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81. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Pryke Bastion wrote: Well in the interests of PC, I'm curious if these districts that we control would allow any other industrial production facilities besides the clone affecting ones. With the economies split there isn't much drawing the aver...
- by KEROSIINI-TERO - at 2013.03.21 15:33:00
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82. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Laurent Cazaderon wrote: Against that, the sole perk for defending is the 20% "cashback" on the unused clones the attacker brought to the fight. And i wouldnt be surprised to see attackers ruin on purpose all of their clones when a game seems ...
- by KEROSIINI-TERO - at 2013.03.21 15:26:00
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83. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Pryke Bastion wrote: Well in the interests of PC, I'm curious if these districts that we control would allow any other industrial production facilities besides the clone affecting ones. With the economies split there isn't much drawing the aver...
- by KEROSIINI-TERO - at 2013.03.19 16:27:00
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84. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: It'll be cluttered, sorry about this as im poasting bored from work. So, solutions in this gap... Solution 1: Remove clone and attack limits from corps to even the gold rush playground. Better than promoting split corp adva...
- by KEROSIINI-TERO - at 2013.03.17 10:22:00
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85. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Thinking about the district and clone count mechanic vividly reminds me of these simple clever games: Phage War 1 & 2 http://armorgames.com/play/2675/phage-wars (On that link you get to test the game with fewer clicks but AI is very passive...
- by KEROSIINI-TERO - at 2013.03.15 11:51:00
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86. Announcement:Dev Blog: Visual Effects Design in DUST 514 - in Announcement and Events [original thread]
To my eyes all the still pictures released by CCP seem like the game was paused and PS3 was given 1min time to process all the textures and effects. Sadly, I don't believe that quality is ever gonna be possible on PS3 on live action. I wish it wo...
- by KEROSIINI-TERO - at 2013.03.13 15:13:00
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