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2621. [Request] I want to be able to give my gear away... - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: When browsing through my assets i want to be able to select an item and choose SHARE option from new popup menu. When i select it, DUST client should ask me: "With whom?" and allow me to pick a merc or corp. Just l...
- by KEROSIINI-TERO - at 2013.11.10 02:38:00
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2622. [Suggestion] Suits enhancing their weapons - in Feedback/Requests [original thread]
Cat Merc wrote: So IGÇÖve been thinking. The Amarr Assault really brings out the beast in the SCR, turning an already good weapon into a beast of a gun that all should fear. SoGǪ Why shouldnGÇÖt all weapons act like this? It achieves suit and...
- by KEROSIINI-TERO - at 2013.11.10 02:36:00
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2623. Teleportation Gernade - in Feedback/Requests [original thread]
Jariel Manton wrote: So i was playing the other night and for some reason League of Legends was seeping in to my brain and i got the idea for a "flash" type mechanic in Dust. I think it could work with a grenade type item that when thrown your...
- by KEROSIINI-TERO - at 2013.11.10 00:21:00
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2624. WARNING: MODDED CONTROLLERS AHEAD - in General Discussions [original thread]
Dust Junky 4Life wrote: So you think AR is OP? Not even close. All the top players use rapid fire mod chips. CCP will never be able to stop them so they sweep it under the rug. I just bought three different brands just to see if they worked. OM...
- by KEROSIINI-TERO - at 2013.11.09 23:09:00
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2625. notification alarm sound - in Feedback/Requests [original thread]
Indeed, this is needed. AND this suggestion has already gotten support on other thread: https://forums.dust514.com/default.aspx?g=posts&m=856980#post856980
- by KEROSIINI-TERO - at 2013.11.09 22:16:00
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2626. Buy Isk - in Feedback/Requests [original thread]
No, but when there will be player to player market, then it will as AUR items and boosters can be sold to other players. And dear Father Hughes, your question would've been better on other forum sectin than feedback.... =]
- by KEROSIINI-TERO - at 2013.11.09 21:55:00
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2627. [Request] - Notification Chime - in Feedback/Requests [original thread]
Any chanches of getting this?
- by KEROSIINI-TERO - at 2013.11.09 20:29:00
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2628. SHOTTYS vs. TANK - in General Discussions [original thread]
Nitrobeacon wrote: KEROSIINI-TERO wrote: DeadlyAztec11 wrote: I killed an Enforcer with a Breach Shotgun back in Beta. But... But... There were no enforcers in beta???!?? Perhaps you are talking about Marauders (Sagaris & Surya...
- by KEROSIINI-TERO - at 2013.11.09 19:23:00
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2629. (Feedback) (Audio) - Ingame music - in Feedback/Requests [original thread]
October SnowFox wrote: +1. Just remember MAG. SVER ost from Apocaliptica was perfect and add adrenaline in blood)) Really? Did MAG have music form Apocalyptica, those four guys with cellos...? If that's the same band, it's cool as Quafe.
- by KEROSIINI-TERO - at 2013.11.09 18:15:00
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2630. [REQUEST:] To fix the scanner: fix angle + make detection other than instant on/... - in Feedback/Requests [original thread]
Bonus co-op scanning idea: I emphasize, this is just an extra option, not necessariy a good one. Each player would have, as stated above, a Detection Threshold value. The scanning system could be done so that each suit would have a 'Hostile S...
- by KEROSIINI-TERO - at 2013.11.09 18:01:00
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2631. [REQUEST:] To fix the scanner: fix angle + make detection other than instant on/... - in Feedback/Requests [original thread]
Details on suggested Incremental Scanning Model ISM: I will not take this thread onto discussion on numerical values or how easy each suit should be to scan and how strong adding dampening would be nor whether there should be unscannables...
- by KEROSIINI-TERO - at 2013.11.09 17:59:00
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2632. [REQUEST:] To fix the scanner: fix angle + make detection other than instant on/... - in Feedback/Requests [original thread]
This post has two parts. First is to point out a broken attribute in scanners' design. Second is an improvement which fixes the first issue. Both help to get rid of the so called 'scan-spam'! The broken scanner attribute: ...
- by KEROSIINI-TERO - at 2013.11.09 17:58:00
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2633. SHOTTYS vs. TANK - in General Discussions [original thread]
DeadlyAztec11 wrote: I killed an Enforcer with a Breach Shotgun back in Beta. But... But... There were no enforcers in beta???!?? Perhaps you are talking about Marauders (Sagaris & Surya) which were taken out when Uprising came on ea...
- by KEROSIINI-TERO - at 2013.11.09 16:04:00
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2634. CCP, you need to hot fix the triple SP event ASAP (with disturbing math) - in General Discussions [original thread]
When I read the event statement I thought it would be 'a bit grindy'. Now I would take back that 'a bit' part... "This x2,8 amount of matches per week" event makes me feel to give up on all my alt chars... (That would mean the end of double boost...
- by KEROSIINI-TERO - at 2013.11.09 04:29:00
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2635. [feedback] grenades3w - in Feedback/Requests [original thread]
Most complaints about grenades comes from 'nade spam' which I personally define as repeatedly tossing nades over fence/into room/behind corner while standing on nanohive(s)/depot. And I agree that is the annoying thing even when I'm using it. F...
- by KEROSIINI-TERO - at 2013.11.09 04:16:00
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2636. Programable selection ring - in Feedback/Requests [original thread]
Heavenly Daughter wrote: I know there was a lot of request for programable keys on keyboards but what about the controller. It would be nice to have the ability to have programable items. I would move the equipment selection to my DPad, which ...
- by KEROSIINI-TERO - at 2013.11.09 04:11:00
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2637. PC lag and you. - in General Discussions [original thread]
Alaika Arbosa wrote: KEROSIINI-TERO wrote: Even though I totally see the same problem in PC match server decision logic, I think it is the best there can be. The biggest design question is: Do you want to have the maximum number of player...
- by KEROSIINI-TERO - at 2013.11.08 22:01:00
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2638. kb/m and the fail! - in General Discussions [original thread]
Meeko Fent wrote: Welcome to DUST 514, a CONSOLE game. Feel free to use CONSOLE tools to play. Welcome to the 21st century where consoles enjoy the multitude of HIDs (human interface devices). Not just the grey 8-bit boxy control thingy.
- by KEROSIINI-TERO - at 2013.11.08 21:35:00
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2639. [Feedback] Time-To-Kill (TTK) is still much too long. Fix it. - in Feedback/Requests [original thread]
Haerr wrote: Even with 2 complex damage mods my prototype breach shotgun needs to be reloaded to take down most enemies. Is this working as inteded? If not please fix this as soon as possible. Use a different shotgun. Breach is a su...
- by KEROSIINI-TERO - at 2013.11.08 16:48:00
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2640. PC lag and you. - in General Discussions [original thread]
Even though I totally see the same problem in PC match server decision logic, I think it is the best there can be. The biggest design question is: Do you want to have the maximum number of players having the least server lag as possible? Mos...
- by KEROSIINI-TERO - at 2013.11.08 16:39:00
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