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3761. Ready for open beta? - in General Discussions [original thread]
This is a nice test to see if our forum community is ready for... Out-of-this world views, to put it nicely. +1 For combining valid fact with pure troll. 07
- by KEROSIINI-TERO - at 2013.01.09 01:37:00
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3762. Open Beta and the market - in General Discussions [original thread]
I'm worried. That market hasn't been tested between Dust chars on singularity. Currently there are dust stuff seeded on market on TQ but they're impossible to buy for capsuleers (UI simply denies any attempts to buy). But if there's any way to ...
- by KEROSIINI-TERO - at 2013.01.08 19:41:00
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3763. AV grenade change - in Feedback/Requests [original thread]
ugg reset wrote: Imo their Pinpoint accuracy should come at the cost of stopping power; if anything amp up the dammage Locas grenades do the vehicles. I Dont mind the lock on as much as I despise being Insta killed! I think that three of the mi...
- by KEROSIINI-TERO - at 2013.01.07 21:23:00
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3764. AV grenade change - in Feedback/Requests [original thread]
ugg reset wrote: Thats the thing, I don't mind the tracking It's just that they're so powerful and you get three of them. My best LAV (900 shield[9% resist] 3100 armor[45% resist]) is taken down to 1/3 armor after just three. I can take 8+ sec...
- by KEROSIINI-TERO - at 2013.01.07 21:13:00
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3765. Eliminate "Roadkill" deaths - in Feedback/Requests [original thread]
CHICAGOCUBS4EVER wrote: . . OP POST . . . No to the elimination of overrun kills. BUT better system to handle it - sometimes LAV drives really slowly and still instakills infantry. Sometimes it nicely pushes (and perhaps does damage? not s...
- by KEROSIINI-TERO - at 2013.01.07 21:06:00
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3766. (Request)Skill Point Gain - in Feedback/Requests [original thread]
SP is a motivational factor, very much for me as well. But it's not the only one: - ISK (isk runs the world. Everything's about isk in the end!) - Protecting/gaining assets. Especially territory - Helping your corp/alliance - Tuning up kdr - Lea...
- by KEROSIINI-TERO - at 2013.01.07 18:43:00
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3767. So when can we fire back? - in General Discussions [original thread]
Sentient Archon wrote: So right now Eve players can be pretty much obliterate us with us not being able to fire back. So when do we get the toys to shoot back at them. You make it sound quite different than what it is (at least at the mom...
- by KEROSIINI-TERO - at 2013.01.07 18:29:00
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3768. {Request} less damage for armor - in Feedback/Requests [original thread]
You're on a right track. Having universal resistance is a bit short sighted though. My suggestion: Have armor great natural resistance towards splash damage (grenades, rail splash etc). It would give some durability and let armor have some ge...
- by KEROSIINI-TERO - at 2013.01.06 04:30:00
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3769. URGENCY! This game lacks URGENCY! - in General Discussions [original thread]
interesting concepts. Seems like team games concepts have gone some distance since the days of TF1...
- by KEROSIINI-TERO - at 2013.01.05 03:41:00
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3770. Return of the hit detection issues. - in Technical Support/Bugs [original thread]
I've experienced some hit-detection issues - while using my shotgun of own!
- by KEROSIINI-TERO - at 2013.01.04 01:27:00
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3771. (Request)Skill Point Gain - in Feedback/Requests [original thread]
no. See the other threads for explanations.
- by KEROSIINI-TERO - at 2013.01.04 01:22:00
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3772. heavies - in General Discussions [original thread]
new hulk wrote: If a heavy is supposed to be as slow give us are damage back,that way we can stop someone running up on us. I cant count how many people run at me and get inside my arc. But people say they are to strong, bull you shouldn't ru...
- by KEROSIINI-TERO - at 2013.01.04 01:17:00
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3773. [SUGGESTION] Eve/Dust lore: Name biggest Dust turrests by the smallest ship turr... - in Feedback/Requests [original thread]
This is a suggestion related in background lore and the naming of things, and as such considered minimal priority. Name the biggest turrets by the same names as Eve's smallest starship weapons. For example, Modal Light Electron Particle Acceler...
- by KEROSIINI-TERO - at 2013.01.03 16:19:00
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3774. Logistic fittings - in General Discussions [original thread]
I can't understand any logi suit with: - Laser rifle - Mass Driver - SMG While equipping one of those the lack of sidearm makes you too situational and lacking in combat. (A sniper rifle is veeeeery risky to have, you really have to count to g...
- by KEROSIINI-TERO - at 2013.01.03 15:46:00
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3775. [Suggestion] Communication Coordination - in Feedback/Requests [original thread]
+1 This is an ok solution and should be implemented.
- by KEROSIINI-TERO - at 2013.01.03 11:16:00
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3776. [Request] Friendly Fire Always On for Orbital Bombardment in Corp Matches - in Feedback/Requests [original thread]
+1 I wholeheartedly endorse this. Tac Emp ammo (the orbital ammo) description even says "wipes out the shields of anything unfortunate enough to come in to contact with it. For a team fitted primarily with armor this can provide a significant co...
- by KEROSIINI-TERO - at 2013.01.03 02:18:00
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3777. Vehicles Are Terrible! - in Technical Support/Bugs [original thread]
Agree, the LAV traction and suspension is terrible.
- by KEROSIINI-TERO - at 2013.01.03 02:16:00
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3778. Longer games please or fix ambush in this way - in Feedback/Requests [original thread]
Sabyn R wrote: 14:00 minutes is just not enough.XD or once a team is down to zero reserves if there are people still left on the ground you keep playing until they're all dead. I don't like being interrupted in the middle of a kill. This is not...
- by KEROSIINI-TERO - at 2013.01.03 02:05:00
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3779. Tank issue - in Feedback/Requests [original thread]
Ulysses Knapse wrote: RDVs don't have pilots. They are drones. Completely automatic according to lore. Computers are not intoxicated by alcohol, as far as I know. You don't have a sense of humor, do you?
- by KEROSIINI-TERO - at 2013.01.03 01:57:00
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3780. Request: PSN Battle Alerts - in Feedback/Requests [original thread]
nice if Sony gives the green light. +1
- by KEROSIINI-TERO - at 2013.01.03 01:38:00
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