming we went with your 25 CP per match completion (which I think is even too much but for the sake of argument) you'd have to sit there and AFK for an hour and twenty minutes just to get the same amount of CP you'd get from a single daily mission.
You'd be better off using alt farming. I'm sorry, but that's the truth. If you gave me the choice between AFKing for an hour and a half and logging onto an alt character and getting 10 kill assists, I'd pick up the mass driver any day. Hate to ruin your crazy "KAIN IS GONNA MAKE ALL OF NF AFK FOR THE REST OF ETERNITY" conspiracy theory.
But, while we're talking about Kain, you wanna know something hilarious? As much as you villainize the guy, he got CCP to fix the PC ISK generation in a time where you literally had to go so far as getting 95% of Molden Heath and AFK ISK generating to show CCP that something was broken. But, yanno, Dark Knight quotes.
And no, there should 100% definitely, positively, absolutely NOT be a 'stick' to keep people in matches. You're not going to impress anyone by punishing the players who get disconnected to stop people from leaving a match because people who are going to leave the match are going to leave it -anyway-. The only way you're going to keep them there is there is plenty of incentive with which to stay and I stand by small amounts of CP being a good start.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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General Mosquito
Fatal Absolution Negative-Feedback
80
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Posted - 2015.07.12 18:10:00 -
[21] - Quote
Aeon Amadi wrote: Dude, you gotta lay off with this sort of conspiracy non-sense. -AT LEAST- play with the dude a while before you start trying to turn him into a disney villain. I can't even be civil with you when you turn this tangent because it's just irritating.
I don't need to play more with Kain. Its not about his personality either. His actions are what he gets judged by, just like the rest of us. I don't care one iota about what he says, I only care about what he does.
I got a great laugh about how Kain was trying to peddle that honest guy motif, but when I logged on that day, what do I see in the squad finder? "Turrets and Hacks PC" lead by Kain Spero.
You don't get people to think you are a stand up guy by saying that you are one. You earn it through your actions.
Aeon Amadi wrote: You realize how stupid it would be to sit there and AFK for twenty freaggin minutes just for a measly amount of CP?
And yet, we used to have squads of people AFK'ing for those same rewards. Even with the WP cap, you can see people AFK'ing to this day, although most of them only start after the match is a blow out.
If you give people an easy way to get something, there will be those who low brow it.
Aeon Amadi wrote: Think about the math for a second. Assuming we went with your 25 CP per match completion (which I think is even too much but for the sake of argument) you'd have to sit there and AFK for an hour and twenty minutes just to get the same amount of CP you'd get from a single daily mission.
Given that in your examples, people for some reason are incapable of doing their missions(which is false of course) then since they won't be getting it any other way they might as well right?
Aeon Amadi wrote: You'd be better off using alt farming. I'm sorry, but that's the truth. If you gave me the choice between AFKing for an hour and a half and logging onto an alt character and getting 10 kill assists, I'd pick up the mass driver any day. Hate to ruin your crazy "KAIN IS GONNA MAKE ALL OF NF AFK FOR THE REST OF ETERNITY" conspiracy theory.
Alt farming puts you on the field in a lower SP toon, so knock yourself out. It puts you in battle, trying to complete missions. Go nuts bro! You want to play 80 missions a day, do you! At least you are going after a goal and working it, instead of just having stuff handed out for showing up. There should not be a participation medal in New Eden.
Aeon Amadi wrote: But, while we're talking about Kain, you wanna know something hilarious? As much as you villainize the guy, he got CCP to fix the PC ISK generation in a time where you literally had to go so far as getting 95% of Molden Heath and AFK ISK generating to show CCP that something was broken. But, yanno, Dark Knight quotes.
And made sure to profit fully off of it. People act like it was only Kain that got the change made, which is crap. There were many voices crying out for a change, and given how ineffective the CPM is generally, you can't just say Kain did this and actually mean it. You could make a reasonable argument, given how CCP has reacted with the mob since that time that the outcry was more than enough to get the change made.
General Butt Naked - Biomassed
The Attorney General - Biomassed when unbanned
Only 9 more alts to go.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
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Posted - 2015.07.12 22:01:00 -
[22] - Quote
Have to agree with the General on the point that any solution that succeeds is ultimately going to be a carrot & stick approach.
PSN: RationalSpark
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.12 22:23:00 -
[23] - Quote
General is only on point with Slippery Slope arguments, which if we're to completely halt progress on the basis that "x, y, and z, might get boosted" then we might as well just stop all development for Dust 514 at all.
What about Progressions? I could make an alt and with passive SP alone I could claim loadouts and sell them!!! I could be rich!
Oh and what about the keys? Pray tell the free key we get for simply being in a winning match! I could just have all of my alts AFK through a few matches until they each get a victory and earn free officer gear!!!
It's absolutely ridiculous. It's the same reason there was so much tinfoil about Team Deploy - the basis that "oh god with team deploy it'd be easier for people to boost! So much more so than 8 man squads!"
There isn't enough tin foil in the world, man.
EDIT: And really, instead of just whining and complaining about Kain's methods (which worked, I'll remind you) why don't you man up and take the fight directly to him instead of armchair warrioring?
You can turn down any idea just by saying "Well, Kain Spero did passive ISK generation in PC". Try it with RoF mods.
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General Mosquito
Fatal Absolution Negative-Feedback
80
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Posted - 2015.07.12 23:18:00 -
[24] - Quote
Aeon Amadi wrote:General is only on point with Slippery Slope arguments, which if we're to completely halt progress on the basis that "x, y, and z, might get boosted" then we might as well just stop all development for Dust 514 at all.
What about Progressions? I could make an alt and with passive SP alone I could claim loadouts and sell them!!! I could be rich!
Oh and what about the keys? Pray tell the free key we get for simply being in a winning match! I could just have all of my alts AFK through a few matches until they each get a victory and earn free officer gear!!!
It's absolutely ridiculous. It's the same reason there was so much tinfoil about Team Deploy - the basis that "oh god with team deploy it'd be easier for people to boost! So much more so than 8 man squads!"
There isn't enough tin foil in the world, man.
EDIT: And really, instead of just whining and complaining about Kain's methods (which worked, I'll remind you) why don't you man up and take the fight directly to him instead of armchair warrioring?
I don't think you know how the slippery slope argument works, but ok.
I've been fairly consistent in my outlook that weak systems will be abused. But even that isn't what this is about at its core.
Having yet another freebie for finishing a match promotes unwanted behaviour, namely sitting AFK in a match until it is over, once you have lost x amount, or have decided you don't want to play anymore. There is already participation SP, people who won't play a whole match don't deserve even that, let alone an extra reward just for not quitting.
To your edit, I will say the following:
The idea that Kain was responsible either solely or chiefly assumes a whole host of facts not in evidence. I doubt you could make a case that is more plausible than the far more likely "Enough people complained long enough" options for why it was changed. Can you provide a case where you have any proof other than "Kain told me he pushed real hard in the CPM meetings"?
But to the idea that I should man up and take the fight to him, you don't remember your history. Not surprising considering that you think Kain got PC changed, but its problematic for having discussions about what has happened. Go look at Pdiggys old PC fights video which are from the first week or two of PC, and there you will find me, fighting Imperfects. So unlike you, who flaked out of several PC corps before landing on team Kain, I stood my ground. And if PC mattered, heck, if dust mattered more than a chat room where I can shoot missiles at people while I chat, then you would find me on the other side.
General Butt Naked - Biomassed
The Attorney General - Biomassed when unbanned
Only 9 more alts to go.
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