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1641. Why teamwork to kill vehicles is a bad idea. - in General Discussions [original thread]
THEAMAZING POTHEAD wrote: . . An appropriately fitted maddy takes 10 IAFG(prof5, 2 damage mods) shots in a row to kill an armor upgrades level 5(10% base resistance) 120mm poly plate with a heavy repper & 3 active hardeners.(2 hardeners 1...
- by KEROSIINI-TERO - at 2013.11.26 05:03:00
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1642. The time for a full respec has come - in General Discussions [original thread]
If, because of vehicle skill changes, I would be forced to choose between "No Respec at all for any reason" and "full respec for everyone", I'd choose the no respec policy. Even though I have a char with virtually all SP in vehicles.
- by KEROSIINI-TERO - at 2013.11.25 20:51:00
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1643. Try to flank the other team - in General Discussions [original thread]
Scheherazade VII wrote: negative49er wrote: Didn't notice the " You Been Scanned" takes all the tactics out of the game when somebody can just spin around 360 and shoot you before you run around the corner. why give people this advanta...
- by KEROSIINI-TERO - at 2013.11.24 17:40:00
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1644. Let's talk dust: New bonuses for new rifles? - in General Discussions [original thread]
The Robot Devil wrote: . . Eve stuff . . Yeah but at the same time most interesting hulls are where the bonuses themselves make it a no-brainer to choose a certain weapon system. Example, Myrmidon was a great example of weapon unbonused h...
- by KEROSIINI-TERO - at 2013.11.24 17:32:00
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1645. Let's talk dust: New bonuses for new rifles? - in General Discussions [original thread]
Chunky Munkey wrote: Sinboto Simmons wrote: Like say the Matari assault gets +5% to projectile weapon clip size instead of just sidarm. Think it's going to happen? Should it happen? I don't like forcing people to use a particular weapo...
- by KEROSIINI-TERO - at 2013.11.24 17:23:00
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1646. no forge changes = 1.7 is a fail - in General Discussions [original thread]
Sinboto Simmons wrote: With the way mods are going the forge may actually NEED that damage to combat ta tank using active mods. At the moment is seems that unaltered forges are able to still control whole battlegrounds therefore slaughtering...
- by KEROSIINI-TERO - at 2013.11.22 02:09:00
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1647. Best Dropship user? - in General Discussions [original thread]
There would still be several very good ones - but if there would have to be one, it's easy: Thru the sheer amount of dedication for (a lot) more than a year, thru dropship's ups and downs: Foxhound Elite . His piloting skill and sense of positi...
- by KEROSIINI-TERO - at 2013.11.19 17:34:00
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1648. Something Only Pilots Have to Fear - in General Discussions [original thread]
It is actually awesome that such a rare way to die exists.
- by KEROSIINI-TERO - at 2013.11.19 10:58:00
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1649. Define a "true logi" for me. - in General Discussions [original thread]
I guess the purpose of this thread is not to find a way how to fix 'superior-to-assaults-logis' but to discuss the playerbases view on how the logi players are supposed to play the game. Of course there has to be limitations, and on this thread...
- by KEROSIINI-TERO - at 2013.11.18 18:38:00
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1650. Define a "true logi" for me. - in General Discussions [original thread]
Takahiro Kashuken wrote: KingBabar wrote: Takahiro Kashuken wrote: OP is a assault logi tryhard Anyways i have advanaced amarr assult and logi suits The logi is 3/3 n 3equip slots where as the assault is 2/2/1equip Now the assault s...
- by KEROSIINI-TERO - at 2013.11.18 18:28:00
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1651. Define a "true logi" for me. - in General Discussions [original thread]
Anarchide wrote: A true Logi is doing those every other things that are not slaying. One-dimensional-minded slayers need to STFU If one-dimensional-minded slayers need to STFU, why don't the one-dimensional-minded medics have to?? The...
- by KEROSIINI-TERO - at 2013.11.18 18:25:00
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1652. vehicles need to be sustainable. - in General Discussions [original thread]
Agreeing with Charcodell above. There's no reason to feel forced to bring out tank every round - even against odds. I do have a pure HAV specced character and still I have gone and will still go some rounds on feet even though it has had virtua...
- by KEROSIINI-TERO - at 2013.11.18 18:08:00
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1653. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
Zero Harpuia wrote: ACE OF JOKERS wrote: IMO the best way to balance logis is: 1-Give them THE EXACT same amount of high and low slots as Assaults.The extra CPU-PG is for equipment,not Assault mode. 2-Change their bonus to the Gallente lo...
- by KEROSIINI-TERO - at 2013.11.18 03:25:00
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1654. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
Cosgar wrote: Assault suit bonus: CPU/PG fitting reduction to all weapons and weapon mods. Assaults get access to better firepower, logis keep their survivability at the cost of less firepower. Sidearms stop being underrated and everyone can S...
- by KEROSIINI-TERO - at 2013.11.18 03:16:00
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1655. Who do you respect? - in General Discussions [original thread]
ZeHealingHurts HurtingHeals wrote: The guys that stick in a game even when they've realized that the other side is stacked with squads and/or they are using proto-gear. Seriously. I open the player list first every match. ^ this.
- by KEROSIINI-TERO - at 2013.11.17 20:35:00
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1656. You gotta admit this. - in General Discussions [original thread]
I think we had about 12-14M SP at Uprising deployment. It's a bit funny to think how those SPs would be unjustly stuck in something as we've gained some 12-18M SP after that time... When wishing for a respec, I'd suggest people to think how so...
- by KEROSIINI-TERO - at 2013.11.17 20:32:00
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1657. A Question For ADS, LDS, LLAV, SLAV, and ENFORCER Pilots - in General Discussions [original thread]
I'm zero angry because I know it really makes sense to recreate the whole darn vehicle system with basic components - and add specializations back afterwards .
- by KEROSIINI-TERO - at 2013.11.17 19:54:00
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1658. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
Logi Bro wrote: . . Overall, it means that logi's can still combat, but not as effectively as assault players. . . Overall, it makes the logistics class more logisctic-y. . . AFAIK logistic suits are still supposed to be capable combat ...
- by KEROSIINI-TERO - at 2013.11.17 19:44:00
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1659. Is it considered stomping if... - in General Discussions [original thread]
R F Gyro wrote: The only legitimate argument I've seen in this area is the "ruins the new player experience" one. I do believe new players deserve more protection than they get currently from proto-pub-stomping / being-killed-by-better-players-...
- by KEROSIINI-TERO - at 2013.11.17 19:23:00
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1660. Solution to modded controller problem. - in General Discussions [original thread]
Guildo Crow wrote: . . I'm positive, if and when CCP gets around to fixing the problem it'll have to be recoil determined by number of bullets fired within an interval as opposed to length of time trigger is active. I'm worried about this new ...
- by KEROSIINI-TERO - at 2013.11.17 18:12:00
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