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Major Assitch
Royal Uhlans Amarr Empire
103
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Posted - 2013.01.02 22:09:00 -
[1] - Quote
The vehicles in Dust need some work. The physics are horrible! These are supposed to be futuristic military vehicles and yet the handling is not even close to being on par with today's vehicles.
Hit a small bump or hill in the path and the vehicles bounce all over the place as if they are full of Helium. Once you touch back down on the ground it's impossible to gain control again and I never know which way I'll be facing once I do finally gain control back.
The weapons systems and everything else aren't awful but the actual physics of the vehicles needs lots of work before release. |
Go Away Putz
Doomheim
11
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Posted - 2013.01.02 22:15:00 -
[2] - Quote
You will be facing forward. However, the LAV will not be facing in any direction that is useful to you at that juncture. |
Major Assitch
Royal Uhlans Amarr Empire
103
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Posted - 2013.01.02 22:17:00 -
[3] - Quote
Go Away Putz wrote:You will be facing forward. However, the LAV will not be facing in any direction that is useful to you at that juncture. LOL...Exactly!
You get it though.
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2013.01.03 02:16:00 -
[4] - Quote
Agree, the LAV traction and suspension is terrible. |
A-P-P
KILL-EM-QUICK RISE of LEGION
85
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Posted - 2013.01.03 13:14:00 -
[5] - Quote
Agreed. The new LAV physics are terrible. They were fine before this build |
Repe Susi
Subdreddit Test Alliance Please Ignore
249
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Posted - 2013.01.03 13:19:00 -
[6] - Quote
A-P-P wrote:Agreed. The new LAV physics are terrible. They were fine before this build
Ummm... No, they weren't. Just as big airs and sliding as now.
They need major rework, but apparently that is not in top of CCP's interests.
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NAV HIV
The Generals
151
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Posted - 2013.01.03 15:38:00 -
[7] - Quote
I usually try to make Tokyo Drift 2... |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
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Posted - 2013.01.03 17:41:00 -
[8] - Quote
Use your break and don't drive at full speed constantly and you won't have so many problems I get around pretty well. |
Major Assitch
Royal Uhlans Amarr Empire
103
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Posted - 2013.01.03 19:34:00 -
[9] - Quote
arimal lavaren wrote:Use your break and don't drive at full speed constantly and you won't have so many problems I get around pretty well. Vehicles are meant to get you from one place to the other quickly. What good are they if I can run faster than I can drive because of poor handling?
The physics are terrible with vehicles and it needs to be improved before release! Bottom line! |
SGT Garrisson
On The Brink
60
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Posted - 2013.01.03 21:48:00 -
[10] - Quote
the lav isnt 4 wheel drive it should be it reminds me of something out of mad max nervermind being futuristic
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Go Away Putz
Doomheim
11
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Posted - 2013.01.04 05:45:00 -
[11] - Quote
Thought about this later.
Do any of these type of games even get close?
Borderlands - ugh. Halo - I want to drive a truck over the designer's entire life. Crysis 2 - nothing but rails, just a carnival ride. Mass Effect 1 - the lander, what a horrible contraption. But it had rail gun and it would drive almost vertical walls. Mass Effect 2 - some lame floating tissue box that caught on fire if it was actually used as intended. Rage - while not as bad, at least Id Software knew how to tweak it so it was fun to drive. Not that I wanted to drive in that game.
I played Halo(something) with my son and he let me drive. I finally figured out that the designer had never learned to drive nor played a racing sim/game. They apparently learned everything they knew about driving from the back of Mom's minivan or Gramma's Buick Roadmaster.
Others will need to fill in various FPS as I normally avoid them. The Eve/RPG connection is what got me here.
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Major Assitch
Royal Uhlans Amarr Empire
103
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Posted - 2013.01.04 06:22:00 -
[12] - Quote
quote=Go Away Putz]Thought about this later.
Do any of these type of games even get close?
Borderlands - ugh. Halo - I want to drive a truck over the designer's entire life. Crysis 2 - nothing but rails, just a carnival ride. Mass Effect 1 - the lander, what a horrible contraption. But it had rail gun and it would drive almost vertical walls. Mass Effect 2 - some lame floating tissue box that caught on fire if it was actually used as intended. Rage - while not as bad, at least Id Software knew how to tweak it so it was fun to drive. Not that I wanted to drive in that game.
I played Halo(something) with my son and he let me drive. I finally figured out that the designer had never learned to drive nor played a racing sim/game. They apparently learned everything they knew about driving from the back of Mom's minivan or Gramma's Buick Roadmaster.
Others will need to fill in various FPS as I normally avoid them. The Eve/RPG connection is what got me here. [/quote]
LOL...funny post!
