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Sinboto Simmons
SVER True Blood Public Disorder.
1266
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Posted - 2013.09.23 03:34:00 -
[31] - Quote
Cosgar wrote:Godin Thekiller wrote:Most balanced thing in the game, and should never get a change as to how they are now. After we get sticky RE's. And the pathetic splash radius is fixed |
Xaviah Reaper
Nyain San EoN.
39
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Posted - 2013.09.23 03:51:00 -
[32] - Quote
being killed by a remote explosive is completely fair and requires some skill. not annoying at all. If you get killed by one, you're a blind idiot :D simples |
Aaroniero d'Lioncourt
The Southern Legion The Umbra Combine
100
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Posted - 2013.09.23 04:24:00 -
[33] - Quote
When the enemy team has only 1 left null cannon and is about to be redlined. Sometimes i see some enemy RE's on that last null cannon, when the blueberries try to hack it i just shoot the explosive to stop them from hacking it. fun stuff |
ladwar
Dead Six Initiative Lokun Listamenn
1685
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Posted - 2013.09.23 04:35:00 -
[34] - Quote
BARDAS wrote:Sinboto Simmons wrote:knight guard fury wrote:get a cheap tank
put proxy's down
let it lie somewhere where enemies will try to hack it
watch the fireworks happen why a tank? I just use a free lav Want to do something even more devious? Plant Proxy Mines under the LAV. When they hack the vehicle it will all explode killing the hacker(s) and the vehicle for bonus points. most people won't hack LAVs and shouldn't either, its a waste of time to do so. every enemy LAV is see i kill. tanks on the otherhand people do. |
J0LLY R0G3R
A.N.O.N.Y.M.O.U.S.
120
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Posted - 2013.09.23 19:49:00 -
[35] - Quote
I'll just leave this here. |
ghjl ghjkl
Patriotic Investment Group Inc.
6
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Posted - 2013.09.23 20:16:00 -
[36] - Quote
Pje251296 wrote:I would like to know what people think about remote explosives. Are they annoying or not a problem for you?
Run on my Amarr Logistics fit and I love using them. I occasionally get multiple kills a games and can destroy turret instillation's with three remotes. However I find it annoying that if placed on certain objectives it moves by itself or disappear on flat surfaces. +1 remotes -1 proxies. Mad cuz I don't get many cheap kill lulz out of them |
Terram Nenokal
Namtar Elite Gallente Federation
195
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Posted - 2013.09.23 20:17:00 -
[37] - Quote
I just started using them in the past 3 days and am completely addicted. They are fun on a bun! |
First Prophet
Unkn0wn Killers
1093
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Posted - 2013.09.23 20:24:00 -
[38] - Quote
BARDAS wrote:I used to run with them all the time until 1.4 when I was pretty much forced to use a scanner 100% of the time or be completely blind. I have tried them recently and they no longer drop next to spawn points like they used too. They kind of slide away a distance away and it makes them more obvious. Probably won't ever run with them again unless Scouts are given another equipment slot though. Pretty much this. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
283
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Posted - 2013.09.23 20:28:00 -
[39] - Quote
To me they are those annoying things that blind blueberries don't see before attempting to hack. The few times I've fought someone who was using them in mid-fight I knew well enough to back away from them so they haven't been a problem. Never encountered the martyrdom RE tactic either. |
Rogatien Merc
Red Star. EoN.
1229
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Posted - 2013.09.23 20:29:00 -
[40] - Quote
Not too much of an issue. I find the tactic of dropping REs at your own feet in the middle of a CQC gunfight and detonating for a kill as you jump out of the way to be ... ... "unrealistic" and awkward in sort of the same way bunny hopping and strafing in the open to avoid fire awkwardly yanks you out of immersion and reminds you "yep, video game". But not a huge issue and so few use it effectively that if they have fun with it, w/e. |
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Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
421
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Posted - 2013.09.23 20:31:00 -
[41] - Quote
They are so glitchy now...
They slide away when placed on the Null Cannon and there is that awkward delay when you switch to them...
Fix please..?
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XANDER KAG
Red Star. EoN.
