Pages: 1 2 3 [4] 5 |
61. Announcement:Dev Blog: Skill System Changes in Uprising Update - in Announcement and Events [original thread]
REQUEST: Please add FAQ on the original post and the dev blog. Thanks.
- by KEROSIINI-TERO - at 2013.04.19 20:02:00
|
62. Announcement:Dev Blog: Skill System Changes in Uprising Update - in Announcement and Events [original thread]
Sloth9230 wrote: Raph Zetter wrote: I trust you will not be removing militia BPO's as they have no skill requirements Otherwise I'm just going to view this as a way to try and get more Arum out of players since you increased all the BPO pri...
- by KEROSIINI-TERO - at 2013.04.19 20:00:00
|
63. Announcement:Dev Blog: Skill System Changes in Uprising Update - in Announcement and Events [original thread]
I hope the future currency clarification will tell what will happen to: - Officer gear - event/tournament/PS Home/any rewards - Former vanity suits - Merc Pack / Assault Pack items
- by KEROSIINI-TERO - at 2013.04.19 01:34:00
|
64. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Okay. Most people are unhappy with the way how the District-losing Corp (L) would be able to use their own favorable RT day after day after day against the Winning Corp (W). The newly captured district being locked from any actions of it's own is...
- by KEROSIINI-TERO - at 2013.04.10 18:54:00
|
65. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
KAGEHOSHI Horned Wolf wrote: Will corps eventually be able to sell their districts to other corps? I think it should happen. It can be fixed, no worries there. Of course 'district contract system' or 'district market' would be cool.
- by KEROSIINI-TERO - at 2013.04.07 16:52:00
|
66. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
CCP Nullarbor wrote: Something we havn't mentioned yet is that our cost calculation skips high security systems provided they are along the shortest path between the districts. Having said that, I am neither confirming nor denying there will ...
- by KEROSIINI-TERO - at 2013.04.06 20:08:00
|
67. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
If I were in a corp interested in PC, I would definately use this Quote: Genolution Assault pack: 20m ISK 150 clones Can only be purchased if your corp has no districts. Can assault anywhere in region ONLY allowed to attack occupied districts....
- by KEROSIINI-TERO - at 2013.04.05 20:26:00
|
68. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Goric Rumis wrote: I'm still concerned about larger corps with lots of resources being able to beat down a district by simple attrition. In other words, fighting a series of losing battles strictly for the purpose of reducing the number of clon...
- by KEROSIINI-TERO - at 2013.04.05 17:49:00
|
69. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
jamstar saa187 wrote: CCP Nullarbor wrote: It's looking very likely we will introduce corporation tax, just a question of when. This just occurred to me, and i'm just putting it out there to further the discussion. (devil's advocate, if y...
- by KEROSIINI-TERO - at 2013.04.05 17:35:00
|
70. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Booker DaFooker wrote: Dont forget that if you win as an attacker then you are locked, therefore you cant reinforce but you can be attacked. Now as I understand it you should get a chance to produce clones at the next reinforcement window beca...
- by KEROSIINI-TERO - at 2013.04.05 17:26:00
|
71. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Bones McGavins wrote: 100K reduces the problem quite a bit. Especially since biomass can be resold and you can steal clones. But im not entirely sure where the 100k number comes from. Why is that the estimated value? Fron this very dev blog...
- by KEROSIINI-TERO - at 2013.04.05 17:21:00
|
72. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
InsidiousN wrote: It looks to me, with this current system of clones costing much more and the attacker gaining so much when they win, that defending is almost pointless. Corps can just jump district to district and gain huge amounts of clones,...
- by KEROSIINI-TERO - at 2013.04.05 17:11:00
|
73. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
God Hates Lags wrote: This update presents a huge problem-the unlimited starter packs kills the strategic aspect to PC that came with attrition. Before, this update, attrition presented a very cool strategic element into PC by limiting the rang...
- by KEROSIINI-TERO - at 2013.04.05 17:07:00
|
74. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
xLTShinySidesx wrote: Are you accounting for the loss of clones needed to send to take the shell corp district? You're still missing my point though, yeah it does make it a little less attractive for big corps to take multiple districts but i...
- by KEROSIINI-TERO - at 2013.04.05 17:02:00
|
75. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Bones McGavins wrote: I made this post in the general forum, but I'll make it here too since its in response to the dev blog. My concern is, the cost of individual clones makes the difference between gear costs negliable. A starter clone costs...
- by KEROSIINI-TERO - at 2013.04.05 16:58:00
|
76. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
IgniteableAura wrote: Looks to me like clones are of little purpose. I rarely if ever see a MCC match win through clone count. Even more so in Corp battles as people are more aware of picking up their squad members. I don't see any corps havin...
- by KEROSIINI-TERO - at 2013.04.05 16:18:00
|
77. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
KatanaPT wrote: ) My corp has 35 members. I cannot force a good player to donate, nor can i control when he did. Gather your men. Ask THEM if they want to take part in PC. If the answer is no, don't force your own wishes onto them. If th...
- by KEROSIINI-TERO - at 2013.04.05 16:13:00
|
78. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
steadyhand amarr wrote: Money sinks will never work in dust or eve why... Because this game is all about getting as much isk as possabile so why would Anyone take part in a isk sink it. defeats the whole core of eve You're distracted by th...
- by KEROSIINI-TERO - at 2013.04.05 15:57:00
|
79. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Laurent Cazaderon wrote: I'll go into details later on but just one thing. Having a district being locked when it's captured strikes me as very very odd and not very rewarding at all... A corp that manage to take a district from an enemy will ...
- by KEROSIINI-TERO - at 2013.04.05 15:20:00
|
80. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
AWESOME! +1
- by KEROSIINI-TERO - at 2013.04.05 14:56:00
|
Pages: 1 2 3 [4] 5 |
First page | Previous page | Next page | Last page |