TBH though, I really can't answer because I haven't played most of those games. I have played Borderlands but it's been so long that I can't even remember what the vehicles were like.
I also played Rage a bit and remember hating the driving in that game, although I do seem to think it was less terrible than this one is.
I think I get your point, driving in FPS games is never a great experience. Although I see your point I don't see why it needs to be that way. Just because decent driving mechanics and vehicle physics have always been poor doesn't mean that developers must stick with the status quo for eternity. What would be the harm in spending a little time making vehicles not only easy to handle, but also fun to drive?
Of course, I'm no developer and don't have any idea why they do what they do so it may be asking too much. Perhaps it's just too much work to really hammer out decent driving mechanics for a FPS. Would make sense why driving games are driving games only and all development effort goes into making fun vehicles.
@ the poster who brought up the point that LAVs aren't 4X4...I get that too. But they also aren't light as a ballon (or at least shouldn't be). I'm really not even complaining about the steering or flat road driving so much as that when you take one over the slightest bump or hill, it bounces all over the place like a poorly thrown football. Once the wheels come off the ground you have no idea which direction the thing will be facing when control is finally regained. Even once you get back control it takes a few seconds of back and forth to get it back on track.
I don't think it's asking too much that when you hit a bump in the road you should keep moving in the same direction you were traveling as long as you hold the wheel straight. Now I've not been airborne in a car since my wild and crazy (at times unintentionally suicidal) teenage years but I do remember that the several times I did come off the ground I learned quickly to hold the wheel straight and not panic...as a result, I never have ended up off of the road after catching a little air.
Even at high speeds, a vehicle (2 or 4 wheel) will continue to travel in a straight path after losing contact with the ground (not counting extreme jumps) as long as you hold the wheels straight. Might bounce around a little but will be facing the same direction once you touch down again. I only wish the same were true in this game but the slightest hint of a bump sends me off on a wild and unpredictable course.
Everything else with the LAV steering can stay the way it is for all I care!
WOW...that ended up being way longer than planned...Sorry for that! |
Go Away Putz
Doomheim
11
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Posted - 2013.01.04 07:04:00 -
[13] - Quote
No need to apologize. You use paragraphs.
If you use a racing simulator or racing game somethings are constants. Gas and Brake or R2/L2. R1/L1 can be shift or some combination of triangle, circle. Pedals are a possibility as well.
But in a shooter, in particular an FPS one, the main concern is shooting. So the triggers become sacred cows, not to be used for other purposes. The result is most designers are trying to preserve their version of standard controls for the shooting game and it is not possible to swap out to the reasonable driving controls because thinking outside of your box is fine but they don't like to think outside of their box. And they don't even use the full functionality of the L2/R2 buttons. Which are commonly used for analog functions. Any of the unused buttons would work just as well.
A separate gunner works in DS and LAV but we only have small turret gunners on the HAV. Odd thing that except without a real squad to start with absolutely nobody would buy an HAV.
The physics wasn't thought out well enough for the LAV (IMHO). There were numbers drawn in the sand that Mercs move 7 mps. That is 21 feet per second or so; 60mph is 88 fps so 21 is nearly 15 mph or nearly 25 kph. Now LAVs can go 40 meters per second. And HAVs go 24 but are really slow getting there. Still, they can outdistance a Merc once they get moving. All those numbers add up to Mercs going 15 mph, LAV is 82 mph and HAV are doing 50 mph once they get up to speed. Without proper controls handling any vehicle at the speed of the LAV is going to be difficult.
How would I fix it? Simple: auto target and lock. Standard driving controls or tank controls for HAV. R2 is gas, L2 is brake, target right is R1 and L1 goes left. If a gunner is on board a LAV then the turret can be taken over or given to them. In HAV the same could happen and they could use the controls as they exist today as they aren't driving. A single analog stick doesn't have enough inputs to actually control a vehicle, yet here we are.
In Borderlands the Left analog stick does forward/back. But the vehicle will go towards where the cross hairs are aiming. It is weird but functional. I used to drive race cars so this was just a horrible thing to foist off on me.
In Rage the reason I didn't like the vehicle portion was one was forced to race and do well enough in them to have the game progress on the story line. The actual driving was better than most. Carmack said they tried to do the physics correctly but it wasn't fun to drive. So they cheated on the physics to make it fun to drive.
I suspect that something on that order is what is called for in the LAV. CCP has fancy physics and it looks like they are trying to do a reasonable job on it (enough for Sci Fi anyway) but they should back off the physics for the LAV. Make a floater like Luke had in Star Wars. Or make it work like Borderlands. |
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