286
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Posted - 2013.09.23 20:42:00 -
[42] - Quote
Hate when it happens to me, love it when I do it to other people. I usually only fall for it once in a match, then I keep my eyes open, unless the person keeps putting them just around corners and detonating before I have a chance to see them. |
Monkey MAC
killer taxi company General Tso's Alliance
653
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Posted - 2013.09.23 20:45:00 -
[43] - Quote
DootDoot wrote:Pje251296 wrote:I would like to know what people think about remote explosives. Are they annoying or not a problem for you?
RE's are one of those shinny diamond's sitting in the rough CCP hasn't touched. They add tactic's and scenario's in this game and do nothing but add to it..... I wish proximity mines where more viable in DUST versus infantry. (Hail to Goldeneye, Proximity mines in the Complex!) Proto grenades and nanohive's don't make any sense..... Grenade ammo pools being part of every gun's ammo doesn't make sense... there should be a separate nanohive or ammo source for explosive equipment.
No, most definitely not, its ammo, all ammo should be restocked, the only change is to prioritise weapon ammo first! |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2251
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Posted - 2013.09.23 21:20:00 -
[44] - Quote
Monkey MAC wrote:DootDoot wrote:Pje251296 wrote:I would like to know what people think about remote explosives. Are they annoying or not a problem for you?
RE's are one of those shinny diamond's sitting in the rough CCP hasn't touched. They add tactic's and scenario's in this game and do nothing but add to it..... I wish proximity mines where more viable in DUST versus infantry. (Hail to Goldeneye, Proximity mines in the Complex!) Proto grenades and nanohive's don't make any sense..... Grenade ammo pools being part of every gun's ammo doesn't make sense... there should be a separate nanohive or ammo source for explosive equipment. No, most definitely not, its ammo, all ammo should be restocked, the only change is to prioritise weapon ammo first! grenades should not be able to be restocked from anything but Supply depots. |
IVIaster LUKE
Shadow Company HQ
21
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Posted - 2013.09.23 21:44:00 -
[45] - Quote
Just love that peek a boo detonation with that sniper J.R. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
382
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Posted - 2013.09.23 21:45:00 -
[46] - Quote
REs are part of the reason i run the flaylock, i almost always shoot a flaylock shot at a objective before i hack it, but occasionally i forget and get killed, but thats completely my fault. |
KEROSIINI-TERO
Seraphim Initiative..
752
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Posted - 2013.09.23 22:37:00 -
[47] - Quote
Sir, you stole my reply. |
Xender17
Ahrendee Mercenaries EoN.
676
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Posted - 2013.09.23 22:40:00 -
[48] - Quote
If you don't see the box right in front of you. You deserve the death. |
KEROSIINI-TERO
Seraphim Initiative..
752
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Posted - 2013.09.23 22:42:00 -
[49] - Quote
Krom Ganesh wrote:To me they are those annoying things that blind blueberries don't see before attempting to hack. The few times I've fought someone who was using them in mid-fight I knew well enough to back away from them so they haven't been a problem. Never encountered the martyrdom RE tactic either.
Because martyrdom RE tactic doesn't work in dust.
REs refuse to either: - set properly (and fizzle away) - won't take the detonation command (long activation time combined with seemingly inconsistent activation delay) - Sometimes won't kill anyone standing next to them and as a bonus - currently anyone running into AR pack is dead within few steps |
Scheneighnay McBob
Bojo's School of the Trades
3219
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Posted - 2013.09.23 22:49:00 -
[50] - Quote
I feel like RE users these days are lazy- back when I used REs, I put them in much more creative locations than directly next to a hack panel.
Blowing up a protobear as they go around a corner is very enjoyable. |
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KalOfTheRathi
Black Phoenix Mercenaries
743
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Posted - 2013.09.23 22:56:00 -
[51] - Quote
Fizzer94 wrote:I like REs,an don't mind when they kill me usually, but there are two problems with them. 1. They fall through the floor sometimes, and are invisible and unable to destroy without a flux if you manage to find them. 2. They can be set off when the user is bleeding out/dead( even from a charged scrambler rifle headshot). This acts like "Martyrdom" and everyone hated that because it negates the fact that you died first, and allows you to get free kill even though you lost the fight. The first can be fixed but it is a bother. You need to give feedback on the map and let the map team know where the problem occurred. It would help if we had a socket map as well but that has yet to materialize.
For the second I have never done that. I did get +50 Kill while in the respawn screen. Probably some Red shot it a little too close, but it was laugh inducing. |
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