Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
3881. [REQUEST] Folders for fits - in Feedback/Requests [original thread]
As new build is about to come, I'm gonna give this a once-monthly bump before that. Even more important now as it seems that sometimes there is a need in corp battles for agreed limitations to fits in the spirit of 'militia only' or 'meta 2 max'...
- by KEROSIINI-TERO - at 2012.12.14 01:28:00
|
3882. Fitting management suggestion - in Feedback/Requests [original thread]
I like the current system enough. Better would be the one from last summer, though.
- by KEROSIINI-TERO - at 2012.12.14 01:22:00
|
3883. [req] Dual Comms for Squad Leaders - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: +1,000,000,000,000,000,000,000,000,000,000,000 + x10 that! REALLY needed!
- by KEROSIINI-TERO - at 2012.12.14 00:39:00
|
3884. Falling damage resistance for scout suits. - in Feedback/Requests [original thread]
makes sense. Worth considering.
- by KEROSIINI-TERO - at 2012.12.14 00:33:00
|
3885. The Black Silhouette - in Technical Support/Bugs [original thread]
Ranger SnakeBlood wrote: KEROSIINI-TERO wrote: Remember that the silhouette problem didn't exist before this build (codex) yeah but i didnt realise much in the way of dust in the distance effects in previous builds either it was just clear...
- by KEROSIINI-TERO - at 2012.12.14 00:10:00
|
3886. The Black Silhouette - in Technical Support/Bugs [original thread]
Remember that the silhouette problem didn't exist before this build (codex)
- by KEROSIINI-TERO - at 2012.12.13 23:35:00
|
3887. [Request] Squad leader HUD icon, squad names/locations on HUD - in Feedback/Requests [original thread]
+1
- by KEROSIINI-TERO - at 2012.12.13 02:04:00
|
3888. Planetary Interaction Ideas - in Feedback/Requests [original thread]
I fully endorse this thread. That ties in different aspects of the game and deepens the experience.
- by KEROSIINI-TERO - at 2012.12.13 01:58:00
|
3889. When is the real release date? - in General Discussions [original thread]
Skihids wrote: Ok, explain why a heavy solid projectile from a rail gun evaporates in far less than a kilometer. Because this is a game which needs to keep things playable =)
- by KEROSIINI-TERO - at 2012.12.11 01:32:00
|
3890. AUR weapon discount - in General Discussions [original thread]
Scheneighnay McBob wrote: , we can't buy AUR outside of merc packs (I think), I can picture in my mind CCP marketing people who've stuffed AUR shop options everywhere doing facepalms
- by KEROSIINI-TERO - at 2012.12.10 18:13:00
|
3891. HMG vs AR - in General Discussions [original thread]
EnglishSnake wrote: HMG is beast in CQC to maybe 25m range How many use HMG and ride around in a LAV hopping out to lay some fools out then hopping back in AR should beat it in long range tbh but in CQC HMG should easy win Agreed. Al...
- by KEROSIINI-TERO - at 2012.12.09 14:56:00
|
3892. Could there be some drop ship love in the future. :) - in General Discussions [original thread]
After using more dropships in E3 and precursor, I prefer this Codex DS flight model. The small amount which I've flown now seems pretty balanced, so this is a 'vote' for current flight model.
- by KEROSIINI-TERO - at 2012.12.09 14:21:00
|
3893. Need the ability to go prone... - in Feedback/Requests [original thread]
Very realistic yes, going prone is what is being taught in militaries across the modern world. Heck, I would go prone in most med-long range firefights. BUT how would going prone fit a video game? Some ultra realistic ones maybe, but anything th...
- by KEROSIINI-TERO - at 2012.12.08 03:27:00
|
3894. SP cap with active booster = unhappy future customers. - in Feedback/Requests [original thread]
We probably recall early purpose of the skill boosters: people willing to spend real money can boy active boosters for aurum in order to narrow the gap between heavy players and them. With same max gap for both booster and non-booster users boos...
- by KEROSIINI-TERO - at 2012.12.08 02:57:00
|
3895. Getting pretty bad frame rate recently, any ideas why? - in General Discussions [original thread]
might be the client has to do some serious swapping (on the HDD) if you're beginning to do something during fight which is not normally loaded into memory. Like refitting.
- by KEROSIINI-TERO - at 2012.12.08 01:46:00
|
3896. [Request] Running Reload - in Technical Support/Bugs [original thread]
A very heavy NO to running reload. Already discussed.
- by KEROSIINI-TERO - at 2012.12.07 03:40:00
|
3897. Well....that was unexpected - in General Discussions [original thread]
Rave liner wrote: Yeah but the funny thing is I didn't land anywhere near an enemy base, I landed in the middle of the map. And what makes it funnier is that when I checked the map there were no structures or anything nearby just wasteland. ...
- by KEROSIINI-TERO - at 2012.12.04 02:43:00
|
3898. To grind or not to grind? - in General Discussions [original thread]
Speaking of Weekly Cap VS Daily Cap, Previously I saw weekly cap as a very very bad thing: https://forums.dust514.com/default.aspx?g=posts&m=349700#post349700 Now I gotta admit that I have REVERSED my opinion. I prefer Weekly Cap now ...
- by KEROSIINI-TERO - at 2012.12.03 17:23:00
|
3899. INB4FORGENERF - in General Discussions [original thread]
Scheneighnay McBob wrote: I was in a game where within the first minute of a game, someone with a forge took out all the turrets on my team's side. It's also ridiculous how the weakest forge gun has FAR more range than, and about the same DPS ...
- by KEROSIINI-TERO - at 2012.12.03 01:56:00
|
3900. [Request] A Who's Talking Indicator - in Feedback/Requests [original thread]
would like this, but push to talk has to be fixed to be usable in order for namedisplay to work. otherwise, as everybody has PTT off, there would be a list of 10 names practically all the time visible.
- by KEROSIINI-TERO - at 2012.12.02 03:56:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |